Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

81 lines
2.3 KiB
C++

#include "munga.h"
#pragma hdrstop
#include "hostmgr.h"
#include "registry.h"
#include "app.h"
#include "namelist.h"
#include "notation.h"
#include "entity.h"
//##########################################################################
//############# Entity::StaticVideoSocketIterator ####################
//##########################################################################
Entity__StaticVideoSocketIterator::Entity__StaticVideoSocketIterator(Entity *entity) : SChainIteratorOf<Component*>(&entity->staticVideoSocket)
{
}
Entity__StaticVideoSocketIterator::Entity__StaticVideoSocketIterator(const Entity__StaticVideoSocketIterator &iterator) : SChainIteratorOf<Component*>(iterator)
{
}
Entity__StaticVideoSocketIterator::~Entity__StaticVideoSocketIterator()
{
}
//##########################################################################
//############# Entity::DynamicVideoSocketIterator ###################
//##########################################################################
Entity__DynamicVideoSocketIterator::Entity__DynamicVideoSocketIterator(Entity *entity) : SChainIteratorOf<Component*>(&entity->dynamicVideoSocket)
{
}
Entity__DynamicVideoSocketIterator::Entity__DynamicVideoSocketIterator(const Entity__DynamicVideoSocketIterator &iterator) : SChainIteratorOf<Component*>(iterator)
{
}
Entity__DynamicVideoSocketIterator::~Entity__DynamicVideoSocketIterator()
{
}
//##########################################################################
//################ Entity::AudioSocketIterator #######################
//##########################################################################
Entity__AudioSocketIterator::Entity__AudioSocketIterator(Entity *entity) : SChainIteratorOf<Component*>(&entity->audioSocket)
{
}
Entity__AudioSocketIterator::~Entity__AudioSocketIterator()
{
}
int Find_Subsystem_Index(NotationFile *file, const char* name)
{
Check(file);
Check_Pointer(name);
NameList *namelist = file->MakePageList();
Register_Object(namelist);
NameList::Entry *entry = namelist->GetFirstEntry();
int count = 0;
while (entry)
{
if (!strcmp(name, entry->GetName()))
{
Unregister_Object(namelist);
delete namelist;
return count;
}
++count;
entry = entry->GetNextEntry();
}
Unregister_Object(namelist);
delete namelist;
return (!strcmp(name, "None")) ? count : -1;
}