Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

41 lines
652 B
C++

#include "mungal4.h"
#pragma hdrstop
#include "l4wrhous.h"
#if defined(LOCAL_TEST)
# define Test_Tell(n) DEBUG_STREAM << n
#else
# define Test_Tell(n)
#endif
//#######################################################################
// Warehouse
//#######################################################################
L4Warehouse::L4Warehouse() : Warehouse()
{
Check_Pointer(this);
Check_Fpu();
}
L4Warehouse::~L4Warehouse()
{
Check(this);
Check_Fpu();
}
void L4Warehouse::Purge()
{
Check(this);
gaugeImageBin.Purge();
Warehouse::Purge();
Check_Fpu();
}
Logical L4Warehouse::TestInstance() const
{
return Warehouse::TestInstance();
}