Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

54 lines
907 B
C++

#pragma once
#include "vector3d.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~ Motion ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Motion
{
public:
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile Motion *);
#endif
Vector3D linearMotion;
Vector3D angularMotion;
static const Motion Identity;
//
// Constructors
//
Motion() {}
Motion(const Motion& motion);
Motion(const Vector3D& t, const Vector3D& q)
{
Check(&t);
Check(&q);
linearMotion = t;
angularMotion = q;
}
//
// Assignment operators
//
Motion& operator=(const Motion& p);
//
// Equality operator
//
Logical operator==(const Motion&) const;
//
// Origin motion
//
Motion& AddScaled(const Motion& source, const Motion& delta, Scalar t);
//
// Support functions
//
friend std::ostream& operator<<(std::ostream& stream, const Motion& p);
Logical TestInstance() const;
static Logical TestClass();
};