Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

180 lines
3.4 KiB
C++

#pragma once
#include "simulate.h"
#include "resource.h"
#include "damage.h"
class Entity;
class NotationFile;
//##########################################################################
//#################### Subsystem::ModelResource ######################
//##########################################################################
struct Subsystem__SubsystemResource
{
char
subsystemName[32];
RegisteredClass::ClassID
classID;
size_t
subsystemModelSize;
int
segmentIndex;
LWord
subsystemFlags;
};
//##########################################################################
//######################## Subsystem #################################
//##########################################################################
class Subsystem:
public Simulation
{
//##########################################################################
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//##########################################################################
// Construction and Destruction Support
//
public:
typedef Subsystem__SubsystemResource SubsystemResource;
~Subsystem();
static ResourceDescription::ResourceID
CreateStreamedSubsystem(
NotationFile *model_file,
const char* model_name,
const char* subsystem_name,
SubsystemResource *subsystem_resource,
NotationFile *subsystem_file,
const ResourceDirectories *directories
);
protected:
Subsystem(
Entity *entity,
int subsystem_id,
SubsystemResource *model,
SharedData &shared_data
);
Subsystem(
Entity *entity,
int subsystem_id,
const char *subsystem_name,
RegisteredClass::ClassID class_id,
SharedData &shared_data
);
//##########################################################################
// Flag Support
//
public:
enum {
DontReplicateBit = Simulation::NextBit,
NextBit
};
enum {
DontReplicateFlag = 1<<DontReplicateBit
};
//##########################################################################
// Model support
//
public:
typedef void
(Subsystem::*Performance)(Scalar time_slice);
void
SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
Entity*
GetEntity()
{Check(this); return owningEntity;}
int
GetSegmentIndex()
{Check(this); return segmentIndex;}
const char*
GetName()
{Check(this); return subsystemName;}
void
WriteUpdateRecord(
UpdateRecord *message,
int update_model
);
protected:
Entity*
owningEntity;
char*
subsystemName;
int
subsystemID;
int
segmentIndex;
//##########################################################################
// Test support
//
public:
Logical
TestInstance() const;
enum
{
nextFaultIndex = 0
};
virtual Logical
GenerateFault(int fault_index);
//##########################################################################
// Damage support
//
virtual void
TakeDamage(Damage &damage)
{
Check(this); Check_Pointer(&damage); Check(damageZone);
damageZone->TakeDamage(damage);
}
DamageZone *damageZone;
virtual void
DeathReset(int /*reset_command*/)
{}
virtual void
DeathShutdown(int /*shutdown_command*/)
{}
};
//##########################################################################
// Tool support
//
int
Get_Segment_Index(
NotationFile *model_file,
const char* model_name,
const ResourceDirectories *directories,
const char *desired_page
);