Files
RP411/MUNGA/UPDATE.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

65 lines
1.6 KiB
C++

#pragma once
#include "node.h"
#include "time.h"
#include "memblock.h"
#include "simulate.h"
class UpdateManager;
class SimulationEncore : public Plug
{
friend class UpdateManager;
private:
static MemoryBlock* GetAllocatedMemory();
void* operator new(size_t) { return GetAllocatedMemory()->New(); }
void operator delete(void *where) { GetAllocatedMemory()->Delete(where); }
Simulation *encoreSimulation;
Simulation::Encore encoreCallback;
Logical runWatchers;
SimulationEncore(Simulation *sim, Simulation::Encore callback);
~SimulationEncore();
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ UpdateManager ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class UpdateManager : public Node
{
public:
//
//--------------------------------------------------------------------
// Construction, Destruction
//--------------------------------------------------------------------
//
UpdateManager();
~UpdateManager();
Logical TestInstance() const;
//
//--------------------------------------------------------------------
// Execute
//
// Perform update management functions
//--------------------------------------------------------------------
//
void Execute(Time target_render_time);
//
//----------------------------------------------------------------------
// CreateEncore
//
// Registers a callback to be executed after all entity performances are
// completed
//----------------------------------------------------------------------
//
void RequestEncore(Simulation *simulation, Simulation::Encore encore);
protected:
ChainOf<SimulationEncore*> simulationEncores;
};