Files
RP411/MUNGA/AFFNMTRX.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

146 lines
3.2 KiB
C++

#pragma once
#include "point3d.h"
class Origin;
class TransposedMatrix;
class Hinge;
class EulerAngles;
class Quaternion;
class YawPitchRoll;
class AffineMatrix
{
public:
static const AffineMatrix Identity;
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile AffineMatrix *);
#endif
Scalar entries[12];
//
// Constructors
//
AffineMatrix() {}
AffineMatrix& BuildIdentity();
AffineMatrix(int) { BuildIdentity(); }
//
// Assignment Operators
//
AffineMatrix& operator=(const AffineMatrix &m);
AffineMatrix& operator=(const Origin &p);
AffineMatrix& operator=(const Hinge &hinge);
AffineMatrix& operator=(const EulerAngles &angles);
AffineMatrix& operator=(const YawPitchRoll &angles);
AffineMatrix& operator=(const Quaternion &q);
AffineMatrix& operator=(const Point3D &p) { return SetFromAxis(W_Axis, p); }
AffineMatrix& operator=(const Matrix4x4 &m);
AffineMatrix& operator=(const TransposedMatrix &m);
//
// Comparison operators
//
Logical operator==(const AffineMatrix& m) const;
Logical operator!=(const AffineMatrix& m) const;
//
// Index operators
//
Scalar& operator()(size_t row, size_t column)
{
Check_Pointer(this);
Warn(row>3);
Warn(column>2);
return entries[(column<<2)+row];
}
const Scalar& operator()(size_t row, size_t column) const
{
Check_Pointer(this);
Warn(row>3);
Warn(column>2);
return entries[(column<<2)+row];
}
//
// Axis Manipulation functions
//
void GetFromAxis(size_t index, Vector3D *v) const;
void GetToAxis(size_t index, Vector3D *v) const;
AffineMatrix& SetFromAxis(size_t index, const Vector3D &v);
AffineMatrix& SetToAxis(size_t index, const Vector3D &v);
//
// Matrix Multiplication
//
AffineMatrix& Multiply(const AffineMatrix& m1, const AffineMatrix& m2);
AffineMatrix& operator*=(const AffineMatrix& m)
{
AffineMatrix temp(*this);
return Multiply(temp,m);
}
//
// Matrix Inversion
//
AffineMatrix& Invert(const AffineMatrix& Source);
AffineMatrix& Invert()
{
AffineMatrix src(*this);
return Invert(src);
}
//
// Scaling, Rotation and Translation
//
AffineMatrix& Multiply(const AffineMatrix &m,const Vector3D &v);
AffineMatrix& operator*=(const Vector3D &v)
{
AffineMatrix m(*this);
return Multiply(m,v);
}
AffineMatrix& Multiply(const AffineMatrix &m,const Quaternion &q);
AffineMatrix& operator*=(const Quaternion &q)
{
AffineMatrix m(*this);
return Multiply(m,q);
}
AffineMatrix& Multiply(const AffineMatrix &m,const Point3D &p);
AffineMatrix& operator*=(const Point3D& p)
{
AffineMatrix m(*this);
return Multiply(m,p);
}
//
// Miscellaneous Functions
//
Scalar Determinant() const;
AffineMatrix& Solve();
//
// Support functions
//
friend std::ostream& operator <<(std::ostream& stream, const AffineMatrix& m);
Logical TestInstance() const;
static Logical TestClass();
};
inline Point3D& Point3D::operator=(const AffineMatrix& m)
{
m.GetFromAxis(W_Axis,this);
return *this;
}
inline MemoryStream& MemoryStream_Read(MemoryStream *stream, AffineMatrix *output)
{
return stream->ReadBytes(output, sizeof(*output));
}
inline MemoryStream& MemoryStream_Write(MemoryStream *stream, const AffineMatrix *input)
{
return stream->WriteBytes(input, sizeof(*input));
}