Files
RP411/MUNGA/SRTSKT.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

39 lines
845 B
C++

#pragma once
#include "sfeskt.h"
class SortedSocket : public SafeSocket
{
public:
~SortedSocket();
void AddValuePlug(Plug *plug, const void *value) { AddValueImplementation(plug, value); }
Plug *FindPlug(const void *value) { return FindImplementation(value); }
protected:
SortedSocket(Logical has_unique_entries = true);
SortedSocket(Node *node, Logical has_unique_entries = true);
Logical HasUniqueEntries() { return hasUniqueEntries; }
virtual void AddValueImplementation(Plug *plug, const void *value);
virtual Plug *FindImplementation(const void *value);
private:
Logical hasUniqueEntries;
};
class SortedIterator : public SafeIterator
{
public:
~SortedIterator();
virtual Plug *FindImplementation(const void *value);
virtual void *GetValueImplementation();
protected:
SortedIterator(SortedSocket *sortedSocket);
};