Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
#include "munga.h"
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#pragma hdrstop
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#include "filestrm.h"
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//#############################################################################
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//########################### FileStream ################################
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//#############################################################################
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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FileStream::FileStream(const char* file_name, Logical writable) : MemoryStream(NULL, 0)
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{
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Open(file_name, writable);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void FileStream::Open(const char* file_name, Logical writable)
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{
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readOnly = !writable;
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fileHandle = -1;
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currentPosition = streamStart = NULL;
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streamSize = 0;
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if (file_name)
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{
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Check_Pointer(file_name);
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fileHandle = OpenImplementation(file_name, readOnly);
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}
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if (fileHandle != -1)
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{
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if (readOnly)
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{
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streamSize = SeekImplementation(fileHandle, 0, True);
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SeekImplementation(fileHandle, 0);
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}
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else
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streamSize = 0xFFFFFFFFU;
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void FileStream::Close()
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{
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Check(this);
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if (fileHandle != -1)
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{
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if (!readOnly)
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FlushImplementation(fileHandle);
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CloseImplementation(fileHandle);
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}
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fileHandle = -1;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void FileStream::SetPointer(size_t index)
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{
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Check(this);
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Verify(fileHandle != -1);
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currentPosition = (char*)SeekImplementation(fileHandle, index);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& FileStream::AdvancePointer(size_t index)
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{
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Check(this);
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Verify(fileHandle != -1);
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currentPosition = (char*)SeekImplementation(fileHandle, (size_t)currentPosition + index);
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& FileStream::RewindPointer(size_t index)
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{
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Check(this);
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Verify(fileHandle != -1);
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currentPosition = (char*)SeekImplementation(fileHandle, (size_t)currentPosition + index);
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& FileStream::ReadBytes(void *ptr, size_t number_of_bytes)
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{
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Check(this);
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Verify(fileHandle != -1);
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Verify(readOnly);
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size_t read = ReadImplementation(fileHandle, ptr, number_of_bytes);
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Verify(read == number_of_bytes);
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currentPosition += read;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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MemoryStream& FileStream::WriteBytes(const void *ptr, size_t number_of_bytes)
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{
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Check(this);
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Verify(fileHandle != -1);
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Verify(!readOnly);
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size_t written = WriteImplementation(fileHandle, ptr, number_of_bytes);
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Verify(written == number_of_bytes);
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currentPosition += written;
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return *this;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical FileStream::TestInstance() const
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{
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return true;
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}
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