Files
RP411/MUNGA_L4/L4SPLR.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

205 lines
4.3 KiB
C++

#pragma once
#include "l4net.h"
#include "l4app.h"
#include "..\munga\spooler.h"
#include "..\munga\interest.h"
#include "..\munga\apptask.h"
//##########################################################################
//#################### SpoolingInterestManager #########################
//##########################################################################
class SpoolingInterestManager:
public InterestManager
{
public:
SpoolingInterestManager();
~SpoolingInterestManager();
void
LoadInterestArenas(Mission *mission);
void
LoadMission(Mission *mission);
void
ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *packet_message
);
void
Shutdown();
};
//##########################################################################
//################### L4SpoolingNetworkManager #########################
//##########################################################################
class L4SpoolingNetworkManager:
public L4NetworkManager
{
public:
L4SpoolingNetworkManager();
~L4SpoolingNetworkManager();
void
ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *packet_message
);
void
StartConnecting(Mission *mission);
};
//##########################################################################
//################### L4PlaybackNetworkManager #########################
//##########################################################################
class L4PlaybackNetworkManager:
public NetworkManager
{
public:
L4PlaybackNetworkManager();
~L4PlaybackNetworkManager();
void
StartConnecting(Mission *mission);
Logical
Shutdown();
Logical
CheckBuffers(NetworkPacket*);
};
//##########################################################################
//################### L4SpoolingApplication ##########################
//##########################################################################
class L4SpoolingApplication:
public L4Application
{
public:
L4SpoolingApplication(
HINSTANCE hInstance,
HWND hWnd,
ResourceFile *resource,
ApplicationID application_ID
);
~L4SpoolingApplication();
SpoolingInterestManager*
GetInterestManager()
{
return
(SpoolingInterestManager*)Application::GetInterestManager();
}
L4SpoolingNetworkManager*
GetNetworkManager()
{
return
(L4SpoolingNetworkManager*)Application::GetNetworkManager();
}
MissionReviewApplicationManager*
GetApplicationManager()
{
return
(MissionReviewApplicationManager*)
Application::GetApplicationManager();
}
protected:
Registry*
MakeRegistry();
InterestManager*
MakeInterestManager();
NetworkManager*
MakeNetworkManager();
Mission*
MakeMission(
NotationFile *notation_file,
ResourceFile *resources
);
VideoRenderer*
MakeVideoRenderer();
AudioRenderer*
MakeAudioRenderer();
GaugeRenderer*
MakeGaugeRenderer(int *secondaryIndex, int *aux1Index, int *aux2Index);
Entity*
MakeViewpointEntity(Entity__MakeMessage *);
void
Initialize();
void
LoadBackgroundTasks();
Logical
Shutdown(int remainingApps);
void
ReceiveNetworkPacket(
NetworkPacket *packet,
Receiver::Message *packet_message
);
Logical
ExecuteForeground(
Time start_of_frame,
Scalar frame_duration
);
void
ExecuteBackgroundTask();
protected:
Logical
missionSpooled;
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
static const HandlerEntry
MessageHandlerEntries[];
//static MessageHandlerSet MessageHandlers;
static MessageHandlerSet& GetMessageHandlers();
void
LoadMissionMessageHandler(Message *message);
void
RunMissionMessageHandler(RunMissionMessage *message);
void
StopMissionMessageHandler(StopMissionMessage *message);
void
AbortMissionMessageHandler(AbortMissionMessage *message);
Logical
TestInstance() const;
};
extern L4SpoolingApplication * &l4_spooling_application;
//##########################################################################
//######################## SpoolerTask ###############################
//##########################################################################
class SpoolerTask:
public ApplicationTask
{
public:
SpoolerTask();
~SpoolerTask();
void
Execute();
virtual void
DispatchPacket(NetworkPacket *packet);
virtual long
GetTimeBias();
};