Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

188 lines
4.1 KiB
C++

#pragma once
#include "entity.h"
#include "boxsolid.h"
#include "table.h"
//##########################################################################
//##################### Explosion::ModelResource #####################
//##########################################################################
struct Explosion__ModelResource
{
ObjectID resourceTableObjectID;
Scalar explosionDuration;
};
//##########################################################################
//########################### Explosion ##############################
//##########################################################################
class Explosion__MakeMessage;
class Damage;
class Mover;
class Explosion : public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef Explosion__ModelResource
ModelResource;
typedef void
(Explosion::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
void
ExplosionSimulation(Scalar time_slice);
static ResourceDescription::ResourceID
Explosion::CreateModelResource(
ResourceFile *resource_file,
const char *model_name,
NotationFile *model_file,
const ResourceDirectories *directories
);
typedef ChainIteratorOf<Entity*> EntityIterator;
void
SplashDamage(
EntityID inflicting,
Damage &damage,
Scalar collisionRadius,
Vector3D offset = Vector3D::Identity,
Entity *exludedEntities = NULL
);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
typedef Explosion__MakeMessage
MakeMessage;
static Explosion*
Make(MakeMessage *creation_message);
Explosion(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~Explosion();
Logical
TestInstance() const;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
Enumeration
GetInterestPriority(Entity *linked_entity);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Protected Data
//
protected:
Scalar
explosionDuration;
Entity
*entityHit;
Entity
*creatingEntity;
Point3D
localHitPosition;
};
//##########################################################################
//##################### Explosion::MakeMessage #######################
//##########################################################################
class Explosion__MakeMessage:
public Entity::MakeMessage
{
public:
EntityID
entityHitID;
EntityID
creatingEntityID;
Explosion__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
Entity::ClassID class_ID,
const EntityID &owner_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
const EntityID &entity_hit_ID,
const EntityID &creating_entity_ID
):
Entity::MakeMessage(
message_ID,
length,
class_ID,
owner_ID,
resource_ID,
instance_flags,
origin
),
entityHitID(entity_hit_ID),
creatingEntityID(creating_entity_ID)
{}
};
//##########################################################################
//###################### ExplosionResourceTable ######################
//##########################################################################
class ExplosionResourceTable:
public Plug
{
public:
typedef PlugOf<ResourceDescription::ResourceID>
ResourceIDPlug;
ExplosionResourceTable(PlugStream *stream);
~ExplosionResourceTable();
static void
BuildFromPage(
ObjectStream *stream,
NameList *name_list,
ClassID class_ID,
ObjectID object_ID
);
Logical
TestInstance() const;
ResourceDescription::ResourceID
FindResourceID(Enumeration material_type);
ResourceDescription::ResourceID
FindResourceID(Entity *entity_hit);
private:
TableOf<ResourceIDPlug*, Enumeration>
resourceIDSocket;
};