Files
RP411/RP/RPCNSL.h
T
CydandClaude Opus 4.8 4abbf8879f Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 07:59:51 -05:00

281 lines
4.7 KiB
C++

#pragma once
#if defined(MAC)
#include "NetworkEndpoint.h"
#include "Participant.h"
#else
#include "..\munga\console.h"
#endif
//~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
enum
{
ConsolePlayerVTVScoredMessageID = 2,
ConsolePlayerVTVKilledMessageID = 3,
ConsolePlayerVTVBoosterMessageID = 4,
ConsolePlayerVTVScoreUpdateMessageID = 5,
ConsolePlayerVTVDamagedMessageID = 6
};
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoredMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsolePlayerVTVScoredMessage:
public NetworkEndpoint::Message
{
public:
ConsolePlayerVTVScoredMessage(HostID player_host_ID);
long
GetPlayerHostID()
{return playerHostID.value();}
private:
HostID
playerHostID;
};
#pragma options align=reset
#else
class ConsolePlayerVTVScoredMessage:
public NetworkClient::Message
{
public:
ConsolePlayerVTVScoredMessage(HostID player_host_ID);
HostID
GetPlayerHostID()
{return playerHostID;}
private:
HostID
playerHostID;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVKilledMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsolePlayerVTVKilledMessage:
public NetworkEndpoint::Message
{
public:
ConsolePlayerVTVKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetKillerHostID()
{return killerHostID.value();}
private:
HostID
playerHostID;
HostID
killerHostID;
};
#pragma options align=reset
#else
class ConsolePlayerVTVKilledMessage:
public NetworkClient::Message
{
public:
ConsolePlayerVTVKilledMessage(
HostID player_host_ID,
HostID killer_host_ID
);
HostID
GetPlayerHostID()
{return playerHostID;}
HostID
GetKillerHostID()
{return killerHostID;}
private:
HostID
playerHostID,
killerHostID;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVBoosterMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsolePlayerVTVBoosterMessage:
public NetworkEndpoint::Message
{
public:
ConsolePlayerVTVBoosterMessage(
HostID player_host_ID,
LEDWORD booster_on
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetBoosterOn()
{return boosterOn.value();}
private:
HostID
playerHostID;
LEDWORD
boosterOn;
};
#pragma options align=reset
#else
class ConsolePlayerVTVBoosterMessage:
public NetworkClient::Message
{
public:
ConsolePlayerVTVBoosterMessage(
HostID player_host_ID,
int booster_on
);
HostID
GetPlayerHostID()
{return playerHostID;}
int
GetBoosterOn()
{return boosterOn;}
private:
HostID
playerHostID;
int
boosterOn;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVScoreUpdateMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsolePlayerVTVScoreUpdateMessage:
public NetworkEndpoint::Message
{
public:
ConsolePlayerVTVScoreUpdateMessage(
HostID player_host_ID,
LEDWORD score
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetPlayerScore()
{return playerScore.value();}
private:
HostID
playerHostID;
LEDWORD
playerScore;
};
#pragma options align=reset
#else
class ConsolePlayerVTVScoreUpdateMessage:
public NetworkClient::Message
{
public:
ConsolePlayerVTVScoreUpdateMessage(
HostID player_host_ID,
int score
);
HostID
GetPlayerHostID()
{return playerHostID;}
int
GetPlayerScore()
{return playerScore;}
private:
HostID
playerHostID;
int
playerScore;
};
#endif
//~~~~~~~~~~~~~~~~~~ ConsolePlayerVTVDamagedMessage ~~~~~~~~~~~~~~~~~~~
#ifdef MAC
#pragma options align=mac68k4byte
class ConsolePlayerVTVDamagedMessage:
public NetworkEndpoint::Message
{
public:
ConsolePlayerVTVDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
LEDWORD loss,
LEDWORD points_transfered
);
long
GetPlayerHostID()
{return playerHostID.value();}
long
GetDamagerHostID()
{return damagerHostID.value();}
long
GetDamageLoss()
{return damageLoss.value();}
long
GetPointsTransfered()
{return pointsTransfered.value();}
private:
HostID
playerHostID;
HostID
damagerHostID;
LEDWORD
damageLoss;
LEDWORD
pointsTransfered;
};
#pragma options align=reset
#else
class ConsolePlayerVTVDamagedMessage:
public NetworkClient::Message
{
public:
ConsolePlayerVTVDamagedMessage(
HostID player_host_ID,
HostID damager_host_ID,
int loss,
int points_transfered
);
HostID
GetPlayerHostID()
{return playerHostID;}
HostID
GetDamagerHostID()
{return damagerHostID;}
int
GetDamageLoss()
{return damageLoss;}
int
GetPointsTransfered()
{return pointsTransfered;}
private:
HostID
playerHostID;
HostID
damagerHostID;
int
damageLoss;
int
pointsTransfered;
};
#endif