Files
RP411/MUNGA/SLOT.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

65 lines
1.0 KiB
C++

#pragma once
#include "socket.h"
#include "memblock.h"
class Slot;
#define SLOTLINK_MEMORYBLOCK_ALLOCATION (100)
class SlotLink : public Link
{
friend class Slot;
public:
~SlotLink();
Logical TestInstance() const;
private:
SlotLink(Slot *slot, Plug *plug);
private:
static MemoryBlock* GetAllocatedMemory();
void* operator new(size_t) { return GetAllocatedMemory()->New(); }
void operator delete(void *where) { return GetAllocatedMemory()->Delete(where); }
};
class Slot : public Socket
{
friend class SlotLink;
public:
Slot(Node *node);
~Slot();
Logical TestInstance() const;
void Remove();
protected:
void AddImplementation(Plug *plug);
Plug* GetCurrentPlug() const;
private:
SlotLink *slotLink;
};
template <class T> class SlotOf : public Slot
{
public:
SlotOf(Node *node);
~SlotOf();
void Add(T plug) { AddImplementation(Cast_Object(Plug*, plug)); }
T GetCurrent() const { return (T)GetCurrentPlug(); }
};
template <class T> SlotOf<T>::SlotOf(Node *node) : Slot(node)
{
}
template <class T> SlotOf<T>::~SlotOf()
{
}