Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

64 lines
1.4 KiB
C++

#pragma once
#include "style.h"
typedef int CollectionSize;
typedef int IteratorPosition;
class Iterator SIGNATURED
{
public:
virtual ~Iterator();
Logical TestInstance() const;
virtual void First();
virtual void Last();
virtual void Next();
virtual void Previous();
void *ReadAndNextItem() { return ReadAndNextImplementation(); }
void *ReadAndPreviousItem() { return ReadAndPreviousImplementation(); }
void *GetCurrentItem() { return GetCurrentImplementation(); }
virtual CollectionSize GetSize();
void *GetNthItem(CollectionSize index) { return GetNthImplementation(index); }
virtual Iterator& BeginIterator() { return BeginImplementation(); }
virtual Iterator& EndIterator() { return EndImplementation(); }
virtual Iterator& ForwardIterator() { return ForwardImplementation(); }
virtual Iterator& BackwardIterator(){ return BackwardImplementation(); }
protected:
Iterator();
virtual void *ReadAndNextImplementation();
virtual void *ReadAndPreviousImplementation();
virtual void *GetCurrentImplementation();
virtual void *GetNthImplementation(CollectionSize index);
virtual Iterator& BeginImplementation()
{
First();
return *this;
}
virtual Iterator& EndImplementation()
{
Last();
return *this;
}
virtual Iterator& ForwardImplementation()
{
Next();
return *this;
}
virtual Iterator& BackwardImplementation()
{
Previous();
return *this;
}
};