Files
RP411/MUNGA/TERRAIN.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

165 lines
3.5 KiB
C++

#pragma once
#include "entity.h"
class BoxedSolid;
//##########################################################################
//##################### Terrain::MakeMessage ##########################
//##########################################################################
class Terrain__MakeMessage:
public Entity::MakeMessage
{
public:
Scalar
localScale;
Terrain__MakeMessage(
Receiver::MessageID message_ID,
size_t length,
const EntityID &entity_ID,
Entity::ClassID class_ID,
ResourceDescription::ResourceID resource_ID,
LWord instance_flags,
const Origin &origin,
Scalar scale
):
Entity::MakeMessage(
message_ID,
length,
entity_ID,
class_ID,
EntityID::Null,
resource_ID,
instance_flags,
origin
),
localScale(scale)
{}
};
//##########################################################################
//########################### Terrain ################################
//##########################################################################
class Terrain:
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Message Support
//
typedef Terrain__MakeMessage MakeMessage;
#if 0
private:
static const HandlerEntry MessageHandlerEntries[];
protected:
static MessageHandlerSet MessageHandlers;
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Attribute Support
//
public:
enum {
LocalScaleAttributeID = Entity::NextAttributeID,
NextAttributeID
};
private:
static const IndexEntry AttributePointers[];
protected:
//static AttributeIndexSet AttributeIndex
static AttributeIndexSet& GetAttributeIndex();
//
// public attribute declarations go here
//
public:
Scalar localScale;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
static Terrain*
Make(MakeMessage *creation_message);
//
// Warning... This function requires a properly set up strtok!!!!
//
static Logical
CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
Terrain(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~Terrain();
Logical
TestInstance() const;
protected:
BoxedSolid *collisionVolumes;
};
//##########################################################################
//###################### UnscalableTerrain ###########################
//##########################################################################
class UnscalableTerrain:
public Entity
{
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Shared Data support
//
public:
static Derivation *GetClassDerivations();
static SharedData DefaultData;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Construction and Destruction
//
public:
static UnscalableTerrain*
Make(MakeMessage *creation_message);
//
// Warning... This function requires a properly set up strtok!!!!
//
static Logical
CreateMakeMessage(
MakeMessage *creation_message,
NotationFile *model_file,
const ResourceDirectories *directories
);
UnscalableTerrain(
MakeMessage *creation_message,
SharedData &virtual_data = DefaultData
);
~UnscalableTerrain();
Logical
TestInstance() const;
protected:
BoxedSolid *collisionVolumes;
};