Files
RP411/RP_L4/RPL4MODE.cpp
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

61 lines
1.6 KiB
C++

#include "rpl4.h"
#pragma hdrstop
#include "rpl4mode.h"
#if defined(DEBUG)
# define Test_Tell(n) DEBUG_STREAM << n
#else
# define Test_Tell(n)
#endif
struct ModeLookup
{
const char *name;
ModeMask modeMask;
};
static ModeLookup mode_lookup[] =
{
{"ModeNonConfig", RPL4ModeManager::ModeNonConfig},
{"ModeConfigReady", RPL4ModeManager::ModeConfigReady},
{"ModeConfigOn", RPL4ModeManager::ModeConfigOn},
{"ModePreset1", RPL4ModeManager::ModePreset1},
{"ModePreset2", RPL4ModeManager::ModePreset2},
{"ModePreset3", RPL4ModeManager::ModePreset3},
{"ModePreset4", RPL4ModeManager::ModePreset4},
{"ModePreset5", RPL4ModeManager::ModePreset5},
{"ModePreset6", RPL4ModeManager::ModePreset6},
{"ModeBasic", RPL4ModeManager::ModeBasic},
{"ModeStandard", RPL4ModeManager::ModeStandard},
{"ModeIntercom", RPL4ModeManager::ModeIntercom},
{"ModeConfiguring", RPL4ModeManager::ModeConfiguring},
{ NULL, (ModeMask)0}
};
Logical RPL4ModeManager::ModeStringLookup(const char *name, ModeMask *returned_value)
{
Check(this);
Check_Pointer(name);
Check_Pointer(returned_value);
//----------------------------------------
// Search table for match
//----------------------------------------
ModeLookup *lookup;
for(lookup=mode_lookup; lookup->name!=NULL; ++lookup)
{
if (stricmp(name, lookup->name) == 0)
{
*returned_value = lookup->modeMask;
Check_Fpu();
return True;
}
}
//----------------------------------------
// Not found here, check next level down.
//----------------------------------------
Check_Fpu();
return ModeManager::ModeStringLookup(name, returned_value);
}