Files
RP411/MUNGA_L4/DXUtils.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

45 lines
1.2 KiB
C++

#pragma once
#include <windows.h>
#include <dxerr.h>
#if defined(DX_VERBOSE)
#pragma comment(lib, "DXErr.lib")
#ifndef V
#define V(x) { hr = (x); if( FAILED(hr) ) { DEBUG_STREAM << __FILE__ << "(" << __LINE__ << "): " << L#x << " FAILED! hr=" << DXGetErrorString(hr) << std::endl << std::flush; } }
#endif
#else
#define V(x) hr = (x)
#endif
#if defined(PIX_PROFILE)
// These first two macros are taken from the
// VStudio help files - necessary to convert the
// __FUNCTION__ symbol from char to wchar_t.
#define WIDEN2(x) L ## x
#define WIDEN(x) WIDEN2(x)
// Only the first of these macro's should be used. The _INTERNAL
// one is so that the sp##id part generates "sp1234" type identifiers
// instead of always "sp__LINE__"...
#define PROFILE_BLOCK PROFILE_BLOCK_INTERNAL( __LINE__ )
#define PROFILE_BLOCK_INTERNAL(id) D3DUtils::ScopeProfiler sp##id ( WIDEN(__FUNCTION__), __LINE__ );
// To avoid polluting the global namespace,
// all D3D utility functions/classes are wrapped
// up in the D3DUtils namespace.
namespace D3DUtils
{
class ScopeProfiler
{
public:
ScopeProfiler( WCHAR *Name, int Line );
~ScopeProfiler( );
private:
ScopeProfiler( );
};
}
#endif