Files
RP411/MUNGA/RANDOM.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

54 lines
1.0 KiB
C++

#pragma once
#include "scalar.h"
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Random ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class RandomGenerator SIGNATURED
{
private:
static int Numbers[250]; // the random number table
static int Index; // the current entry within the table
static void Init();
static int GetRandomInt();
public:
RandomGenerator()
{
if (Index == -1)
Init();
}
//
//------------------------
// Random number functions
//------------------------
//
int GetInt() // returns 0 .. RAND_MAX
{
return GetRandomInt();
}
operator Scalar(); // returns 0.0f <= x < 1.0f
int operator ()(int Range); // returns 0 .. Range-1
static Logical TestClass();
};
extern RandomGenerator Random;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Die ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Die SIGNATURED
{
private:
int highestRandom; // the highest random number giving a uniform dist.
int dieSides; // the number of sides on the die (starting from 1)
public:
Die(int sides);
operator int(); // returns 1 .. dieSides
};