Files
RP411/MUNGA/ENVIRNMT.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

77 lines
2.0 KiB
C++

#pragma once
#include "style.h"
#include "vector3d.h"
class Environment
{
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const Environment *p);
#endif
public:
Scalar gravityConstant;
Scalar airDensity;
Scalar audioReverbTime;
Scalar audioAverageSurfaceReflectivity;
Scalar audioAirAbsorption;
Vector3D windVelocity;
Scalar ambientTemperature; // Kelvin
const Vector3D& GetWindVelocity() { return windVelocity; }
Environment() {}
Environment(Scalar gravity, Scalar air_density, Scalar reverb_time, Scalar surface_reflectivity, Scalar air_absorption, const Vector3D &wind_velocity, Scalar ambient_temperature)
: gravityConstant(gravity), airDensity(air_density), audioReverbTime(reverb_time), audioAverageSurfaceReflectivity(surface_reflectivity), audioAirAbsorption(air_absorption), windVelocity(wind_velocity), ambientTemperature(ambient_temperature)
{
}
Logical TestInstance() const;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~ Environment functions ~~~~~~~~~~~~~~~~~~~~~~~~~~
void Convert_From_Ascii(const char *str, Environment *environment);
inline MemoryStream& MemoryStream_Read(MemoryStream* stream, Environment *output)
{
return stream->ReadBytes(output, sizeof(*output));
}
inline MemoryStream& MemoryStream_Write(MemoryStream* stream, const Environment *input)
{
return stream->WriteBytes(input, sizeof(*input));
}
//##########################################################################
//###################### EnvironmentList #############################
//##########################################################################
class EnvironmentList SIGNATURED
{
protected:
int environmentCount;
Environment *environmentArray;
public:
EnvironmentList(int environments);
virtual ~EnvironmentList();
int GetEnvironmentCount()
{
Check(this);
return environmentCount;
}
virtual Environment& GetEnvironment(int index)
{
Check(this);
Verify((unsigned)index < environmentCount);
return environmentArray[index];
}
Logical TestInstance() const;
};
extern EnvironmentList *Environments;