Files
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

37 lines
1.1 KiB
C++

#pragma once
#include "..\munga_l4\l4grend.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~ RPL4GaugeRenderer ~~~~~~~~~~~~~~~~~~~~~~~~~~
class RPL4GaugeRenderer : public L4GaugeRenderer
{
public:
//
//--------------------------------------------------------------------
// Construction, Destruction, Testing
//--------------------------------------------------------------------
//
RPL4GaugeRenderer(bool windowed, int *secondaryIndex, int *aux1Gauge, int *aux2Gauge);
~RPL4GaugeRenderer();
Logical TestInstance() const;
void NotifyOfNewInterestingEntity(Entity *entity);
void NotifyOfBecomingUninterestingEntity(Entity *entity);
//
//--------------------------------------------------------------------
// LoadMissionImplementation
// ShutdownImplementation
// SuspendImplementation
// ResumeImplementation
//
// These are virtual functions defined by the Renderer class.
// Derived classes must call these methods.
//--------------------------------------------------------------------
//
void LoadMissionImplementation(Mission *mission);
void ShutdownImplementation();
};