Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
122 lines
2.5 KiB
C++
122 lines
2.5 KiB
C++
#pragma once
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#include "rpl4app.h"
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#include "..\munga_l4\l4splr.h"
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//##########################################################################
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//####################### RPSpoolerTask ##############################
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//##########################################################################
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class RPSpoolerTask:
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public SpoolerTask
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{
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public:
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RPSpoolerTask();
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~RPSpoolerTask();
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void
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DispatchPacket(NetworkPacket *packet);
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long
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GetTimeBias();
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};
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class RPL4IdleApplication : public RPL4Application
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{
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public:
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RPL4IdleApplication (HINSTANCE hInstance, HWND hWnd, ResourceFile *resource);
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~RPL4IdleApplication();
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MissionReviewApplicationManager*
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GetApplicationManager()
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{
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return
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(MissionReviewApplicationManager*)
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Application::GetApplicationManager();
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}
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Logical Shutdown(int remainingApps);
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protected:
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Registry* MakeRegistry();
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NetworkManager* MakeNetworkManager();
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void LoadBackgroundTasks();
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Logical ExecuteForeground(Time start_of_frame, Scalar frame_duration);
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void Initialize();
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};
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//##########################################################################
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//#################### RPPlaybackApplication ##########################
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//##########################################################################
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class RPL4PlaybackApplication:
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public RPL4Application
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{
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public:
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RPL4PlaybackApplication(
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HINSTANCE hInstance,
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HWND hWnd,
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ResourceFile *resource,
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SpoolFile *spool_file = NULL
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);
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~RPL4PlaybackApplication();
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Logical
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TestInstance() const;
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void
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SetSpoolFile(SpoolFile *spool_file)
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{spoolFile = spool_file;}
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MissionReviewApplicationManager*
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GetApplicationManager()
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{
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return
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(MissionReviewApplicationManager*)
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Application::GetApplicationManager();
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}
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long
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GetTimeBias()
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{return timeBias;}
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void
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DispatchPacket(NetworkPacket *packet);
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protected:
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NetworkManager*
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MakeNetworkManager();
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long
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timeBias;
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void
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Initialize();
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void
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LoadBackgroundTasks();
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Logical
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ExecuteForeground(
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Time start_of_frame,
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Scalar frame_duration
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);
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void
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ExecuteBackgroundTask();
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static const HandlerEntry
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MessageHandlerEntries[];
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//static MessageHandlerSet MessageHandlers;
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static MessageHandlerSet& GetMessageHandlers();
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Shared Data Support
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//
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public:
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//static Derivation *GetClassDerivations();
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static Derivation *GetClassDerivations();
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static SharedData DefaultData;
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void
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RunMissionMessageHandler(RunMissionMessage *message);
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void
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StopMissionMessageHandler(StopMissionMessage *message);
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};
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