Files
RP411/MUNGA/MTRXSTK.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

124 lines
2.5 KiB
C++

#pragma once
#include "memblock.h"
#include "matrix.h"
#include "linmtrx.h"
//~~~~~~~~~~~~~~~~~~~~~~~ AffineMatrixStack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class AffineMatrixStack:
public MemoryStack
{
public:
AffineMatrixStack(
size_t start,
size_t delta
):
MemoryStack(sizeof(AffineMatrix),start,delta)
{}
AffineMatrix*
Peek()
{
Check(this);
return Cast_Object(AffineMatrix*,MemoryStack::Peek());
}
AffineMatrixStack&
Concatenate(const AffineMatrix& matrix);
AffineMatrixStack&
operator*=(const AffineMatrix& matrix)
{Check(this); Check(&matrix); return Concatenate(matrix);}
AffineMatrix&
Push(const AffineMatrix& matrix)
{
Check(this); Check(&matrix);
return *Cast_Object(AffineMatrix*,MemoryStack::Push(&matrix));
}
operator AffineMatrix&()
{Check(this); return *Peek();}
};
//~~~~~~~~~~~~~~~~~~~~~~~ LinearMatrixStack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LinearMatrixStack:
public MemoryStack
{
public:
LinearMatrixStack(
size_t start,
size_t delta
):
MemoryStack(sizeof(LinearMatrix),start,delta)
{}
LinearMatrix*
Peek()
{
Check(this);
return Cast_Object(LinearMatrix*,MemoryStack::Peek());
}
LinearMatrixStack&
Concatenate(const LinearMatrix& matrix);
LinearMatrixStack&
operator*=(const LinearMatrix& matrix)
{Check(this); Check(&matrix); return Concatenate(matrix);}
LinearMatrix&
Push(const LinearMatrix& matrix)
{
Check(this); Check(&matrix);
return *Cast_Object(LinearMatrix*,MemoryStack::Push(&matrix));
}
operator LinearMatrix&()
{Check(this); return *Peek();}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~ Matrix4x4Stack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class Matrix4x4Stack:
public MemoryStack
{
public:
Matrix4x4Stack(
size_t start,
size_t delta
):
MemoryStack(sizeof(Matrix4x4),start,delta)
{}
Matrix4x4*
Peek()
{
Check(this);
return Cast_Object(Matrix4x4*,MemoryStack::Peek());
}
Matrix4x4Stack&
Concatenate(const Matrix4x4& matrix);
Matrix4x4Stack&
Concatenate(const AffineMatrix& matrix);
Matrix4x4Stack&
operator*=(const Matrix4x4& matrix)
{Check(this); Check(&matrix); return Concatenate(matrix);}
Matrix4x4Stack&
operator*=(const AffineMatrix& matrix)
{Check(this); Check(&matrix); return Concatenate(matrix);}
Matrix4x4&
Push(const Matrix4x4& matrix)
{
Check(this); Check(&matrix);
return *Cast_Object(Matrix4x4*,MemoryStack::Push(&matrix));
}
Matrix4x4&
Push(const AffineMatrix& matrix);
operator Matrix4x4&()
{Check(this); return *Peek();}
};