Files
RP411/MUNGA/MUNGA.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

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C++

#pragma once
#define WIN32_WINNT 0x0500
#define WINVER 0x0500
#include <stddef.h>
#include <float.h>
#include <math.h>
#include <limits.h>
#include <iostream>
#include <fstream>
#include <iomanip>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <ctype.h>
#if defined(__BCPLUSPLUS__)
#include <alloc.h>
#endif
#if defined(LBE4)
#include <strstrea.h>
#else
#include <strstream>
#endif
enum
{
NullExitCodeID = 0,
AbortExitCodeID
};
#include "trace.h"
#if !defined(NO_PRECOMPILED_HEADERS)
#include "cstr.h"
#include "namelist.h"
#include "notation.h"
#include "slot.h"
#include "chain.h"
#include "schain.h"
#include "vchain.h"
#include "table.h"
#include "tree.h"
#include "hash.h"
#include "origin.h"
#endif