Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
61 lines
4.9 KiB
C++
61 lines
4.9 KiB
C++
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#define VCEntity_AttachUserData(e,i,d) _VCList_AttachUserData(&((e)->systemData->userData),i,d)
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#define VCEntity_GetUserData(e,i) _VCList_GetUserData((e)->systemData->userData,i)
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#define VCEntity_DetachUserData(e,i) _VCList_DetachUserData(&((e)->systemData->userData),i)
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#define VCEntityAttribute_AttachUserData(e,o,i,d) _VCList_AttachUserData(&((e)->attributes[o].userDataList),i,d)
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#define VCEntityAttribute_GetUserData(e,o,i) _VCList_GetUserData ((e)->attributes[o].userDataList,i)
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#define VCEntityAttribute_DetachUserData(e,o,i) _VCList_DetachUserData (&((e)->attributes[o].userDataList),i)
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#define VCAttribute_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCAttribute_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCAttribute_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCMaterial_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCMaterial_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCMaterial_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCCollision_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCCollision_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCCollision_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTexture_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTexture_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTexture_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCInput_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCInput_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCInput_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCIntersection_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCIntersection_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCIntersection_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTracker_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTracker_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTracker_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCPosition_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCPosition_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCPosition_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCXWindowId_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCXWindowId_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCXWindowId_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCPseudoGravity_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCPseudoGravity_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCPseudoGravity_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCVisualViewResource_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->attribute->userDataList),i,d)
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#define VCVisualViewResource_GetUserData(a,i) _VCList_GetUserData((a)->attribute->userDataList,i)
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#define VCVisualViewResource_DetachUserData(a,i) _VCList_DetachUserData(&((a)->attribute->userDataList),i)
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#define VCSync_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCSync_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCSync_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCCollideMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCCollideMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCCollideMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCTrackerMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCTrackerMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCTrackerMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCVisualMonitor_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCVisualMonitor_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCVisualMonitor_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCRadiator_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCRadiator_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCRadiator_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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#define VCRamp_AttachUserData(a,i,d) _VCList_AttachUserData(&((a)->userDataList),i,d)
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#define VCRamp_GetUserData(a,i) _VCList_GetUserData((a)->userDataList,i)
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#define VCRamp_DetachUserData(a,i) _VCList_DetachUserData(&((a)->userDataList),i)
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