Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

52 lines
1.4 KiB
C++

#pragma once
#include "..\munga\registry.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Registry ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
//--------------------------------------------------------------------
// Registry
//
// Provides construction methods for entities.
// Provides access to a classes static data.
//--------------------------------------------------------------------
//
class RPRegistry : public Registry
{
public:
//
//--------------------------------------------------------------------
//--------------------------------------------------------------------
// Public interface
//--------------------------------------------------------------------
//--------------------------------------------------------------------
//
//
//--------------------------------------------------------------------
// Construction, Destruction, and testing
//--------------------------------------------------------------------
//
RPRegistry(ResourceFile *resources);
~RPRegistry();
//
//--------------------------------------------------------------
// GetStaticData
//
// Provides an interface by which the static data for a class
// may be accessed.
//--------------------------------------------------------------
//
Entity__SharedData* GetStaticData(ClassID entity_class);
//
//-------------------------
// Create the player object
//-------------------------
//
Player* MakePlayer(Mission *mission);
};