Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

26 lines
568 B
C++

#pragma once
#include "point3d.h"
class Plane;
class Sphere SIGNATURED
{
public:
Point3D center;
Scalar radius;
Sphere() {}
Sphere(const Point3D &A_Point, Scalar Radius) : center(A_Point), radius(Radius) {}
Sphere(Scalar X, Scalar Y, Scalar Z, Scalar Radius) : center(X,Y,Z), radius(Radius) {}
//
// Intersection functions
//
Logical Contains(const Point3D &point) const;
Logical Intersects(const Sphere &sphere) const;
Logical Intersects(const Plane &plane) const;
friend std::ostream& operator<<(std::ostream& Stream, const Sphere &A_Sphere);
};