Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

67 lines
1.0 KiB
C++

#pragma once
#include "style.h"
typedef unsigned long ModeMask;
class ModeManager SIGNATURED
{
public:
enum
{
nextModeBit = 0
};
enum
{
ModeAlwaysActive = -1L // WARNING! Assumed to be 32 bits!!!
};
public:
ModeManager(ModeMask initial_mask);
~ModeManager();
Logical TestInstance() const;
public:
void AddModeMask(ModeMask mode_mask)
{
Check(this);
previousModeMask = modeMask;
modeMask |= mode_mask;
Check_Fpu();
}
void RemoveModeMask(ModeMask mode_mask)
{
Check(this);
previousModeMask = modeMask;
modeMask &= ~mode_mask;
Check_Fpu();
}
void ReplaceModeMask(ModeMask mode_mask)
{
Check(this);
previousModeMask = modeMask;
modeMask = mode_mask;
Check_Fpu();
}
ModeMask GetModeMask()
{
Check(this);
Check_Fpu();
return modeMask;
}
ModeMask GetPreviousModeMask()
{
Check(this);
Check_Fpu();
return previousModeMask;
}
public:
virtual Logical ModeStringLookup(const char *name, ModeMask *returned_value);
protected:
ModeMask modeMask, previousModeMask;
};