Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
7420 lines
243 KiB
C++
7420 lines
243 KiB
C++
#include "mungal4.h"
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#pragma hdrstop
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#include "..\munga\door.h"
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#include "..\munga\doorfram.h"
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#include "..\munga\eyecandy.h"
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#include "l4vidrnd.h"
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#include "l4video.h"
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#include "..\munga\matrix.h"
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#include "..\munga\mover.h"
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#include "..\munga\jmover.h"
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#include "..\munga\player.h"
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#include "..\munga\camship.h"
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#include "..\munga\director.h"
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#include "..\munga\mission.h"
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#include "..\munga\cultural.h"
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#include "..\munga\nttmgr.h"
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#include "..\munga\app.h"
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#include "l4particles.h"
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#include "DXUtils.h"
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using namespace std;
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#include <conio.h>
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#include <vector>
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#include <hash_map>
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#include <map>
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LPDIRECT3D9 gD3D = NULL;
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//STUBBED: DPL RB 1/14/07
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// when this is resolved it can be removed
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#include "..\DPLSTUB.h"
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#include <d3dx9.h>
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#define char8 unsigned char
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#define uint32 unsigned __int32
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// basic macro to help with releasing things
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#define SAFE_RELEASE(handle) if (handle) { handle->Release(); handle = NULL; }
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#define PILL_COUNT 20
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#define PILL_SIZE (y_size*0.03125) // 32 @ 1280x1024
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#define PILL_SPACING (PILL_SIZE*0.625) // 20 @ 1280x1024
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#define LOAD_COLOR 0xFF6565FF
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#define FADE_IN 0.05f
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#define PILL_ON 0.05f
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#define FADE_OUT 0.5f
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#define LOAD_TEXT_HEIGHT PILL_SIZE // 32 @ 1280x1024
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#define LOAD_TEXT_WIDTH (LOAD_TEXT_HEIGHT*12.125) // 388 @ 1280x1024
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#define PS_OFF 0
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#define PS_FADINGIN 1
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#define PS_ON 2
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#define PS_FADINGOUT 3
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#define LOAD_TEXT_VERT (PILL_SIZE/2.0)
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#ifdef LOGFRAMERATE
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FILE *FRAMERATE_LOG;
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#endif
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//
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// Includes for the DPL libraries
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//
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// RB 1/15/07
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//#include <dpl\dpl.h>
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//#include <dpl\dpl_2d.h>
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//#include <dpl\dpl_vpx.h>
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//#include <dpl\dplutils.h>
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//#include <dpl\matrix.h>
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//
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// You can enable or disable these traces here for quicker rebuilding during
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// profile testing, but for production they should be all turned off!
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//
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//#define TRACE_VIDEO_CULL_SETUP
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//#define TRACE_VIDEO_VEHICLE_RENDERABLES
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// #define TRACE_VIDEO_ALL_RENDERABLES
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//
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// These are other traces you can use to extract data
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//
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#if defined(TRACE_VIDEO_LOAD_OBJECT)
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static BitTrace Video_Load_Object("Video Load Object");
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#define SET_VIDEO_LOAD_OBJECT() Video_Load_Object.Set()
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#define CLEAR_VIDEO_LOAD_OBJECT() Video_Load_Object.Clear()
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#else
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#define SET_VIDEO_LOAD_OBJECT()
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#define CLEAR_VIDEO_LOAD_OBJECT()
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#endif
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#if defined(TRACE_VIDEO_CONSTRUCT_ROOT)
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static BitTrace Video_Construct_Root("Video Construct Root");
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#define SET_VIDEO_CONSTRUCT_ROOT() Video_Construct_Root.Set()
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#define CLEAR_VIDEO_CONSTRUCT_ROOT() Video_Construct_Root.Clear()
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#else
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#define SET_VIDEO_CONSTRUCT_ROOT()
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#define CLEAR_VIDEO_CONSTRUCT_ROOT()
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#endif
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//
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// This is the time spent fetching and processing the pickpoint information
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// from the DPL renderer.
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//
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#if defined(TRACE_VIDEO_PICKPOINT)
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static BitTrace Video_Pickpoint("Video Pickpoint");
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#define SET_VIDEO_PICKPOINT() Video_Pickpoint.Set()
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#define CLEAR_VIDEO_PICKPOINT() Video_Pickpoint.Clear()
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#else
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#define SET_VIDEO_PICKPOINT()
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#define CLEAR_VIDEO_PICKPOINT()
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#endif
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//
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// Traces the time spent setting up the video culling parameters
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//
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#if defined(TRACE_VIDEO_CULL_SETUP)
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static BitTrace Video_Cull_Setup("Video Cull Setup");
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# define SET_VIDEO_CULL_SETUP() Video_Cull_Setup.Set()
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# define CLEAR_VIDEO_CULL_SETUP() Video_Cull_Setup.Clear()
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#else
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# define SET_VIDEO_CULL_SETUP()
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# define CLEAR_VIDEO_CULL_SETUP()
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#endif
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//
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// This trace covers the entire time spent executing renderables as one
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// transition. It goes up when the execute implimentation starts running
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// over the all iterator and goes down when it's done.
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//
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#if defined(TRACE_VIDEO_RENDERABLES)
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static BitTrace Video_Renderables("Video Renderables");
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#define SET_VIDEO_RENDERABLES() Video_Renderables.Set()
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#define CLEAR_VIDEO_RENDERABLES() Video_Renderables.Clear()
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#else
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#define SET_VIDEO_RENDERABLES()
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#define CLEAR_VIDEO_RENDERABLES()
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#endif
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//
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// Traces time spent executing renderables that belong to a vehicle entity
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// (currently Mech, VTV or BTPlayer)
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//
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#if defined(TRACE_VIDEO_VEHICLE_RENDERABLES)
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static BitTrace Video_Vehicle_Renderables("Video Vehicle Renderables");
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# define SET_VIDEO_VEHICLE_RENDERABLES() Video_Vehicle_Renderables.Set()
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# define CLEAR_VIDEO_VEHICLE_RENDERABLES() Video_Vehicle_Renderables.Clear()
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#else
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# define SET_VIDEO_VEHICLE_RENDERABLES()
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# define CLEAR_VIDEO_VEHICLE_RENDERABLES()
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#endif
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//
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// This trace will transition as each individual renderable is executed.
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// It will buzz and cause serious impact to the accuracy of the trace but is
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// good for identifying time-eating individual renderables
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//
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#if defined(TRACE_VIDEO_ALL_RENDERABLES)
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static BitTrace Video_All_Renderables("Video All Renderables");
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# define SET_VIDEO_ALL_RENDERABLES() Video_All_Renderables.Set()
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# define CLEAR_VIDEO_ALL_RENDERABLES() Video_All_Renderables.Clear()
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#else
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# define SET_VIDEO_ALL_RENDERABLES()
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# define CLEAR_VIDEO_ALL_RENDERABLES()
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#endif
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//
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// This is the routine that does a DPL_FlushArticulations on the batch of
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// DCS's that we've been holding during rendering, std::flushing them all to
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// the card in a big batch
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//
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#if defined(TRACE_VIDEO_BATCH_FLUSH)
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static BitTrace Video_Batch_Flush("Video Batch Flush");
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# define SET_VIDEO_BATCH_FLUSH() Video_Batch_Flush.Set()
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# define CLEAR_VIDEO_BATCH_FLUSH() Video_Batch_Flush.Clear()
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#else
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# define SET_VIDEO_BATCH_FLUSH()
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# define CLEAR_VIDEO_BATCH_FLUSH()
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#endif
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//
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// This trace shows the time spent doing the "frame done" processing where the
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// renderer waits for the DPL card to become ready and then issues a command
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// to start the scene drawing. An additional batch std::flush can happen here.
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// If USE_ONE_VIDEO_TRACE is turned on, data from this trace will show up as
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// part of the Video_Renderer trace.
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//
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#if defined(TRACE_VIDEO_RENDERER_FRAME_DONE)
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# if defined(USE_ONE_VIDEO_TRACE)
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# define SET_VIDEO_RENDERER_FRAME_DONE() Video_Renderer.Set()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE() Video_Renderer.Clear()
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# else
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static BitTrace Video_Renderer_Frame_Done("Video Renderer Frame Done");
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# define SET_VIDEO_RENDERER_FRAME_DONE() Video_Renderer_Frame_Done.Set()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE() Video_Renderer_Frame_Done.Clear()
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# endif
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#else
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# define SET_VIDEO_RENDERER_FRAME_DONE()
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# define CLEAR_VIDEO_RENDERER_FRAME_DONE()
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#endif
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//
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// The following traces are specifically designed for profileing the low level
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// DPL routines in Division's libraries. You need to link to a special "profile"
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// version of the division libraries for these to work. If you enable them
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// with a production libdpl you will get NO traces. If you disable them and
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// try to link to a profile version of libdpl you will get link errors. Sorry
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// but this is the most efficient way of connecting the c++ trace routines to
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// the C code of division's libraries.
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//
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// There are switches in the DPL libraries that handle turning these functions
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// on and off in the profile version.
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//
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//#define TRACE_DPL_LOAD_OBJECT
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//#define TRACE_DPL_TRANSPUTER_LINK // will buzz
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//#define TRACE_DPL_DO_OUTSW // will buzz
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//#define TRACE_DPL_OUTINT32 // will buzz
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#if defined(TRACE_DPL_LOAD_OBJECT)
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static BitTrace DPL_Load_Object("DPL Load Object");
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extern "C"
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{
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void Set_DPL_Load_Object();
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void Clear_DPL_Load_Object();
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}
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void
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Set_DPL_Load_Object()
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{
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DPL_Load_Object.Set();
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}
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void
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Clear_DPL_Load_Object()
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{
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DPL_Load_Object.Clear();
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}
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#endif
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#if defined(TRACE_DPL_TRANSPUTER_LINK)
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static BitTrace DPL_Transputer_Link("DPL Transputer Link");
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extern "C"
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{
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void Set_DPL_Transputer_Link();
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void Clear_DPL_Transputer_Link();
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}
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void
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Set_DPL_Transputer_Link()
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{
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DPL_Transputer_Link.Set();
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}
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void
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Clear_DPL_Transputer_Link()
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{
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DPL_Transputer_Link.Clear();
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}
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#endif
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#if defined(TRACE_DPL_DO_OUTSW)
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static BitTrace DPL_do_outsw("DPL do_outsw");
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extern "C"
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{
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void Set_DPL_do_outsw();
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void Clear_DPL_do_outsw();
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}
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void
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Set_DPL_do_outsw()
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{
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DPL_do_outsw.Set();
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}
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void
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Clear_DPL_do_outsw()
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{
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DPL_do_outsw.Clear();
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}
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#endif
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#if defined(TRACE_DPL_OUTINT32)
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static BitTrace DPL_outint32("DPL outint32");
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extern "C"
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{
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void Set_DPL_outint32();
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void Clear_DPL_outint32();
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}
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void
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Set_DPL_outint32()
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{
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DPL_outint32.Set();
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}
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void
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Clear_DPL_outint32()
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{
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DPL_outint32.Clear();
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}
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#endif
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//
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// The following trace will probably be obsolete soon
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//
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#if 0
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#if defined(TRACE_VIDEO_FIRST_FRAME_DONE)
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static BitTrace Video_First_Frame_Done("Video First Frame Done");
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# define SET_VIDEO_FIRST_FRAME_DONE() Video_First_Frame_Done.Set()
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# define CLEAR_VIDEO_FIRST_FRAME_DONE() Video_First_Frame_Done.Clear()
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#else
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# define SET_VIDEO_FIRST_FRAME_DONE()
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# define CLEAR_VIDEO_FIRST_FRAME_DONE()
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#endif
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Definitions of various debugging switches
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//
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#define DEBUG_SPECIAL_CALLBACK 0 // 0 = none, 1 = print special, 2 = real noisy
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#define DEBUG_CREATE_CALLBACK 0 // 0 = none,
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#define PRINT_THE_PFX False // Set to true and the pfx definition will print when it is read in.
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#define RAPID_SECT_PIXEL True // True if you want to use the rapidsectpixel call for intersections
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#define PARTICLE_TEST False // True to issue a stream of particles at the detected intersect point
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#define PRINT_PICKPOINT_TEST False // True to print data whenever the intersect changes
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#define NOISY_RENDERER False // True enables a lot of printouts as the renderer makes/kills object
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#define USE_TRACKER_STRUCTURE False // True to enable the full tracker structure that holds damage zone names & such
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Definitions of system constants used only in this file
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//
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#define MAX_SPECIAL_ARGUMENTS 25 // Maximum number of arguments a "special" callback can handle
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#define MAX_SPECIAL_SIZE 512 // Maximum size (characters) of a "special"
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#define dpl_arg_sep '~' // seperator used when parsing dpl argument string
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Entity
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*Entity_Being_Created = 0; // !!! temp, till callback handlers become a class
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// These extern "c" routines and constants are from startdpl or from dpl
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// itself and need to be here.
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//
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extern "C" {
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//STUBBED: DPL RB 1/15/07
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//extern const int
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// x_size, // x size of the screen (from startdpl)
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// y_size; // y size of the screen (startdpl)
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void
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dpl_TexmapTexels2D ( // A routine from DPL we normally couldn't access
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dpl_TEXMAP *tm,
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uint32 *texels,
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int32 u_size,
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int32 v_size,
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int32 bytes_per_texel);
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int
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screen_resolution( // Sets up the screen resolution (startdpl)
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char *dpl_argv ),
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explode_args( // Parses DPLARG system environmental (startdpl)
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char **argv,
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char *dpl_args,
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char sep );
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char
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*dpl_TypeToString( // Converts a DPL type code into a string (libdpl)
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dpl_TYPE t);
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int32
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dpl_DrawSceneComplete(void); // missing definition (libdpl)
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};
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// see DPLReportPerfStats()
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//STUBBED: VIDEO RB 1/15/07
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//extern "C" const int32 __sect_time;
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//extern "C" const int32 __last_cull_time;
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//extern "C" const int32 __last_draw_time;
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//extern "C" const int32 __last_frame_time;
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//extern "C" const int32 __last_pxpl_time;
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//extern "C" const int32 __last_frame_prims;
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// dump_frame_buffer() std::declaration
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void dump_frame_buffer(
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dpl_VIEW *eye,
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int32 x_size,
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int32 y_size,
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Logical antialias);
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The following are definitions of DPL callback functions. These are called
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// by the dpl file loader as it is loading graphics files so we can do material
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// substitution and set special attributes on geometry & such.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The "special" callback is called whenever a "special" field is processed in
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// incomming geometry.
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// dPL special callback function type.
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// typedef void (dpl_SPECIAL_CALLBACK)(dpl_TYPE type, void *handle,
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// char8 *special, uint32 special_len);
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static void
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TestSpecialCallBack(
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dpl_TYPE type,
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void *handle,
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char8 *special,
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uint32 special_len)
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{
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//STUBBED: DPL RB 1/14/07
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// char
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// *args[MAX_SPECIAL_ARGUMENTS],
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// **argptr,
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// *argstring;
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// int
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// argcount;
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// float
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// u0,
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// v0,
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// du,
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// dv;
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// int32
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// immunity;
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// char
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//// NameBuff[80],
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// TempBuff[MAX_SPECIAL_SIZE + 1];
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// #if USE_TRACKER_STRUCTURE
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// dpl_tracker
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// *this_tracker;
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// #endif
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//
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// if(special_len > MAX_SPECIAL_SIZE)
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// {
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// DEBUG_STREAM<<"SPECIAL was bigger than "<<MAX_SPECIAL_SIZE<<"\n" << std::flush;
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// Verify(special_len > MAX_SPECIAL_SIZE);
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// }
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// strncpy(TempBuff, (const char*)special, special_len);
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// TempBuff[special_len] = 0;
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// if(TempBuff[special_len-1] != 0)
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// {
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// DEBUG_STREAM<<"Caution, the following SPECIAL was not null terminated\n" << std::flush;
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// printf("SPECIAL->%08x: %s, %s\n", handle, dpl_TypeToString(type), TempBuff);
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// }
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// #if DEBUG_SPECIAL_CALLBACK >= 1
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// printf("SPECIAL->%08x: %s, %s\n", handle, dpl_TypeToString(type), TempBuff);
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// #endif
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////
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//// Scan all the argument start points into an array for easier processing.
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//// also avoids non-reentrand problem with strtok
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////
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// argstring = TempBuff;
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// for(argcount = 0; argcount<MAX_SPECIAL_ARGUMENTS; argcount++)
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// {
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// args[argcount] = strtok(argstring," ");
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// if(!args[argcount])
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// break;
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// argstring = NULL;
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// }
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// args[MAX_SPECIAL_ARGUMENTS-1] = 0;
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////
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//// Decode the dpl_type the special was found in, all I know of are listed here
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//// though some we may never see.
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////
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// switch(type)
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// {
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// case dpl_type_error:
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// break;
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// case dpl_type_scene:
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// break;
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// case dpl_type_zones:
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// break;
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// case dpl_type_view:
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// break;
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// case dpl_type_instance:
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// break;
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// case dpl_type_dcs:
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// break;
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// case dpl_type_light:
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// break;
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// case dpl_type_object:
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// for(argptr = args;
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// *argptr;
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// argptr++)
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// {
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|
// if (strcmp(*argptr, "ADDITIVE_LODS") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Calling SetObjectAdditiveLODs on an object\n");
|
|
// #endif
|
|
// // REMOVE dpl_SetObjectAdditiveLODs to run with older renderers
|
|
// dpl_SetObjectAdditiveLODs ( (dpl_OBJECT *)handle);
|
|
// }
|
|
// }
|
|
// break;
|
|
// case dpl_type_lod:
|
|
// break;
|
|
// case dpl_type_geogroup:
|
|
// #if USE_TRACKER_STRUCTURE
|
|
// this_tracker = (dpl_tracker *)dpl_GetAppSpecific(handle);
|
|
// #endif
|
|
// for(argptr = args;
|
|
// *argptr;
|
|
// argptr++)
|
|
// {
|
|
// if (strncmp(*argptr, "dz_", 3) == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP Damage zone ");
|
|
// #endif
|
|
//
|
|
// #if USE_TRACKER_STRUCTURE
|
|
// if (this_tracker)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("marked\n");
|
|
// #endif
|
|
// strncpy(this_tracker->dz_name, *argptr, MAX_DZ_NAME_LENGTH);
|
|
// this_tracker->dz_name[MAX_DZ_NAME_LENGTH - 1] = 0;
|
|
// #endif
|
|
// //---------------------------------------------
|
|
// // lookup damage zone index in global namelist
|
|
// //---------------------------------------------
|
|
// if (Entity_Being_Created->damageZones)
|
|
// {
|
|
// Check_Pointer(Entity_Being_Created->damageZones);
|
|
//
|
|
// int
|
|
// damage_zone_index;
|
|
//
|
|
// damage_zone_index =
|
|
// Entity_Being_Created->GetDamageZoneIndex(*argptr);
|
|
//
|
|
// if (damage_zone_index != -1)
|
|
// {
|
|
// #if USE_TRACKER_STRUCTURE
|
|
// this_tracker->Damage_Zone_Number = damage_zone_index;
|
|
// #else
|
|
// if(dpl_GetAppSpecific(handle))
|
|
// Fail("AppSpecific already set\n");
|
|
// dpl_PutAppSpecific(handle, (void *)(damage_zone_index+1));
|
|
// #endif
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM << std::endl << "Damage zone '" <<
|
|
// *argptr << "' not in table." << std::endl;
|
|
// }
|
|
// }
|
|
// #if USE_TRACKER_STRUCTURE
|
|
// }
|
|
// else
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("NOT marked\n");
|
|
// #endif
|
|
// }
|
|
// #endif
|
|
// }
|
|
// else if(strcmp(*argptr,"PUNCH") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP Punchize\n");
|
|
// #endif
|
|
// dpl_Punchize((dpl_GEOGROUP *)handle);
|
|
// }
|
|
// else if(strcmp(*argptr,"DAMAGE") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP damagize\n");
|
|
// #endif
|
|
// if(*(++argptr))
|
|
// {
|
|
// int
|
|
// status;
|
|
// dpl_MATERIAL *damagize_material = dpl_LookupMaterial ( *argptr, dpl_lookup_normal, &status );
|
|
// if(damagize_material)
|
|
// {
|
|
// dpl_Damagize((dpl_GEOGROUP *)handle, damagize_material);
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL GEOGROUP DAMAGE couldn't find material "<<*argptr<<"\n" << std::flush;
|
|
// Verify(damagize_material);
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL GEOGROUP DAMAGE no material name \n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// }
|
|
// else if(strcmp(*argptr,"WIREFRAME") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP WIREFRAME\n");
|
|
// #endif
|
|
// dpl_SetGeogroupWireframe((dpl_GEOGROUP *)handle, True);
|
|
// }
|
|
// else if(strcmp(*argptr,"GEOMETRIZE") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP geometrize\n");
|
|
// #endif
|
|
// if(*(++argptr))
|
|
// {
|
|
// dpl_GEOMETRY
|
|
// *geometry_ptr;
|
|
// long
|
|
// geometrize_code;
|
|
// int
|
|
// geometry_id = 0;
|
|
// sscanf(
|
|
// *argptr,
|
|
// "%lx",
|
|
// &geometrize_code);
|
|
// do
|
|
// {
|
|
// geometry_ptr = dpl_GetGeogroupGeometry((dpl_GEOGROUP *)handle,geometry_id);
|
|
// if(geometry_ptr)
|
|
// {
|
|
// dpl_Geometrize(geometry_ptr,geometrize_code);
|
|
// }
|
|
// geometry_id++;
|
|
// } while(geometry_ptr);
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL GEOGROUP GEOMETRIZE has no geometrize code\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// }
|
|
// else if(strcmp(*argptr,"DRAWLAST") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL GEOGROUP DRAWLAST\n");
|
|
// #endif
|
|
// dpl_SetGeogroupDrawLast((dpl_GEOGROUP *)handle, True);
|
|
// dpl_FlushGeogroup((dpl_GEOGROUP *)handle);
|
|
// }
|
|
// else if(strcmp(*argptr,"BLINK") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("SPECIAL GEOGROUP BLINK is not supported\n");
|
|
// #endif
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL GEOGROUP "<<*argptr<<" is not a geogroup modifier\n" << std::flush;
|
|
// }
|
|
// }
|
|
// break;
|
|
// case dpl_type_geometry:
|
|
// break;
|
|
// case dpl_type_material:
|
|
// for(argptr = args;
|
|
// *argptr;
|
|
// argptr++)
|
|
// {
|
|
// if(strcmp(*argptr,"IMMUNE") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL MATERIAL IMMUNE\n");
|
|
// #endif
|
|
// if(*(++argptr))
|
|
// {
|
|
// immunity = atol(*argptr);
|
|
// dpl_SetMaterialFogImmunity ( (dpl_MATERIAL *)handle, immunity );
|
|
// dpl_FlushMaterial((dpl_MATERIAL *)handle);
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL MATERIAL IMMUNE has no immune code\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL MATERIAL "<<*argptr<<" is not a material modifier\n" << std::flush;
|
|
// }
|
|
// }
|
|
// break;
|
|
// case dpl_type_texture:
|
|
// for(argptr = args;
|
|
// *argptr;
|
|
// argptr++)
|
|
// {
|
|
// if(strcmp(*argptr,"SCROLL") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SCROLL\n");
|
|
// #endif
|
|
// u0 = v0 = du = dv = 0.0;
|
|
// if(*(++argptr))
|
|
// u0 = atof(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing u0\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// if(*(++argptr))
|
|
// v0 = atof(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing v0\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// if(*(++argptr))
|
|
// du = atof(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing du\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// if(*(++argptr))
|
|
// dv = atof(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TECTURE SCROLL missing dv\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// dpl_SetTextureScroll (
|
|
// (dpl_TEXTURE *)handle,
|
|
// u0,
|
|
// v0,
|
|
// du,
|
|
// dv);
|
|
// dpl_FlushTexture((dpl_TEXTURE *)handle);
|
|
// }
|
|
// else if(strcmp(*argptr,"FAKESIZE") == 0)
|
|
// {
|
|
// #if DEBUG_SPECIAL_CALLBACK >= 2
|
|
// Tell("Doing SPECIAL TEXURE FAKESIZE\n");
|
|
// #endif
|
|
// int
|
|
// size, offset;
|
|
// if(*(++argptr))
|
|
// size = atoi(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TEXTURE FAKESIZE missing size\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// if(*(++argptr))
|
|
// offset = atoi(*argptr);
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TEXTURE FAKESIZE missing offset\n" << std::flush;
|
|
// Verify(*argptr);
|
|
// }
|
|
// dpl_FakeTextureSize((dpl_TEXTURE *)handle,size,offset);
|
|
// dpl_FlushTexture((dpl_TEXTURE *)handle);
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"SPECIAL TEXTURE "<<*argptr<<" is not a texture modifier\n" << std::flush;
|
|
// }
|
|
// }
|
|
// break;
|
|
// case dpl_type_texmap:
|
|
// break;
|
|
// case dpl_type_ramp:
|
|
// break;
|
|
// }
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// The TestCreateCallBack callback is called whenever a dpl node of the indicated
|
|
// type is created while loading a DPL graphics file.
|
|
/* dPL create/delete callback function type. */
|
|
//typedef void (dpl_CREATE_DELETE_CALLBACK)(dpl_TYPE type, void *handle);
|
|
|
|
static void
|
|
TestCreateCallBack(
|
|
dpl_TYPE type,
|
|
#if DEBUG_CREATE_CALLBACK>=1
|
|
void *handle
|
|
#else
|
|
void *
|
|
#endif
|
|
)
|
|
{
|
|
//
|
|
// get a pointer to the node structure (first part of most dpl types)
|
|
//
|
|
#if DEBUG_CREATE_CALLBACK >=1
|
|
printf("CREATE->%08x: %s\n", handle, dpl_TypeToString(type));
|
|
#endif
|
|
switch(type)
|
|
{
|
|
case dpl_type_error:
|
|
break;
|
|
case dpl_type_scene:
|
|
break;
|
|
case dpl_type_zones:
|
|
break;
|
|
case dpl_type_view:
|
|
break;
|
|
case dpl_type_instance:
|
|
break;
|
|
case dpl_type_dcs:
|
|
break;
|
|
case dpl_type_light:
|
|
break;
|
|
case dpl_type_object:
|
|
break;
|
|
case dpl_type_lod:
|
|
break;
|
|
case dpl_type_geogroup:
|
|
#if USE_TRACKER_STRUCTURE
|
|
{
|
|
dpl_tracker *this_tracker = new dpl_tracker;
|
|
this_tracker->This_Entity = Entity_Being_Created;
|
|
this_tracker->dz_name[0] = 0;
|
|
this_tracker->Damage_Zone_Number = -1; // no damage zone (default)
|
|
if(dpl_GetAppSpecific(handle))
|
|
DEBUG_STREAM<<"app_specific hook already set!\n" << std::flush;
|
|
dpl_PutAppSpecific(handle, this_tracker);
|
|
|
|
break;
|
|
}
|
|
#endif
|
|
case dpl_type_geometry:
|
|
break;
|
|
case dpl_type_material:
|
|
break;
|
|
case dpl_type_texture:
|
|
break;
|
|
case dpl_type_texmap:
|
|
break;
|
|
case dpl_type_ramp:
|
|
break;
|
|
}
|
|
}
|
|
|
|
//#############################################################################
|
|
// Code to setup and handle material substitutions.
|
|
//#############################################################################
|
|
//
|
|
NameList
|
|
*materialSubstitutionList = NULL;
|
|
|
|
const char *opMaterialName(const char *fileName, int opId)
|
|
{
|
|
hash_map<string, hash_map<int, string>>::const_iterator fileIter = gOpNames->find(string(fileName));
|
|
|
|
if (fileIter != gOpNames->end())
|
|
{
|
|
hash_map<int, string>::const_iterator matIter = (*fileIter).second.find(opId);
|
|
|
|
if (matIter != (*fileIter).second.end())
|
|
{
|
|
return (*matIter).second.c_str();
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void loadTables()
|
|
{
|
|
gOpNames = new hash_map<string, hash_map<int, string>>();
|
|
gReplacementData = new hash_map<string, ReplacementMaterialData>();
|
|
|
|
FILE * opNames = fopen("VIDEO\\REPLACEMATS.tbl", "rb");
|
|
|
|
size_t numMats;
|
|
|
|
fread(&numMats, sizeof(size_t), 1, opNames);
|
|
|
|
for (int i = 0; i < (int)numMats; i++)
|
|
{
|
|
int opNum, fileNameLen, matNameLen;
|
|
|
|
fread(&opNum, sizeof(int), 1, opNames);
|
|
fread(&fileNameLen, sizeof(int), 1, opNames);
|
|
|
|
char *fileName = new char[fileNameLen];
|
|
|
|
fread(fileName, sizeof(char), fileNameLen, opNames);
|
|
|
|
fread(&matNameLen, sizeof(int), 1, opNames);
|
|
|
|
char *matName = new char[matNameLen];
|
|
|
|
fread(matName, sizeof(char), matNameLen, opNames);
|
|
|
|
hash_map<string, hash_map<int, string>>::const_iterator fileIter = gOpNames->find(string(fileName));
|
|
|
|
if (fileIter != gOpNames->end())
|
|
{
|
|
hash_map<int, string>::const_iterator matIter = (*fileIter).second.find(opNum);
|
|
|
|
if (matIter != (*fileIter).second.end())
|
|
{
|
|
(*gOpNames)[string(fileName)][opNum] = string(matName);
|
|
} else
|
|
{
|
|
(*gOpNames)[string(fileName)].insert(pair<int, string>(opNum, string(matName)));
|
|
}
|
|
} else
|
|
{
|
|
hash_map<int, string> fileMap;
|
|
fileMap.insert(pair<int, string>(opNum, string(matName)));
|
|
|
|
gOpNames->insert(pair<string, hash_map<int, string>>(string(fileName), fileMap));
|
|
}
|
|
|
|
delete [] fileName;
|
|
delete [] matName;
|
|
}
|
|
|
|
fclose(opNames);
|
|
|
|
FILE *replacementData = fopen("VIDEO\\MATREPLACETABLE.tbl", "rb");
|
|
|
|
fread(&numMats, sizeof(size_t), 1, replacementData);
|
|
|
|
for (int i = 0; i < (int)numMats; i++)
|
|
{
|
|
int matNameLen, texNameLen;
|
|
|
|
fread(&matNameLen, sizeof(int), 1, replacementData);
|
|
|
|
char *matName = new char[matNameLen];
|
|
fread(matName, sizeof(char), matNameLen, replacementData);
|
|
|
|
fread(&texNameLen, sizeof(int), 1, replacementData);
|
|
|
|
char *texName = new char[texNameLen];
|
|
fread(texName, sizeof(char), texNameLen, replacementData);
|
|
|
|
ReplacementMaterialData data;
|
|
data.texName = string(texName);
|
|
|
|
fread(&data, sizeof(float), 3, replacementData);
|
|
|
|
gReplacementData->insert(pair<string, ReplacementMaterialData>(string(matName), data));
|
|
|
|
delete [] matName;
|
|
delete [] texName;
|
|
}
|
|
|
|
fclose(replacementData);
|
|
}
|
|
|
|
/* dPL material name callback function type. */
|
|
//typedef char8 *(dpl_MATERIAL_NAME_CALLBACK)(char8 *mat_name);
|
|
char*
|
|
substituteMaterial(
|
|
char *source
|
|
)
|
|
{
|
|
static char
|
|
buffer[MATERIAL_NAME_BUFFER_LENGTH];
|
|
NameList::Entry
|
|
*entry;
|
|
const char
|
|
*search,
|
|
*replace,
|
|
*pc;
|
|
int
|
|
len;
|
|
//----------------------------------------------
|
|
// perform text substitution
|
|
// first match in the sub list gets substituted
|
|
// materialSubstitutionList is a pre-prepared global namelist.
|
|
//----------------------------------------------
|
|
if (materialSubstitutionList == NULL)
|
|
{
|
|
return source;
|
|
}
|
|
|
|
entry = materialSubstitutionList->GetFirstEntry();
|
|
while (entry)
|
|
{
|
|
search = entry->GetName();
|
|
if (search && *search && (pc = strstr((char*)source, search)) != NULL)
|
|
{
|
|
replace = entry->GetChar();
|
|
*buffer = '\0';
|
|
|
|
len = (char*)pc - source;
|
|
while (*replace == '<')
|
|
{
|
|
++replace;
|
|
--len;
|
|
}
|
|
if (len > 0)
|
|
{
|
|
strncat(buffer, (const char*)source, len);
|
|
}
|
|
|
|
pc += strlen(search);
|
|
len = strlen(replace);
|
|
while (len && *(replace+len-1) == '>')
|
|
{
|
|
--len;
|
|
if (*pc) { ++pc; }
|
|
}
|
|
if (len > 0)
|
|
{
|
|
strncat(buffer, replace, len);
|
|
}
|
|
|
|
Str_Cat(buffer, pc, MATERIAL_NAME_BUFFER_LENGTH);
|
|
|
|
delete [] source;
|
|
source = new char[strlen(buffer) + 1];
|
|
|
|
Str_Copy((char*)source, buffer, MATERIAL_NAME_BUFFER_LENGTH);
|
|
break;
|
|
}
|
|
entry = entry->GetNextEntry();
|
|
}
|
|
return source;
|
|
}
|
|
|
|
vector<MONITORINFO> DPLRenderer::MonitorsCreateAll(int &monitorCount)
|
|
{
|
|
monitorCount = gD3D->GetAdapterCount();
|
|
|
|
vector<MONITORINFO> allMonitors(monitorCount);
|
|
|
|
for(UINT i = 0; i < monitorCount; i++)
|
|
{
|
|
HMONITOR monitorHandle = gD3D->GetAdapterMonitor(i);
|
|
MONITORINFO info;
|
|
info.cbSize = sizeof(MONITORINFO);
|
|
GetMonitorInfo(monitorHandle, &info);
|
|
allMonitors[i] = info;
|
|
}
|
|
|
|
return allMonitors;
|
|
}
|
|
|
|
void DPLRenderer::SetCoreRenderStates()
|
|
{
|
|
|
|
mDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_USEW);
|
|
|
|
float size = 1.0f;
|
|
mDevice->SetRenderState(D3DRS_POINTSIZE, *(DWORD*)(&size));
|
|
|
|
mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_CW);
|
|
|
|
D3DXMATRIX view_matrix, proj_matrix;
|
|
D3DXMatrixIdentity(&view_matrix);
|
|
D3DXMatrixOrthoLH(&proj_matrix, x_size, y_size, 1.0f, 1000.0f);
|
|
mDevice->SetTransform(D3DTS_VIEW, &view_matrix);
|
|
mDevice->SetTransform(D3DTS_PROJECTION, &proj_matrix);
|
|
|
|
mDevice->SetRenderState(D3DRS_LIGHTING, false);
|
|
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
|
|
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
|
|
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
|
|
|
|
mDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
mDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
mDevice->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
|
|
|
|
mDevice->SetSamplerState(0, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
|
mDevice->SetSamplerState(1, D3DSAMP_MIPFILTER, D3DTEXF_LINEAR);
|
|
mDevice->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
mDevice->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
mDevice->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
mDevice->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------DPL video resource object--------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//#############################################################################
|
|
//############################ L4VideoObject ############################
|
|
//#############################################################################
|
|
|
|
L4VideoObject::L4VideoObject(
|
|
const char *filename,
|
|
ResourceType resource_type,
|
|
Enumeration renderer_modes, // RendererModes
|
|
float blink_period,
|
|
float percent_time_on
|
|
)
|
|
{
|
|
Check_Pointer(filename);
|
|
|
|
Str_Copy(objectFilename, filename, sizeof(objectFilename));
|
|
//---------------------------------------------------------------
|
|
// pad objectFilename with nulls so all .res files are identical
|
|
//---------------------------------------------------------------
|
|
char
|
|
*p = objectFilename + strlen(filename) + 1,
|
|
*c = objectFilename + sizeof(objectFilename);
|
|
|
|
for (; p < c; ++p)
|
|
{ *p = '\0'; }
|
|
|
|
resourceType = resource_type;
|
|
rendererModes = renderer_modes;
|
|
blinkPeriod = blink_period;
|
|
percentTimeOn = percent_time_on;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
L4VideoObject::~L4VideoObject()
|
|
{
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Logical
|
|
L4VideoObject::TestInstance() const
|
|
{
|
|
Verify( strlen(objectFilename) < sizeof(objectFilename) );
|
|
return True;
|
|
}
|
|
|
|
//#############################################################################
|
|
//######################## L4VideoObjectWrapper #########################
|
|
//#############################################################################
|
|
|
|
L4VideoObjectWrapper::L4VideoObjectWrapper(
|
|
L4VideoObject *video_object,
|
|
Logical delete_object
|
|
)
|
|
{
|
|
Check_Pointer(video_object); // do not use Check()
|
|
|
|
videoObject = video_object;
|
|
deleteObject = delete_object;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
L4VideoObjectWrapper::~L4VideoObjectWrapper()
|
|
{
|
|
if (deleteObject)
|
|
{
|
|
Unregister_Pointer(videoObject);
|
|
delete videoObject;
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
Logical
|
|
L4VideoObjectWrapper::TestInstance() const
|
|
{
|
|
if (videoObject)
|
|
{
|
|
Check_Pointer(videoObject); // do not use Check()
|
|
}
|
|
return True;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// static
|
|
int L4VideoObjectWrapper::BuildVideoObjectChainFromResource(ChainOf<L4VideoObjectWrapper*> *video_chain, ResourceDescription *video_resource)
|
|
{
|
|
//do not Check(this) - static
|
|
Check(video_chain);
|
|
Check(video_resource);
|
|
|
|
const char *video_pointer;
|
|
int object_count, index;
|
|
long object_size;
|
|
L4VideoObject *video_object;
|
|
L4VideoObjectWrapper *video_wrapper;
|
|
|
|
//----------------------------------------------------
|
|
// convert video resource into chain of video objects
|
|
//----------------------------------------------------
|
|
video_pointer = (char *)video_resource->resourceAddress;
|
|
Check_Pointer(video_pointer);
|
|
|
|
object_count = *((int *)video_pointer);
|
|
video_pointer += sizeof(int);
|
|
|
|
object_size = sizeof(L4VideoObject);
|
|
Verify(video_resource->resourceSize == sizeof(int) + object_count * object_size);
|
|
|
|
//Tell("video chain: ("<<object_count<<")");
|
|
|
|
for (index = 0; index < object_count; ++index)
|
|
{
|
|
video_object = (L4VideoObject *)video_pointer;
|
|
//do not register (done through resource)
|
|
video_pointer += object_size;
|
|
|
|
//Tell(" '"<<video_object->GetObjectFilename()<<"' 0x"<<std::hex<<video_object->GetRendererModes());
|
|
|
|
video_wrapper = new L4VideoObjectWrapper(video_object, False);
|
|
Register_Object(video_wrapper);
|
|
|
|
video_chain->Add(video_wrapper);
|
|
}
|
|
|
|
//Tell(std::dec<<"\n");
|
|
|
|
return object_count;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// static
|
|
void
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(
|
|
ChainOf<L4VideoObjectWrapper*> *video_chain
|
|
)
|
|
{
|
|
//do not Check(this) - static
|
|
Check(video_chain);
|
|
|
|
ChainIteratorOf<L4VideoObjectWrapper*>
|
|
video_iterator(video_chain);
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
Check(video_wrapper);
|
|
|
|
Unregister_Object(video_wrapper);
|
|
delete video_wrapper;
|
|
}
|
|
return;
|
|
}
|
|
|
|
void DPLRenderer::FindBestAdapterIndices(bool isWindowed)
|
|
{
|
|
bool spanDisable = false;
|
|
bool *spanDisablePtr = NULL;
|
|
|
|
//Get all available monitor indices & stats
|
|
int monitorCount = 0;
|
|
std::vector<MONITORINFO> monitors = this->MonitorsCreateAll(monitorCount);
|
|
int monitorReserved = 0x10000000;
|
|
|
|
//Test for primary gauge override
|
|
char* gaugeAdapterString = getenv("PRIMGAUGE");
|
|
if (gaugeAdapterString != NULL)
|
|
{
|
|
mPrimaryIndex = new int;
|
|
*mPrimaryIndex = atoi(gaugeAdapterString);
|
|
DEBUG_STREAM << "Primary gauge override- adapter " << *mPrimaryIndex << std::endl;
|
|
}
|
|
|
|
//Test for secondary gauge override
|
|
gaugeAdapterString = getenv("SECGAUGE");
|
|
if (gaugeAdapterString != NULL)
|
|
{
|
|
mSecondaryIndex = new int;
|
|
*mSecondaryIndex = atoi(gaugeAdapterString);
|
|
DEBUG_STREAM << "Secondary gauge override- adapter " << *mSecondaryIndex << std::endl;
|
|
}
|
|
|
|
//Only do gauge overrides if we're using gauges during this execution
|
|
if (!Application::DoSuppressGauges())
|
|
{
|
|
//Test for gauge1 override
|
|
gaugeAdapterString = getenv("MFDGAUGE");
|
|
if (gaugeAdapterString != NULL)
|
|
{
|
|
mAux1Index = new int;
|
|
*mAux1Index = atoi(gaugeAdapterString);
|
|
DEBUG_STREAM << "MFD Gauge Override- adapter " << *mAux1Index << std::endl;
|
|
}
|
|
|
|
//Test for span disable override
|
|
spanDisablePtr = NULL;
|
|
gaugeAdapterString = getenv("SPANDISABLE");
|
|
if (gaugeAdapterString != NULL)
|
|
{
|
|
spanDisable = atoi(gaugeAdapterString);
|
|
spanDisablePtr = &spanDisable;
|
|
DEBUG_STREAM << "Spanning Override: Span ";
|
|
|
|
if (*spanDisablePtr)
|
|
{
|
|
DEBUG_STREAM << "Disabled";
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Enabled";
|
|
}
|
|
|
|
DEBUG_STREAM << std::endl;
|
|
}
|
|
|
|
if (spanDisablePtr == NULL || *spanDisablePtr)
|
|
{
|
|
//Test for gauge2 override
|
|
gaugeAdapterString = getenv("MFDGAUGE2");
|
|
if (gaugeAdapterString != NULL)
|
|
{
|
|
mAux2Index = new int;
|
|
*mAux2Index = atoi(gaugeAdapterString);
|
|
DEBUG_STREAM << "MFD Gauge #2 Override- adapter " << *mAux2Index << std::endl;
|
|
}
|
|
}
|
|
|
|
//Disable spanning if they overrode the 2nd gauge
|
|
if (spanDisablePtr == NULL && mAux2Index != NULL)
|
|
{
|
|
DEBUG_STREAM << "MFD Gauge #2 was overridden... forcing spanning disabled." << std::endl;
|
|
spanDisable = true;
|
|
spanDisablePtr = &spanDisable;
|
|
}
|
|
}
|
|
|
|
//Remove all monitors explicitly assigned somewhere from the list of available monitors
|
|
if (mPrimaryIndex != NULL && (*mPrimaryIndex) >= 0 && (*mPrimaryIndex) < monitorCount)
|
|
{
|
|
monitors[*mPrimaryIndex].dwFlags |= monitorReserved;
|
|
}
|
|
|
|
if (mSecondaryIndex != NULL && (*mSecondaryIndex) >= 0 && (*mSecondaryIndex) < monitorCount)
|
|
{
|
|
monitors[*mSecondaryIndex].dwFlags |= monitorReserved;
|
|
}
|
|
|
|
if (mAux1Index != NULL && (*mAux1Index) >= 0 && (*mAux1Index) < monitorCount)
|
|
{
|
|
monitors[*mAux1Index].dwFlags |= monitorReserved;
|
|
}
|
|
|
|
if (mAux2Index != NULL && (*mAux2Index) >= 0 && (*mAux2Index) < monitorCount)
|
|
{
|
|
monitors[*mAux2Index].dwFlags |= monitorReserved;
|
|
}
|
|
|
|
if (mPrimaryIndex == NULL)
|
|
{
|
|
DEBUG_STREAM << "Trying to find the monitor marked as active in Windows..." << std::endl;
|
|
//Set up the monitor so marked as the primary (unless none are marked)
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
int flags = monitors[i].dwFlags;
|
|
|
|
if ((flags & (MONITORINFOF_PRIMARY | monitorReserved)) == MONITORINFOF_PRIMARY)
|
|
{
|
|
DEBUG_STREAM << "Monitor " << i << " was set as active in Windows... setting it as the primary monitor." << endl;
|
|
mPrimaryIndex = new int;
|
|
*mPrimaryIndex = i;
|
|
monitors[i].dwFlags |= monitorReserved;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Do gauges next, since they're the easiest to pick out
|
|
if (!Application::DoSuppressGauges() && !isWindowed && monitorCount > 2)
|
|
{
|
|
DEBUG_STREAM << "Gauges are on, we are not in windowed mode, and we have " << monitorCount << " available monitors, so will try to find MFDs..." << std::endl;
|
|
|
|
if (mAux1Index == NULL && (spanDisablePtr == NULL || !(*spanDisablePtr)))
|
|
{
|
|
DEBUG_STREAM << "Don't have a MFD #1 monitor yet, and spanning is not explicitly disabled, so will try to find a really wide monitor for both MFDs..." << std::endl;
|
|
|
|
//try to find a really wide monitor to use as gauge1
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
RECT size = monitors[i].rcMonitor;
|
|
|
|
float aspect = ( (double)(size.right - size.left) / (double)(size.bottom - size.top));
|
|
|
|
if (aspect > 2.5f)
|
|
{
|
|
//Really wide! Probably a spanning monitor
|
|
DEBUG_STREAM << "Monitor " << i << " is really wide, so will try to use it as the MFDs." << std::endl;
|
|
|
|
mAux1Index = new int;
|
|
*mAux1Index = i;
|
|
monitors[i].dwFlags |= monitorReserved;
|
|
|
|
if (spanDisablePtr == NULL)
|
|
{
|
|
DEBUG_STREAM << "Explicitly setting spanning to enabled..." << std::endl;
|
|
spanDisable = FALSE;
|
|
spanDisablePtr = &(spanDisable);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
int possibleAux2Index = -1;
|
|
if (mAux1Index == NULL && (spanDisablePtr == NULL || *spanDisablePtr))
|
|
{
|
|
DEBUG_STREAM << "MFDs not found yet, and spanning isn't explicitly enabled. Will try to find two same-size monitors to use as MFDs..." << std::endl;
|
|
map<pair<int,int>,vector<int>> sameSizeMonitors;
|
|
|
|
//Group the unclaimed monitors by resolution
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
int width = monitors[i].rcMonitor.right - monitors[i].rcMonitor.left;
|
|
int height = monitors[i].rcMonitor.bottom - monitors[i].rcMonitor.top;
|
|
|
|
pair<int, int> resolution(width, height);
|
|
if (sameSizeMonitors.find(resolution) == sameSizeMonitors.end())
|
|
{
|
|
sameSizeMonitors[resolution] = vector<int>();
|
|
}
|
|
|
|
sameSizeMonitors[resolution].insert(sameSizeMonitors[resolution].begin(), i);
|
|
}
|
|
}
|
|
|
|
//Retrieve the bucket of monitors with at least two monitors and the smallest resolution (y res counts more than x res)
|
|
vector<int> bestMonitors;
|
|
int smallestYRes = -1;
|
|
int bestXRes = -1;
|
|
for (map<pair<int,int>,vector<int>>::iterator it = sameSizeMonitors.begin(); it != sameSizeMonitors.end(); it++)
|
|
{
|
|
if ((*it).second.size() >= 2)
|
|
{
|
|
int yRes = (*it).first.second;
|
|
int xRes = (*it).first.first;
|
|
|
|
if (smallestYRes >= 0)
|
|
{
|
|
DEBUG_STREAM << "Multiple sets of identically-sized monitors are available. Will use smallest set..." << std::endl;
|
|
}
|
|
|
|
if (smallestYRes < 0 || yRes < smallestYRes || (yRes == smallestYRes && xRes < bestXRes))
|
|
{
|
|
smallestYRes = yRes;
|
|
bestXRes = xRes;
|
|
bestMonitors = (*it).second;
|
|
}
|
|
}
|
|
}
|
|
|
|
int aux1Candidate = -1;
|
|
int aux2Candidate = -1;
|
|
|
|
int aux1Right = 0;
|
|
int aux2Right = 0;
|
|
|
|
if (bestMonitors.size() > 2)
|
|
{
|
|
DEBUG_STREAM << "More than 2 monitors in the set of smallest, identically-sized monitors... Will use the furthest right as right MFD, one just to the left of that as left MFD..." << std::endl;
|
|
}
|
|
|
|
//The second aux screen is the one furthest to the right
|
|
//the first aux screen is the one just to the left of that one
|
|
for (vector<int>::iterator it = bestMonitors.begin(); it != bestMonitors.end(); it++)
|
|
{
|
|
int i = (*it);
|
|
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
int right = monitors[i].rcMonitor.right;
|
|
if (aux2Candidate < 0 || aux2Right < right)
|
|
{
|
|
aux1Candidate = aux2Candidate;
|
|
aux1Right = aux2Right;
|
|
aux2Candidate = i;
|
|
aux2Right = right;
|
|
} else if (aux1Candidate < 0 || aux1Right < right)
|
|
{
|
|
aux1Candidate = i;
|
|
aux1Right = right;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (aux1Candidate >= 0 && aux2Candidate >= 0)
|
|
{
|
|
DEBUG_STREAM << "Got two decent same-size monitors, will use as MFDs... Left is " << aux1Candidate << " and right is " << aux2Candidate << "." << std::endl;
|
|
mAux1Index = new int;
|
|
*mAux1Index = aux1Candidate;
|
|
monitors[aux1Candidate].dwFlags |= monitorReserved;
|
|
|
|
mAux2Index = new int;
|
|
*mAux2Index = aux2Candidate;
|
|
monitors[aux2Candidate].dwFlags |= monitorReserved;
|
|
|
|
spanDisable = true;
|
|
spanDisablePtr = &spanDisable;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Could not find two identical monitors to use for MFDs." << std::endl;
|
|
}
|
|
}
|
|
|
|
if (mAux2Index == NULL && mAux1Index != NULL && (spanDisablePtr == NULL || *spanDisablePtr))
|
|
{
|
|
DEBUG_STREAM << "We have a left MFD and no right MFD, and spanning is not explicitly enabled. Will try to find identically-sized right MFD." << std::endl;
|
|
//find a monitor that is identical to the first gauge monitor
|
|
//if multiple, use the furthest to the right
|
|
int bestMonitorIndex = -1;
|
|
int bestMonitorRight = 0;
|
|
int aux1Width = (monitors[*mAux1Index].rcMonitor.right - monitors[*mAux1Index].rcMonitor.left);
|
|
int aux1Height = (monitors[*mAux1Index].rcMonitor.bottom - monitors[*mAux1Index].rcMonitor.top);
|
|
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
int monitorWidth = (monitors[i].rcMonitor.right - monitors[i].rcMonitor.left);
|
|
int monitorHeight = (monitors[i].rcMonitor.bottom - monitors[i].rcMonitor.top);
|
|
|
|
if (monitorWidth == aux1Width && monitorHeight == aux1Height)
|
|
{
|
|
if (bestMonitorIndex >= 0)
|
|
{
|
|
DEBUG_STREAM << "Found more than one monitor identically sized to the left MFD. Will use furthest-right monitor." << std::endl;
|
|
}
|
|
|
|
if (bestMonitorIndex < 0 || bestMonitorRight < monitors[i].rcMonitor.right)
|
|
{
|
|
bestMonitorIndex = i;
|
|
bestMonitorRight = monitors[i].rcMonitor.right;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMonitorIndex >= 0)
|
|
{
|
|
DEBUG_STREAM << "Using monitor " << bestMonitorIndex << "as right MFD monitor." << std::endl;
|
|
mAux2Index = new int;
|
|
*mAux2Index = bestMonitorIndex;
|
|
monitors[bestMonitorIndex].dwFlags |= monitorReserved;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Could not find decent monitor for right MFD." << std::endl;
|
|
}
|
|
}
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Either MFDs are explicitly disabled, we're running in windowed mode, or we don't have enough monitors attached to this machine. MFD monitors will not be detected." << std::endl;
|
|
}
|
|
|
|
if (mPrimaryIndex == NULL)
|
|
{
|
|
DEBUG_STREAM << "Still no appropriate primary monitor- will find tallest monitor to use." << std::endl;
|
|
//Pick the monitor with the highest y resolution (leftmost if there's a tie)
|
|
int bestMonitorIndex = -1;
|
|
int bestMonitorHeight = 0;
|
|
int bestMonitorX = 0;
|
|
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
int height = (monitors[i].rcMonitor.bottom - monitors[i].rcMonitor.top);
|
|
if (bestMonitorIndex < 0 || height > bestMonitorHeight || (height == bestMonitorHeight && monitors[i].rcMonitor.left < bestMonitorX))
|
|
{
|
|
bestMonitorIndex = i;
|
|
bestMonitorHeight = height;
|
|
bestMonitorX = monitors[i].rcMonitor.left;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMonitorIndex >= 0)
|
|
{
|
|
DEBUG_STREAM << "Using monitor " << bestMonitorIndex << " as primary monitor." << std::endl;
|
|
mPrimaryIndex = new int;
|
|
*mPrimaryIndex = bestMonitorIndex;
|
|
monitors[bestMonitorIndex].dwFlags |= monitorReserved;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Could not find decent primary monitor. Likely no unclaimed monitors." << std::endl;
|
|
}
|
|
}
|
|
|
|
if (mPrimaryIndex != NULL && isWindowed)
|
|
{
|
|
DEBUG_STREAM << "Game is currently running windowed mode- will set all remaining undefined monitors to be the same as the primary monitor." << std::endl;
|
|
if (mSecondaryIndex == NULL)
|
|
{
|
|
mSecondaryIndex = new int;
|
|
*mSecondaryIndex = *mPrimaryIndex;
|
|
}
|
|
|
|
if (mAux1Index == NULL && mAux2Index == NULL)
|
|
{
|
|
mAux1Index = new int;
|
|
*mAux1Index = *mPrimaryIndex;
|
|
|
|
mAux2Index = new int;
|
|
*mAux2Index = *mPrimaryIndex;
|
|
}
|
|
} else if (!isWindowed && mSecondaryIndex == NULL)
|
|
{
|
|
DEBUG_STREAM << "Detecting secondary monitor- will attempt to use furthest-left remaining monitor." << std::endl;
|
|
//Pick the leftmost remaining monitor
|
|
int leftmostIndex = -1;
|
|
int leftmostX = 0;
|
|
|
|
for (int i = 0; i < monitorCount; i++)
|
|
{
|
|
if ((monitors[i].dwFlags & monitorReserved) == 0)
|
|
{
|
|
if (leftmostIndex < 0 || monitors[i].rcMonitor.left < leftmostX)
|
|
{
|
|
leftmostIndex = i;
|
|
leftmostX = monitors[i].rcMonitor.left;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (leftmostIndex >= 0)
|
|
{
|
|
DEBUG_STREAM << "Using monitor " << leftmostIndex << " as secondary monitor." << std::endl;
|
|
mSecondaryIndex = new int;
|
|
*mSecondaryIndex = leftmostIndex;
|
|
} else
|
|
{
|
|
DEBUG_STREAM << "Could not find appropriate secondary monitor. Likely no unclaimed monitors remain." << std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Constructor for DPLRenderer
|
|
//
|
|
DPLRenderer::DPLRenderer(
|
|
HWND hWnd,
|
|
unsigned int screenWidth,
|
|
unsigned int screenHeight,
|
|
bool fullscreen,
|
|
InterestType interest_type,
|
|
InterestDepth depth_calibration
|
|
):
|
|
VideoRenderer(
|
|
1.0f,
|
|
1.0f,
|
|
RendererPriority::DefaultRendererPriority,
|
|
interest_type,
|
|
depth_calibration
|
|
),
|
|
projectile_list(NULL),
|
|
dplObjectCacheSocket(NULL, False),
|
|
dplJointToDCSTranslatorSocket(NULL,False),
|
|
dplRenderableSocket(NULL),
|
|
mRenderables(NULL),
|
|
x_size(screenWidth),
|
|
y_size(screenHeight),
|
|
mReticle(NULL),
|
|
mCamShipHUD(NULL),
|
|
mStaticObjectsHead(NULL),
|
|
mStaticObjectsCount(0),
|
|
mPrimaryIndex(NULL),
|
|
mSecondaryIndex(NULL),
|
|
mAux1Index(NULL),
|
|
mAux2Index(NULL)
|
|
{
|
|
__int64 frequency = HiResCounterFreq();
|
|
#ifdef LOGFRAMERATE
|
|
FRAMERATE_LOG = fopen("framerate.log", "wb");
|
|
fwrite(&frequency, sizeof(__int64), 1, FRAMERATE_LOG);
|
|
#endif
|
|
|
|
mCamera = NULL;
|
|
|
|
loadTables();
|
|
|
|
// clear out our render lists
|
|
memset(mRenderLists, 0, sizeof(mRenderLists));
|
|
memset(mNameTextures, 0, sizeof(mNameTextures));
|
|
memset(mOrdinalTextures, 0, sizeof(mOrdinalTextures));
|
|
|
|
D3DXCreateMatrixStack(0, &m_MatrixStack);
|
|
m_MatrixStack->LoadIdentity();
|
|
|
|
gD3D = Direct3DCreate9(D3D_SDK_VERSION);
|
|
if (!gD3D)
|
|
{
|
|
DEBUG_STREAM<<"Couldn't create Direct3D interface!"<<std::endl<<std::flush << std::flush;
|
|
PostQuitMessage(1);
|
|
}
|
|
|
|
this->FindBestAdapterIndices(!fullscreen);
|
|
|
|
memset(&mPresentParams, 0, sizeof(D3DPRESENT_PARAMETERS));
|
|
|
|
mPresentParams.BackBufferCount = 1;
|
|
mPresentParams.MultiSampleType = (D3DMULTISAMPLE_TYPE)atol(getenv("MULTISAMPLE"));
|
|
if (mPresentParams.MultiSampleType > 0)
|
|
{
|
|
gD3D->CheckDeviceMultiSampleType(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, !fullscreen, mPresentParams.MultiSampleType, &mPresentParams.MultiSampleQuality);
|
|
mPresentParams.MultiSampleQuality--;
|
|
}
|
|
mPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
mPresentParams.hDeviceWindow = hWnd;
|
|
mPresentParams.Flags = 0;
|
|
mPresentParams.FullScreen_RefreshRateInHz = (fullscreen)?60:D3DPRESENT_RATE_DEFAULT;
|
|
mPresentParams.PresentationInterval = D3DPRESENT_RATE_DEFAULT;
|
|
mPresentParams.BackBufferFormat = D3DFMT_X8R8G8B8;
|
|
mPresentParams.EnableAutoDepthStencil = TRUE;
|
|
mPresentParams.AutoDepthStencilFormat = D3DFMT_D24X8;
|
|
mPresentParams.Windowed = !fullscreen;
|
|
if (fullscreen)
|
|
{
|
|
mPresentParams.BackBufferWidth = screenWidth;
|
|
mPresentParams.BackBufferHeight = screenHeight;
|
|
}
|
|
|
|
HRESULT hr;
|
|
|
|
//DEBUG_STREAM<<"**************************"<<std::endl<<"**************************"<<std::endl;
|
|
//for (UINT adapter = 0; adapter<=3; adapter++)
|
|
//{
|
|
// DEBUG_STREAM<<"\tAdapter "<<adapter<<": ";
|
|
// D3DFORMAT format = (adapter == 0 ? D3DFMT_X8R8G8B8 : D3DFMT_R5G6B5);
|
|
|
|
// UINT modes = gD3D->GetAdapterModeCount(adapter, format);
|
|
// DEBUG_STREAM<<modes<<" display modes"<<std::endl;
|
|
|
|
// for (UINT mode=0; mode<modes; mode++)
|
|
// {
|
|
// D3DDISPLAYMODE displayMode;
|
|
// hr = gD3D->EnumAdapterModes(adapter, format, mode, &displayMode);
|
|
// if (FAILED(hr))
|
|
// {
|
|
// DEBUG_STREAM<<"\t\tFailed to retrieve display mode "<<mode<<"."<<std::endl;
|
|
// continue;
|
|
// }
|
|
|
|
// DEBUG_STREAM<<"\t\t"<<displayMode.Format<<": "<<displayMode.Width<<" x "<<displayMode.Height<<" @ "<<displayMode.RefreshRate<<" Hz"<<std::endl;
|
|
// }
|
|
|
|
// DEBUG_STREAM<<std::endl;
|
|
//}
|
|
//DEBUG_STREAM<<"**************************"<<std::endl<<"**************************"<<std::endl<<std::flush;
|
|
|
|
if (mPrimaryIndex == NULL)
|
|
{
|
|
DEBUG_STREAM<<"Unable to locate a suitable primary device index."<<std::endl<<std::flush;
|
|
PostQuitMessage(1);
|
|
return;
|
|
}
|
|
|
|
V(gD3D->CreateDevice(*mPrimaryIndex, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &mPresentParams, &mDevice));
|
|
if (FAILED(hr))
|
|
{
|
|
DEBUG_STREAM<<"Couldn't create HARDWARE_VERTEXPROCESSING device."<<std::endl<<std::flush;
|
|
|
|
V(gD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &mPresentParams, &mDevice));
|
|
if (FAILED(hr))
|
|
{
|
|
PostQuitMessage(1);
|
|
}
|
|
}
|
|
|
|
mDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 0.0f, 0);
|
|
mDevice->Present(NULL, NULL, NULL, NULL);
|
|
|
|
ParticleEngine::Initialize(mDevice);
|
|
|
|
SetCoreRenderStates();
|
|
|
|
//STUBBED: DPL RB 1/14/07
|
|
char
|
|
Eye_Type[50],
|
|
*Eye_Arg, // Controls generation of the eye point
|
|
*DPL_Arg; // Points to DPLARG environment pointer once we get it
|
|
int
|
|
psfx_number;
|
|
// int
|
|
// i; // Temporary loop counter
|
|
float
|
|
eye_x,
|
|
eye_y,
|
|
eye_z,
|
|
eye_x_rot,
|
|
eye_y_rot,
|
|
eye_z_rot;
|
|
//
|
|
// Initialize a bunch of the variables to their starting values
|
|
//
|
|
eyeRelative = False;
|
|
completeCycleNeeded = False;
|
|
lastAppState = 0;
|
|
fogUpdating = True;
|
|
fogRed = 0.0f;
|
|
fogBlue = 0.0f;
|
|
fogGreen = 0.0f;
|
|
fogNear = 0.0f;
|
|
fogFar = 0.0f;
|
|
currentFogFar = 0.0f;
|
|
currentFogNear = 0.0f;
|
|
searchLightFogRed = 0.0f;
|
|
searchLightFogGreen = 0.0f;
|
|
searchLightFogBlue = 0.0f;
|
|
searchLightFogNear = 0.0f;
|
|
searchLightFogFar = 0.0f;
|
|
noSearchLightFogRed = 0.0f;
|
|
noSearchLightFogGreen = 0.0f;
|
|
noSearchLightFogBlue = 0.0f;
|
|
noSearchLightFogNear = 0.0f;
|
|
noSearchLightFogFar = 0.0f;
|
|
clipNear = 0.0f;
|
|
clipFar = 0.0f;
|
|
backgroundRed = 0.0f;
|
|
backgroundGreen = 0.0f;
|
|
backgroundBlue = 0.0f;
|
|
viewAngle = 30.0f;
|
|
dplMainView = NULL;
|
|
dplDeathZone = NULL;
|
|
dplMainZone = NULL;
|
|
vehicleReticle = NULL;
|
|
dplHitInstance = NULL;
|
|
dplHitDCS = NULL;
|
|
dplHitGeoGroup = NULL;
|
|
dplHitGeometry = NULL;
|
|
delayedDCSCount = 0;
|
|
myUniqueID = 0;
|
|
sceneLightDCS = NULL;
|
|
sceneLight = NULL;
|
|
sceneLightCount = 0;
|
|
|
|
worldToEyeMatrix = LinearMatrix::Identity; // the current world to eye transform for our linked entity
|
|
currentFrameTime = Now(); // the time at the start of renderable execution
|
|
|
|
Verify(!DPLHeap);
|
|
// DPLHeap = new UserHeap("DPL Heap", 2000000);
|
|
Register_Object(DPLHeap);
|
|
|
|
//
|
|
// Clear the myPSFXDescriptons array to all zeros so we can detect attempts
|
|
// to use uninitialized items.
|
|
//
|
|
memset(myPSFXDescriptons, 0, sizeof(myPSFXDescriptons));
|
|
|
|
//
|
|
// These guys will come out of a world environment variable eventually
|
|
//
|
|
eye_x = 0.0f;
|
|
eye_y = 10.0f;
|
|
eye_z = 0.0f;
|
|
eye_x_rot = 0.0f;
|
|
eye_y_rot = 0.0f;
|
|
eye_z_rot = 0.0f;
|
|
//
|
|
// Get pointers to environmentals containing DPL startup arguments and
|
|
// eye positioning information. If L4EYES is present set the renderer
|
|
// variable that controls the hooking up of the eye position.
|
|
//
|
|
Eye_Type[0] = 0;
|
|
DPL_Arg = getenv("DPLARG");
|
|
Eye_Arg = getenv("L4EYES");
|
|
if(Eye_Arg)
|
|
{
|
|
sscanf(
|
|
Eye_Arg,
|
|
"%f %f %f %f %f %f %s",
|
|
&eye_x,
|
|
&eye_y,
|
|
&eye_z,
|
|
&eye_x_rot,
|
|
&eye_y_rot,
|
|
&eye_z_rot,
|
|
Eye_Type);
|
|
|
|
printf("%f, %f, %f %f, %f, %f\n",
|
|
eye_x,
|
|
eye_y,
|
|
eye_z,
|
|
eye_x_rot,
|
|
eye_y_rot,
|
|
eye_z_rot);
|
|
|
|
Disconnected_Eye = True; // tells vidrend:: to request outside view of linked entity
|
|
if(*Eye_Type == 'r')
|
|
{
|
|
DEBUG_STREAM<<"DPLRenderer::DPLRenderer Eye will be offset relative to vehicle\n" << std::flush;
|
|
eyeRelative = True;
|
|
}
|
|
}
|
|
//
|
|
// If the argument was empty, we can't render !!! should exit sensiblly
|
|
//
|
|
if(!DPL_Arg)
|
|
{
|
|
DEBUG_STREAM << "DPLARG must be set for the Division card to come up\n" << std::flush;
|
|
Verify(DPL_Arg);
|
|
}
|
|
//
|
|
// If we're still here, try to interpret and setup the screen resolution
|
|
// requested by DPLARG. The screen_resolution function is Phil's routine
|
|
// in startdpl.
|
|
//
|
|
// if (screen_resolution ( DPL_Arg ) == 0)
|
|
// {
|
|
// DEBUG_STREAM << "DPLARG is bad, I couldn't understand video format\n" << std::flush;
|
|
// Verify(DPL_Arg);
|
|
// }
|
|
//
|
|
// Breakdown the DPLARGS string using expload_args from startdpl, then feed
|
|
// the results to the dpl_Init routine to get DPL up and running.
|
|
//
|
|
char *argv[32];
|
|
// int argc = explode_args ( argv, DPL_Arg, dpl_arg_sep );
|
|
// dpl_Init ( argc, argv );
|
|
//
|
|
// Setup the file paths for geometry and texture loading
|
|
//
|
|
// dpl_SetObjectFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetTexmapFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetMaterialFilePath ( ".\\video", "\\video", "..\\video" );
|
|
// dpl_SetObjectFilePath ( ".\\video", "", "" );
|
|
// std::cout<<dpl_GetObjectFilePath()<<"\n";
|
|
// dpl_SetTexmapFilePath ( ".\\video", "", "" );
|
|
// std::cout<<dpl_GetTexmapFilePath()<<"\n";
|
|
// dpl_SetMaterialFilePath ( ".\\video", "", "" );
|
|
// std::cout<<dpl_GetMaterialFilePath()<<"\n";
|
|
//
|
|
// Set the extensions and the DPL routines that will load them
|
|
//
|
|
// dpl_SetExtnObjectLoadFunc (".bgf", dpl_bgfRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".vtx", dpl_vtxRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".tga", dpl_tgaRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".int", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".inta", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".rgb", dpl_sgiRead);
|
|
// dpl_SetExtnTexmapLoadFunc (".rgba", dpl_sgiRead);
|
|
//
|
|
// Setup the dpl callback routines for handling specials, object creation and
|
|
// material name munging.
|
|
//
|
|
// dpl_SetSpecialCallback(TestSpecialCallBack);
|
|
// dpl_SetCreateNodeCallback(TestCreateCallBack);
|
|
// dpl_SetMaterialNameCallback(TestMaterialCallBack);
|
|
//
|
|
// Create the one zone everything will live in !!!! more zones later for smart culling
|
|
//
|
|
// dplMainZone = dpl_NewZone();
|
|
Check_Pointer(dplMainZone);
|
|
// dplDeathZone = dpl_NewZone();
|
|
Check_Pointer(dplDeathZone);
|
|
//
|
|
// Create the view we will use for our eyepoint
|
|
//
|
|
// dplMainView = dpl_NewView();
|
|
Check_Pointer(dplMainView);
|
|
//
|
|
// This creates a DCS and links it to the view, I probably should just let the
|
|
// eye renderable do this but it's convenient since it can be used as the
|
|
// eye point for testing.
|
|
//
|
|
// dplTestEyeDCS = dpl_NewDCS();
|
|
Check_Pointer ( dplTestEyeDCS);
|
|
// dpl_RotateDCS ( dplTestEyeDCS, eye_z_rot, dpl_Z );
|
|
// dpl_RotateDCS ( dplTestEyeDCS, eye_x_rot, dpl_X );
|
|
// dpl_RotateDCS ( dplTestEyeDCS, eye_y_rot, dpl_Y );
|
|
// dpl_TranslateDCS ( dplTestEyeDCS, eye_x, eye_y, eye_z);
|
|
|
|
// dpl_SetDCSZone ( dplTestEyeDCS, dplMainZone );
|
|
// dpl_SetViewDCS ( dplMainView, dplTestEyeDCS);
|
|
//
|
|
// Do some setup work on the zone
|
|
//
|
|
// dpl_SetZoneAllViewsOn ( dplMainZone );
|
|
// dpl_SetZoneAllViewsOn ( dplDeathZone );
|
|
//
|
|
// Setup some defaults so we can safely render a blank screen now
|
|
|
|
//
|
|
|
|
//
|
|
// dpl_SetViewClipPlanes ( dplMainView, 1.0f, 2.0f );
|
|
// dpl_SetViewBackGround ( dplMainView, 0.0f, 0.0f, 0.0f);
|
|
// dpl_SetPipeWindow (0, 0, 0, x_size, y_size);
|
|
// dpl_SetViewProjection ( dplMainView, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f/(tan( 0.5235987666667f)));
|
|
// dpl_SetViewPipe ( dplMainView, 0);
|
|
// dpl_AddViewToScene ( dplMainView );
|
|
// dpl_SetViewFog (dplMainView, dpl_fog_type_pixel_lin, 0.0, 0.0, 0.0, 0.01, 0.05 );
|
|
//
|
|
// DPLReadEnvironment();
|
|
//
|
|
// dpl_FlushDCS ( dplTestEyeDCS);
|
|
// dpl_FlushView ( dplMainView);
|
|
// dpl_FlushZone ( dplMainZone);
|
|
// dpl_FlushZone ( dplDeathZone);
|
|
//
|
|
// Call DrawScene to force the system do draw a blank screen
|
|
//
|
|
// dpl_DrawScene();
|
|
//
|
|
// Start a clock used to keep track of the frame rate
|
|
//
|
|
StartSample = Now();
|
|
FrameCount = 0;
|
|
ResetStatistics();
|
|
statistics_started = False;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
dpl_ZONE*
|
|
DPLRenderer::MakeNewZone()
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
dpl_ZONE *temp_zone;
|
|
////
|
|
//// Make a new zone for use by someone constructing an object, switch it on
|
|
//// and std::flush it out to the card.
|
|
////
|
|
//temp_zone = dpl_NewZone();
|
|
//Check_Pointer(temp_zone);
|
|
//dpl_SetZoneAllViewsOn (temp_zone);
|
|
//dpl_FlushZone (temp_zone);
|
|
////
|
|
//// HACK !!! at this point we should put the zone into a chain so we can
|
|
//// find it to switch it on and off later.
|
|
////
|
|
return(temp_zone);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// AddDynamicRenderable puts a renderable into this renderer's dynamic execution
|
|
// socket so it will be run every frame.
|
|
//
|
|
void DPLRenderer::AddDynamicRenderable(Component *my_renderable)
|
|
{
|
|
Check(my_renderable);
|
|
Check(&dplRenderableSocket);
|
|
dplRenderableSocket.Add(my_renderable);
|
|
}
|
|
|
|
void DPLRenderer::AddToPassList(d3d_OBJECT *object, int pass)
|
|
{
|
|
if (pass >= PASS_TOTAL_COUNT)
|
|
return;
|
|
|
|
for (d3d_OBJECT *iter = mRenderLists[pass]; iter; iter = iter->GetNext(pass))
|
|
if ((void*)iter == (void*)object)
|
|
return;
|
|
|
|
object->SetPrevious(NULL, pass);
|
|
object->SetNext(mRenderLists[pass], pass);
|
|
|
|
if (mRenderLists[pass] != NULL)
|
|
mRenderLists[pass]->SetPrevious(object, pass);
|
|
|
|
mRenderLists[pass] = object;
|
|
}
|
|
|
|
hyper DPLRenderer::HashAdd(hyper input, char data)
|
|
{
|
|
const hyper multiplier = 37;
|
|
return (input * multiplier) + data;
|
|
}
|
|
|
|
hyper DPLRenderer::HashDrawOp(L4DRAWOP *op)
|
|
{
|
|
char diffR = (char)(op->material.Diffuse.r * 255);
|
|
char diffG = (char)(op->material.Diffuse.g * 255);
|
|
char diffB = (char)(op->material.Diffuse.b * 255);
|
|
char diffA = (char)(op->material.Diffuse.a * 255);
|
|
|
|
char ambA = (char)(op->material.Ambient.a * 255);
|
|
char ambR = (char)(op->material.Ambient.r * 255);
|
|
char ambG = (char)(op->material.Ambient.g * 255);
|
|
char ambB = (char)(op->material.Ambient.b * 255);
|
|
|
|
char spcA = (char)(op->material.Specular.a * 255);
|
|
char spcR = (char)(op->material.Specular.r * 255);
|
|
char spcG = (char)(op->material.Specular.g * 255);
|
|
char spcB = (char)(op->material.Specular.b * 255);
|
|
char spcP = (char)(op->material.Power * 255);
|
|
|
|
char emiA = (char)(op->material.Emissive.a * 255);
|
|
char emiR = (char)(op->material.Emissive.r * 255);
|
|
char emiG = (char)(op->material.Emissive.g * 255);
|
|
char emiB = (char)(op->material.Emissive.b * 255);
|
|
|
|
const hyper startValue = 37;
|
|
hyper hash = startValue;
|
|
|
|
hash = HashAdd(hash, diffA);
|
|
hash = HashAdd(hash, diffR);
|
|
hash = HashAdd(hash, diffG);
|
|
hash = HashAdd(hash, diffB);
|
|
hash = HashAdd(hash, ambA);
|
|
hash = HashAdd(hash, ambR);
|
|
hash = HashAdd(hash, ambG);
|
|
hash = HashAdd(hash, ambB);
|
|
hash = HashAdd(hash, spcA);
|
|
hash = HashAdd(hash, spcR);
|
|
hash = HashAdd(hash, spcG);
|
|
hash = HashAdd(hash, spcB);
|
|
hash = HashAdd(hash, spcP);
|
|
hash = HashAdd(hash, emiA);
|
|
hash = HashAdd(hash, emiR);
|
|
hash = HashAdd(hash, emiG);
|
|
hash = HashAdd(hash, emiB);
|
|
hash = HashAdd(hash, (char)op->drawAsDecal);
|
|
hash = HashAdd(hash, (char)op->alphaTest);
|
|
hash = HashAdd(hash, (char)op->drawAsSky);
|
|
|
|
char *pointerPointer = (char*)(&(op->texture.texture));
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
hash = HashAdd(hash, pointerPointer[i]);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
void DPLRenderer::AddStaticObject(d3d_OBJECT *object)
|
|
{
|
|
object->SetPrevious(NULL, -1);
|
|
object->SetNext(mStaticObjectsHead, -1);
|
|
|
|
if (mStaticObjectsHead != NULL)
|
|
mStaticObjectsHead->SetPrevious(object, -1);
|
|
|
|
mStaticObjectsHead = object;
|
|
mStaticObjectsCount++;
|
|
}
|
|
|
|
void DPLRenderer::RecurseStaticObject(HierarchicalDrawComponent *obj)
|
|
{
|
|
if (obj->IsStatic())
|
|
{
|
|
if (obj->GetDrawObj() != NULL && obj->GetDrawObj()->GetMesh() != NULL)
|
|
{
|
|
//Only load it for a static object if it has a valid mesh-
|
|
//we'll handle valid sphere lists later
|
|
this->AddStaticObject(obj->GetDrawObj());
|
|
obj->ResetDrawObj();
|
|
}
|
|
|
|
std::vector<HierarchicalDrawComponent *>::const_iterator child_it = obj->Enumerate();
|
|
|
|
while (child_it != obj->End())
|
|
{
|
|
RecurseStaticObject(*child_it);
|
|
++child_it;
|
|
}
|
|
}
|
|
}
|
|
|
|
d3d_OBJECT * DPLRenderer::ConsolidateSingleObject(LPD3DXMESH *meshes, D3DXMATRIX *transforms, UINT startingMesh, UINT meshCount, hash_map<DWORD, hyper> subsetHash, hash_map<hyper, DWORD> hashToOp, vector<L4DRAWOP*> finalOps)
|
|
{
|
|
HRESULT hr;
|
|
LPD3DXMESH outMesh;
|
|
|
|
V( D3DXConcatenateMeshes(meshes + startingMesh, meshCount, D3DXMESH_MANAGED, transforms + startingMesh, NULL, NULL, mDevice, &outMesh) );
|
|
|
|
DWORD *adjacency = new DWORD[outMesh->GetNumFaces() * 3];
|
|
V( outMesh->GenerateAdjacency(0.05f, adjacency) );
|
|
|
|
DWORD *attributes;
|
|
int numFaces = outMesh->GetNumFaces();
|
|
V( outMesh->LockAttributeBuffer(0, &attributes) );
|
|
for (int i = 0; i < numFaces; i++)
|
|
{
|
|
stdext::hash_map<DWORD, hyper>::const_iterator face_it = subsetHash.find(attributes[i]);
|
|
|
|
if (face_it == subsetHash.end())
|
|
{
|
|
//Freak out
|
|
|
|
}
|
|
|
|
stdext::hash_map<hyper, DWORD>::const_iterator subset_it = hashToOp.find((*face_it).second);
|
|
|
|
if (subset_it == hashToOp.end())
|
|
{
|
|
//Freak out
|
|
}
|
|
|
|
attributes[i] = (*subset_it).second;
|
|
}
|
|
V( outMesh->UnlockAttributeBuffer() );
|
|
|
|
V( outMesh->OptimizeInplace(D3DXMESHOPT_COMPACT | D3DXMESHOPT_ATTRSORT, adjacency, adjacency, NULL, NULL) );
|
|
|
|
d3d_OBJECT *consolObj = new d3d_OBJECT(mDevice, outMesh, adjacency, finalOps.size());
|
|
|
|
for (int drawOpInd = 0; drawOpInd < consolObj->GetDrawOpCount(); drawOpInd++)
|
|
{
|
|
L4DRAWOP *op = consolObj->GetDrawOp(drawOpInd);
|
|
L4DRAWOP *source = finalOps[drawOpInd];
|
|
|
|
op->material = source->material;
|
|
op->texture = source->texture;
|
|
op->drawAsDecal = source->drawAsDecal;
|
|
op->alphaTest = source->alphaTest;
|
|
op->drawAsSky = source->drawAsSky;
|
|
|
|
if (op->texture.texture != NULL)
|
|
{
|
|
op->texture.texture->AddRef();
|
|
}
|
|
}
|
|
|
|
delete [] adjacency;
|
|
|
|
return consolObj;
|
|
}
|
|
|
|
void DPLRenderer::ConsolidateStaticObjects()
|
|
{
|
|
HRESULT hr;
|
|
|
|
HierarchicalDrawComponent *drawComp;
|
|
SChainIteratorOf<HierarchicalDrawComponent*> iterator(&mRenderables);
|
|
while ((drawComp = iterator.ReadAndNext()) != NULL)
|
|
{
|
|
if (drawComp->IsStatic())
|
|
{
|
|
drawComp->Execute();
|
|
this->RecurseStaticObject(drawComp);
|
|
}
|
|
}
|
|
|
|
LPD3DXMESH *meshes = new LPD3DXMESH[mStaticObjectsCount];
|
|
D3DXMATRIX *transforms = new D3DXMATRIX[mStaticObjectsCount];
|
|
|
|
int i = 0;
|
|
int opCount = 0;
|
|
|
|
std::vector<L4DRAWOP*> finalOps;
|
|
stdext::hash_map<hyper, DWORD> hashToOp;
|
|
stdext::hash_map<DWORD, hyper> subsetHash;
|
|
|
|
int vertCount = 0;
|
|
int startMesh = 0;
|
|
int meshCount = 0;
|
|
|
|
for (d3d_OBJECT *obj = mStaticObjectsHead; obj; obj = obj->GetNext(-1), i++)
|
|
{
|
|
if (vertCount + obj->GetMesh()->GetNumVertices() > 65535)
|
|
{
|
|
this->mConsolidatedStaticObjects.push_back(this->ConsolidateSingleObject(meshes, transforms, startMesh, meshCount, subsetHash, hashToOp, finalOps));
|
|
vertCount = 0;
|
|
startMesh = meshCount;
|
|
meshCount = 0;
|
|
opCount = 0;
|
|
|
|
//Clear the draw ops lists
|
|
finalOps.clear();
|
|
hashToOp.clear();
|
|
subsetHash.clear();
|
|
}
|
|
|
|
meshes[i] = obj->GetMesh();
|
|
transforms[i] = obj->GetLocalToWorld();
|
|
|
|
vertCount += meshes[i]->GetNumVertices();
|
|
meshCount++;
|
|
|
|
for (int opNum = 0; opNum < obj->GetDrawOpCount(); opNum++)
|
|
{
|
|
hyper hash = this->HashDrawOp(obj->GetDrawOp(opNum));
|
|
stdext::hash_map<hyper, DWORD>::const_iterator hash_it = hashToOp.find(hash);
|
|
|
|
if (hash_it == hashToOp.end())
|
|
{
|
|
finalOps.insert(finalOps.end(), obj->GetDrawOp(opNum));
|
|
hashToOp.insert(std::pair<hyper, DWORD>(hash, (DWORD)(finalOps.size() - 1)));
|
|
hash_it = hashToOp.find(hash);
|
|
}
|
|
|
|
subsetHash.insert(std::pair<DWORD, hyper>((DWORD)opCount, hash));
|
|
opCount++;
|
|
}
|
|
}
|
|
|
|
if (meshCount > 0)
|
|
{
|
|
this->mConsolidatedStaticObjects.push_back(this->ConsolidateSingleObject(meshes, transforms, startMesh, meshCount, subsetHash, hashToOp, finalOps));
|
|
}
|
|
|
|
d3d_OBJECT *obj = mStaticObjectsHead;
|
|
while (obj != NULL)
|
|
{
|
|
d3d_OBJECT *next = obj->GetNext(-1);
|
|
|
|
delete obj;
|
|
obj = next;
|
|
}
|
|
|
|
mStaticObjectsHead = NULL;
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// RemoveDynamicRenderable removes a renderable from the dynamic execution
|
|
// socket.
|
|
//
|
|
void
|
|
DPLRenderer::RemoveDynamicRenderable(Component *my_renderable)
|
|
{
|
|
Check(my_renderable);
|
|
Check(&dplRenderableSocket);
|
|
PlugIterator remover(my_renderable);
|
|
remover.RemoveSocket(&dplRenderableSocket);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::SetFogStyle(FogStyle my_fog)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
switch(my_fog)
|
|
{
|
|
case updateFogSetting:
|
|
fogUpdating = True;
|
|
break;
|
|
case noUpdateFogSetting:
|
|
fogUpdating = False;
|
|
break;
|
|
case searchLightOnFogStyle:
|
|
fogRed = searchLightFogRed;
|
|
fogGreen = searchLightFogGreen;
|
|
fogBlue = searchLightFogBlue;
|
|
fogNear = searchLightFogNear;
|
|
fogFar = searchLightFogFar;
|
|
if(fogUpdating)
|
|
{
|
|
mDevice->SetRenderState(D3DRS_FOGCOLOR, D3DCOLOR_XRGB((int)(255 * fogRed), (int)(255 * fogGreen), (int)(255 * fogBlue)));
|
|
// dpl_SetViewFog(
|
|
// dplMainView,
|
|
// dpl_fog_type_pixel_lin,
|
|
// fogRed,
|
|
// fogGreen,
|
|
// fogBlue,
|
|
// fogNear,
|
|
// fogFar );
|
|
// dpl_FlushView(dplMainView);
|
|
}
|
|
break;
|
|
case searchLightOffFogStyle:
|
|
fogRed = noSearchLightFogRed;
|
|
fogGreen = noSearchLightFogGreen;
|
|
fogBlue = noSearchLightFogBlue;
|
|
fogNear = noSearchLightFogNear;
|
|
fogFar = noSearchLightFogFar;
|
|
if(fogUpdating)
|
|
{
|
|
mDevice->SetRenderState(D3DRS_FOGCOLOR, D3DCOLOR_XRGB((int)(255 * fogRed), (int)(255 * fogGreen), (int)(255 * fogBlue)));
|
|
// dpl_SetViewFog(
|
|
// dplMainView,
|
|
// dpl_fog_type_pixel_lin,
|
|
// fogRed,
|
|
// fogGreen,
|
|
// fogBlue,
|
|
// fogNear,
|
|
// fogFar );
|
|
// dpl_FlushView(dplMainView);
|
|
}
|
|
break;
|
|
case winnersCircleFogStyle:
|
|
//
|
|
// HACK!! This really shouldn't reset the clip planes, but since
|
|
// it only happens at the end of the review, it should be safe for now.
|
|
//
|
|
// dpl_SetViewClipPlanes ( dplMainView, 0.25f, 1100.0f );
|
|
// dpl_SetViewFog(
|
|
// dplMainView,
|
|
// dpl_fog_type_pixel_lin,
|
|
// 0.32,
|
|
// 0.3,
|
|
// 0.65,
|
|
// 100.0f,
|
|
// 1050.0f );
|
|
// dpl_FlushView(dplMainView);
|
|
break;
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::GetCurrentFogSettings(
|
|
float *fog_Red,
|
|
float *fog_Green,
|
|
float *fog_Blue,
|
|
float *fog_Near,
|
|
float *fog_Far)
|
|
{
|
|
*fog_Red = fogRed;
|
|
*fog_Green = fogGreen;
|
|
*fog_Blue = fogBlue;
|
|
*fog_Near = fogNear;
|
|
*fog_Far = fogFar;
|
|
}
|
|
|
|
void DPLRenderer::SetCurrentFogLimits(
|
|
float fog_Near,
|
|
float fog_Far)
|
|
{
|
|
currentFogNear = fog_Near;
|
|
currentFogFar = fog_Far;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// MarkDCSHiearchy This will std::decend a DCS tree and set the appSpecific hook
|
|
// in every DCS equal to the entity pointer "entity", it calls itself recursively
|
|
// to do this.
|
|
//
|
|
void
|
|
DPLRenderer::MarkDCSHiearchy(
|
|
dpl_DCS *root_DCS, // Root of the hiearchy to mark
|
|
Entity *entity) // Entity pointer to mark it with
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//int
|
|
// dcs_counter;
|
|
//dpl_DCS
|
|
// *child_DCS;
|
|
////
|
|
//// First, mark this DCS
|
|
////
|
|
//if(dpl_GetAppSpecific(root_DCS))
|
|
// Fail("DPLRenderer::MarkDCSHiearchy tried to mark a DCS that was already marked!\n");
|
|
//dpl_PutAppSpecific(root_DCS,entity);
|
|
////
|
|
//// Now call this routine on all this dcs's children
|
|
////
|
|
//dcs_counter = 0;
|
|
//while((child_DCS=dpl_GetDCSChildDCS(root_DCS,dcs_counter)) != NULL)
|
|
//{
|
|
// MarkDCSHiearchy(child_DCS, entity);
|
|
// dcs_counter++;
|
|
//}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// ReadPSFX
|
|
// reads a pfx file into a supplied array
|
|
// Most of this routine was a direct copy of phil's code and as such is a bit
|
|
// on the messy side.
|
|
//
|
|
dpl_PARTICLESTART_EFFECT_INFO*
|
|
DPLRenderer::ReadPSFX(
|
|
const char *file_name) // Name of the file containing the PSFX description
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// FILE
|
|
// *fp;
|
|
// int
|
|
// i,
|
|
// status;
|
|
// char
|
|
// line[256],
|
|
// *cp;
|
|
// //
|
|
// // Open the file containing the psfx, fail if it doesn't exist
|
|
// //
|
|
// strcpy(line,"video\\");
|
|
// strcat(line,file_name);
|
|
// fp = fopen ( line, "rt" );
|
|
// if(!fp)
|
|
// {
|
|
// DEBUG_STREAM<<"Could not open pfx file "<<line<<" effects using it will fail\n" << std::flush;
|
|
// return(NULL);
|
|
//// Fail("Required PFX file not found\n");
|
|
// }
|
|
// //
|
|
// // Allocate the memory for the pfx to be stored in.
|
|
// //
|
|
dpl_PARTICLESTART_EFFECT_INFO *psfx_info = new dpl_PARTICLESTART_EFFECT_INFO;
|
|
// if(!psfx_info)
|
|
// {
|
|
// Fail("ran out of RAM trying to read a pfx file\n");
|
|
// }
|
|
// //
|
|
// // This is the format of the psfx file we are going to read
|
|
// //
|
|
// #if 0
|
|
// format of psfx file is (NO BLANK LINES UNTIL END!)
|
|
// %s texture
|
|
// %d identifier %d maximum_issue %f release_period %f rate
|
|
// %f px %f py %f pz %f pv
|
|
// %f velx %f vely %f velz %f velxv %f velyv %f velzv
|
|
// %f rad %f radv %f exp %f expv %f dexp %f dexpv
|
|
// %f accelx %f accely %f accelz %f accelxv %f accelyv %f accelzv
|
|
// %f atten %f attenv
|
|
// %f sRi %f sGi %f sBi %f sAi %f sRiv %f sGiv %f sBiv %f sAiv
|
|
// %f sRo %f sGo %f sBo %f sAo %f sRov %f sGov %f sBov %f sAov
|
|
// %f eRi %f eGi %f eBi %f eAi %f eRiv %f eGiv %f eBiv %f eAiv
|
|
// %f eRo %f eGo %f eBo %f eAo %f eRov %f eGov %f eBov %f eAov
|
|
// %f color_warp %f alpha_warp
|
|
// %f duration %f durationv
|
|
// #endif
|
|
// //
|
|
// // Read in the texture name, null terminate it and look it up,
|
|
// // we don't complain if it fails since it is possible to do one of these
|
|
// // effects with no texture on it.
|
|
// //
|
|
// cp = fgets ( line, 255, fp );
|
|
// for (i=0; i<255; i++ )
|
|
// {
|
|
// if (cp[i] == '\n')
|
|
// cp[i]=0x0;
|
|
// }
|
|
// psfx_info->tex = dpl_LookupTexture ( cp, dpl_lookup_normal, &status );
|
|
// #if PRINT_THE_PFX
|
|
// printf ( "texture => %s\n", cp );
|
|
// #endif
|
|
// //
|
|
// // The remander of these statements get the rest of the PFX data
|
|
// //
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp,
|
|
// "%x %d %f %f\n",
|
|
// &psfx_info->identifier, &psfx_info->maximum_issue, &psfx_info->release_period, &psfx_info->rate );
|
|
// if(status < 4)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f\n", &psfx_info->px, &psfx_info->py, &psfx_info->pz, &psfx_info->pv );
|
|
// if(status < 4)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
// &psfx_info->velx, &psfx_info->vely, &psfx_info->velz,
|
|
// &psfx_info->velxv, &psfx_info->velyv, &psfx_info->velzv );
|
|
// if(status < 6)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
// &psfx_info->rad, &psfx_info->radv, &psfx_info->exp, &psfx_info->expv, &psfx_info->dexp, &psfx_info->dexpv );
|
|
// if(status < 6)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f\n",
|
|
// &psfx_info->accelx, &psfx_info->accely, &psfx_info->accelz,
|
|
// &psfx_info->accelxv, &psfx_info->accelyv, &psfx_info->accelzv );
|
|
// if(status < 6)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f\n", &psfx_info->atten, &psfx_info->attenv );
|
|
// if(status < 2)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
// &psfx_info->sRi,&psfx_info->sGi,&psfx_info->sBi,&psfx_info->sAi,&psfx_info->sRiv,&psfx_info->sGiv,&psfx_info->sBiv,&psfx_info->sAiv );
|
|
// if(status < 8)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
// &psfx_info->sRo,&psfx_info->sGo,&psfx_info->sBo,&psfx_info->sAo,&psfx_info->sRov,&psfx_info->sGov,&psfx_info->sBov,&psfx_info->sAov );
|
|
// if(status < 8)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
// &psfx_info->eRi,&psfx_info->eGi,&psfx_info->eBi,&psfx_info->eAi,&psfx_info->eRiv,&psfx_info->eGiv,&psfx_info->eBiv,&psfx_info->eAiv );
|
|
// if(status < 8)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f %f %f %f %f %f %f\n",
|
|
// &psfx_info->eRo,&psfx_info->eGo,&psfx_info->eBo,&psfx_info->eAo,&psfx_info->eRov,&psfx_info->eGov,&psfx_info->eBov,&psfx_info->eAov );
|
|
// if(status < 8)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f\n", &psfx_info->colour_warp, &psfx_info->alpha_warp );
|
|
// if(status < 2)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// cp = fgets ( line, 255, fp );
|
|
// status = sscanf ( cp, "%f %f\n", &psfx_info->dur, &psfx_info->durv );
|
|
// if(status < 2)
|
|
// {
|
|
// std::cout<<"pfx file "<<file_name<<" did not read correctly\n";
|
|
// return(NULL);
|
|
// }
|
|
//
|
|
// fclose (fp);
|
|
// #if PRINT_THE_PFX
|
|
// printf ( "Read psfx ->\n" );
|
|
// /*{{{ trace the psfx*/
|
|
// printf ( "psfx_info->tex = 0x%x\n",
|
|
// psfx_info->tex );
|
|
// printf ( "identifier = 0x%x ",
|
|
// psfx_info->identifier );
|
|
// printf ( "maximum_issue = %d ",
|
|
// psfx_info->maximum_issue );
|
|
// printf ( "release_period = %f\n",
|
|
// psfx_info->release_period );
|
|
// printf ( "rate = %f ",
|
|
// psfx_info->rate );
|
|
// printf ( "px = %f ",
|
|
// psfx_info->px );
|
|
// printf ( "py = %f ",
|
|
// psfx_info->py );
|
|
// printf ( "pz = %f ",
|
|
// psfx_info->pz );
|
|
// printf ( "pv = %f\n",
|
|
// psfx_info->pv );
|
|
// printf ( "velx = %f ",
|
|
// psfx_info->velx );
|
|
// printf ( "vely = %f ",
|
|
// psfx_info->vely );
|
|
// printf ( "velz = %f\n",
|
|
// psfx_info->velz );
|
|
// printf ( "velxv = %f ",
|
|
// psfx_info->velxv );
|
|
// printf ( "velyv = %f ",
|
|
// psfx_info->velyv );
|
|
// printf ( "velzv = %f\n",
|
|
// psfx_info->velzv );
|
|
// printf ( "rad = %f ",
|
|
// psfx_info->rad );
|
|
// printf ( "radv = %f\n",
|
|
// psfx_info->radv );
|
|
// printf ( "exp = %f ",
|
|
// psfx_info->exp );
|
|
// printf ( "expv = %f ",
|
|
// psfx_info->expv );
|
|
// printf ( "dexp = %f ",
|
|
// psfx_info->dexp );
|
|
// printf ( "dexpv = %f\n",
|
|
// psfx_info->dexpv );
|
|
// printf ( "accelx = %f ",
|
|
// psfx_info->accelx );
|
|
// printf ( "accely = %f ",
|
|
// psfx_info->accely );
|
|
// printf ( "accelz = %f ",
|
|
// psfx_info->accelz );
|
|
// printf ( "accelxv = %f ",
|
|
// psfx_info->accelxv );
|
|
// printf ( "accelyv = %f ",
|
|
// psfx_info->accelyv );
|
|
// printf ( "accelzv = %f\n",
|
|
// psfx_info->accelzv );
|
|
// printf ( "atten = %f ",
|
|
// psfx_info->atten );
|
|
// printf ( "attenv = %f\n",
|
|
// psfx_info->attenv );
|
|
// printf ( "sRi = %f ",
|
|
// psfx_info->sRi );
|
|
// printf ( "sGi = %f ",
|
|
// psfx_info->sGi );
|
|
// printf ( "sBi = %f ",
|
|
// psfx_info->sBi );
|
|
// printf ( "sAi = %f\n",
|
|
// psfx_info->sAi );
|
|
// printf ( "sRiv = %f ",
|
|
// psfx_info->sRiv );
|
|
// printf ( "sGiv = %f ",
|
|
// psfx_info->sGiv );
|
|
// printf ( "sBiv = %f ",
|
|
// psfx_info->sBiv );
|
|
// printf ( "sAiv = %f\n",
|
|
// psfx_info->sAiv );
|
|
// printf ( "sRo = %f ",
|
|
// psfx_info->sRo );
|
|
// printf ( "sGo = %f ",
|
|
// psfx_info->sGo );
|
|
// printf ( "sBo = %f ",
|
|
// psfx_info->sBo );
|
|
// printf ( "sAo = %f\n",
|
|
// psfx_info->sAo );
|
|
// printf ( "sRov = %f ",
|
|
// psfx_info->sRov );
|
|
// printf ( "sGov = %f ",
|
|
// psfx_info->sGov );
|
|
// printf ( "sBov = %f ",
|
|
// psfx_info->sBov );
|
|
// printf ( "sAov = %f\n",
|
|
// psfx_info->sAov );
|
|
// printf ( "eRi = %f ",
|
|
// psfx_info->eRi );
|
|
// printf ( "eGi = %f ",
|
|
// psfx_info->eGi );
|
|
// printf ( "eBi = %f ",
|
|
// psfx_info->eBi );
|
|
// printf ( "eAi = %f\n",
|
|
// psfx_info->eAi );
|
|
// printf ( "eRiv = %f ",
|
|
// psfx_info->eRiv );
|
|
// printf ( "eGiv = %f ",
|
|
// psfx_info->eGiv );
|
|
// printf ( "eBiv = %f ",
|
|
// psfx_info->eBiv );
|
|
// printf ( "eAiv = %f\n",
|
|
// psfx_info->eAiv );
|
|
// printf ( "eRo = %f ",
|
|
// psfx_info->eRo );
|
|
// printf ( "eGo = %f ",
|
|
// psfx_info->eGo );
|
|
// printf ( "eBo = %f ",
|
|
// psfx_info->eBo );
|
|
// printf ( "eAo = %f\n",
|
|
// psfx_info->eAo );
|
|
// printf ( "eRov = %f ",
|
|
// psfx_info->eRov );
|
|
// printf ( "eGov = %f ",
|
|
// psfx_info->eGov );
|
|
// printf ( "eBov = %f ",
|
|
// psfx_info->eBov );
|
|
// printf ( "eAov = %f\n",
|
|
// psfx_info->eAov );
|
|
// printf ( "colour_warp = %f ",
|
|
// psfx_info->colour_warp );
|
|
// printf ( "alpha_warp = %f ",
|
|
// psfx_info->alpha_warp );
|
|
// printf ( "dur = %f ",
|
|
// psfx_info->dur );
|
|
// printf ( "durv = %f\n",
|
|
// psfx_info->durv );
|
|
// #endif
|
|
return(psfx_info);
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// New INI file handler
|
|
// routine to read in an environment from a notation file and setup lights,
|
|
// spfx and such...
|
|
//
|
|
void
|
|
DPLRenderer::DPLReadINIPage(
|
|
NotationFile *master_notation_file,
|
|
const char *starting_page_name,
|
|
Mission *mission,
|
|
Logical debug_printing)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
float
|
|
red,
|
|
green,
|
|
blue,
|
|
x_rotate,
|
|
y_rotate,
|
|
z_rotate;
|
|
NameList
|
|
*cache_namelist,
|
|
*light_namelist,
|
|
*psfx_namelist,
|
|
*specialfx_namelist,
|
|
*include_pages,
|
|
*path_pages;
|
|
NameList::Entry
|
|
*entry;
|
|
const char
|
|
*next_include_page_name,
|
|
*TempStringPtr,
|
|
*compare_source;
|
|
|
|
if (debug_printing)
|
|
std::cout<<"DPLReadINIPage processing "<<starting_page_name<<"\n";
|
|
//
|
|
//---------------------------------------------------
|
|
// Process all the DPL gunk found on this page first
|
|
//---------------------------------------------------
|
|
//
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "objectpath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
// dpl_AddToObjectFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
// DEBUG_STREAM << "objectpath '" << dpl_GetObjectFilePath() << "'" << std::endl << std::flush;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "texmappath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
// dpl_AddToTexmapFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
// DEBUG_STREAM << "texmappath '" << dpl_GetTexmapFilePath() << "'" << std::endl << std::flush;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
if ((path_pages = master_notation_file->MakeEntryList(starting_page_name, "materialpath")) != NULL)
|
|
{
|
|
Register_Object(path_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = path_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
// dpl_AddToMaterialFilePath((char *)entry->dataReference, dpl_path_user);
|
|
if (debug_printing)
|
|
{
|
|
// DEBUG_STREAM << "materialpath '" << dpl_GetMaterialFilePath() << "'" << std::endl << std::flush;
|
|
}
|
|
}
|
|
Unregister_Object(path_pages);
|
|
delete path_pages;
|
|
}
|
|
|
|
if (master_notation_file->GetEntry(starting_page_name, "priorityobjectpath", &TempStringPtr))
|
|
{
|
|
// dpl_AddToObjectFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "priorityobjectpath '" << TempStringPtr << "'" << std::endl << std::flush; }
|
|
}
|
|
if (master_notation_file->GetEntry(starting_page_name, "prioritytexmappath", &TempStringPtr))
|
|
{
|
|
// dpl_AddToTexmapFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "prioritytexmappath '" << TempStringPtr << "'" << std::endl << std::flush; }
|
|
}
|
|
if (master_notation_file->GetEntry(starting_page_name, "prioritymaterialpath", &TempStringPtr))
|
|
{
|
|
// dpl_AddToMaterialFilePath((char *)TempStringPtr, dpl_path_system);
|
|
if (debug_printing)
|
|
{ DEBUG_STREAM << "prioritymaterialpath '" << TempStringPtr << "'" << std::endl << std::flush; }
|
|
}
|
|
//
|
|
// Get a the list of dpl objects that should be loaded into cache and load them
|
|
//
|
|
if ((cache_namelist = master_notation_file->MakeEntryList(starting_page_name, "cache")) != NULL)
|
|
{
|
|
d3d_OBJECT *d3d_a_object;
|
|
Register_Object(cache_namelist);
|
|
for(entry = cache_namelist->GetFirstEntry(); entry; entry = entry->GetNextEntry())
|
|
{
|
|
d3d_a_object = d3d_OBJECT::LoadObject(mDevice, (char *)entry->dataReference);
|
|
if(!d3d_a_object)
|
|
DEBUG_STREAM<<"Unable to cache "<<(char *)entry->dataReference<<"\n" << std::flush;
|
|
else
|
|
{
|
|
if(debug_printing)
|
|
std::cout<<"Caching "<<(char *)entry->dataReference<<"\n";
|
|
}
|
|
}
|
|
Unregister_Object(cache_namelist);
|
|
delete cache_namelist;
|
|
}
|
|
//
|
|
// Get the clip range
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "clip" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f", &clipNear, &clipFar);
|
|
if(debug_printing)
|
|
std::cout<<"Clip Range "<<TempStringPtr<<"\n";
|
|
}
|
|
|
|
|
|
//
|
|
// Background color
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "backgnd" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f", &backgroundRed, &backgroundGreen, &backgroundBlue);
|
|
if(debug_printing)
|
|
std::cout<<"Background Color "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// Get the projection, pipe and other view related junk
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "viewangle" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f", &viewAngle);
|
|
if(debug_printing)
|
|
std::cout<<"View Angle "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// now that we have the viewing angle, screen size, and clip ranges, setup the projection matrix
|
|
//
|
|
D3DXMatrixIdentity(&mProjectionMatrix);
|
|
D3DXMatrixPerspectiveFovLH(&mProjectionMatrix, viewAngle * (PI/180.0f), (float)x_size / (float)y_size, clipNear, clipFar);
|
|
mProjectionMatrix(0, 0) *= -1;
|
|
|
|
mDecalEpsilon = 0.0000005f;
|
|
mDecalProjectionMatrix = mProjectionMatrix;
|
|
mDecalProjectionMatrix._33 -= mDecalEpsilon;
|
|
|
|
|
|
//
|
|
// setup the fog
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "fog" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f %f %f", &fogNear, &fogFar, &fogRed, &fogGreen, &fogBlue);
|
|
searchLightFogRed = fogRed;
|
|
searchLightFogGreen = fogGreen;
|
|
searchLightFogBlue = fogBlue;
|
|
searchLightFogNear = fogNear;
|
|
searchLightFogFar = fogFar;
|
|
noSearchLightFogRed = fogRed;
|
|
noSearchLightFogGreen = fogGreen;
|
|
noSearchLightFogBlue = fogBlue;
|
|
noSearchLightFogNear = fogNear;
|
|
noSearchLightFogFar = fogFar;
|
|
currentFogNear = fogNear;
|
|
currentFogFar = fogFar;
|
|
// Force a 0-0 black fog on startup
|
|
// dpl_SetViewFog(dplMainView, dpl_fog_type_pixel_lin, 0.0, 0.0, 0.0, 0.01, 0.05);
|
|
//TODO: for fog testing, just set the values here
|
|
mDevice->SetRenderState(D3DRS_FOGENABLE, TRUE);
|
|
mDevice->SetRenderState(D3DRS_FOGCOLOR, D3DCOLOR_XRGB((int)(255 * fogRed), (int)(255 * fogGreen), (int)(255 * fogBlue)));
|
|
mDevice->SetRenderState(D3DRS_FOGTABLEMODE, D3DFOG_LINEAR);
|
|
|
|
if(debug_printing)
|
|
std::cout<<"Fog "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the no searchlight fog if any
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "nosearchlightfog" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f %f %f", &noSearchLightFogNear, &noSearchLightFogFar, &noSearchLightFogRed, &noSearchLightFogGreen, &noSearchLightFogBlue);
|
|
if(debug_printing)
|
|
std::cout<<"nosearchlightfog "<<TempStringPtr<<"\n";
|
|
}
|
|
//
|
|
// setup the ambient light
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "ambient" ,&TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f ", &red, &green, &blue);
|
|
mDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_XRGB((int)(255 * red), (int)(255 * green), (int)(255 * blue)));
|
|
if(debug_printing)
|
|
std::cout<<"Ambient Light "<<TempStringPtr<<"\n";
|
|
}
|
|
|
|
//
|
|
// Set up the day/night cloud color
|
|
//
|
|
if (master_notation_file->GetEntry(starting_page_name, "clouds", &TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f ", &this->mCloudRed, &this->mCloudGreen, &this->mCloudBlue);
|
|
}
|
|
|
|
if (master_notation_file->GetEntry(starting_page_name, "cloudemit", &TempStringPtr))
|
|
{
|
|
sscanf(TempStringPtr, "%f %f %f ", &this->mCloudEmitRed, &this->mCloudEmitGreen, &this->mCloudEmitBlue);
|
|
}
|
|
|
|
//
|
|
// Get a the list of lights from this page
|
|
//
|
|
if ((light_namelist = master_notation_file->MakeEntryList(starting_page_name, "light")) != NULL)
|
|
{
|
|
Register_Object(light_namelist);
|
|
//
|
|
// HACK !!! All the lights must (temporarily) be defined on a single page.
|
|
// The lights and their DCS's should really be stored in a light object on
|
|
// a chain, or as an actual entity in the simulation. This line will throw
|
|
// an exception if this rule is violated
|
|
//
|
|
if(light_namelist->EntryCount() != 0)
|
|
{
|
|
if(sceneLightCount != 0)
|
|
{
|
|
Fail("All lights must be defined on a single INI file page!\n");
|
|
}
|
|
//
|
|
// Create storage space for the dpl_LIGHT and dpl_DCS structures
|
|
//
|
|
sceneLightCount = light_namelist->EntryCount();
|
|
if (sceneLightCount)
|
|
{
|
|
sceneLight = new D3DLIGHT9[sceneLightCount];
|
|
memset(sceneLight, 0, sizeof(D3DLIGHT9) * sceneLightCount);
|
|
}
|
|
|
|
int current_entry = 0;
|
|
for(entry = light_namelist->GetFirstEntry(); entry; entry = entry->GetNextEntry(), ++current_entry)
|
|
{
|
|
//
|
|
// Read the parameters for the light
|
|
//
|
|
sscanf(
|
|
(char *)entry->dataReference,
|
|
"%f %f %f %f %f %f",
|
|
&red,
|
|
&green,
|
|
&blue,
|
|
&x_rotate,
|
|
&y_rotate,
|
|
&z_rotate);
|
|
if(debug_printing)
|
|
std::cout<<"Light "<<(char *)entry->dataReference<<"\n";
|
|
//
|
|
// Create and rotate a dcs to hold the light, and the light itself
|
|
//
|
|
sceneLight[current_entry].Type = D3DLIGHT_DIRECTIONAL;
|
|
sceneLight[current_entry].Diffuse.r = red;
|
|
sceneLight[current_entry].Diffuse.g = green;
|
|
sceneLight[current_entry].Diffuse.b = blue;
|
|
sceneLight[current_entry].Diffuse.a = 1.0f;
|
|
|
|
D3DXMATRIX rot, rotX, rotY, rotZ;
|
|
D3DXMatrixRotationX(&rotX, x_rotate * (PI/180.0f));
|
|
D3DXMatrixRotationY(&rotY, y_rotate * (PI/180.0f));
|
|
D3DXMatrixRotationZ(&rotZ, z_rotate * (PI/180.0f));
|
|
rot = rotZ * rotX * rotY;
|
|
|
|
D3DXVECTOR3 dir(0, 0, -1);
|
|
D3DXVECTOR4 vec;
|
|
D3DXVec3Transform(&vec, &dir, &rot);
|
|
dir = D3DXVECTOR3(vec.x, vec.y, vec.z);
|
|
D3DXVec3Normalize(&dir, &dir);
|
|
sceneLight[current_entry].Direction.x = dir.x;
|
|
sceneLight[current_entry].Direction.y = dir.y;
|
|
sceneLight[current_entry].Direction.z = dir.z;
|
|
|
|
mDevice->SetLight(current_entry, &sceneLight[current_entry]);
|
|
mDevice->LightEnable(current_entry, TRUE);
|
|
|
|
// sceneLight[current_entry] = dpl_NewLight();
|
|
// sceneLightDCS[current_entry] = dpl_NewDCS();
|
|
|
|
// dpl_AddDCSToScene ( sceneLightDCS[current_entry] );
|
|
// dpl_SetLightType ( sceneLight[current_entry], dpl_light_type_directional );
|
|
// dpl_SetLightColor ( sceneLight[current_entry], red, green, blue);
|
|
// dpl_SetLightDCS ( sceneLight[current_entry], sceneLightDCS[current_entry] );
|
|
// dpl_RotateDCS ( sceneLightDCS[current_entry], z_rotate, dpl_Z );
|
|
// dpl_RotateDCS ( sceneLightDCS[current_entry], x_rotate, dpl_X );
|
|
// dpl_RotateDCS ( sceneLightDCS[current_entry], y_rotate, dpl_Y );
|
|
// dpl_FlushLight ( sceneLight[current_entry] );
|
|
// dpl_FlushDCS ( sceneLightDCS[current_entry] );
|
|
}
|
|
}
|
|
//
|
|
// Get rid of the light entry list
|
|
//
|
|
Unregister_Object(light_namelist);
|
|
delete light_namelist;
|
|
}
|
|
////
|
|
//// Get a the list of PSFX effects we should load into RAM
|
|
////
|
|
//if ((psfx_namelist = master_notation_file->MakeEntryList(starting_page_name, "psfx")) != NULL)
|
|
//{
|
|
// const char *psfx_file_name;
|
|
// int psfx_number;
|
|
// //
|
|
// // create all the PSFX on the current page
|
|
// //
|
|
// for( entry = psfx_namelist->GetFirstEntry();
|
|
// entry;
|
|
// entry = entry->GetNextEntry())
|
|
// {
|
|
// psfx_number = atoi(entry->GetName()+4);
|
|
// psfx_file_name = entry->GetChar();
|
|
// if(debug_printing)
|
|
// std::cout<<"psfx"<<psfx_number<<" "<<psfx_file_name<<"\n";
|
|
// if(psfx_number < 0 || psfx_number > MAX_PSFX_COUNT-1)
|
|
// {
|
|
// Fail("PSFX id number was not in the allowed range");
|
|
// }
|
|
// //
|
|
// // See if we are overwriting an existing psfx
|
|
// //
|
|
// if(myPSFXDescriptons[psfx_number])
|
|
// {
|
|
// std::cout<<"psfx#"<<psfx_number<<" already existed from an earlier page, redefining it\n";
|
|
// delete myPSFXDescriptons[psfx_number];
|
|
// Unregister_Pointer(myPSFXDescriptons[psfx_number]);
|
|
// }
|
|
//// DEBUG_STREAM<<"Loading PSFX# "<<psfx_number<<" from file "<<psfx_file_name<<"\n" << std::flush;
|
|
// myPSFXDescriptons[psfx_number] = ReadPSFX(psfx_file_name);
|
|
// Register_Pointer(myPSFXDescriptons[psfx_number]);
|
|
// }
|
|
// //
|
|
// // Get rid of the PSFX entry list
|
|
// //
|
|
// delete psfx_namelist;
|
|
//}
|
|
//
|
|
// Get a the list of special effects
|
|
//
|
|
if ((specialfx_namelist = master_notation_file->MakeEntryList(starting_page_name, "effect")) != NULL)
|
|
{
|
|
const char *effect_page_name;
|
|
int status, spfx_number, version;
|
|
INDIE_EFFECT spfx;
|
|
memset(&spfx, 0, sizeof(PARTICLE_EFFECT));
|
|
|
|
Register_Object(specialfx_namelist);
|
|
//
|
|
// create all the effects on the current page
|
|
//
|
|
for( entry = specialfx_namelist->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
//
|
|
// Get the page with this effect on it
|
|
//
|
|
effect_page_name = entry->GetChar();
|
|
if(debug_printing)
|
|
std::cout<<"specialfx"<<spfx_number<<" "<<effect_page_name<<"\n";
|
|
|
|
master_notation_file->GetEntry(effect_page_name, "id", &spfx_number);
|
|
|
|
version = 1;
|
|
master_notation_file->GetEntry(effect_page_name, "version", &version);
|
|
if (version < 2)
|
|
continue;
|
|
|
|
master_notation_file->GetEntry(effect_page_name, "texbounds", &TempStringPtr);
|
|
sscanf(TempStringPtr, "%f %f %f %f", &spfx.textureBounds.left, &spfx.textureBounds.top, &spfx.textureBounds.right, &spfx.textureBounds.bottom);
|
|
|
|
master_notation_file->GetEntry(effect_page_name, "rotate", (int*)&spfx.rotate);
|
|
master_notation_file->GetEntry(effect_page_name, "size", &spfx.fragSize);
|
|
master_notation_file->GetEntry(effect_page_name, "velocity", &spfx.velocity);
|
|
master_notation_file->GetEntry(effect_page_name, "varianceX", &spfx.varianceX);
|
|
master_notation_file->GetEntry(effect_page_name, "varianceY", &spfx.varianceY);
|
|
master_notation_file->GetEntry(effect_page_name, "varianceZ", &spfx.varianceZ);
|
|
master_notation_file->GetEntry(effect_page_name, "gravity", &spfx.gravity);
|
|
master_notation_file->GetEntry(effect_page_name, "count", &spfx.fragCount);
|
|
master_notation_file->GetEntry(effect_page_name, "life", &spfx.fragLifetime);
|
|
if (!master_notation_file->GetEntry(effect_page_name, "max_repeat", &spfx.maxRepeat))
|
|
spfx.maxRepeat = 30.0;
|
|
NameList *color_list = master_notation_file->MakeEntryList(effect_page_name, "color");
|
|
int i = 0;
|
|
for (NameList::Entry *color_entry = color_list->GetFirstEntry(); color_entry; color_entry = color_entry->GetNextEntry())
|
|
{
|
|
memset(&spfx.colors[i], 0, sizeof(COLOR_POINT));
|
|
spfx.colors[i].active = true;
|
|
|
|
int a, r, g, b;
|
|
sscanf(color_entry->GetChar(), "%f %d %d %d %d", &spfx.colors[i].time, &a, &r, &g, &b);
|
|
|
|
spfx.colors[i].color.argb = D3DCOLOR_ARGB(a, r, g, b);
|
|
i++;
|
|
}
|
|
|
|
for (;i < COLOR_POINT_COUNT; i++)
|
|
{
|
|
memset(&spfx.colors[i], 0, sizeof(COLOR_POINT));
|
|
}
|
|
|
|
//
|
|
// install the effect
|
|
//
|
|
int isIndie = 0;
|
|
master_notation_file->GetEntry(effect_page_name, "independent", &isIndie);
|
|
if (isIndie)
|
|
{
|
|
master_notation_file->GetEntry(effect_page_name, "maxIssue", &spfx.maxIssue);
|
|
master_notation_file->GetEntry(effect_page_name, "releasePeriod", &spfx.releasePeriod);
|
|
master_notation_file->GetEntry(effect_page_name, "duration", &spfx.duration);
|
|
|
|
spfx.id = 1000 + spfx_number;
|
|
myPSFXDescriptons[spfx_number] = spfx;
|
|
}
|
|
else
|
|
ParticleEngine::InstallEffect(spfx_number, *((PARTICLE_EFFECT*)&spfx));
|
|
}
|
|
//
|
|
// Get rid of the effect entry list
|
|
//
|
|
Unregister_Object(specialfx_namelist);
|
|
delete specialfx_namelist;
|
|
}
|
|
//--------------------------------------------------
|
|
// Make a list of all the include pages on this page
|
|
//--------------------------------------------------
|
|
if ((include_pages = master_notation_file->MakeEntryList(starting_page_name, "include")) != NULL)
|
|
{
|
|
Register_Object(include_pages);
|
|
//
|
|
// Recursively process all the include pages
|
|
//
|
|
for( entry = include_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
// Get the name of the next include page
|
|
next_include_page_name = (char *)entry->dataReference;
|
|
// Process the next page recursively through this routine
|
|
DPLReadINIPage(
|
|
master_notation_file,
|
|
next_include_page_name,
|
|
mission,
|
|
debug_printing);
|
|
if(debug_printing)
|
|
std::cout<<"DPLReadINIPage returned to "<<starting_page_name<<"\n";
|
|
}
|
|
Unregister_Object(include_pages);
|
|
delete include_pages;
|
|
}
|
|
//
|
|
// Process a compare and branch if there is one on this page
|
|
//
|
|
if(master_notation_file->GetEntry(starting_page_name, "compare" ,&compare_source))
|
|
{
|
|
Logical
|
|
match;
|
|
NameList
|
|
*branch_pages;
|
|
CString
|
|
compare_strings[10],
|
|
wild_card("*"),
|
|
token_string,
|
|
target_string,
|
|
master_compare_string(compare_source);
|
|
int
|
|
token_count;
|
|
ResourceFile
|
|
*this_resource_file;
|
|
//
|
|
// Get a pointer to our resource file so we can find the name of the map
|
|
// resource later in this process.
|
|
//
|
|
Check(application);
|
|
this_resource_file = application->GetResourceFile();
|
|
Check(this_resource_file);
|
|
//
|
|
// Print the compare string
|
|
//
|
|
if(debug_printing)
|
|
std::cout<<"compare = "<<master_compare_string<<"\n";
|
|
//
|
|
// Break the compare string apart, fetch the mission variables for each
|
|
// item in it and store them in the compare_strings array for later.
|
|
//
|
|
token_count = 0;
|
|
while(target_string = master_compare_string.GetNthToken(token_count,","))
|
|
{
|
|
// std::cout<<"Mission variable "<<token_count<<": ";
|
|
if(strcmp(target_string,"location") == 0)
|
|
{
|
|
compare_strings[token_count] = (this_resource_file->FindResourceDescription(mission->GetMapID()))->resourceName;
|
|
// std::cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"time") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetMissionTime();
|
|
// std::cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"weather") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetMissionWeather();
|
|
// std::cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else if(strcmp(target_string,"scenario") == 0)
|
|
{
|
|
compare_strings[token_count] = mission->GetScenarioName();
|
|
// std::cout<<target_string<<" = "<<compare_strings[token_count]<<"\n";
|
|
}
|
|
else
|
|
{
|
|
std::cout<<"Mission variable "<<token_count<<": "<<target_string<<" IS AN UNKNOWN MISSION VARIABLE\n";
|
|
}
|
|
token_count++;
|
|
}
|
|
//
|
|
// Print the version of the compare string with the actual mission variables
|
|
// in it
|
|
//
|
|
int i;
|
|
if(debug_printing)
|
|
{
|
|
std::cout<<"comparing to: ";
|
|
for(i = 0; i<token_count; i++)
|
|
{
|
|
std::cout<<compare_strings[i]<<", ";
|
|
}
|
|
std::cout<<"\n";
|
|
}
|
|
//
|
|
// Now compare all the branch pages till we have done them all or found a match
|
|
//
|
|
branch_pages = master_notation_file->MakeEntryList(starting_page_name,"branch");
|
|
Register_Object(branch_pages);
|
|
for( entry = branch_pages->GetFirstEntry();
|
|
entry;
|
|
entry = entry->GetNextEntry())
|
|
{
|
|
CString
|
|
branch_command,
|
|
match_string;
|
|
int
|
|
compare_token;
|
|
//
|
|
// Get the text of the branch command and print it
|
|
//
|
|
branch_command = (char *)entry->dataReference;
|
|
if(debug_printing)
|
|
std::cout<<"branch = "<<branch_command<<"\n";
|
|
//
|
|
// Grab each token out of the branch string and compare it to the
|
|
// corrisponding item in compare_strings. This also checks for the
|
|
// wildcard cararcter. Any failure to match skips this branch string.
|
|
//
|
|
match = True;
|
|
for(compare_token = 0; compare_token<token_count; compare_token++)
|
|
{
|
|
match_string = branch_command.GetNthToken(compare_token,",");
|
|
if(match_string != compare_strings[compare_token] && match_string != wild_card)
|
|
{
|
|
match = False;
|
|
// std::cout<<match_string<<"!="<<compare_strings[compare_token]<<"\n";
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// std::cout<<match_string<<"=="<<compare_strings[compare_token]<<"\n";
|
|
}
|
|
}
|
|
//
|
|
// See if we had a successful match
|
|
//
|
|
if(match)
|
|
{
|
|
// Match! Get the name of the page to branch to and do it.
|
|
match_string = branch_command.GetNthToken(compare_token,",");
|
|
DPLReadINIPage(
|
|
master_notation_file,
|
|
match_string,
|
|
mission,
|
|
debug_printing);
|
|
if(debug_printing)
|
|
std::cout<<"DPLReadINIPage returned to "<<starting_page_name<<"\n";
|
|
// now break out of the loop because we only allow one page to match
|
|
break;
|
|
}
|
|
}
|
|
Unregister_Object(branch_pages);
|
|
delete branch_pages;
|
|
|
|
//
|
|
// If we found no match, yell about it
|
|
//
|
|
if(!match)
|
|
{
|
|
DEBUG_STREAM << "BRANCH ERROR IN '" <<
|
|
master_notation_file->GetFileName() <<
|
|
"' NO MATCH FOUND!!" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Read environment
|
|
// routine to read in an environment from a notation file and setup lights,
|
|
// spfx and such...
|
|
//
|
|
void
|
|
DPLRenderer::DPLReadEnvironment(Mission *mission)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
char *L4DPLcfg;
|
|
// const char
|
|
// *cc;
|
|
|
|
NotationFile *renderer_environment;
|
|
|
|
Logical debug_printing;
|
|
//
|
|
// Get the name of the notation file from an environmental
|
|
//
|
|
L4DPLcfg = getenv("L4DPLCFG");
|
|
if (!L4DPLcfg)
|
|
{
|
|
DEBUG_STREAM<<"L4DPLCFG not defined, using dpldflt.ini!\n" << std::flush;
|
|
L4DPLcfg = "dpldflt.ini";
|
|
}
|
|
//
|
|
// Read the environment out of a notation file
|
|
//
|
|
renderer_environment = new NotationFile(L4DPLcfg);
|
|
Register_Object(renderer_environment);
|
|
if (renderer_environment->PageCount() == 0)
|
|
{
|
|
DEBUG_STREAM<<"Renderer config notation file "<<L4DPLcfg<<"was empty, can't continue\n" << std::flush;
|
|
Verify(renderer_environment->PageCount() == 0);
|
|
}
|
|
//
|
|
// Register the notation file and check it
|
|
//
|
|
Check(renderer_environment);
|
|
if (renderer_environment->PageExists("main"))
|
|
{
|
|
if (!(renderer_environment->GetLogicalEntry("main", "debug", &debug_printing)))
|
|
{
|
|
debug_printing=False;
|
|
}
|
|
DPLReadINIPage(renderer_environment, "main", mission, debug_printing);
|
|
#if 0
|
|
if ((cc = dpl_GetObjectFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetObjectFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
if ((cc = dpl_GetTexmapFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetTexmapFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
if ((cc = dpl_GetMaterialFilePath()) == NULL || *cc == NULL)
|
|
{
|
|
dpl_SetMaterialFilePath ( ".\\video", NULL, NULL );
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (!(renderer_environment->GetLogicalEntry("dpl_config", "debug", &debug_printing)))
|
|
{
|
|
debug_printing=False;
|
|
}
|
|
std::cout<<"READING OLD FORMAT INI FILE '"<<renderer_environment->GetFileName()<<"'---hope this works\n";
|
|
// dpl_SetObjectFilePath ( ".\\video", NULL, NULL );
|
|
// dpl_SetTexmapFilePath ( ".\\video", NULL, NULL );
|
|
// dpl_SetMaterialFilePath ( ".\\video", NULL, NULL );
|
|
DPLReadINIPage(renderer_environment, "dpl_config", mission, debug_printing);
|
|
}
|
|
if (debug_printing)
|
|
{
|
|
// DEBUG_STREAM << "ObjectFilePath '" << dpl_GetObjectFilePath() << "'" << std::endl << std::flush;
|
|
// DEBUG_STREAM << "TexmapFilePath '" << dpl_GetTexmapFilePath() << "'" << std::endl << std::flush;
|
|
// DEBUG_STREAM << "MaterialFilePath '" << dpl_GetMaterialFilePath() << "'" << std::endl << std::flush;
|
|
}
|
|
//
|
|
// Close the notation file
|
|
//
|
|
Verify( !renderer_environment->IsDirty() );
|
|
Unregister_Object(renderer_environment);
|
|
delete renderer_environment;
|
|
//
|
|
// Flush all the things we've set/changed here
|
|
//
|
|
// dpl_FlushView(dplMainView);
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// Destructor for the video renderer
|
|
//#############################################################################
|
|
//
|
|
DPLRenderer::~DPLRenderer()
|
|
{
|
|
delete gOpNames;
|
|
delete gReplacementData;
|
|
|
|
if (mPrimaryIndex != NULL)
|
|
{
|
|
delete mPrimaryIndex;
|
|
}
|
|
|
|
if (mSecondaryIndex != NULL)
|
|
{
|
|
delete mSecondaryIndex;
|
|
}
|
|
|
|
if (mAux1Index != NULL)
|
|
{
|
|
delete mAux1Index;
|
|
}
|
|
|
|
if (mAux2Index != NULL)
|
|
{
|
|
delete mAux2Index;
|
|
}
|
|
|
|
SAFE_RELEASE(mDevice);
|
|
SAFE_RELEASE(gD3D);
|
|
//STUBBED: DPL RB 1/14/07
|
|
//int
|
|
// psfx_number;
|
|
////------------------------------------------------------
|
|
//// release allocated memory used by dump_frame_buffer()
|
|
////------------------------------------------------------
|
|
//dump_frame_buffer(NULL, NULL, NULL, NULL);
|
|
////
|
|
//// Delete any memory allocated to hold psfx effect descriptions
|
|
////
|
|
//for( psfx_number = 0; psfx_number < MAX_PSFX_COUNT; psfx_number++)
|
|
//{
|
|
// if(myPSFXDescriptons[psfx_number])
|
|
// {
|
|
// delete myPSFXDescriptons[psfx_number];
|
|
// Unregister_Pointer(myPSFXDescriptons[psfx_number]);
|
|
// myPSFXDescriptons[psfx_number] = NULL;
|
|
// }
|
|
//}
|
|
////
|
|
////~~~~~~~~~~~~~~~~~~
|
|
//// Delete all Lights
|
|
////~~~~~~~~~~~~~~~~~~
|
|
////
|
|
//if (ambientLight)
|
|
//{
|
|
// Check_Pointer(ambientLight);
|
|
// Unregister_Pointer(ambientLight);
|
|
// dpl_DeleteLight(ambientLight);
|
|
//}
|
|
//if (sceneLightDCS && sceneLight)
|
|
//{
|
|
// Check_Pointer(sceneLightDCS);
|
|
// for(int ii=0;ii<sceneLightCount;++ii)
|
|
// {
|
|
// Check_Pointer(sceneLight[ii]);
|
|
// Check_Pointer(sceneLightDCS[ii]);
|
|
// dpl_RemoveDCSFromScene(sceneLightDCS[ii]);
|
|
// dpl_DeleteDCS(sceneLightDCS[ii]);
|
|
// Unregister_Pointer(sceneLight[ii]);
|
|
// Unregister_Pointer(sceneLightDCS[ii]);
|
|
// }
|
|
// Unregister_Pointer(sceneLight);
|
|
// delete[] sceneLight;
|
|
// Unregister_Pointer(sceneLightDCS);
|
|
// delete[] sceneLightDCS;
|
|
//}
|
|
|
|
//Unregister_Object(DPLHeap);
|
|
//delete DPLHeap;
|
|
// DPLHeap = NULL;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// TestInstance
|
|
//#############################################################################
|
|
//
|
|
Logical
|
|
DPLRenderer::TestInstance() const
|
|
{
|
|
VideoRenderer::TestInstance();
|
|
|
|
Verify(dplMainView != NULL);
|
|
Verify(dplMainZone != NULL);
|
|
|
|
return True;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// FlushBitSliceTexture
|
|
// Sends the bitslice texture to the division card.
|
|
// LoadBitSliceTexture
|
|
// Handles building of a bitmap into a texture map for the Division card, this
|
|
// specifically deals with merging a 1 bit bitmap into a 4 bit bitslice texmap.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::FlushBitSliceTexture(
|
|
unsigned int *local_storage)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//int
|
|
// status;
|
|
//dpl_TEXTURE *temp_texture =
|
|
// dpl_LookupTexture("bmap:bmap1_tex", dpl_lookup_normal, &status);
|
|
//if(temp_texture == NULL)
|
|
//{
|
|
// DEBUG_STREAM<<"WARNING, textures for player names not defined\n" << std::flush;
|
|
//}
|
|
//else
|
|
//{
|
|
// dpl_TEXMAP *temp_texmap =
|
|
// dpl_GetTextureTexmap(temp_texture);
|
|
// if(temp_texmap != NULL)
|
|
// {
|
|
// dpl_TexmapTexels2D ( temp_texmap, local_storage,
|
|
// 128,
|
|
// 64,
|
|
// 4 );
|
|
// dpl_FlushTexmap(temp_texmap);
|
|
// }
|
|
// else
|
|
// {
|
|
// DEBUG_STREAM<<"WARNING, texmap for player names not defined\n" << std::flush;
|
|
// }
|
|
//}
|
|
}
|
|
void DPLRenderer::LoadBitSliceTexture(BitMap *bitmap_to_load, LPDIRECT3DTEXTURE9 local_storage)
|
|
{
|
|
// lock the texture and grab a pointer to the data
|
|
D3DLOCKED_RECT lockedRect;
|
|
local_storage->LockRect(0, &lockedRect, NULL, D3DLOCK_DISCARD);
|
|
|
|
//
|
|
// Figure out the position to start copying the data at
|
|
//
|
|
Word *word_pointer = bitmap_to_load->Data.MapPointer;
|
|
__int16 *pixel_pointer = (__int16*)lockedRect.pBits;
|
|
|
|
//
|
|
// Actually process the texels
|
|
//
|
|
int bit_mask = 0x8000;
|
|
for(int y = 0; y < 32; y++)
|
|
{
|
|
for(int x = 0; x < 128; x++)
|
|
{
|
|
if (*word_pointer & bit_mask)
|
|
*(pixel_pointer++) = 0xFFFF;
|
|
else
|
|
*(pixel_pointer++) = 0x0000;
|
|
bit_mask >>= 1;
|
|
if (bit_mask == 0)
|
|
{
|
|
bit_mask = 0x8000;
|
|
word_pointer++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// unlock the texture now that we're done updating it
|
|
local_storage->UnlockRect(0);
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// CacheExplosionScripts
|
|
// Handles code to preload the morph and other caches with things needed by
|
|
// explosion scripts. Should be called at startup, once for each.
|
|
//
|
|
void
|
|
DPLRenderer::CacheExplosionScripts(
|
|
int script_select) // The script to be cached
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// dpl_OBJECT
|
|
// *object;
|
|
// //
|
|
// // Load the morph targets into the MUNGA object cache
|
|
// //
|
|
// switch(script_select)
|
|
// {
|
|
// case 104: // Thor death explosion
|
|
// case 106: // Thor death explosion
|
|
// {
|
|
// dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
// dpl_LoadObject("thrdbr.bgf" , dpl_load_normal);
|
|
// dpl_LoadObject("ldbr.bgf" , dpl_load_normal);
|
|
// dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
//// DEBUG_STREAM << "explosion "<< script_select<<" cached\n" << std::flush;
|
|
// break;
|
|
// }
|
|
// }
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// ExplosionScripts
|
|
// Contains several scripts for running various types of explosion effects.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::ExplosionScripts(
|
|
Entity *entity, // The entity we are dealing with
|
|
ResourceDescription* ,//model_resource, // Pointer to the video resource
|
|
ViewFrom ,//view_type, // Type of reference (inside/outside...etc.)
|
|
int script_select)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// dpl_OBJECT
|
|
// *object_1;
|
|
// //
|
|
// // Construct a root renderable to hang the explosion effects on
|
|
// //
|
|
// RootRenderable *this_root =
|
|
// new RootRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// RootRenderable::Dynamic, // How/when to execute the renderable
|
|
// NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL); // intersection mask for the object
|
|
// Register_Object(this_root);
|
|
// //
|
|
// // Select which script to construct
|
|
// //
|
|
// switch(script_select)
|
|
// {
|
|
// case 0: // Shock wave
|
|
// {
|
|
// //
|
|
// // Load object(s) we will be using for the explosions
|
|
// //
|
|
// object_1 = dpl_LoadObject("shock.bgf", dpl_load_normal);
|
|
// //
|
|
// // Setup control variables and transforms we need
|
|
// //
|
|
// Vector3D scaling_velocity_1(3.5, 3.5, 3.5);
|
|
// Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
// LinearMatrix explosion_1_offset(True);
|
|
// //
|
|
// // Create the scaling explosion renderables
|
|
// //
|
|
// ScalingExplosionRenderable *explosion_1 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_1,
|
|
// 0.0f,
|
|
// NULL); // -.25 gravity is normal
|
|
// Register_Object(explosion_1);
|
|
// //
|
|
// // Create a sweep renderable to drive the material morph
|
|
// //
|
|
// SweepRenderable *sweep_1 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.5f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL);
|
|
// Register_Object(sweep_1);
|
|
// //
|
|
// // Lookup a texture that we can use for the morphing materials
|
|
// //
|
|
// int
|
|
// status;
|
|
// dpl_TEXTURE *effect_texture =
|
|
// dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
// if (effect_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n" << std::flush;
|
|
// //
|
|
// // Setup a morph material renderable for each explosion shape
|
|
// //
|
|
// MorphMaterialRenderable *morph_material_1 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f,1.0f,1.0f, // Material's ambient component
|
|
// 1.0f,1.0f,1.0f, // Material's emissive component
|
|
// 1.0f,1.0f,1.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 4.0f,0.2f,-0.05f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 0, // Material's Fog Imunity value
|
|
// 0.5f,0.5f,0.5f, // Material's ambient component
|
|
// 0.5f,0.5f,0.5f, // Material's emissive component
|
|
// 0.5f,0.5f,0.5f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
//// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
// 0.1f,0.1f,-0.05f, // Material's opacity
|
|
// 0.0f, // Material's Z dither value
|
|
// sweep_1->GetSweepAttribute());
|
|
// Register_Object(morph_material_1);
|
|
// dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
// if(!explosion_1_instance)
|
|
// Fail("explosion_1_instance came back null\n");
|
|
// dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
// dpl_FlushInstance(explosion_1_instance);
|
|
// break;
|
|
// }
|
|
// case 1: // Big explosion
|
|
// {
|
|
// //
|
|
// // Load object(s) we will be using for the explosions
|
|
// //
|
|
// object_1 = dpl_LoadObject("exp.bgf", dpl_load_normal);
|
|
// //
|
|
// // Setup control variables and transforms we need
|
|
// //
|
|
// Vector3D scaling_velocity_1(0.15, 0.15, 0.15);
|
|
// Vector3D scaling_velocity_2(0.18, 0.22, 0.18);
|
|
// Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
// Vector3D velocity_accel_2(0.0, 0.0, 0.0);
|
|
// LinearMatrix explosion_1_offset(True);
|
|
// LinearMatrix explosion_2_offset(True);
|
|
// Point3D explosion_2_translate(0.0f, 0.0f, 0.0f);
|
|
// EulerAngles explosion_2_rotate(0.0f, 1.0f, 0.0f);
|
|
// explosion_2_offset = explosion_2_rotate;
|
|
// explosion_2_offset = explosion_2_translate;
|
|
// //
|
|
// // Create the scaling explosion renderables
|
|
// //
|
|
// ScalingExplosionRenderable *explosion_1 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_1,
|
|
// 0.0f,
|
|
// NULL); // -.25 gravity is normal
|
|
// Register_Object(explosion_1);
|
|
// ScalingExplosionRenderable *explosion_2 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_2_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_2, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_2,
|
|
// 0.0f,
|
|
// NULL);
|
|
// Register_Object(explosion_2);
|
|
// //
|
|
// // Create a sweep renderable to drive the material morph
|
|
// //
|
|
// SweepRenderable *sweep_1 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 3.0f,
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL); // How long to take to sweep from 0 to 1
|
|
// Register_Object(sweep_1);
|
|
// SweepRenderable *sweep_2 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 2.0f,
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL); // How long to take to sweep from 0 to 1
|
|
// Register_Object(sweep_2);
|
|
// //
|
|
// // Lookup a texture that we can use for the morphing materials
|
|
// //
|
|
// int
|
|
// status;
|
|
// dpl_TEXTURE *effect_texture =
|
|
// dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
// if (effect_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n" << std::flush;
|
|
// //
|
|
// // Setup a morph material renderable for each explosion shape
|
|
// //
|
|
// #if 0
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,1.0f,0.0f, // Material's emissive component
|
|
// 1.0f,0.7f,0.2f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 8.0f,0.2f,-0.05f, // Material's opacity
|
|
// #endif
|
|
// MorphMaterialRenderable *morph_material_1 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,0.2f,0.0f, // Material's emissive component
|
|
// 1.0f,0.2f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 10.0f,0.6f,-0.05f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 0, // Material's Fog Imunity value
|
|
// 0.3f,0.0f,0.0f, // Material's ambient component
|
|
// 0.5f,0.0f,0.0f, // Material's emissive component
|
|
// 0.2f,0.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
// 15.0f, // Material's Z dither value
|
|
// sweep_1->GetSweepAttribute());
|
|
// Register_Object(morph_material_1);
|
|
// MorphMaterialRenderable *morph_material_2 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,0.6f,0.3f, // Material's emissive component
|
|
// 1.0f,0.4f,0.2f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 8.0f,0.2f,-0.05f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 0, // Material's Fog Imunity value
|
|
// 0.1f,0.0f,0.0f, // Material's ambient component
|
|
// 0.0f,0.0f,0.0f, // Material's emissive component
|
|
// 0.1f,0.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
// 15.0f, // Material's Z dither value
|
|
// sweep_2->GetSweepAttribute());
|
|
// Register_Object(morph_material_2);
|
|
// //
|
|
// // Override the materials in the two explosion shapes using these morph materials
|
|
// //
|
|
// dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
// dpl_INSTANCE *explosion_2_instance = dpl_GetDCSInstance(explosion_2->GetDCS(), 1);
|
|
//
|
|
// if(!explosion_1_instance)
|
|
// Fail("explosion_1_instance came back null\n");
|
|
// if(!explosion_2_instance)
|
|
// Fail("explosion_2_instance came back null\n");
|
|
//
|
|
// dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
// dpl_SetInstanceFrontMaterial(explosion_2_instance, morph_material_2->GetMaterial());
|
|
//
|
|
// dpl_FlushInstance(explosion_1_instance);
|
|
// dpl_FlushInstance(explosion_2_instance);
|
|
// break;
|
|
// }
|
|
// case 2: // Big explosion
|
|
// {
|
|
// //
|
|
// // Load object(s) we will be using for the explosions
|
|
// //
|
|
// object_1 = dpl_LoadObject("exp.bgf", dpl_load_normal);
|
|
// //
|
|
// // Setup control variables and transforms we need
|
|
// //
|
|
// Vector3D scaling_velocity_1(1.0, 0.2, 1.0);
|
|
// Vector3D scaling_velocity_2(0.75, 0.75, 0.75);
|
|
// Vector3D velocity_accel_1(-0.00725, -0.004, -0.00725);
|
|
//// Vector3D velocity_accel_1(-0.00925, -0.00925, -0.00925);
|
|
// Vector3D velocity_accel_2(-0.01388, -0.01388, -0.01388);
|
|
// LinearMatrix explosion_1_offset(True);
|
|
// LinearMatrix explosion_2_offset(True);
|
|
// Point3D explosion_2_translate(0.0f, 0.0f, 0.0f);
|
|
// EulerAngles explosion_2_rotate(0.0f, 1.0f, 0.0f);
|
|
// explosion_2_offset = explosion_2_rotate;
|
|
// explosion_2_offset = explosion_2_translate;
|
|
// //
|
|
// // Create the scaling explosion renderables
|
|
// //
|
|
// ScalingExplosionRenderable *explosion_1 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_1,
|
|
// 0.0f,
|
|
// NULL); // -.25 gravity is normal
|
|
// Register_Object(explosion_1);
|
|
// ScalingExplosionRenderable *explosion_2 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_2_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_2, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_2,
|
|
// 0.0f,
|
|
// NULL);
|
|
// Register_Object(explosion_2);
|
|
// //
|
|
// // Create a sweep renderable to drive the material morph
|
|
// //
|
|
// SweepRenderable *sweep_1 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 3.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL);
|
|
// Register_Object(sweep_1);
|
|
// SweepRenderable *sweep_2 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 2.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL);
|
|
// Register_Object(sweep_2);
|
|
// //
|
|
// // Lookup a texture that we can use for the morphing materials
|
|
// //
|
|
// int
|
|
// status;
|
|
// dpl_TEXTURE *effect_texture =
|
|
// dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
// if (effect_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n" << std::flush;
|
|
// //
|
|
// // Setup a morph material renderable for each explosion shape
|
|
// //
|
|
// #if 0
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,1.0f,0.0f, // Material's emissive component
|
|
// 1.0f,0.7f,0.2f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 8.0f,0.2f,-0.05f, // Material's opacity
|
|
// #endif
|
|
// MorphMaterialRenderable *morph_material_1 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,0.2f,0.0f, // Material's emissive component
|
|
// 1.0f,0.2f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 8.0f,0.2f,-0.05f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 0, // Material's Fog Imunity value
|
|
// 0.3f,0.0f,0.0f, // Material's ambient component
|
|
// 0.5f,0.0f,0.0f, // Material's emissive component
|
|
// 0.2f,0.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
// 15.0f, // Material's Z dither value
|
|
// sweep_1->GetSweepAttribute());
|
|
// Register_Object(morph_material_1);
|
|
// MorphMaterialRenderable *morph_material_2 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 1.0f,0.6f,0.4f, // Material's emissive component
|
|
// 1.0f,0.3f,0.2f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 8.0f,0.2f,-0.05f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 0, // Material's Fog Imunity value
|
|
// 0.1f,0.0f,0.0f, // Material's ambient component
|
|
// 0.0f,0.0f,0.0f, // Material's emissive component
|
|
// 0.0f,0.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 0.25f,0.25f,-0.05f, // Material's opacity
|
|
// 15.0f, // Material's Z dither value
|
|
// sweep_2->GetSweepAttribute());
|
|
// Register_Object(morph_material_2);
|
|
// //
|
|
// // Override the materials in the two explosion shapes using these morph materials
|
|
// //
|
|
// dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
// dpl_INSTANCE *explosion_2_instance = dpl_GetDCSInstance(explosion_2->GetDCS(), 1);
|
|
//
|
|
// if(!explosion_1_instance)
|
|
// Fail("explosion_1_instance came back null\n");
|
|
// if(!explosion_2_instance)
|
|
// Fail("explosion_2_instance came back null\n");
|
|
//
|
|
// dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
// dpl_SetInstanceFrontMaterial(explosion_2_instance, morph_material_2->GetMaterial());
|
|
//
|
|
// dpl_FlushInstance(explosion_1_instance);
|
|
// dpl_FlushInstance(explosion_2_instance);
|
|
// break;
|
|
// }
|
|
// case 3: // Sparks
|
|
// {
|
|
// //
|
|
// // Load object(s) we will be using for the explosions
|
|
// //
|
|
// object_1 = dpl_LoadObject("spk1.bgf", dpl_load_normal);
|
|
// //
|
|
// // Setup control variables and transforms we need
|
|
// //
|
|
// Vector3D scaling_velocity_1(0.1, 0.1, 0.1);
|
|
// Vector3D velocity_accel_1(0.0, 0.0, 0.0);
|
|
// LinearMatrix explosion_1_offset(True);
|
|
// //
|
|
// // Create the scaling explosion renderables
|
|
// //
|
|
// ScalingExplosionRenderable *explosion_1 =
|
|
// new ScalingExplosionRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ScalingExplosionRenderable::Dynamic, // How/when to execute the renderable
|
|
// object_1, // This will be the scaling explosion object
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS(), // the parent DCS we will be offsetting from
|
|
// &explosion_1_offset, // offset matrix to be applied prior to joint DCS
|
|
// &scaling_velocity_1, // Effect control vector, Y is acceleration, X, Z are velocity
|
|
// &velocity_accel_1,
|
|
// -0.15f,
|
|
// NULL); // -.25 gravity is normal
|
|
// Register_Object(explosion_1);
|
|
// //
|
|
// // Create a sweep renderable to drive the material morph
|
|
// //
|
|
// SweepRenderable *sweep_1 =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.5f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL);
|
|
// Register_Object(sweep_1);
|
|
// //
|
|
// // Lookup a texture that we can use for the morphing materials
|
|
// //
|
|
// int
|
|
// status;
|
|
// dpl_TEXTURE *effect_texture =
|
|
// dpl_LookupTexture ( "btfx:firesmoke1_scr_tex", dpl_lookup_normal, &status );
|
|
// if (effect_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:firesmoke1_scr_tex for an effect\n" << std::flush;
|
|
// //
|
|
// // Setup a morph material renderable for each explosion shape
|
|
// //
|
|
// MorphMaterialRenderable *morph_material_1 =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f,1.0f,0.0f, // Material's ambient component
|
|
// 1.0f,1.0f,0.0f, // Material's emissive component
|
|
// 1.0f,1.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 1.0f,1.0f,1.0f, // Material's opacity
|
|
// effect_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 2, // Material's Fog Imunity value
|
|
// 0.9f,0.0f,0.0f, // Material's ambient component
|
|
// 0.9f,0.0f,0.0f, // Material's emissive component
|
|
// 0.9f,0.0f,0.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0, // Material's specular component
|
|
// 1.0f,1.0f,1.0f, // Material's opacity
|
|
// 0.0f, // Material's Z dither value
|
|
// sweep_1->GetSweepAttribute());
|
|
// Register_Object(morph_material_1);
|
|
// dpl_INSTANCE *explosion_1_instance = dpl_GetDCSInstance(explosion_1->GetDCS(), 1);
|
|
// if(!explosion_1_instance)
|
|
// Fail("explosion_1_instance came back null\n");
|
|
// dpl_SetInstanceFrontMaterial(explosion_1_instance, morph_material_1->GetMaterial());
|
|
// dpl_FlushInstance(explosion_1_instance);
|
|
// break;
|
|
// }
|
|
// case 4: // A huge mech explodes (yawn)
|
|
// {
|
|
// Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
// LinearMatrix null_offset_matrix(True);
|
|
// Point3D local_height(0.0f, 6.2f, 0.0f); // height of Thor
|
|
// LinearMatrix local_offset(True);
|
|
// local_offset = local_height;
|
|
// DPLStaticChildRenderable *local_root =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// NULL,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// local_offset,
|
|
// this_root->GetDCS());
|
|
// Register_Object(local_root);
|
|
// //
|
|
// // Load morph sources we need for the effect
|
|
// //
|
|
// dpl_OBJECT *thor_debris_object = dpl_LoadObject("thrdbr.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *large_debris_object = dpl_LoadObject("ldbr.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *small_flames_object = dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
// //
|
|
// // Load morph targets we need for the effect
|
|
// //
|
|
// //------------------------------------------------
|
|
// // Renderables to handle the chunks and fireballs
|
|
// //------------------------------------------------
|
|
//#if 0
|
|
// OneShotDelayRenderable *fireball_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
// Register_Object(fireball_delay);
|
|
// Point3D my_offset(0.0, 4.0, 0.0);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLPSFXRenderable* initial_boom =
|
|
// #endif
|
|
// new DPLPSFXRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// DPLPSFXRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// myPSFXDescriptons[7], // pointer to the PFX description
|
|
// this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &my_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(initial_boom);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLEffectRenderable *chunks_effect =
|
|
// #endif
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// 3, // Chunks // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(chunks_effect);
|
|
// Point3D fireball_offset(1.0f, 5.0f, 1.0f);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLEffectRenderable *fireball_effect =
|
|
// #endif
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// 15, // Fireball // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &fireball_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(fireball_effect);
|
|
//#endif
|
|
// OneShotDelayRenderable *fireball_delay_2 =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.55f); // How long to wait before raising the trigger
|
|
// Register_Object(fireball_delay_2);
|
|
// Point3D fireball_offset_2(-1.0f, 5.0f, -1.0f);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLEffectRenderable *fireball_effect_2 =
|
|
// #endif
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay_2->GetTriggerAttribute(), // address containing the trigger
|
|
// 15, // Fireball // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &fireball_offset_2); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(fireball_effect_2);
|
|
// //-----------------------------------------------
|
|
// // Renderables to handle static debris
|
|
// //-----------------------------------------------
|
|
// OneShotDelayRenderable *static_debris_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
// Register_Object(static_debris_delay);
|
|
// DPLStaticChildRenderable *mech_debris =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// thor_debris_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// this_root->GetDCS());
|
|
// Register_Object(mech_debris);
|
|
// #if DEBUG_LEVEL > 0
|
|
// MakeDCSFall *mech_debris_fall =
|
|
// #endif
|
|
// new MakeDCSFall(
|
|
// entity, // Entity to attach the renderable to
|
|
// MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
// mech_debris->GetDCS(), // the DCS to control
|
|
// -0.025f, // Gravity in meters/sec squared
|
|
// static_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// Register_Object(mech_debris_fall);
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *mech_debris_instance = dpl_GetDCSInstance(mech_debris->GetDCS(), 1);
|
|
// #if DEBUG_LEVEL > 0
|
|
// InstanceSwitchRenderable *mech_debris_instance_switch =
|
|
// #endif
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// mech_debris_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
// Register_Object(mech_debris_instance_switch);
|
|
//
|
|
// DPLStaticChildRenderable *large_debris =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// large_debris_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// mech_debris->GetDCS());
|
|
// Register_Object(large_debris);
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *large_debris_instance = dpl_GetDCSInstance(large_debris->GetDCS(), 1);
|
|
// #if DEBUG_LEVEL > 0
|
|
// InstanceSwitchRenderable *large_debris_instance_switch =
|
|
// #endif
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// large_debris_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
// Register_Object(large_debris_instance_switch);
|
|
// //-----------------------------------------------
|
|
// // Renderables to handle fires
|
|
// //-----------------------------------------------
|
|
// OneShotDelayRenderable *fires_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
// Register_Object(fires_delay);
|
|
// DPLStaticChildRenderable *fires =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// NULL,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// this_root->GetDCS());
|
|
// Register_Object(fires);
|
|
// #if DEBUG_LEVEL > 0
|
|
// MakeDCSFall *fires_fall =
|
|
// #endif
|
|
// new MakeDCSFall(
|
|
// entity, // Entity to attach the renderable to
|
|
// MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
// fires->GetDCS(), // the DCS to control
|
|
// -0.01f, // Gravity in meters/sec squared
|
|
// fires_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// Register_Object(fires_fall);
|
|
// DPLStaticChildRenderable *small_flames =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// small_flames_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// fires->GetDCS());
|
|
// Register_Object(small_flames);
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *small_flames_instance = dpl_GetDCSInstance(small_flames->GetDCS(), 1);
|
|
// #if DEBUG_LEVEL > 0
|
|
// InstanceSwitchRenderable *small_flames_instance_switch =
|
|
// #endif
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// small_flames_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// fires_delay->GetTriggerAttribute());
|
|
// Register_Object(small_flames_instance_switch);
|
|
//
|
|
// dpl_OBJECT *big_flames_object = dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
// DPLStaticChildRenderable *big_flames =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// big_flames_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// fires->GetDCS());
|
|
// Register_Object(big_flames);
|
|
// // Make big flames object billboard along y-axis
|
|
// dpl_SetDCSReorientAxes(big_flames->GetDCS(), dpl_reorient_axes_y);
|
|
// dpl_FlushDCS(big_flames->GetDCS());
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *big_flames_instance = dpl_GetDCSInstance(big_flames->GetDCS(), 1);
|
|
// #if DEBUG_LEVEL > 0
|
|
// InstanceSwitchRenderable *big_flames_instance_switch =
|
|
// #endif
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// big_flames_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// fires_delay->GetTriggerAttribute());
|
|
// Register_Object(big_flames_instance_switch);
|
|
// //
|
|
// // These renderables create the rising smoke column using a pfx effect.
|
|
// //
|
|
//#if 0
|
|
// Point3D my_offset2(0.0, 5.0, 0.0);
|
|
// #if DEBUG_LEVEL > 0
|
|
// OnePSFXRenderable *this_effect=
|
|
// #endif
|
|
// new OnePSFXRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OnePSFXRenderable::Static, // How/when to execute the renderable
|
|
// myPSFXDescriptons[1], // name of file with the PFX description in it
|
|
// this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &my_offset2); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(this_effect);
|
|
//#endif
|
|
// break;
|
|
// }
|
|
// //----------------------------------------
|
|
// case 5: // Sfx #105 - Delayed ground hit
|
|
// //----------------------------------------
|
|
// {
|
|
// //
|
|
// // Create the delayed ground hit renderables
|
|
// //
|
|
// Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
// OneShotDelayRenderable *ground_hit_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.15f); // How long to wait before raising the trigger
|
|
// Register_Object(ground_hit_delay);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLEffectRenderable *ground_hit_effect =
|
|
// #endif
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// ground_hit_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// 12, // GroundHit // DPL effect number to trigger
|
|
// this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(ground_hit_effect);
|
|
// break;
|
|
// }
|
|
// //------------------------------------------
|
|
// case 6: // Sfx #106 - Thor death explosion
|
|
// //------------------------------------------
|
|
// {
|
|
// #if 0
|
|
// int status; // used with dpl calls
|
|
// Point3D null_offset(0.0f, 0.0f, 0.0f);
|
|
// LinearMatrix null_offset_matrix(True);
|
|
// Point3D local_height(0.0f, 6.2f, 0.0f); // height of Thor
|
|
// LinearMatrix local_offset(True);
|
|
// local_offset = local_height;
|
|
// DPLStaticChildRenderable *local_root =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// NULL,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// local_offset,
|
|
// this_root->GetDCS());
|
|
// Register_Object(local_root);
|
|
//#if 0
|
|
// //vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
|
// //
|
|
// // Show static thor (TEMPORARY for testing)
|
|
// //
|
|
// dpl_OBJECT *static_thr_object = dpl_LoadObject("thr.bgf", dpl_load_normal);
|
|
// DPLStaticChildRenderable *static_thr =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// static_thr_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// local_root->GetDCS());
|
|
// Register_Object(static_thr);
|
|
// // This defines how long the static_thr stays visible
|
|
// OneShotDelayRenderable *static_thr_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.5f); // How long to wait before raising the trigger
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *static_thr_instance = dpl_GetDCSInstance(static_thr->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *static_thr_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// static_thr_instance, // the instance to control
|
|
// False, // Instance is on when trigger is...
|
|
// static_thr_delay->GetTriggerAttribute());
|
|
// //
|
|
// //^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
|
//#endif
|
|
// //
|
|
// // Load objects we will be using for the explosion effect
|
|
// //
|
|
// DPLObjectWrapper *flash_object_wrapper =
|
|
// new DPLObjectWrapper(
|
|
// entity, // Entity to attach the renderable to
|
|
// "exdisk_A.bgf", // Name of the DPL object to load into the wrapper
|
|
// dpl_load_nocache); // Type of loading to perform on this object
|
|
// Register_Object(flash_object_wrapper);
|
|
// dpl_OBJECT *flash_object_a = flash_object_wrapper->GetDPLObject();
|
|
// dpl_OBJECT *flash_object_b = dpl_LoadObject("exdisk_B.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *flash_object_c = dpl_LoadObject("exdisk_C.bgf", dpl_load_normal);
|
|
// DPLObjectWrapper *debris_object_wrapper =
|
|
// new DPLObjectWrapper(
|
|
// entity, // Entity to attach the renderable to
|
|
// "thrtor_A.bgf", // Name of the DPL object to load into the wrapper
|
|
// dpl_load_nocache); // Type of loading to perform on this object
|
|
// Register_Object(debris_object_wrapper);
|
|
// dpl_OBJECT *morph_debris_a = debris_object_wrapper->GetDPLObject();
|
|
// dpl_OBJECT *morph_debris_b = dpl_LoadObject("thrtor_B.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *morph_debris_c = dpl_LoadObject("thrtor_C.bgf", dpl_load_normal);
|
|
// DPLObjectWrapper *hips_object_wrapper =
|
|
// new DPLObjectWrapper(
|
|
// entity, // Entity to attach the renderable to
|
|
// "thrhip_A.bgf", // Name of the DPL object to load into the wrapper
|
|
// dpl_load_nocache); // Type of loading to perform on this object
|
|
// Register_Object(hips_object_wrapper);
|
|
// dpl_OBJECT *morph_hips_a = hips_object_wrapper->GetDPLObject();
|
|
// dpl_OBJECT *morph_hips_b = dpl_LoadObject("thrhip_B.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *morph_hips_c = dpl_LoadObject("thrhip_C.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *thor_debris_object = dpl_LoadObject("thrdbr.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *large_debris_object = dpl_LoadObject("ldbr.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *small_flames_object = dpl_LoadObject("flamesml.bgf", dpl_load_normal);
|
|
// dpl_OBJECT *big_flames_object = dpl_LoadObject("flamebig.bgf", dpl_load_normal);
|
|
// //----------------------------------------------
|
|
// // Renderables to perform morphing flash object
|
|
// //----------------------------------------------
|
|
// SweepRenderable *flash_morph_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// NULL, // trigger
|
|
// -0.5f, // Initial value
|
|
// 2.0f); // Final value
|
|
// ChildMorphRenderable *flash_morph =
|
|
// new ChildMorphRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
// flash_object_a, // destination
|
|
// flash_object_b, // start object
|
|
// flash_object_c, // end object
|
|
// flash_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
// dpl_morph_vertices | dpl_morph_colors, // Defines type of morph to do
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// // Make flash object billboard along y-axis
|
|
// dpl_SetDCSReorientAxes(flash_morph->GetDCS(), dpl_reorient_axes_y);
|
|
// dpl_FlushDCS(flash_morph->GetDCS());
|
|
// // This defines how long the flash stays up
|
|
// OneShotDelayRenderable *flash_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f); // How long to wait before raising the trigger
|
|
// Register_Object(flash_delay);
|
|
// // Find the instance with the flash in it and hook up the instance switch
|
|
// dpl_INSTANCE *flash_morph_instance = dpl_GetDCSInstance(flash_morph->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *flash_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// flash_morph_instance, // the instance to control
|
|
// False, // Instance is on when trigger is...
|
|
// flash_delay->GetTriggerAttribute());
|
|
// //---------------------------------------------------
|
|
// // Create a material morph to fade flash object away
|
|
// //---------------------------------------------------
|
|
// OneShotDelayRenderable *flash_fade_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.5f); // How long to wait before raising the trigger
|
|
// SweepRenderable *flash_fade_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.4f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// flash_fade_delay->GetTriggerAttribute()); // trigger variable
|
|
// Register_Object(flash_fade_sweep);
|
|
// // Lookup texture for smoke column
|
|
// dpl_TEXTURE *flash_texture =
|
|
// dpl_LookupTexture("btfx:bexp9_tex", dpl_lookup_normal, &status);
|
|
// if (flash_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:bexp9_tex for an effect\n" << std::flush;
|
|
// //
|
|
// MorphMaterialRenderable *flash_fade_material =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f,1.0f,1.0f, // Material's ambient component
|
|
// 1.0f,1.0f,1.0f, // Material's emissive component
|
|
// 1.0f,1.0f,1.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
// 1.0f,1.0f,1.0f, // Material's opacity
|
|
// flash_texture, // Material's texture pointer
|
|
// 0.0f, // Material's Z dither value
|
|
// 1, // Material's Fog Imunity value
|
|
// 1.0f,1.0f,1.0f, // Material's ambient component
|
|
// 1.0f,1.0f,1.0f, // Material's emissive component
|
|
// 1.0f,1.0f,1.0f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
// 0.0f,0.0f,0.0f, // Material's opacity
|
|
// 0.0f, // Material's Z dither value
|
|
// flash_fade_sweep->GetSweepAttribute());
|
|
// Register_Object(flash_fade_material);
|
|
//// dpl_INSTANCE *flash_morph_instance = dpl_GetDCSInstance(flash_morph->GetDCS(), 1);
|
|
// if (!flash_morph_instance)
|
|
// Fail("flash_morph_instance came back null\n");
|
|
// dpl_SetInstanceFrontMaterial(flash_morph_instance, flash_fade_material->GetMaterial());
|
|
// dpl_FlushInstance(flash_morph_instance);
|
|
// //------------------------------------------------
|
|
// // Renderables to handle the chunks and fireballs
|
|
// //------------------------------------------------
|
|
// OneShotDelayRenderable *fireball_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
// Register_Object(fireball_delay);
|
|
// DPLEffectRenderable *chunks_effect =
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// 3, // Chunks // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &null_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(chunks_effect);
|
|
// Point3D fireball_offset(1.0f, 5.0f, 1.0f);
|
|
// DPLEffectRenderable *fireball_effect =
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay->GetTriggerAttribute(), // address containing the trigger
|
|
// 15, // Fireball // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &fireball_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(fireball_effect);
|
|
// OneShotDelayRenderable *fireball_delay_2 =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.55f); // How long to wait before raising the trigger
|
|
// Register_Object(fireball_delay_2);
|
|
// Point3D fireball_offset_2(-1.0f, 5.0f, -1.0f);
|
|
// DPLEffectRenderable *fireball_effect_2 =
|
|
// new DPLEffectRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// fireball_delay_2->GetTriggerAttribute(), // address containing the trigger
|
|
// 15, // Fireball // DPL effect number to trigger
|
|
// local_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &fireball_offset_2); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(fireball_effect_2);
|
|
// //------------------------------------------------------
|
|
// // Renderables to handle the torso debris explode morph
|
|
// //------------------------------------------------------
|
|
// OneShotDelayRenderable *morph_debris_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f, // How long to wait before raising the trigger
|
|
// 4.25f); // Duration of trigger
|
|
// SweepRenderable *debris_morph_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 4.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// morph_debris_delay->GetTriggerAttribute(), // trigger variable
|
|
// 0.0f, // initial value of sweep
|
|
// 9.0f, // final value of sweep
|
|
// SweepRenderable::Y_SQR_X); // function to apply
|
|
// ChildMorphRenderable *debris_morph =
|
|
// new ChildMorphRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
// morph_debris_a, // destination
|
|
// morph_debris_b, // start object
|
|
// morph_debris_c, // end object
|
|
// debris_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
// dpl_morph_vertices, // Defines type of morph to do
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// local_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// MakeDCSFall *debris_make_fall =
|
|
// new MakeDCSFall(
|
|
// entity, // Entity to attach the renderable to
|
|
// MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
// debris_morph->GetDCS(), // the DCS to control
|
|
// -9.81f, // Gravity in meters/sec squared
|
|
// morph_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// // Find the instance with the debris in it and hook up the instance switch
|
|
// dpl_INSTANCE *debris_morph_instance = dpl_GetDCSInstance(debris_morph->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *debris_morph_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// debris_morph_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// morph_debris_delay->GetTriggerAttribute());
|
|
// //-----------------------------------------------------
|
|
// // Renderables to handle the hips debris explode morph
|
|
// //-----------------------------------------------------
|
|
// ChildMorphRenderable *hips_morph =
|
|
// new ChildMorphRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
// morph_hips_a, // destination
|
|
// morph_hips_b, // start object
|
|
// morph_hips_c, // end object
|
|
// debris_morph_sweep->GetSweepAttribute(), // pointer to control variable
|
|
// dpl_morph_vertices, // Defines type of morph to do
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// local_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// MakeDCSFall *hips_make_fall =
|
|
// new MakeDCSFall(
|
|
// entity, // Entity to attach the renderable to
|
|
// MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
// hips_morph->GetDCS(), // the DCS to control
|
|
// -9.81f, // Gravity in meters/sec squared
|
|
// morph_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// // Find the instance with the debris in it and hook up the instance switch
|
|
// dpl_INSTANCE *hips_morph_instance = dpl_GetDCSInstance(hips_morph->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *hips_morph_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// hips_morph_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// morph_debris_delay->GetTriggerAttribute());
|
|
// //-----------------------------------------------
|
|
// // Renderables to handle static debris and fires
|
|
// //-----------------------------------------------
|
|
// OneShotDelayRenderable *static_debris_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.25f); // How long to wait before raising the trigger
|
|
// DPLStaticChildRenderable *mech_debris =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// thor_debris_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// this_root->GetDCS());
|
|
// Register_Object(mech_debris);
|
|
// MakeDCSFall *mech_debris_fall =
|
|
// new MakeDCSFall(
|
|
// entity, // Entity to attach the renderable to
|
|
// MakeDCSFall::Dynamic, // How/when to execute the renderable
|
|
// mech_debris->GetDCS(), // the DCS to control
|
|
// -0.01f, // Gravity in meters/sec squared
|
|
// static_debris_delay->GetTriggerAttribute()); // true if the instance is on, false if off
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *mech_debris_instance = dpl_GetDCSInstance(mech_debris->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *mech_debris_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// mech_debris_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
//
|
|
// DPLStaticChildRenderable *large_debris =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// large_debris_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// mech_debris->GetDCS());
|
|
// Register_Object(large_debris);
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *large_debris_instance = dpl_GetDCSInstance(large_debris->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *large_debris_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// large_debris_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
//
|
|
// DPLStaticChildRenderable *small_flames =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// small_flames_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// mech_debris->GetDCS());
|
|
// Register_Object(small_flames);
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *small_flames_instance = dpl_GetDCSInstance(small_flames->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *small_flames_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// small_flames_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
//
|
|
// DPLStaticChildRenderable *big_flames =
|
|
// new DPLStaticChildRenderable(
|
|
// entity,
|
|
// false,
|
|
// big_flames_object,
|
|
// dpl_isect_mode_obj,
|
|
// NULL,
|
|
// null_offset_matrix,
|
|
// mech_debris->GetDCS());
|
|
// Register_Object(big_flames);
|
|
// // Make big flames object billboard along y-axis
|
|
// dpl_SetDCSReorientAxes(big_flames->GetDCS(), dpl_reorient_axes_y);
|
|
// dpl_FlushDCS(big_flames->GetDCS());
|
|
// // Find the instance with the static_thr in it and hook up the instance switch
|
|
// dpl_INSTANCE *big_flames_instance = dpl_GetDCSInstance(big_flames->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *big_flames_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// big_flames_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
// //-------------------------------------------------------------
|
|
// // Renderables to handle the rising smoke column (first shape)
|
|
// //-------------------------------------------------------------
|
|
//#if 1
|
|
// OneShotDelayRenderable *first_one_shot =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 0.0f); // How long to wait before raising the trigger
|
|
// Register_Object(first_one_shot);
|
|
// Point3D my_offset(0.0, 6.0, 0.0);
|
|
// #if DEBUG_LEVEL > 0
|
|
// DPLPSFXRenderable* this_effect =
|
|
// #endif
|
|
// new DPLPSFXRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// DPLPSFXRenderable::Dynamic, // How/when to execute the renderable
|
|
// first_one_shot->GetTriggerAttribute(), // address containing the trigger
|
|
// myPSFXDescriptons[1], // pointer to the PFX description
|
|
// this_root->GetDCS(), // DCS the effect is relative to (may be NULL)
|
|
// &my_offset); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(this_effect);
|
|
//
|
|
//// the below code will be removed in favor of PFX effects once they are tested
|
|
//#else
|
|
//// OneShotDelayRenderable *smoke_1_morph_delay =
|
|
//// new OneShotDelayRenderable(
|
|
//// entity, // Entity to attach the renderable to
|
|
//// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
//// 0.25f); // How long to wait before raising the trigger
|
|
// SweepRenderable *smoke_1_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 40.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// static_debris_delay->GetTriggerAttribute(),
|
|
// 0.2f,
|
|
// 2.5f);
|
|
// ChildMorphRenderable *smoke_1_morph =
|
|
// new ChildMorphRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
// smoke_1_a, // destination
|
|
// smoke_b, // start object
|
|
// smoke_c, // end object
|
|
// smoke_1_sweep->GetSweepAttribute(), // pointer to control variable
|
|
// dpl_morph_vertices, // Defines type of morph to do
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// // Find the instance with the flash in it and hook up the instance switch
|
|
// dpl_INSTANCE *smoke_1_instance = dpl_GetDCSInstance(smoke_1_morph->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *smoke_1_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// smoke_1_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// static_debris_delay->GetTriggerAttribute());
|
|
// //--------------------------------------------------------------
|
|
// // Renderables to handle the rising smoke column (second shape)
|
|
// //--------------------------------------------------------------
|
|
//#if 0
|
|
// OneShotDelayRenderable *smoke_2_morph_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 6.0f); // How long to wait before raising the trigger
|
|
// SweepRenderable *smoke_2_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 30.0f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// smoke_2_morph_delay->GetTriggerAttribute(),
|
|
// 0.1f,
|
|
// 1.0f);
|
|
// ChildMorphRenderable *smoke_2_morph =
|
|
// new ChildMorphRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// ChildMorphRenderable::Dynamic, // How/when to execute the renderable
|
|
// smoke_2_a, // destination
|
|
// smoke_b, // start object
|
|
// smoke_c, // end object
|
|
// smoke_2_sweep->GetSweepAttribute(), // pointer to control variable
|
|
// dpl_morph_vertices, // Defines type of morph to do
|
|
// false, // DPL Zone this stuff will live in (for culling)
|
|
// dpl_isect_mode_obj, // type of intersections to do on this object
|
|
// NULL, // intersection mask for the object
|
|
// this_root->GetDCS()); // the parent DCS we will be offsetting from
|
|
// // Find the instance with the flash in it and hook up the instance switch
|
|
// dpl_INSTANCE *smoke_2_instance = dpl_GetDCSInstance(smoke_2_morph->GetDCS(), 1);
|
|
// InstanceSwitchRenderable *smoke_2_morph_instance_switch =
|
|
// new InstanceSwitchRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// InstanceSwitchRenderable::Dynamic, // How/when to execute the renderable
|
|
// smoke_2_instance, // the instance to control
|
|
// True, // Instance is on when trigger is...
|
|
// smoke_2_morph_delay->GetTriggerAttribute());
|
|
//#endif
|
|
// //-------------------------------------------
|
|
// // Set dither Z on material for smoke column
|
|
// //-------------------------------------------
|
|
// dpl_MATERIAL *damage_material =
|
|
// dpl_LookupMaterial ("btfx:smoke1_mtl",
|
|
// dpl_lookup_normal,
|
|
// &status);
|
|
// if (damage_material == 0)
|
|
// {
|
|
// std::cout << "couldn't find material\n";
|
|
// }
|
|
// else
|
|
// {
|
|
// dpl_SetMaterialDitherZ(damage_material, 10.0f);
|
|
// dpl_FlushMaterial(damage_material);
|
|
// }
|
|
// //---------------------------------------------------
|
|
// // Create a material morph to fade smoke column away
|
|
// //---------------------------------------------------
|
|
// OneShotDelayRenderable *smoke_fade_delay =
|
|
// new OneShotDelayRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OneShotDelayRenderable::Dynamic, // How/when to execute the renderable
|
|
// 25.0f); // How long to wait before raising the trigger
|
|
// SweepRenderable *smoke_fade_sweep =
|
|
// new SweepRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// SweepRenderable::Dynamic, // How/when to execute the renderable
|
|
// 18.5f, // How long to take to sweep from 0 to 1
|
|
// 1, // number of times to cycle before stopping
|
|
// smoke_fade_delay->GetTriggerAttribute()); // trigger variable
|
|
// Register_Object(smoke_fade_sweep);
|
|
// // Lookup texture for smoke column
|
|
// dpl_TEXTURE *smoke_texture =
|
|
// dpl_LookupTexture("btfx:smoke1_scr_tex", dpl_lookup_normal, &status);
|
|
// if (smoke_texture == NULL)
|
|
// DEBUG_STREAM<<"couldn't find texture btfx:smoke1_scr_tex for an effect\n" << std::flush;
|
|
// //
|
|
// MorphMaterialRenderable *smoke_fade_material =
|
|
// new MorphMaterialRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// MorphMaterialRenderable::Dynamic, // How/when to execute the renderable
|
|
// 1.0f,1.0f,1.0f, // Material's ambient component
|
|
// 0.7f,0.4f,0.4f, // Material's emissive component
|
|
// 0.3714f,0.2899f,0.3714f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
// 0.7f,0.99f,0.0f, // Material's opacity
|
|
// smoke_texture, // Material's texture pointer
|
|
// 10.0f, // Material's Z dither value
|
|
// 3, // Material's Fog Imunity value
|
|
// 1.0f,1.0f,1.0f, // Material's ambient component
|
|
// 0.7f,0.4f,0.4f, // Material's emissive component
|
|
// 0.3714f,0.2899f,0.3714f, // Material's diffuse component
|
|
// 0.0f,0.0f,0.0f,0.0f, // Material's specular component
|
|
// 0.0f,0.99f,0.0f, // Material's opacity
|
|
// 10.0f, // Material's Z dither value
|
|
// smoke_fade_sweep->GetSweepAttribute());
|
|
// Register_Object(smoke_fade_material);
|
|
//// dpl_INSTANCE *smoke_1_instance = dpl_GetDCSInstance(smoke_1_morph->GetDCS(), 1);
|
|
// if (!smoke_1_instance)
|
|
// Fail("smoke_1_instance came back null\n");
|
|
// dpl_SetInstanceFrontMaterial(smoke_1_instance, smoke_fade_material->GetMaterial());
|
|
// dpl_FlushInstance(smoke_1_instance);
|
|
//#endif
|
|
// #else
|
|
// DEBUG_STREAM <<"Explosion effect 104 called, this is disabled and shouldn't be used!\n" << std::flush;
|
|
// #endif
|
|
// break;
|
|
// }
|
|
// default:
|
|
// {
|
|
// break;
|
|
// }
|
|
// }
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// MakeEntityRenderables handles creating all the renderables necessary to
|
|
// display an object. This routine contains default behaviors for creating
|
|
// some types of simple objects. The idea is that if a higher level routine
|
|
// can't figure out how to make renderables for something this routine will be
|
|
// called and the default behavior will be used.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::MakeEntityRenderables(
|
|
Entity *entity, // The entity we are dealing with
|
|
ResourceDescription *model_resource, // Pointer to the video resource
|
|
ViewFrom view_type) // Type of reference (inside/outside...etc.)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
char *object_filename;
|
|
#if DEBUG_LEVEL > 0
|
|
int object_count;
|
|
#endif
|
|
L4VideoObject *video_object;
|
|
L4VideoObjectWrapper *video_wrapper;
|
|
ChainOf<L4VideoObjectWrapper*> video_chain(NULL);
|
|
L4VideoObject::ResourceType resource_type;
|
|
// dpl_DCS *my_root_dcs;
|
|
Enumeration renderer_modes;
|
|
//
|
|
// Set the Entity_Being_Created global so the C language callback will
|
|
// be able to mark the geometry with damage zone values if necessary.
|
|
//
|
|
Entity_Being_Created = entity;
|
|
// my_root_dcs = NULL;
|
|
//
|
|
// convert video resource into chain of video objects and make an iterator
|
|
// for that chain
|
|
//
|
|
if (model_resource)
|
|
{
|
|
#if DEBUG_LEVEL > 0
|
|
object_count =
|
|
#endif
|
|
L4VideoObjectWrapper::BuildVideoObjectChainFromResource(&video_chain, model_resource);
|
|
}
|
|
ChainIteratorOf<L4VideoObjectWrapper*> video_iterator(video_chain);
|
|
//
|
|
// Switch to allow us to have scripts at this level for constructing certain
|
|
// types of video objects (whether or not they have a video resource)
|
|
//
|
|
switch (entity->GetClassID())
|
|
{
|
|
//
|
|
// Dropzones have no graphical appearance so we do nothing
|
|
//
|
|
case DropZoneClassID:
|
|
break;
|
|
//
|
|
// Player objects have no graphical appearance unless one is created
|
|
// at a higher (game specific) level, so we do nothing here.
|
|
//
|
|
case PlayerClassID:
|
|
break;
|
|
// this entity has no visual appearance
|
|
case AudioEntityClassID:
|
|
break;
|
|
//
|
|
// Cultural and landmark are the only ones with "destroyed" processing
|
|
// This is similar to the default case but does not allow us to be
|
|
// inside the entity, does not allow us to be a mover,
|
|
//
|
|
case CulturalIconClassID:
|
|
case LandmarkClassID:
|
|
{
|
|
dpl_INSTANCE *this_instance;
|
|
d3d_OBJECT *this_object;
|
|
dpl_ISECT_MODE intersect_mode;
|
|
HierarchicalDrawComponent *component = NULL;
|
|
uint32 intersect_mask;
|
|
LinearMatrix offset_matrix = LinearMatrix::Identity;
|
|
//dpl_DCS *root_DCS, *this_DCS;
|
|
//
|
|
// Make sure the object has a video resource
|
|
//
|
|
if (!model_resource)
|
|
{
|
|
VideoRenderer::MakeEntityRenderables(entity, model_resource, view_type);
|
|
Entity_Being_Created = NULL;
|
|
return;
|
|
}
|
|
// intersect_mode = dpl_isect_mode_geometry;
|
|
intersect_mask = INTERSECT_ALL;
|
|
Logical first_object = True;
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
resource_type = video_object->GetResourceType();
|
|
renderer_modes = video_object->GetRendererModes();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading object " << object_filename);
|
|
Tell(" type " << resource_type);
|
|
Tell(" mode 0x" <<std::hex<<renderer_modes<<std::dec<< "." << std::endl);
|
|
#endif
|
|
|
|
if ((resource_type != L4VideoObject::Object) &&
|
|
(resource_type != L4VideoObject::Rubble))
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp wrong video resource type for object "<<object_filename<<"\n" << std::flush;
|
|
continue; // next object
|
|
}
|
|
|
|
SET_VIDEO_LOAD_OBJECT();
|
|
// HACK !!! load the object as uncached so entity identification will work right
|
|
// this_object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
this_object = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
CLEAR_VIDEO_LOAD_OBJECT();
|
|
|
|
if (this_object == NULL)
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp couldn't load object "<<object_filename<<"\n" << std::flush;
|
|
if (!first_object)
|
|
{
|
|
continue; // next object
|
|
}
|
|
}
|
|
if (first_object)
|
|
{
|
|
first_object = False;
|
|
component = new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
//root_DCS = this_static_root->GetDCS();
|
|
//------------------------------------------------------
|
|
// if root object billboards (all others billboard too)
|
|
//------------------------------------------------------
|
|
//this_DCS = root_DCS;
|
|
// this_instance = this_static_root->GetInstance();
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
// my_root_dcs = root_DCS;
|
|
}
|
|
else
|
|
{
|
|
if (renderer_modes | L4VideoObject::BillboardObject)
|
|
{
|
|
//------------------------------------------
|
|
// attach additional object to separate DCS
|
|
// because it is billboarded
|
|
//------------------------------------------
|
|
component = new DPLStaticChildRenderable(
|
|
entity,
|
|
false,
|
|
this_object,
|
|
intersect_mode,
|
|
intersect_mask,
|
|
offset_matrix,
|
|
NULL);
|
|
// this_DCS = this_child->GetDCS();
|
|
// this_instance = this_child->GetInstance();
|
|
}
|
|
else
|
|
{
|
|
//----------------------------------------
|
|
// attach additional objects to root_DCS
|
|
// (HACK) temporary implementation (HACK)
|
|
//----------------------------------------
|
|
component = new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to connect to the instance
|
|
NULL, // the DCS to add the instance to
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
//this_DCS = NULL;
|
|
// this_instance = another_instance->GetInstance();
|
|
}
|
|
}
|
|
// add the new object to our renderables list
|
|
if (component)
|
|
mRenderables.Add(component);
|
|
component = NULL;
|
|
//
|
|
// Hook up the object to an instance switch renderable responsive to state
|
|
//
|
|
StateIndicator* simulation_state = (StateIndicator *)entity->GetAttributePointer("SimulationState");
|
|
switch(resource_type)
|
|
{
|
|
case L4VideoObject::Object:
|
|
{
|
|
component = new StateInstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
StateInstanceSwitchRenderable::Watcher, // How/when to execute the renderable
|
|
this_instance, // the instance to control
|
|
False, // true to turn on in this state, false for off
|
|
simulation_state, // State dial we use to control the on/off
|
|
CulturalIcon::BurningState); // State that we look for
|
|
break;
|
|
}
|
|
case L4VideoObject::Rubble:
|
|
{
|
|
component = new StateInstanceSwitchRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
StateInstanceSwitchRenderable::Watcher, // How/when to execute the renderable
|
|
this_instance, // the instance to control
|
|
True, // true to turn on in this state, false for off
|
|
simulation_state, // State dial we use to control the on/off
|
|
CulturalIcon::BurningState); // State that we look for
|
|
break;
|
|
}
|
|
}
|
|
if (component)
|
|
mRenderables.Add(component);
|
|
//----------------------------------
|
|
// billboard object if so indicated
|
|
//----------------------------------
|
|
// if (this_DCS && (renderer_modes & L4VideoObject::BillboardObject))
|
|
// {
|
|
// int axes = dpl_reorient_axes_none;
|
|
|
|
// if (renderer_modes & L4VideoObject::BillboardXAxis)
|
|
// {
|
|
// axes |= dpl_reorient_axes_x;
|
|
// }
|
|
// if (renderer_modes & L4VideoObject::BillboardYAxis)
|
|
// {
|
|
// axes |= dpl_reorient_axes_y;
|
|
// }
|
|
// if (renderer_modes & L4VideoObject::BillboardZAxis)
|
|
// {
|
|
// axes |= dpl_reorient_axes_z;
|
|
// }
|
|
// dpl_SetDCSReorientAxes(this_DCS, (dpl_REORIENT_AXES)axes);
|
|
// dpl_FlushDCS(this_DCS);
|
|
// }
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Case to handle rivets using the fast projectile code
|
|
//
|
|
case RivetClassID:
|
|
{
|
|
d3d_OBJECT
|
|
*this_object;
|
|
video_iterator.First();
|
|
video_wrapper = video_iterator.ReadAndNext();
|
|
Check(video_wrapper);
|
|
video_object = video_wrapper->GetVideoObject();
|
|
Check_Pointer(video_object);
|
|
object_filename = video_object->GetObjectFilename();
|
|
this_object = d3d_OBJECT::LoadObject(GetDevice(), object_filename);
|
|
#if DEBUG_LEVEL > 0
|
|
ProjectileRootRenderable *projectile =
|
|
#endif
|
|
new ProjectileRootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
ProjectileRootRenderable::Dynamic, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
false); // DPL Zone this stuff will live in (for culling)
|
|
Register_Object(projectile);
|
|
break;
|
|
}
|
|
//
|
|
// Script for generating renderables for eyecandy
|
|
//
|
|
case EyeCandyClassID:
|
|
{
|
|
int effect_number;
|
|
|
|
dpl_ISECT_MODE dpl_isect_mode_obj;
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
StateIndicator* simulation_state = (StateIndicator *)entity->GetAttributePointer("SimulationState");
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
effect_number = atoi(video_object->GetObjectFilename());
|
|
#if DEBUG_LEVEL > 0
|
|
DPLSFXRenderable *this_effect =
|
|
#endif
|
|
new DPLSFXRenderable(
|
|
entity, // Entity to attach the effect to
|
|
false, // DPL zone everything will be in
|
|
Point3D::Identity, // Point offset from the parent DCS
|
|
this_root, // Parent DCS (can be NULL for world)
|
|
simulation_state, // Trigger effect when this state changes
|
|
EyeCandy::effectOn, // Trigger effect when in this state
|
|
effect_number, // Type of effect to trigger
|
|
.01); // Effect repeat speed.
|
|
Register_Object(this_effect);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for generating an explosion of type specified in the resource file
|
|
//
|
|
case ExplosionClassID:
|
|
{
|
|
DEBUG_STREAM << "Explosion Created in MakeEntityRenderables:" << std::endl << std::flush;
|
|
int effect_number;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
effect_number = atoi(video_object->GetObjectFilename());
|
|
DEBUG_STREAM << " ** effect_number = " << effect_number << std::endl << std::flush;
|
|
if(effect_number < 100 || effect_number >= 1000)
|
|
{
|
|
DEBUG_STREAM << " ** DPLIndependantEffect(["
|
|
<< entity->localOrigin.linearPosition.x
|
|
<< ", " << entity->localOrigin.linearPosition.y
|
|
<< ", " << entity->localOrigin.linearPosition.z << "], " << effect_number << ");" << std::endl << std::flush;
|
|
DPLIndependantEffect(
|
|
entity->localOrigin.linearPosition,
|
|
effect_number);
|
|
}
|
|
else
|
|
{
|
|
DEBUG_STREAM << " ** ExplosionScripts(*entity*, RES["
|
|
<< model_resource->resourceID << " - " << model_resource->resourceName << "], "
|
|
<< "ViewFrom::" << (view_type == ViewFrom::insideEntity ? "insideEntity" : (view_type == ViewFrom::outsideEntity ? "outsideEntity" : "collisionEntity"))
|
|
<< ", " << (effect_number - 100) << ");" << std::endl << std::flush;
|
|
ExplosionScripts(
|
|
entity, // The entity we are dealing with
|
|
model_resource, // Pointer to the video resource
|
|
view_type, // Type of reference (inside/outside...etc.)
|
|
effect_number - 100);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case CameraDirectorClassID:
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Create the CameraDirector HUD Renderable if not a Replicant
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
if (entity->GetInstance() == CameraDirector::MasterInstance)
|
|
{
|
|
CameraDirector *camera_director = (CameraDirector*) entity;
|
|
Check_Pointer(camera_director);
|
|
|
|
int *player_index = &camera_director->goalPlayerIndex;
|
|
Check_Pointer(player_index);
|
|
|
|
Logical *display_rank_window = &camera_director->displayRankingWindow;
|
|
Check_Pointer(display_rank_window);
|
|
|
|
mCamShipHUD = new CameraShipHUDRenderable(entity, CameraShipHUDRenderable::Dynamic, player_index, display_rank_window);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for a drivable camera, the camera is invisible to other players
|
|
//
|
|
case CameraShipClassID:
|
|
{
|
|
if(view_type == insideEntity)
|
|
{
|
|
//
|
|
// Build an empty root renderable and an eye renderable
|
|
//
|
|
dpl_ISECT_MODE dpl_isect_mode_obj;
|
|
RootRenderable *this_root =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
NULL, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
|
|
#if 0 //DEBUG_LEVEL > 0
|
|
DPLEyeRenderable* this_eye =
|
|
#endif
|
|
mCamera =
|
|
new DPLEyeRenderable(
|
|
entity,
|
|
LinearMatrix::Identity,
|
|
this_root,
|
|
NULL
|
|
);
|
|
Register_Object(this_eye);
|
|
}
|
|
break;
|
|
}
|
|
//
|
|
// Script for doorframe, so it can be used in any game
|
|
//
|
|
case DoorFrameClassID:
|
|
{
|
|
Verify( object_count == 6 );
|
|
//------------------------------------------------
|
|
// First video object is root shape for the door
|
|
// followed by left door shape, right door shape,
|
|
// door lights, left door lights, and right door
|
|
// lights.
|
|
//------------------------------------------------
|
|
d3d_OBJECT
|
|
*object,
|
|
*left,
|
|
*right,
|
|
*object_lights,
|
|
*left_lights,
|
|
*right_lights;
|
|
int object_number = 0;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading door object "<<object_filename<<"\n");
|
|
#endif
|
|
switch (object_number)
|
|
{
|
|
case 0:
|
|
// object = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
object = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
case 1:
|
|
// left = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
left = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
case 2:
|
|
// right = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
right = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
case 3:
|
|
// object_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
object_lights = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
case 4:
|
|
// left_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
left_lights = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
case 5:
|
|
// right_lights = dpl_LoadObject(object_filename, dpl_load_normal);
|
|
right_lights = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
break;
|
|
default:
|
|
// ignore any additional objects
|
|
break;
|
|
}
|
|
++object_number;
|
|
}
|
|
//
|
|
// HACK Hard Coded Doorframes SubsystemArray access
|
|
//
|
|
Door *left_door_sub = (Door*) entity->GetSubsystem(0);
|
|
Point3D* left_door_position = &left_door_sub->currentPosition;
|
|
Door *right_door_sub = (Door*) entity->GetSubsystem(1);
|
|
Point3D* right_door_position = &right_door_sub->currentPosition;
|
|
dpl_ISECT_MODE dpl_isect_mode_obj;
|
|
RootRenderable *door_sill =
|
|
new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
object, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL); // intersection mask for the object
|
|
Register_Object(door_sill);
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
// my_root_dcs = door_sill->GetDCS();
|
|
LinearMatrix my_ident(True);
|
|
DPLChildPointRenderable* left_door =
|
|
new DPLChildPointRenderable(
|
|
entity,
|
|
false,
|
|
left,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
my_ident,
|
|
door_sill,
|
|
left_door_position);
|
|
Register_Object(left_door);
|
|
DPLChildPointRenderable* right_door =
|
|
new DPLChildPointRenderable(
|
|
entity,
|
|
false,
|
|
right,
|
|
dpl_isect_mode_obj,
|
|
NULL,
|
|
my_ident,
|
|
door_sill,
|
|
right_door_position);
|
|
Register_Object(right_door);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *door_sill_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
object_lights, // object to connect to the instance
|
|
door_sill, // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(door_sill_lights_instance);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *left_door_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
left_lights, // object to connect to the instance
|
|
left_door, // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(left_door_lights_instance);
|
|
#if DEBUG_LEVEL > 0
|
|
DCSInstanceRenderable *right_door_lights_instance =
|
|
#endif
|
|
new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
right_lights, // object to connect to the instance
|
|
right_door, // the DCS to add the instance to
|
|
dpl_isect_mode_obj, // type of intersections to do on this object
|
|
NULL, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(right_door_lights_instance);
|
|
break;
|
|
}
|
|
//
|
|
// This is the script run on anything that isn't already listed above
|
|
//
|
|
default:
|
|
{
|
|
d3d_OBJECT *this_object;
|
|
dpl_ISECT_MODE intersect_mode;
|
|
uint32 intersect_mask;
|
|
LinearMatrix offset_matrix = LinearMatrix::Identity;
|
|
Component *component = NULL;
|
|
HierarchicalDrawComponent *rootCom = NULL;
|
|
HierarchicalDrawComponent *thisCom = NULL;
|
|
//
|
|
// First, establish that this level doesn't know what to do
|
|
// if the object has no video resource.
|
|
//
|
|
if (!model_resource)
|
|
{
|
|
VideoRenderer::MakeEntityRenderables(entity, model_resource, view_type);
|
|
Entity_Being_Created = NULL;
|
|
return;
|
|
}
|
|
//
|
|
// If we're inside the entity, set up the intersect mode and mask so we
|
|
// won't intersect ourselves with the pickpoint. Other items get full
|
|
// geometry intersection.
|
|
//
|
|
if (view_type == insideEntity)
|
|
{
|
|
// intersect_mode = dpl_isect_mode_obj;
|
|
intersect_mask = NULL;
|
|
}
|
|
else
|
|
{
|
|
// intersect_mode = dpl_isect_mode_geometry;
|
|
intersect_mask = INTERSECT_ALL;
|
|
}
|
|
|
|
Logical first_object = True;
|
|
|
|
video_iterator.First();
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
object_filename = video_object->GetObjectFilename();
|
|
resource_type = video_object->GetResourceType();
|
|
renderer_modes = video_object->GetRendererModes();
|
|
|
|
#if NOISY_RENDERER
|
|
Tell("L4VIDEO.cpp loading object " << object_filename);
|
|
Tell(" type " << resource_type);
|
|
Tell(" mode 0x" <<std::hex<<renderer_modes<<std::dec<< "." << std::endl);
|
|
#endif
|
|
|
|
if ((resource_type != L4VideoObject::Object) && (resource_type != L4VideoObject::Rubble))
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp wrong video resource type for object "<<object_filename<<"\n" << std::flush;
|
|
continue; // next object
|
|
}
|
|
|
|
SET_VIDEO_LOAD_OBJECT();
|
|
this_object = d3d_OBJECT::LoadObject(mDevice, object_filename);
|
|
CLEAR_VIDEO_LOAD_OBJECT();
|
|
|
|
if (this_object == NULL)
|
|
{
|
|
DEBUG_STREAM << "L4VIDEO.cpp couldn't load object "<<object_filename<<"\n" << std::flush;
|
|
if (!first_object)
|
|
{
|
|
continue; // next object
|
|
}
|
|
}
|
|
if (first_object)
|
|
{
|
|
first_object = False;
|
|
//
|
|
// Determine if the entity is a mover or not, which tells us what type of
|
|
// renderable to use to construct it.
|
|
//
|
|
if (entity->IsDerivedFrom(*Mover::GetClassDerivations()))
|
|
{
|
|
//
|
|
// It's a mover, construct it with a dynamic root renderable so it can move
|
|
// also remember it's DCS so we can hook other shapes to it later.
|
|
//
|
|
SET_VIDEO_CONSTRUCT_ROOT();
|
|
rootCom = new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Dynamic, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
Register_Object(this_root);
|
|
CLEAR_VIDEO_CONSTRUCT_ROOT();
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// It's a static, construct it with a static RootRenderable and
|
|
// remember it's DCS so we can hook other shapes to it later.
|
|
//
|
|
rootCom = new RootRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
RootRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to hang on the DCS, may be a list later <NULL>
|
|
false, // DPL Zone this stuff will live in (for culling)
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask); // intersection mask for the object
|
|
}
|
|
//
|
|
// Set my_root_dcs because we want this guy's hiearchy to be marked
|
|
// with his entity pointer
|
|
//
|
|
// my_root_dcs = root_DCS;
|
|
//
|
|
// If we are inside the entity, then we must build an eyepoint for it too.
|
|
// since there is no special construction, we build the eyepoint with a
|
|
// zero offset.
|
|
//
|
|
if (view_type == insideEntity)
|
|
{
|
|
EulerAngles *eyepoint_rotation = (EulerAngles *)entity->GetAttributePointer("EyepointRotation");
|
|
#if 0 //DEBUG_LEVEL > 0
|
|
DPLEyeRenderable *this_eye =
|
|
#endif
|
|
mCamera =
|
|
new DPLEyeRenderable(
|
|
entity,
|
|
LinearMatrix::Identity,
|
|
rootCom,
|
|
eyepoint_rotation);
|
|
Register_Object(this_eye);
|
|
}
|
|
//------------------------------------------------------
|
|
// if root object billboards (all others billboard too)
|
|
//------------------------------------------------------
|
|
// this_DCS = root_DCS;
|
|
}
|
|
else
|
|
{
|
|
if (renderer_modes & L4VideoObject::BillboardObject)
|
|
{
|
|
//------------------------------------------
|
|
// attach additional object to separate DCS
|
|
// because it is billboarded
|
|
//------------------------------------------
|
|
thisCom = new DPLStaticChildRenderable(
|
|
entity,
|
|
false,
|
|
this_object,
|
|
intersect_mode,
|
|
intersect_mask,
|
|
offset_matrix,
|
|
rootCom);
|
|
Register_Object(this_child);
|
|
// this_DCS = this_child->GetDCS();
|
|
}
|
|
else
|
|
{
|
|
//----------------------------------------
|
|
// attach additional objects to root_DCS
|
|
// (HACK) temporary implementation (HACK)
|
|
//----------------------------------------
|
|
thisCom = new DCSInstanceRenderable(
|
|
entity, // Entity to attach the renderable to
|
|
DCSInstanceRenderable::Static, // How/when to execute the renderable
|
|
this_object, // object to connect to the instance
|
|
rootCom, // the DCS to add the instance to
|
|
intersect_mode, // type of intersections to do on this object
|
|
intersect_mask, // intersection mask for the object
|
|
True); // initial visibility setting
|
|
Register_Object(another_instance);
|
|
// this_DCS = NULL;
|
|
}
|
|
}
|
|
//----------------------------------
|
|
// billboard object if so indicated
|
|
//----------------------------------
|
|
if (thisCom && (renderer_modes & L4VideoObject::BillboardObject))
|
|
{
|
|
// int axes = dpl_reorient_axes_none;
|
|
|
|
if (renderer_modes & L4VideoObject::BillboardXAxis)
|
|
{
|
|
// axes |= dpl_reorient_axes_x;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardYAxis)
|
|
{
|
|
// axes |= dpl_reorient_axes_y;
|
|
}
|
|
if (renderer_modes & L4VideoObject::BillboardZAxis)
|
|
{
|
|
// axes |= dpl_reorient_axes_z;
|
|
}
|
|
// dpl_SetDCSReorientAxes(this_DCS, (dpl_REORIENT_AXES)axes);
|
|
// dpl_FlushDCS(this_DCS);
|
|
}
|
|
|
|
//MOVED THIS TO ROOTRENDERABLE - Was this a hack?
|
|
//mRenderables.Add(component);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
//
|
|
// release the video chain memory
|
|
//
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(&video_chain);
|
|
//
|
|
// Clear the entity pointer passed to the callback system
|
|
//
|
|
Entity_Being_Created = NULL;
|
|
//
|
|
// If my_root_dcs is non-null, mark the entity's DCS hiearchy with it's
|
|
// entity pointer.
|
|
//
|
|
// if(my_root_dcs)
|
|
// {
|
|
// MarkDCSHiearchy(my_root_dcs,entity);
|
|
//#if 0
|
|
// if(entity->GetClassID() == DemolitionPackClassID)
|
|
// {
|
|
// Point3D temp_point(0.0,0.0,0.0);
|
|
// #if DEBUG_LEVEL > 0
|
|
// OnePSFXRenderable *this_effect=
|
|
// #endif
|
|
// new OnePSFXRenderable(
|
|
// entity, // Entity to attach the renderable to
|
|
// OnePSFXRenderable::Static, // How/when to execute the renderable
|
|
// myPSFXDescriptons[3], // name of file with the PFX description in it
|
|
// my_root_dcs, // DCS the effect is relative to (may be NULL)
|
|
// &temp_point); // Offset (or world coordinants if DCS is NULL)
|
|
// Register_Object(this_effect);
|
|
// }
|
|
//#endif
|
|
// }
|
|
Check_Fpu();
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// This should be called prior to the rendering of a frame to setup the culling
|
|
// data the renderer keeps (mostly the world to eye transform)
|
|
//
|
|
void
|
|
DPLRenderer::SetupCull()
|
|
{
|
|
Entity
|
|
*linked_entity;
|
|
LinearMatrix
|
|
site_to_world,
|
|
world_to_site,
|
|
eye_rotation,
|
|
eye_inverted;
|
|
EntitySegment
|
|
*eyepoint_segment;
|
|
EulerAngles
|
|
*eyepoint_rotation;
|
|
//
|
|
// To test the functionality, this is not as efficient as it could be.
|
|
// when it gets fully patched into the renderer it will be improved.
|
|
//
|
|
// Figure out what type of entity this is.
|
|
//
|
|
linked_entity = GetLinkedEntity();
|
|
eyepoint_rotation = (EulerAngles*)linked_entity->GetAttributePointer("EyepointRotation");
|
|
if(linked_entity->IsDerivedFrom(*JointedMover::GetClassDerivations()))
|
|
{
|
|
JointedMover
|
|
*linked_jointed_mover;
|
|
|
|
linked_jointed_mover = Cast_Object(JointedMover*, linked_entity);
|
|
eyepoint_segment = linked_jointed_mover->GetSegment("siteeyepoint");
|
|
if(!eyepoint_segment)
|
|
{
|
|
Fail("DPLRenderer::SetupCull jointed mover had no siteeyepoint\n");
|
|
}
|
|
if(!eyepoint_rotation)
|
|
{
|
|
Fail("DPLRenderer::SetupCull jointed mover had no EyepointRotation attribute\n");
|
|
}
|
|
linked_jointed_mover->GetSegmentToWorld(*eyepoint_segment, &site_to_world);
|
|
if(eyepoint_rotation)
|
|
{
|
|
world_to_site.Invert(site_to_world);
|
|
eye_rotation = *eyepoint_rotation;
|
|
eye_inverted.Invert(eye_rotation);
|
|
worldToEyeMatrix.Multiply(world_to_site, eye_inverted);
|
|
}
|
|
else
|
|
{
|
|
worldToEyeMatrix.Invert(site_to_world);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
site_to_world = linked_entity->localOrigin;
|
|
if(eyepoint_rotation)
|
|
{
|
|
world_to_site.Invert(site_to_world);
|
|
eye_rotation = *eyepoint_rotation;
|
|
eye_inverted.Invert(eye_rotation);
|
|
worldToEyeMatrix.Multiply(world_to_site, eye_inverted);
|
|
}
|
|
else
|
|
{
|
|
worldToEyeMatrix.Invert(site_to_world);
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
void
|
|
DPLRenderer::ResetStatistics()
|
|
{
|
|
total_cull = 0;
|
|
total_draw = 0;
|
|
total_pixelplanes = 0;
|
|
total_frame_time = 0;
|
|
frame_count = 0;
|
|
target_frame_time = 56000;
|
|
target_frame_count= 0;
|
|
report_time = currentFrameTime + 60.0f;
|
|
}
|
|
void
|
|
DPLRenderer::ReportStatistics()
|
|
{
|
|
if(frame_count != 0)
|
|
{
|
|
std::cout<<"Frames "<<frame_count<<"\n";
|
|
std::cout<<((float)target_frame_count/(float)frame_count)*100.0f<<"% of the frames were under the target frame time\n";
|
|
std::cout<<"Average Cull "<<(unsigned long)((float)total_cull/(float)frame_count)<<"\n";
|
|
std::cout<<"Average Draw "<<(unsigned long)((float)total_draw/(float)frame_count)<<"\n";
|
|
std::cout<<"Average Pixel Planes "<<(unsigned long)((float)total_pixelplanes/(float)frame_count)<<"\n";
|
|
std::cout<<"Average Frame Time "<<(unsigned long)((float)total_frame_time/(float)frame_count)<<"\n";
|
|
}
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Execute Method, performs the rendering of one frame
|
|
//
|
|
void DPLRenderer::ExecuteImplementation(RendererComplexity, RendererOrigin::InterestingEntityIterator* all_iterator)
|
|
{
|
|
Component *component;
|
|
HRESULT hr;
|
|
|
|
// timing variables
|
|
__int64 ticks = HiResNowTicks();
|
|
#ifdef LOGFRAMERATE
|
|
fputc(0, FRAMERATE_LOG);
|
|
fwrite(&ticks, sizeof(__int64), 1, FRAMERATE_LOG);
|
|
#endif
|
|
|
|
|
|
int currentAppState = application->GetApplicationState();
|
|
switch (currentAppState)
|
|
{
|
|
case Application::CreatingMission:
|
|
case Application::LoadingMission:
|
|
case Application::WaitingForLaunch:
|
|
//if (mLoadingScreenThread == NULL)
|
|
//{
|
|
// mLoadingScreenRunning = true;
|
|
// mLoadingScreenThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ExecuteLoadScreenThread, this, 0, NULL);
|
|
//}
|
|
|
|
//hr = mDevice->TestCooperativeLevel();
|
|
//if (hr == D3DERR_DEVICELOST || hr == D3DERR_DEVICENOTRESET)
|
|
//{
|
|
// mPrimaryDeviceReseting = true;
|
|
// DEBUG_STREAM << this << " RESETTING DEVICE - WAITING FOR FRAME TO FINISH" << std::endl << std::flush;
|
|
// while (mRenderingLoadingFrame)
|
|
// {
|
|
// Sleep(100);
|
|
// }
|
|
|
|
// DEBUG_STREAM << this << " RESETTING DEVICE - DONE WAITING FOR FRAME TO FINISH" << std::endl << std::flush;
|
|
|
|
// int bbCount = mPresentParams.BackBufferCount;
|
|
// int bbWidth = mPresentParams.BackBufferWidth;
|
|
// int bbHeight = mPresentParams.BackBufferHeight;
|
|
|
|
// ParticleEngine::Destroy();
|
|
// V(mDevice->Reset(&mPresentParams));
|
|
// ParticleEngine::Initialize(mDevice);
|
|
// this->SetCoreRenderStates();
|
|
|
|
// mPresentParams.BackBufferCount = bbCount;
|
|
// mPresentParams.BackBufferWidth = bbWidth;
|
|
// mPresentParams.BackBufferHeight = bbHeight;
|
|
|
|
// mPrimaryDeviceReseting = false;
|
|
//}
|
|
|
|
ticks = HiResNowTicks();
|
|
#ifdef LOGFRAMERATE
|
|
fputc(1, FRAMERATE_LOG);
|
|
fwrite(&ticks, sizeof(__int64), 1, FRAMERATE_LOG);
|
|
#endif
|
|
return;
|
|
|
|
case Application::LaunchingMission:
|
|
case Application::RunningMission:
|
|
break;
|
|
}
|
|
if (lastAppState != currentAppState && currentAppState == Application::LaunchingMission)
|
|
{
|
|
this->mDevice->SetRenderState(D3DRS_LIGHTING, true);
|
|
this->mDevice->SetTransform(D3DTS_PROJECTION, &this->mProjectionMatrix);
|
|
this->mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, D3DCOLOR_ARGB(128, 255, 255, 255));
|
|
this->mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
}
|
|
lastAppState = currentAppState;
|
|
|
|
// before we execute everything we need to clear
|
|
// the render lists
|
|
memset(mRenderLists, 0, sizeof(mRenderLists));
|
|
|
|
HierarchicalDrawComponent *drawComp;
|
|
SChainIteratorOf<HierarchicalDrawComponent*> iterator(&mRenderables);
|
|
while ((drawComp = iterator.ReadAndNext()) != NULL)
|
|
drawComp->Execute();
|
|
|
|
if (mReticle)
|
|
mReticle->Execute();
|
|
|
|
if (mCamShipHUD)
|
|
mCamShipHUD->Execute();
|
|
|
|
gNumBatches = 0;
|
|
static Time lastFrameTime = mTargetRenderTime;
|
|
Scalar dT = mTargetRenderTime - lastFrameTime;
|
|
lastFrameTime = mTargetRenderTime;
|
|
currentFrameTime = Now();
|
|
|
|
DWORD currentFog;
|
|
mDevice->GetRenderState(D3DRS_FOGCOLOR, ¤tFog);
|
|
hr = mDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, currentFog, 1.0f, 0);
|
|
|
|
hr = mDevice->BeginScene();
|
|
|
|
mDevice->SetFVF(L4VERTEX_FVF);
|
|
|
|
D3DXMATRIX viewTransform;
|
|
mDevice->GetTransform(D3DTS_VIEW, &viewTransform);
|
|
|
|
//
|
|
// Start with the opaque pass
|
|
//
|
|
mDevice->SetRenderState(D3DRS_FOGSTART, *((DWORD*)(¤tFogNear)));
|
|
mDevice->SetRenderState(D3DRS_FOGEND, *((DWORD*)(¤tFogFar)));
|
|
mDevice->SetRenderState(D3DRS_ZWRITEENABLE, true);
|
|
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
|
|
mDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_MATERIAL);
|
|
mDevice->SetTextureStageState(2, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
|
|
d3d_OBJECT::ResetState(mDevice);
|
|
|
|
if (!l4_application->IsDead())
|
|
{
|
|
std::list<d3d_OBJECT*>::const_iterator iter;
|
|
|
|
for (iter = this->mConsolidatedStaticObjects.begin(); iter != this->mConsolidatedStaticObjects.end(); ++iter)
|
|
{
|
|
(*iter)->Draw(PASS_OPAQUE, &viewTransform, mTargetRenderTime);
|
|
}
|
|
}
|
|
|
|
for (d3d_OBJECT *obj = mRenderLists[PASS_OPAQUE]; obj != NULL; obj = obj->GetNext(PASS_OPAQUE))
|
|
obj->Draw(PASS_OPAQUE, &viewTransform, mTargetRenderTime);
|
|
|
|
//
|
|
// Next up is the decal pass
|
|
//
|
|
|
|
mDevice->SetTransform(D3DTS_PROJECTION, &mDecalProjectionMatrix);
|
|
|
|
if (!l4_application->IsDead())
|
|
{
|
|
std::list<d3d_OBJECT*>::const_iterator iter;
|
|
|
|
for (iter = this->mConsolidatedStaticObjects.begin(); iter != this->mConsolidatedStaticObjects.end(); ++iter)
|
|
{
|
|
(*iter)->Draw(PASS_DECAL, &viewTransform, mTargetRenderTime);
|
|
}
|
|
}
|
|
|
|
for (d3d_OBJECT *obj = mRenderLists[PASS_DECAL]; obj != NULL; obj = obj->GetNext(PASS_DECAL))
|
|
obj->Draw(PASS_DECAL, &viewTransform, mTargetRenderTime);
|
|
|
|
//
|
|
// The sphere pass
|
|
//
|
|
|
|
//Set it up so the fog won't affect spheres' colors so much- extend the near fog plane out
|
|
float fogModNear = currentFogFar;
|
|
float fogModFar = fogModNear + (currentFogFar - currentFogNear);
|
|
mDevice->SetRenderState(D3DRS_FOGSTART, *((DWORD*)(&fogModNear)));
|
|
mDevice->SetRenderState(D3DRS_FOGEND, *((DWORD*)(&fogModFar)));
|
|
|
|
for (d3d_OBJECT *obj = mRenderLists[PASS_SPHERE]; obj != NULL; obj = obj->GetNext(PASS_SPHERE))
|
|
obj->Draw(PASS_SPHERE, &viewTransform, mTargetRenderTime);
|
|
|
|
//
|
|
// The sky pass
|
|
//
|
|
|
|
//Further extend the fog distance
|
|
fogModNear = currentFogNear * 3;
|
|
fogModFar = currentFogFar * 6;
|
|
|
|
mDevice->SetRenderState(D3DRS_FOGSTART, *((DWORD*)(&fogModNear)));
|
|
mDevice->SetRenderState(D3DRS_FOGEND, *((DWORD*)(&fogModFar)));
|
|
|
|
mDevice->SetTransform(D3DTS_PROJECTION, &mProjectionMatrix);
|
|
|
|
|
|
if (!l4_application->IsDead())
|
|
{
|
|
std::list<d3d_OBJECT*>::const_iterator iter;
|
|
|
|
for (iter = this->mConsolidatedStaticObjects.begin(); iter != this->mConsolidatedStaticObjects.end(); ++iter)
|
|
{
|
|
(*iter)->Draw(PASS_SKY, &viewTransform, mTargetRenderTime);
|
|
}
|
|
}
|
|
|
|
for (d3d_OBJECT *obj = mRenderLists[PASS_SKY]; obj != NULL; obj = obj->GetNext(PASS_SKY))
|
|
obj->Draw(PASS_SKY, &viewTransform, mTargetRenderTime);
|
|
|
|
//Reactivate fog
|
|
mDevice->SetRenderState(D3DRS_FOGSTART, *((DWORD*)(¤tFogNear)));
|
|
mDevice->SetRenderState(D3DRS_FOGEND, *((DWORD*)(¤tFogFar)));
|
|
|
|
//
|
|
// Finally we do the alpha blend pass
|
|
//
|
|
mDevice->SetRenderState(D3DRS_ZWRITEENABLE,false);
|
|
mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,true);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG2);
|
|
|
|
if (!l4_application->IsDead())
|
|
{
|
|
std::list<d3d_OBJECT*>::const_iterator iter;
|
|
|
|
for (iter = this->mConsolidatedStaticObjects.begin(); iter != this->mConsolidatedStaticObjects.end(); ++iter)
|
|
{
|
|
(*iter)->Draw(PASS_ALPHABLEND, &viewTransform, mTargetRenderTime);
|
|
}
|
|
}
|
|
|
|
for (d3d_OBJECT *obj = mRenderLists[PASS_ALPHABLEND]; obj != NULL; obj = obj->GetNext(PASS_ALPHABLEND))
|
|
obj->Draw(PASS_ALPHABLEND, &viewTransform, mTargetRenderTime);
|
|
|
|
//
|
|
// And don't forget particles too
|
|
//
|
|
D3DXMATRIX ident;
|
|
mDevice->SetTransform(D3DTS_WORLD, D3DXMatrixIdentity(&ident));
|
|
|
|
|
|
if (!l4_application->IsDead())
|
|
{
|
|
ParticleEngine::RenderParticles(&viewTransform, dT);
|
|
|
|
for (int i=0; i<MAX_INDIE_EMITTERS; ++i)
|
|
myPSFXEmitters[i].Execute();
|
|
}
|
|
|
|
//
|
|
// Wrap it up by doing the 2D pass
|
|
//
|
|
mDevice->SetFVF(L4VERTEX_2D_FVF);
|
|
mDevice->SetRenderState(D3DRS_ZWRITEENABLE, true);
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_DIFFUSE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
|
|
mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
|
|
mDevice->SetRenderState(D3DRS_DIFFUSEMATERIALSOURCE, D3DMCS_COLOR1);
|
|
mDevice->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
|
|
|
if (mReticle && !l4_application->IsDead())
|
|
mReticle->Render(0, &viewTransform);
|
|
|
|
if (mCamShipHUD)
|
|
mCamShipHUD->Render(0, &viewTransform);
|
|
|
|
hr = mDevice->EndScene();
|
|
|
|
hr = mDevice->Present(NULL, NULL, NULL, NULL);
|
|
if (hr == D3DERR_DEVICELOST)
|
|
{
|
|
int bbCount = mPresentParams.BackBufferCount;
|
|
int bbWidth = mPresentParams.BackBufferWidth;
|
|
int bbHeight = mPresentParams.BackBufferHeight;
|
|
|
|
ParticleEngine::Destroy();
|
|
V(mDevice->Reset(&mPresentParams));
|
|
ParticleEngine::Initialize(mDevice);
|
|
this->SetCoreRenderStates();
|
|
|
|
mPresentParams.BackBufferCount = bbCount;
|
|
mPresentParams.BackBufferWidth = bbWidth;
|
|
mPresentParams.BackBufferHeight = bbHeight;
|
|
}
|
|
|
|
ticks = HiResNowTicks();
|
|
|
|
#ifdef LOGFRAMERATE
|
|
fputc(1, FRAMERATE_LOG);
|
|
fwrite(&ticks, sizeof(__int64), 1, FRAMERATE_LOG);
|
|
#endif
|
|
}
|
|
|
|
void DPLRenderer::ExecuteIdle()
|
|
{
|
|
HRESULT hr;
|
|
|
|
hr = mDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0xFF000000, 1.0f, 0);
|
|
|
|
hr = mDevice->BeginScene();
|
|
|
|
hr = mDevice->EndScene();
|
|
|
|
if (mDevice->Present(NULL, NULL, NULL, NULL) == D3DERR_DEVICELOST)
|
|
{
|
|
int bbCount = mPresentParams.BackBufferCount;
|
|
int bbWidth = mPresentParams.BackBufferWidth;
|
|
int bbHeight = mPresentParams.BackBufferHeight;
|
|
|
|
ParticleEngine::Destroy();
|
|
V(mDevice->Reset(&mPresentParams));
|
|
ParticleEngine::Initialize(mDevice);
|
|
this->SetCoreRenderStates();
|
|
|
|
mPresentParams.BackBufferCount = bbCount;
|
|
mPresentParams.BackBufferWidth = bbWidth;
|
|
mPresentParams.BackBufferHeight = bbHeight;
|
|
}
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLDelayDCSFlush and DPLDoDCSBatchFlush queue up a list of DCS pointers
|
|
// for later std::flushing in one big batch.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLDelayDCSFlush(
|
|
dpl_DCS *my_dcs) // The DCS we want to remember for later
|
|
{
|
|
//
|
|
// Make sure the array hasn't become overfilled somehow and make
|
|
// sure the DCS is valid.
|
|
//
|
|
Verify(delayedDCSCount <= DELAY_DCS_FLUSH_ARRAY_SIZE);
|
|
Check_Pointer(my_dcs);
|
|
//
|
|
// If the array is full, std::flush it out to make space for this DCS
|
|
//
|
|
if(delayedDCSCount == DELAY_DCS_FLUSH_ARRAY_SIZE)
|
|
{
|
|
DPLDoDCSBatchFlush();
|
|
}
|
|
//
|
|
// Add the New DCS to the list
|
|
//
|
|
delayDCSFlushArray[delayedDCSCount++] = my_dcs;
|
|
}
|
|
void
|
|
DPLRenderer::DPLDoDCSBatchFlush() // Flush the dcs's remembered by DPLDelayDCSFlush
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//SET_VIDEO_BATCH_FLUSH();
|
|
////
|
|
//// Make sure the array hasn't become overfilled somehow
|
|
////
|
|
//Verify(delayedDCSCount <= DELAY_DCS_FLUSH_ARRAY_SIZE);
|
|
////
|
|
//// Flush the array and reset the counters that go with it
|
|
////
|
|
//if(delayedDCSCount != 0)
|
|
//{
|
|
// delayDCSFlushArray[delayedDCSCount] = NULL;
|
|
// dpl_FlushDCSArticulations(delayDCSFlushArray);
|
|
// delayedDCSCount = 0;
|
|
//}
|
|
//CLEAR_VIDEO_BATCH_FLUSH();
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLReportFreeMemory writes current free memory in graphics card to any
|
|
// output stream.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLReportFreeMemory(std::ostream &output)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// output << "Free memory in card: " << dpl_FreeMemory() << " bytes." << std::endl;
|
|
return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLReportPerfStats writes performance statistics to std::cout (stdout).
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLReportPerfStats(std::ostream &output)
|
|
{
|
|
//STUBBED: DPL RB 1/15/07
|
|
////-----------------------------------------------------
|
|
//// HACK - copied from camera.c must re-copy if changed
|
|
////
|
|
//// case '?':
|
|
//// printf ("sect time %d dcs 0x%x inst 0x%x\n",
|
|
//// __sect_time, sect_dcs, sect_inst );
|
|
////-----------------------------------------------------
|
|
//output << "sect time " << __sect_time <<
|
|
// " dcs and inst not available" << std::endl;
|
|
|
|
////------------------------------------------------------------
|
|
//// HACK - copied from dpl_vpx.c must re-copy if changed
|
|
////
|
|
//// void dpl_PerfStats(void)
|
|
//// printf ( "cull %d draw %d frame %d pxpl %d prims %d\n",
|
|
//// __last_cull_time,
|
|
//// __last_draw_time,
|
|
//// __last_frame_time,
|
|
//// __last_pxpl_time,
|
|
//// __last_frame_prims );
|
|
////------------------------------------------------------------
|
|
//output <<
|
|
// "cull " << __last_cull_time <<
|
|
// " draw " << __last_draw_time <<
|
|
// " frame " << __last_frame_time <<
|
|
// " pxpl " << __last_pxpl_time <<
|
|
// " prims " << __last_frame_prims <<
|
|
// std::endl;
|
|
//if(statistics_started)
|
|
//{
|
|
// ReportStatistics();
|
|
//}
|
|
//else
|
|
//{
|
|
// ResetStatistics();
|
|
// statistics_started = True;
|
|
//}
|
|
//return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLToggleWireframe toggles the state of dpl global wireframe.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLToggleWireframe()
|
|
{
|
|
//STUBBBED: DPL RB 1/14/07
|
|
//static Logical wireframe_on = 0;
|
|
|
|
//if ((wireframe_on ^= 1) != 0)
|
|
//{
|
|
// DEBUG_STREAM << "wireframe ON" << std::endl << std::flush;
|
|
// dpl_SetRenderProperty(dpl_render_prop_wireframe, dpl_render_value_on, NULL );
|
|
//}
|
|
//else
|
|
//{
|
|
// DEBUG_STREAM << "wireframe OFF" << std::endl << std::flush;
|
|
// dpl_SetRenderProperty(dpl_render_prop_wireframe, dpl_render_value_off, NULL );
|
|
//}
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLTogglePVision toggles the state of dpl "predator" vision.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLTogglePVision()
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//static Logical pvision_on = 0;
|
|
//dpl_EXPLOSION_EFFECT_INFO sfx_info;
|
|
|
|
//sfx_info.x = sfx_info.y = sfx_info.z = 0;
|
|
//if ((pvision_on ^= 1) != 0)
|
|
//{
|
|
// DEBUG_STREAM << "pvision ON" << std::endl << std::flush;
|
|
// sfx_info.type = -1;
|
|
//}
|
|
//else
|
|
//{
|
|
// DEBUG_STREAM << "pvision OFF" << std::endl << std::flush;
|
|
// sfx_info.type = -2;
|
|
//}
|
|
//dpl_Effect(dpl_effect_type_explosion, NULL, &sfx_info);
|
|
//return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLFrameDump writes screen image to targa file.
|
|
//#############################################################################
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// oneD_filter() antialiased framegrab support
|
|
void
|
|
oneD_filter(
|
|
uint32 *linebuffer,
|
|
unsigned short *rframe,
|
|
unsigned short *gframe,
|
|
unsigned short *bframe,
|
|
int32 y,
|
|
int32 x_size
|
|
)
|
|
{
|
|
int32
|
|
pos,
|
|
i,
|
|
r, g, b;
|
|
unsigned char
|
|
*clinebuf = (unsigned char *)linebuffer;
|
|
|
|
pos = y * x_size;
|
|
|
|
for (i=0; i<x_size; ++i)
|
|
{
|
|
r = rframe[pos];
|
|
g = gframe[pos];
|
|
b = bframe[pos];
|
|
++pos;
|
|
|
|
*clinebuf++ = (unsigned char)((r >> 8) & 0xff);
|
|
*clinebuf++ = (unsigned char)((g >> 8) & 0xff);
|
|
*clinebuf++ = (unsigned char)((b >> 8) & 0xff);
|
|
}
|
|
return;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// dump_frame_buffer()
|
|
void
|
|
dump_frame_buffer(
|
|
dpl_VIEW *eye,
|
|
int32 x_size,
|
|
int32 y_size,
|
|
Logical antialias
|
|
)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
////do not check eye here
|
|
|
|
////----------------------------------------
|
|
//// control variable and operating buffers
|
|
////----------------------------------------
|
|
//static uint32
|
|
// dumped_frames = 0,
|
|
// *line_buffer = NULL;
|
|
//static unsigned short
|
|
// *rframebuffer = NULL,
|
|
// *gframebuffer = NULL,
|
|
// *bframebuffer = NULL;
|
|
|
|
//if (eye == NULL)
|
|
//{
|
|
// //--------------------------
|
|
// // release allocated memory
|
|
// //--------------------------
|
|
// if (line_buffer)
|
|
// {
|
|
// Unregister_Pointer(line_buffer);
|
|
// delete line_buffer;
|
|
// }
|
|
// if (rframebuffer)
|
|
// {
|
|
// Unregister_Pointer(rframebuffer);
|
|
// delete rframebuffer;
|
|
// }
|
|
// if (gframebuffer)
|
|
// {
|
|
// Unregister_Pointer(gframebuffer);
|
|
// delete gframebuffer;
|
|
// }
|
|
// if (bframebuffer)
|
|
// {
|
|
// Unregister_Pointer(bframebuffer);
|
|
// delete bframebuffer;
|
|
// }
|
|
// return;
|
|
//}
|
|
//Check_Pointer(eye);
|
|
|
|
////-----------------------------------------------------------------
|
|
//// AA kernel definition:
|
|
////
|
|
//// normalized screen coordinates are -1.0 .. +1.0
|
|
//// these map (in NTSC) to 705 and 512.
|
|
//// So a pixel in x is
|
|
//// 2.0 / 704 = 2.841e-3
|
|
//// in y = 3.906e-3
|
|
//// for the re-use 5-sample kernel we displace by 0.5 pixels ...
|
|
////-----------------------------------------------------------------
|
|
//static const int32 kernel_size = 4;
|
|
|
|
//static const float xk = 2.0f / x_size;
|
|
//static const float yk = 2.0f / y_size;
|
|
//static const float ox = xk / 4.0f;
|
|
//static const float oy = yk / 4.0f;
|
|
//static const float jx = 0.0f; // ox / 4.0f
|
|
//static const float jy = 0.0f; // oy / 4.0f
|
|
|
|
//static const float x_kernel[4] = { -(ox+jx), ox-jx, jx-ox, jx+ox };
|
|
//static const float y_kernel[4] = { oy-jy, oy+jy, -(jy+oy), jy-oy };
|
|
//static const int kernel_weights[4] = { 64, 64, 64, 64 };
|
|
|
|
////---------------------
|
|
//// operating variables
|
|
////---------------------
|
|
//int32 passes = (antialias)?kernel_size:1;
|
|
//int32 size = x_size * y_size;
|
|
//int32 frameptr;
|
|
//int32 i, x, y;
|
|
|
|
//DEBUG_STREAM << "Dump frame buffer (antialias=" <<
|
|
// ((antialias)?"True":"False") << ") - press Esc to cancel." << std::endl;
|
|
|
|
////----------------------------
|
|
//// allocate operating buffers
|
|
////----------------------------
|
|
//if (line_buffer == NULL)
|
|
//{
|
|
// //-----------------------------------------------------------------------
|
|
// // NOTE - must call dump_frame_buffer(NULL, NULL, NULL, NULL) to release
|
|
// //-----------------------------------------------------------------------
|
|
// line_buffer = new uint32[1024];
|
|
// Register_Pointer(line_buffer);
|
|
// rframebuffer = new unsigned short[size];
|
|
// Register_Pointer(rframebuffer);
|
|
// gframebuffer = new unsigned short[size];
|
|
// Register_Pointer(gframebuffer);
|
|
// bframebuffer = new unsigned short[size];
|
|
// Register_Pointer(bframebuffer);
|
|
//}
|
|
|
|
////------------------------------
|
|
//// clear out r g b framebuffers
|
|
////------------------------------
|
|
//frameptr = 0;
|
|
//for (i=0; i<size; ++i)
|
|
//{
|
|
// rframebuffer[frameptr] = 0x0;
|
|
// gframebuffer[frameptr] = 0x0;
|
|
// bframebuffer[frameptr] = 0x0;
|
|
// ++frameptr;
|
|
//}
|
|
|
|
//dpl_RedrawScene();
|
|
//dpl_RedrawScene();
|
|
|
|
////--------------------------------
|
|
//// perform AA framecapture passes
|
|
////--------------------------------
|
|
//int this_weight;
|
|
//float32 x0, y0, x1, y1, zeye;
|
|
|
|
//for (i=0; i<passes; ++i)
|
|
//{
|
|
// DEBUG_STREAM << " pass " << (i+1) << " of " << passes << " " << std::flush;
|
|
|
|
// //------------
|
|
// // jitter eye
|
|
// //------------
|
|
// dpl_GetViewProjection(eye, &x0, &y0, &x1, &y1, &zeye);
|
|
// dpl_SetViewProjection(eye,
|
|
// x0 + x_kernel[i],
|
|
// y0 + y_kernel[i],
|
|
// x1 + x_kernel[i],
|
|
// y1 + y_kernel[i], zeye);
|
|
// dpl_FlushView(eye);
|
|
|
|
// //--------------
|
|
// // redraw frame
|
|
// //--------------
|
|
// dpl_RedrawScene();
|
|
// dpl_RedrawScene();
|
|
|
|
// //--------------------
|
|
// // capture accumulate
|
|
// //--------------------
|
|
// this_weight = kernel_weights[i];
|
|
// frameptr = 0;
|
|
|
|
// for (y=0; y<y_size; ++y )
|
|
// {
|
|
// unsigned char *linep = (unsigned char *)&line_buffer[0];
|
|
|
|
// //------------------------------
|
|
// // Esc key cancelles frame dump
|
|
// //------------------------------
|
|
// if (kbhit())
|
|
// {
|
|
// if (getch() == 27)
|
|
// {
|
|
// DEBUG_STREAM << std::endl << "cancelled." << std::endl << std::flush;
|
|
// return;
|
|
// }
|
|
// }
|
|
|
|
// if ((y & 15) == 0)
|
|
// { DEBUG_STREAM << "." << std::flush; }
|
|
|
|
// dpl_ReadFrameStore(eye, (uint32 *)linep, 0, y, x_size, 1);
|
|
|
|
// for (x=0; x<x_size; ++x)
|
|
// {
|
|
// rframebuffer[frameptr] += (unsigned short)(linep[2] * this_weight);
|
|
// gframebuffer[frameptr] += (unsigned short)(linep[1] * this_weight);
|
|
// bframebuffer[frameptr] += (unsigned short)(linep[0] * this_weight);
|
|
// ++frameptr;
|
|
// linep += 4;
|
|
// }
|
|
// }
|
|
// DEBUG_STREAM << std::endl << std::flush;
|
|
//}
|
|
|
|
////----------------------------------
|
|
//// write frame buffer to targa file
|
|
////----------------------------------
|
|
//FILE *fp;
|
|
//char fname[64];
|
|
//unsigned char tga_hdr[18];
|
|
|
|
//sprintf(fname, "dump%d.tga", dumped_frames);
|
|
|
|
//tga_hdr[0] = 0x00;
|
|
//tga_hdr[1] = 0x00;
|
|
//tga_hdr[2] = 0x02;
|
|
//tga_hdr[3] = 0x00;
|
|
|
|
//tga_hdr[4] = 0x00;
|
|
//tga_hdr[5] = 0x00;
|
|
//tga_hdr[6] = 0x00;
|
|
//tga_hdr[7] = 0x00;
|
|
|
|
//tga_hdr[8] = 0x00;
|
|
//tga_hdr[9] = 0x00;
|
|
//tga_hdr[10] = 0x00;
|
|
//tga_hdr[11] = 0x00;
|
|
|
|
//tga_hdr[12] = (unsigned char)(x_size & 0xff);
|
|
//tga_hdr[13] = (unsigned char)((x_size >> 8) & 0xff);
|
|
//tga_hdr[14] = (unsigned char)(y_size & 0xff);
|
|
//tga_hdr[15] = (unsigned char)((y_size >> 8) & 0xff);
|
|
|
|
//tga_hdr[16] = 0x18;
|
|
//tga_hdr[17] = 0x00;
|
|
|
|
//DEBUG_STREAM << "Writing image to file '" << fname << "' . . . " << std::flush;
|
|
//fp = fopen(fname, "wb");
|
|
//fwrite(tga_hdr, 18, 1, fp);
|
|
|
|
//for (y=0; y<y_size; ++y )
|
|
//{
|
|
// oneD_filter(line_buffer,
|
|
// rframebuffer,
|
|
// gframebuffer,
|
|
// bframebuffer,
|
|
// (y_size-1) - y,
|
|
// x_size);
|
|
// fwrite(line_buffer, x_size*3, 1, fp);
|
|
//}
|
|
//fclose(fp);
|
|
//DEBUG_STREAM << "done." << std::endl << std::flush;
|
|
|
|
//++dumped_frames; // increment for next frame dump
|
|
//return;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// DPLRenderer::DPLFrameDump()
|
|
void
|
|
DPLRenderer::DPLFrameDump(Logical antialias)
|
|
{
|
|
//STUBBED: DPL RB 1/15/07
|
|
//dump_frame_buffer(dplMainView, x_size, y_size, antialias);
|
|
//return;
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLIndependantPFX lets you start up an effect in absolute space that is
|
|
// run to termination automatically by the renderer.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLIndependantPFX(
|
|
Point3D location, // Location in space to trigger the effect
|
|
dpl_PARTICLESTART_EFFECT_INFO *psfx_definition, // Description of the pfx
|
|
dpl_DCS *my_DCS, // Optional DCS to link to
|
|
int subid) // inserted into third byte of effect id.
|
|
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// we put our id into the lower 16 bits because (at least) the upper 8 bits are flags
|
|
// HACK...for testing pfx bug
|
|
|
|
//dpl_PARTICLESTART_EFFECT_INFO tempParticle;
|
|
//tempParticle = *psfx_definition;
|
|
//tempParticle.identifier = (psfx_definition->identifier & 0xffff0000) | GetUniqueID() | ((subid << 16) & 0x00ff0000);
|
|
//tempParticle.px = location.x;
|
|
//tempParticle.py = location.y;
|
|
//tempParticle.pz = location.z;
|
|
//dpl_Effect(dpl_effect_type_particlestart, my_DCS, &tempParticle);
|
|
|
|
|
|
// std::cout<<"psfx identifier used was "<<tempParticle.identifier<<"\n";
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// DPLIndependantEffect lets you start up an effect in absolute space that is
|
|
// run to termination automatically by the renderer.
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::DPLIndependantEffect(
|
|
Point3D location,
|
|
int effect_number,
|
|
dpl_DCS *my_DCS, // Optional DCS to link to
|
|
int subid)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
if(effect_number >= 1000)
|
|
{
|
|
effect_number -= 1000;
|
|
if(effect_number < 0 || effect_number > MAX_PSFX_COUNT-1)
|
|
{
|
|
Fail("PSFX id number was not in the allowed range");
|
|
}
|
|
// DPLIndependantPFX(location,myPSFXDescriptons[effect_number],my_DCS,subid);
|
|
|
|
// find a free emitter
|
|
ParticleEmitter *emitter = NULL;
|
|
for (int i=0; i<MAX_INDIE_EMITTERS; ++i)
|
|
{
|
|
if (!myPSFXEmitters[i].IsActive())
|
|
{
|
|
emitter = &myPSFXEmitters[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (emitter != NULL)
|
|
{
|
|
emitter->SetEffect(&myPSFXDescriptons[effect_number]);
|
|
emitter->SetPosition(location.x, location.y, location.z);
|
|
emitter->Start();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
//dpl_EXPLOSION_EFFECT_INFO my_explosion;
|
|
//my_explosion.type = effect_number;
|
|
//my_explosion.x = location.x;
|
|
//my_explosion.y = location.y;
|
|
//my_explosion.z = location.z;
|
|
//dpl_Effect ( dpl_effect_type_explosion, my_DCS, &my_explosion );
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void DPLRenderer::SetViewAngle(Degree new_angle)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//Check(this);
|
|
////
|
|
////~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//// Convert From Degree To Radian
|
|
////~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
////
|
|
//Radian view_angle;
|
|
//view_angle = new_angle;
|
|
//viewAngle = view_angle;
|
|
//viewRatio = tan(viewAngle/2.0f);
|
|
////
|
|
////~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//// Calc Aspect Ratio and Set View Projection
|
|
////~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
////
|
|
//aspectRatio = (float) y_size / (float) x_size;
|
|
//dpl_SetViewProjection ( dplMainView, -1.0f, -aspectRatio, 1.0f, aspectRatio, 1.0f/viewRatio);
|
|
//dpl_FlushView(dplMainView);
|
|
}
|
|
//
|
|
//#############################################################################
|
|
// Startup the implementation of the Division video renderer
|
|
//#############################################################################
|
|
//
|
|
void
|
|
DPLRenderer::LoadMissionImplementation(Mission *mission)
|
|
{
|
|
Check(this);
|
|
Tell("DPLVideoRenderer::StartImplementation has been called\n");
|
|
DPLReadEnvironment(mission);
|
|
|
|
LoadNameBitmaps();
|
|
}
|
|
//##############################################################################
|
|
// Name Bitmap Support
|
|
//
|
|
|
|
void DPLRenderer::SortAndReloadNameBitmaps()
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Get the Entity Group of Players
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
EntityGroup *player_group = application->GetEntityManager()->FindGroup("Players");
|
|
ChainIteratorOf<Node*> player_iterator(player_group->groupMembers);
|
|
Player *current_player;
|
|
while ((current_player = (Player*)player_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
BitMap *name_bitmap = application->GetCurrentMission()->GetLargeNameBitmap(current_player->playerBitmapIndex);
|
|
if (name_bitmap && current_player->IsScoringPlayer())
|
|
{
|
|
int index = current_player->playerRanking + 1;
|
|
if (mNameTextures[index])
|
|
mNameTextures[index]->Release();
|
|
|
|
mDevice->CreateTexture(128, 32, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &mNameTextures[index], NULL);
|
|
|
|
LoadBitSliceTexture(name_bitmap, mNameTextures[index]);
|
|
}
|
|
}
|
|
|
|
LoadOrdinalBitmaps();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void DPLRenderer::LoadOrdinalBitmaps()
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Check if we have a Director on this machine,
|
|
// if so, create load the ordinal Bitmaps only
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
//
|
|
if (application->GetMissionPlayer()->GetInstance() == CameraDirector::MasterInstance &&
|
|
application->GetMissionPlayer()->IsDerivedFrom(*CameraDirector::GetClassDerivations()))
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Make Sure index is in the right place
|
|
// in case < 8 players!!!!
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
int index = 0;
|
|
for(int ii=1; ii<5; ++ii)
|
|
{
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~
|
|
// Index Starts at 1
|
|
//~~~~~~~~~~~~~~~~~~
|
|
//
|
|
BitMap *ordinal_bitmap = application->GetCurrentMission()->GetOrdinalBitmap(ii);
|
|
|
|
if (mOrdinalTextures[index])
|
|
mOrdinalTextures[index]->Release();
|
|
|
|
mDevice->CreateTexture(128, 32, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &mOrdinalTextures[index], NULL);
|
|
|
|
LoadBitSliceTexture(ordinal_bitmap, mOrdinalTextures[index]);
|
|
|
|
++index;
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
unsigned int*
|
|
DPLRenderer::MakeBitSliceStorage()
|
|
{
|
|
Check(this);
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Allocate some temporary memory
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
uint32 *worst_case_texels = new uint32[128*64];
|
|
if(!worst_case_texels)
|
|
{
|
|
Fail("Could not allocate RAM for worst case texels\n");
|
|
}
|
|
//
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// Zero Out Memory so Empty Texture space is Black
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
for(int ii=0;ii<8192;++ii)
|
|
{
|
|
worst_case_texels[ii] = 0;
|
|
}
|
|
|
|
return worst_case_texels;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void DPLRenderer::LoadNameBitmaps()
|
|
{
|
|
int player_count = application->GetCurrentMission()->GetPlayerCount();
|
|
for (int ii=0; ii<player_count; ++ii)
|
|
{
|
|
BitMap *name_bitmap = application->GetCurrentMission()->GetLargeNameBitmap(ii + 1);
|
|
if (name_bitmap)
|
|
{
|
|
if (mNameTextures[ii])
|
|
mNameTextures[ii]->Release();
|
|
|
|
HRESULT hr;
|
|
|
|
V(mDevice->CreateTexture(128, 32, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &mNameTextures[ii], NULL));
|
|
|
|
LoadBitSliceTexture(name_bitmap, mNameTextures[ii]);
|
|
}
|
|
}
|
|
|
|
LoadOrdinalBitmaps();
|
|
}
|
|
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
//
|
|
void
|
|
DPLRenderer::ShutdownImplementation()
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
// Tell("DPLVideoRenderer::StopImplementation has been called\n");
|
|
// dpl_EnableSyncOnCreate();
|
|
// SChainIteratorOf<InnerProjectileRenderable*> projectile_iterator(&projectile_list);
|
|
// TreeIteratorOf<DPLObjectCacheLine*, CString> cache_iterator(&dplObjectCacheSocket);
|
|
//#if defined(LAB_ONLY)
|
|
// std::cout<<"max projectiles "<<projectile_iterator.GetSize()<<"\n";
|
|
// std::cout<<"max cached objects "<<cache_iterator.GetSize()<<"\n";
|
|
//#endif
|
|
//// std::cout<<"DPL renderer has "<<dpl_FreeMemory()<<" free\n";
|
|
}
|
|
void
|
|
DPLRenderer::SuspendImplementation()
|
|
{
|
|
Tell("DPLVideoRenderer::SuspendImplementation has been called\n");
|
|
}
|
|
void
|
|
DPLRenderer::ResumeImplementation()
|
|
{
|
|
Tell("DPLVideoRenderer::ResumeImplementation has been called\n");
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Id's for psfx effects---------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
int
|
|
DPLRenderer::GetUniqueID()
|
|
{
|
|
myUniqueID = (myUniqueID + 1) & 0x0000ffff;
|
|
return(myUniqueID);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------MUNGA caching of objects---------------------------
|
|
//-----------------------------------------------------------------------------
|
|
dpl_OBJECT*
|
|
DPLRenderer::GetCachedObject(
|
|
const CString &object_name) // Name of the object we want to get
|
|
{
|
|
dpl_OBJECT
|
|
*object_pointer;
|
|
//
|
|
// Get this object from the cache by name
|
|
//
|
|
DPLObjectCacheLine *my_cache_line;
|
|
|
|
if ((my_cache_line = dplObjectCacheSocket.Find(object_name)) == NULL)
|
|
return NULL;
|
|
|
|
//
|
|
// Remove the cache line from the cache
|
|
//
|
|
object_pointer = my_cache_line->objectPointer;
|
|
delete my_cache_line;
|
|
|
|
//
|
|
// Return the object pointer
|
|
//
|
|
return(object_pointer);
|
|
}
|
|
|
|
void
|
|
DPLRenderer::PutCachedObject(
|
|
const CString &object_name, // Name of the object we will cache
|
|
dpl_OBJECT *object_pointer) // pointer to the object being cached
|
|
{
|
|
//
|
|
// Create the cache line data structure
|
|
//
|
|
#if 0
|
|
typedef PlugOf<dpl_OBJECT*> DPLObjectCacheLine;
|
|
|
|
DPLObjectCacheLine *my_cache_line = new DPLObjectCacheLine(object_pointer);
|
|
#endif
|
|
|
|
DPLObjectCacheLine *my_cache_line =
|
|
new DPLObjectCacheLine(
|
|
object_name,
|
|
object_pointer);
|
|
Register_Object(my_cache_line);
|
|
|
|
//
|
|
// Store this cache line in the cache
|
|
//
|
|
dplObjectCacheSocket.AddValue(my_cache_line, object_name);
|
|
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Projectile Speedup---------------------------------
|
|
//-----------------------------------------------------------------------------
|
|
InnerProjectileRenderable*
|
|
DPLRenderer::GetProjectile(
|
|
d3d_OBJECT *graphical_object, // object to hang on the DCS, may be a list later <NULL>
|
|
bool isDeathZone) // DPL Zone this stuff will live in (for culling)
|
|
{
|
|
//STUBBED: DPL RB 1/14/07
|
|
//InnerProjectileRenderable
|
|
// *return_projectile;
|
|
//dpl_INSTANCE
|
|
// *temp_instance;
|
|
////
|
|
//// Are there projectiles in the list?
|
|
////
|
|
//SChainIteratorOf<InnerProjectileRenderable*> iterator(&projectile_list);
|
|
//if ((return_projectile = iterator.GetCurrent()) != NULL)
|
|
//{
|
|
// // Yes, remove it from the list set it's instance and return it
|
|
// iterator.Remove();
|
|
// temp_instance = return_projectile->GetInstance();
|
|
// if(graphical_object != dpl_GetInstanceObject(temp_instance))
|
|
// {
|
|
// dpl_SetInstanceObject (temp_instance, graphical_object);
|
|
// dpl_FlushInstance (temp_instance);
|
|
// }
|
|
// return(return_projectile);
|
|
//}
|
|
//else
|
|
//{
|
|
// // no, make a new one and return that
|
|
InnerProjectileRenderable *projectile =
|
|
new InnerProjectileRenderable(
|
|
graphical_object, // object to hang on the DCS, may be a list later <NULL>
|
|
isDeathZone); // DPL Zone this stuff will live in (for culling)
|
|
return(projectile);
|
|
//}
|
|
}
|
|
void
|
|
DPLRenderer::ReleaseProjectile(
|
|
InnerProjectileRenderable* inner_projectile)
|
|
{
|
|
// add the projectile back to the list
|
|
//projectile_list.Add(inner_projectile);
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Joint to DCS translator----------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
// DPLJointToDCSTranslator is a class that contains a joint number to dcs
|
|
// pointer translation table. This lets a renderer find the dcs that goes
|
|
// with a particular segment.
|
|
//
|
|
DPLJointToDCSTranslator::DPLJointToDCSTranslator(
|
|
Entity *entity, // The entity to translate
|
|
dpl_DCS *dcs_array[]) // Array of DCS's to translate
|
|
{
|
|
JointedMover
|
|
*my_jointed_mover;
|
|
//
|
|
// Make sure this is a jointed mover, then cast the entity pointer over
|
|
//
|
|
if (entity->IsDerivedFrom(*JointedMover::GetClassDerivations()))
|
|
{
|
|
my_jointed_mover = (JointedMover*)entity;
|
|
}
|
|
else
|
|
{
|
|
Fail("DPLJointToDCSTranslator was called on an entity NOT a JointedMover\n");
|
|
}
|
|
//
|
|
// Find out how many joints the entity has, then allocate enough RAM for a
|
|
// DCS pointer to every joint.
|
|
//
|
|
JointSubsystem* joint_subsystem = my_jointed_mover->GetJointSubsystem();
|
|
Check(joint_subsystem);
|
|
translation_array = new (dpl_DCS(*[joint_subsystem->GetJointCount()]));
|
|
Register_Pointer(translation_array);
|
|
//
|
|
// Setup to iterate the entity segment table
|
|
//
|
|
EntitySegment::SegmentTableIterator segment_iterator(my_jointed_mover->segmentTable);
|
|
EntitySegment *current_segment;
|
|
while ((current_segment = segment_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
//
|
|
// For each segment, see if it has a joint index, if it does, put the
|
|
// DCS for that joint into the translation array
|
|
//
|
|
Check(current_segment);
|
|
int joint_index = current_segment->GetJointIndex();
|
|
if(joint_index != -1)
|
|
{
|
|
translation_array[joint_index] = dcs_array[current_segment->GetIndex()];
|
|
}
|
|
}
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
DPLJointToDCSTranslator::~DPLJointToDCSTranslator()
|
|
{
|
|
Unregister_Pointer(translation_array);
|
|
delete[] translation_array;
|
|
translation_array = NULL;
|
|
}
|
|
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
Logical
|
|
DPLJointToDCSTranslator::TestInstance() const
|
|
{
|
|
return True;
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
//--------------------------Resource creation support--------------------------
|
|
//-----------------------------------------------------------------------------
|
|
//#############################################################################
|
|
//############# DPLRenderer::CreateModelVideoStreamResource #############
|
|
//#############################################################################
|
|
|
|
ResourceDescription::ResourceID
|
|
DPLRenderer::CreateModelVideoStreamResource(
|
|
ResourceFile *resource_file,
|
|
const char *model_name,
|
|
NotationFile *model_file,
|
|
const ResourceDirectories * /*directories*/
|
|
)
|
|
{
|
|
ResourceDescription *res_description =
|
|
resource_file->FindResourceDescription(
|
|
model_name,
|
|
ResourceDescription::VideoModelResourceType
|
|
);
|
|
|
|
if (res_description == NULL)
|
|
{
|
|
NameList *video_entries = model_file->MakeEntryList("video");
|
|
|
|
if (video_entries != NULL)
|
|
{
|
|
Register_Object(video_entries);
|
|
|
|
//----------------------------------------------
|
|
// parse video model data and store in resource
|
|
//----------------------------------------------
|
|
Tell("Building video resource for model '" << model_name << "'.\n");
|
|
|
|
NameList::Entry
|
|
*entry,
|
|
*next_entry;
|
|
const char
|
|
*entry_name,
|
|
*entry_pointer,
|
|
*argument_start;
|
|
int
|
|
length;
|
|
char
|
|
argument[40],
|
|
*argument_pointer;
|
|
L4VideoObject::ResourceType
|
|
resource_type;
|
|
Enumeration //(see L4VideoObject::RendererModes)
|
|
renderer_modes;
|
|
enum
|
|
{
|
|
parsing_filename,
|
|
seeking_switch,
|
|
parsing_switch,
|
|
parsing_billboard
|
|
} state;
|
|
L4VideoObject
|
|
*video_object;
|
|
L4VideoObjectWrapper
|
|
*video_wrapper;
|
|
ChainOf<L4VideoObjectWrapper*>
|
|
video_chain(NULL);
|
|
char
|
|
*video_stream,
|
|
*video_pointer;
|
|
int
|
|
object_count;
|
|
long
|
|
object_size,
|
|
stream_length;
|
|
|
|
//------------------------------------------------
|
|
// parse each entry in [video] page of model file
|
|
//------------------------------------------------
|
|
next_entry = video_entries->GetFirstEntry();
|
|
while (next_entry)
|
|
{
|
|
entry = next_entry;
|
|
Check(entry);
|
|
next_entry = entry->GetNextEntry(); // so 'continue' works
|
|
entry_name = entry->GetName();
|
|
if (entry_name && *entry_name)
|
|
{
|
|
//--------------------------------------------
|
|
// could be "skeleton" or "object" or comment
|
|
//--------------------------------------------
|
|
if (strcmp(entry_name, "object") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Object;
|
|
}
|
|
else if (strcmp(entry_name, "rubble") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Rubble;
|
|
}
|
|
else if (strcmp(entry_name, "skeleton") == 0)
|
|
{
|
|
resource_type = L4VideoObject::Skeleton;
|
|
}
|
|
else if (Comment_Line(entry_name))
|
|
{
|
|
// do nothing - skip comments
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "skeleton", 8) == 0)
|
|
{
|
|
// do nothing - skip temporary skeleton entries
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "destroyed", 9) == 0)
|
|
{
|
|
// do nothing - skip destroyed skeleton entries
|
|
continue;
|
|
}
|
|
else if (strncmp(entry_name, "dzm", 3) == 0)
|
|
{
|
|
// do nothing - skip damage zone material entries
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// resource_type = L4VideoObject::Unknown;
|
|
DEBUG_STREAM << "Unknown entry '" << entry_name <<
|
|
"' in model '" << model_name << "' ignored." << std::endl;
|
|
continue;
|
|
}
|
|
//---------------------------------
|
|
// parse and process each argument
|
|
//---------------------------------
|
|
entry_pointer = entry->GetChar();
|
|
while (entry_pointer && *entry_pointer)
|
|
{
|
|
//-------------------------
|
|
// skip leading whitespace
|
|
//-------------------------
|
|
while (*entry_pointer != '\0' && isspace(*entry_pointer))
|
|
{
|
|
++entry_pointer;
|
|
}
|
|
//---------------------------
|
|
// exit loop if nothing left
|
|
//---------------------------
|
|
if (*entry_pointer == '\0')
|
|
{
|
|
break;
|
|
}
|
|
//-------------------------------------------
|
|
// parse the next argument into local buffer
|
|
//-------------------------------------------
|
|
argument_start = entry_pointer;
|
|
while (*entry_pointer != '\0' && !isspace(*entry_pointer))
|
|
{
|
|
++entry_pointer;
|
|
}
|
|
length = entry_pointer - argument_start;
|
|
Verify( length < sizeof(argument) );
|
|
strncpy(argument, argument_start, length);
|
|
argument[length] = '\0';
|
|
//----------------------
|
|
// parse local argument
|
|
//----------------------
|
|
argument_pointer = argument;
|
|
renderer_modes = L4VideoObject::Normal;
|
|
state = parsing_filename;
|
|
while (*argument_pointer != '\0')
|
|
{
|
|
switch (state)
|
|
{
|
|
case parsing_filename:
|
|
switch (*argument_pointer)
|
|
{
|
|
#if 0
|
|
case '.':
|
|
if ((resource_type == L4VideoObject::Object) ||
|
|
(resource_type == L4VideoObject::Rubble))
|
|
{
|
|
*argument_pointer = '\0'; // terminate filename
|
|
state = seeking_switch;
|
|
}
|
|
break;
|
|
#endif
|
|
case '/':
|
|
*argument_pointer = '\0'; // terminate filename
|
|
state = parsing_switch;
|
|
break;
|
|
default:
|
|
// later check for valid filename character...
|
|
break;
|
|
}
|
|
break;
|
|
case seeking_switch:
|
|
if (*argument_pointer == '/')
|
|
{ state = parsing_switch; }
|
|
break;
|
|
case parsing_switch:
|
|
switch (*argument_pointer)
|
|
{
|
|
case 'b':
|
|
case 'B':
|
|
state = parsing_billboard;
|
|
break;
|
|
case 'i':
|
|
case 'I':
|
|
renderer_modes |= L4VideoObject::IntersectImmune;
|
|
state = seeking_switch;
|
|
break;
|
|
default:
|
|
state = seeking_switch;
|
|
break;
|
|
}
|
|
break;
|
|
case parsing_billboard:
|
|
switch (*argument_pointer)
|
|
{
|
|
case 'x':
|
|
case 'X':
|
|
renderer_modes |= L4VideoObject::BillboardXAxis;
|
|
break;
|
|
case 'y':
|
|
case 'Y':
|
|
renderer_modes |= L4VideoObject::BillboardYAxis;
|
|
break;
|
|
case 'z':
|
|
case 'Z':
|
|
renderer_modes |= L4VideoObject::BillboardZAxis;
|
|
break;
|
|
case '/':
|
|
state = parsing_switch;
|
|
break;
|
|
default:
|
|
state = seeking_switch;
|
|
break;
|
|
}
|
|
break;
|
|
// no default:
|
|
}
|
|
++argument_pointer;
|
|
}
|
|
//-----------------------------------------------
|
|
// create video resource object and add to chain
|
|
//-----------------------------------------------
|
|
video_object =
|
|
new L4VideoObject(
|
|
argument,
|
|
resource_type,
|
|
renderer_modes
|
|
);
|
|
Register_Pointer(video_object); // not _Object!
|
|
|
|
video_wrapper =
|
|
new L4VideoObjectWrapper(
|
|
video_object,
|
|
True // delete object when done
|
|
);
|
|
Register_Object(video_wrapper);
|
|
|
|
//Tell(" adding video object '"<<argument<<"' type ");
|
|
//Tell(resource_type<<" mode 0x"<<std::hex<<renderer_modes<<"\n");
|
|
video_chain.Add(video_wrapper);
|
|
|
|
} // arguments processed for this entry
|
|
}
|
|
} // all arguments processed
|
|
|
|
//----------------------------------------------
|
|
// convert chain of video resources into stream
|
|
//----------------------------------------------
|
|
ChainIteratorOf<L4VideoObjectWrapper*>
|
|
video_iterator(video_chain);
|
|
|
|
object_count = video_iterator.GetSize();
|
|
|
|
object_size = sizeof(L4VideoObject);
|
|
stream_length = sizeof(int) + object_count * object_size;
|
|
|
|
video_stream = new char[stream_length];
|
|
Register_Pointer(video_stream);
|
|
|
|
video_pointer = video_stream;
|
|
*((int *)video_pointer) = object_count;
|
|
video_pointer += sizeof(int);
|
|
|
|
Tell(" count " <<std::dec<< object_count << ", resource size " << stream_length << "\n");
|
|
|
|
while ((video_wrapper = video_iterator.ReadAndNext()) != NULL)
|
|
{
|
|
video_object = video_wrapper->GetVideoObject();
|
|
if (!stricmp(video_object->GetObjectFilename(), "bp1.bgf"))
|
|
video_pointer += 1 - 1;
|
|
*((L4VideoObject *)video_pointer) = *video_object;
|
|
video_pointer += object_size;
|
|
}
|
|
//--------------------------------------------------
|
|
// store stream of video resources in resource file
|
|
//--------------------------------------------------
|
|
res_description =
|
|
resource_file->AddResource(
|
|
model_name,
|
|
ResourceDescription::VideoModelResourceType,
|
|
1,
|
|
ResourceDescription::Preload,
|
|
video_stream,
|
|
stream_length
|
|
);
|
|
//--------------------------
|
|
// release allocated memory
|
|
//--------------------------
|
|
// video_chain
|
|
L4VideoObjectWrapper::DeleteVideoObjectChain(&video_chain);
|
|
// video_stream
|
|
Unregister_Pointer(video_stream);
|
|
delete video_stream;
|
|
// video_entries
|
|
Unregister_Object(video_entries);
|
|
delete video_entries;
|
|
}
|
|
else
|
|
{
|
|
//-------------------------------
|
|
// no [video] page in model file
|
|
//-------------------------------
|
|
return (ResourceDescription::NullResourceID);
|
|
}
|
|
}
|
|
return (res_description->resourceID);
|
|
}
|
|
//===========================================================================//
|