Files
RP411/RP/RUNNER.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

62 lines
1.6 KiB
C++

#pragma once
#include "rpplayer.h"
//##########################################################################
//########################### Runner ################################
//##########################################################################
class Runner : public RPPlayer
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
public:
void ScoreZoneReplyMessageHandler(ScoreZone__ReplyMessage *message);
void ScoreMessageHandler(ScoreMessage *message);
void VehicleDeadMessageHandler(VehicleDeadMessage *message);
void DropZoneReplyMessageHandler(DropZone__ReplyMessage *message);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Model Support
//
public:
typedef void (Runner::*Performance)(Scalar time_slice);
void SetPerformance(Performance performance)
{
Check(this);
activePerformance = (Simulation::Performance)performance;
}
Time dropZonePenaltyOver;
Scalar scoreMultiplier;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
Runner(MakeMessage *creation_message, SharedData &shared_data = DefaultData);
~Runner() {}
Logical TestInstance() const;
static Runner* Make(MakeMessage *creation_message);
void AddOffensivePlayer(OffensivePlayer &offensive_player);
};