Files
RP411/MUNGA/FILEUTIL.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

76 lines
2.4 KiB
C++

#pragma once
#include "style.h"
#include "scalar.h"
class NotationFile;
extern char *WorkingDirectory;
extern const char *White_Space;
inline char* NextToken()
{
return strtok(NULL, White_Space);
}
void SetSourceDirectory(const char *input_file);
void SetOutputDirectory(const char *directory);
const char* GetSourceDirectory();
const char* GetConfigDirectory();
const char* GetMaterialDirectory();
const char* GetTextureDirectory();
const char* GetAnimationDirectory();
const char* GetProductionDirectory();
const char* GetOutputDirectory();
void ClearDirectories();
const char* SourceFile(const char *filename, const char *extension = NULL);
const char* ConfigFile(const char *filename, const char *extension = NULL);
const char* MaterialFile(const char *filename, const char *extension = NULL);
const char* TextureFile(const char *filename, const char *extension = NULL);
const char* AnimationFile(const char *filename, const char *extension = NULL);
const char* OutputFile(const char *filename, const char *extension = NULL);
const char* StripDirectory(const char *filename);
const char* StripExtension(const char *filename);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
char* Ind(int level = 1);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Logical GetLine(std::istream &stream, char *buffer, int size_of_buffer);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#if 0
char* stripname(char filename[]);
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scalar D2R(float degrees);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
char* MakeWorkingDirectory(const char *file);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Logical DirectoryIsSpecified(const char *file);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
char* MakePathedFilename(const char *directory, const char *name);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void OpenOutput(std::ofstream &stream, const char *directory, const char *filename);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
void OpenInput(std::ifstream &stream, char *directory, const char *filename);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Logical DoesNotationFileExist(NotationFile *notation_file);