Files
RP411/RP/VTVSUB.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

62 lines
1.9 KiB
C++

#pragma once
#include "..\munga\subsystm.h"
#include "..\munga\controls.h"
class VTV;
//##########################################################################
//######################## Subsystem #################################
//##########################################################################
class VTVSubsystem : public Subsystem
{
friend class VTV;
//##########################################################################
// Shared Data Support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//##########################################################################
// Messaging support
//
// No messages handled here
//##########################################################################
// Construction and Destruction Support
//
public:
~VTVSubsystem();
Logical TestInstance() const;
protected:
VTVSubsystem(VTV *entity, int subsystem_id, SubsystemResource *model, SharedData &shared_data, void *control_destination = NULL, Receiver::MessageID message_id = (Receiver::MessageID) 0);
//##########################################################################
// Model support
//
public:
VTV* GetEntity() { return (VTV*)Subsystem::GetEntity(); }
//##########################################################################
// Mapping support
//
protected:
void EnterConfiguration(ControlsButton *direct_target, Receiver *receiver, Receiver::MessageID active_message_id, Receiver::MessageID config_message_id);
void ExitConfiguration();
// 'controlDestination' is a pointer to the "thing" that a button
// is mapped to (if 'direct-mapped'), and 'controlMessageID' indicates
// the message ID that the button is mapped to (if 'event-mapped').
// These values must be set appropriately in order for gauges to be
// able to determine ownership of mapped buttons.
void *controlDestination; // OBSOLETE?
Receiver::MessageID controlMessageID; // OBSOLETE?
};