Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
101 lines
2.2 KiB
C++
101 lines
2.2 KiB
C++
#pragma once
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#include "vtvsub.h"
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//##########################################################################
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//#################### Subsystem::SubsystemResource ##################
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//##########################################################################
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struct VTVPower__SubsystemResource:
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public Subsystem::SubsystemResource
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{
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Scalar
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maxAcceleration;
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};
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//##########################################################################
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//############################ VTVPower ##############################
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//##########################################################################
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class VTVPower:
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public Subsystem
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{
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data support
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//
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public:
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Message Support
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//
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#if 0
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private:
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static const HandlerEntry MessageHandlerEntries[];
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protected:
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static MessageHandlerSet MessageHandlers;
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Attribute Support
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//
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public:
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enum {
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MaxAccelerationOutputAttributeID = Subsystem::NextAttributeID,
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NextAttributeID
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};
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private:
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static const IndexEntry AttributePointers[];
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protected:
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//static AttributeIndexSet AttributeIndex
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static AttributeIndexSet& GetAttributeIndex();
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//
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// public attribute declarations go here
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//
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public:
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Scalar
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maxAccelerationOutput;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Model Support
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//
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public:
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typedef void
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(VTVPower::*Performance)(Scalar time_slice);
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void
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PowerSimulation(Scalar time_slice);
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void
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SetPerformance(Performance performance)
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{
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Check(this);
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activePerformance = (Simulation::Performance)performance;
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}
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VTV*
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GetEntity()
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{Check(this); return Cast_Object(VTV*, Subsystem::GetEntity());}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Construction and Destruction
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//
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public:
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typedef VTVPower__SubsystemResource SubsystemResource;
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VTVPower(
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VTV *owner,
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int subsystem_ID,
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SubsystemResource *subsystem
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);
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~VTVPower();
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Logical
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TestInstance() const;
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};
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