<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{01B740F7-5D4E-4E42-893F-CE018E5EE785}</ProjectGuid>
    <RootNamespace>RP_L4</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <PlatformToolset>v143</PlatformToolset>
    <CharacterSet>Unicode</CharacterSet>
    <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
    <UseDebugLibraries>true</UseDebugLibraries>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <PropertyGroup>
    <OutDir>$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <TargetName>rpl4opt</TargetName>
    <!-- Legacy DirectX SDK (June 2010) after the Windows SDK so modern headers/libs win;
         only d3dx9 and dxerr actually come from it. -->
    <IncludePath>$(IncludePath);$(DXSDK_DIR)Include;..\extern\steamworks_sdk_164\sdk\public</IncludePath>
    <LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x86;..\extern\steamworks_sdk_164\sdk\redistributable_bin</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Debug'">
    <LinkIncremental>true</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)'=='Release'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup>
    <ClCompile>
      <WarningLevel>Level3</WarningLevel>
      <ConformanceMode>false</ConformanceMode>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <!-- The engine's on-disk and on-wire binary formats assume 1-byte packing. -->
      <StructMemberAlignment>1Byte</StructMemberAlignment>
      <!-- RP412_STEAM: Steam transport available; activated at runtime by RP412STEAM=1. -->
      <PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;WINDOWS_IGNORE_PACKING_MISMATCH;_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS;RP412_STEAM;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <DisableSpecificWarnings>4996;4244;4267;4305;4018;4138;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
      <!-- Same source files are compiled into both Munga_l4.lib and this exe
           (WTPresets.cpp et al.), as in the original projects. -->
      <AdditionalOptions>/FORCE:MULTIPLE %(AdditionalOptions)</AdditionalOptions>
      <AdditionalLibraryDirectories>..\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <!-- legacy_stdio_definitions satisfies the June-2010 dxerr.lib on modern MSVC. -->
      <AdditionalDependencies>ws2_32.lib;dinput8.lib;dxguid.lib;OpenAL32.lib;libsndfile-1.lib;d3d9.lib;legacy_stdio_definitions.lib;steam_api.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <GenerateDebugInformation>true</GenerateDebugInformation>
    </Link>
    <!-- rpl4build.h is generated, not committed: the patch number is the
         repository's commit count, so a hardcoded one would be stale the
         moment it was committed. The script rewrites the header only when
         the stamp actually changes, so this does not drag RPL4.CPP through
         a recompile on every build. -->
    <PreBuildEvent>
      <Command>powershell -NoProfile -ExecutionPolicy Bypass -File "$(ProjectDir)..\stamp-version.ps1"</Command>
      <Message>Stamping the build version from git</Message>
    </PreBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3dx9d.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
    <ClCompile>
      <Optimization>Full</Optimization>
      <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3dx9.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <OptimizeReferences>true</OptimizeReferences>
      <LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ProjectReference Include="..\MUNGA_L4\Munga_L4.vcxproj">
      <Project>{F988B198-A386-40DD-A50E-9A5CE17A92A5}</Project>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include=".\RPL4.CPP" />
    <ClCompile Include=".\RPL4APP.cpp" />
    <ClCompile Include=".\RPL4CONSOLE.cpp" />
    <ClCompile Include=".\RPL4FE.cpp" />
    <ClCompile Include=".\RPL4ENVIRON.cpp" />
    <ClCompile Include=".\RPL4LOBBY.cpp" />
    <ClCompile Include=".\RPL4ARND.cpp" />
    <ClCompile Include=".\RPL4GAUG.cpp" />
    <ClCompile Include=".\RPL4GRND.cpp" />
    <ClCompile Include=".\RPL4MODE.cpp" />
    <ClCompile Include=".\RPL4MPPR.cpp" />
    <ClCompile Include=".\RPL4MSSN.cpp" />
    <ClCompile Include=".\RPL4PB.cpp" />
    <ClCompile Include=".\RPL4TOOL.cpp" />
    <ClCompile Include=".\RPL4VID.cpp" />
    <ClCompile Include=".\WTPresets.cpp" />
    <ClCompile Include="..\RP\BLOCKER.cpp" />
    <ClCompile Include="..\RP\BOOSTER.cpp" />
    <ClCompile Include="..\RP\CHUTE.cpp" />
    <ClCompile Include="..\RP\CRUSHER.cpp" />
    <ClCompile Include="..\RP\DEMOPACK.cpp" />
    <ClCompile Include="..\RP\RIVET.cpp" />
    <ClCompile Include="..\RP\RPCNSL.cpp" />
    <ClCompile Include="..\RP\RPDIRECT.cpp" />
    <ClCompile Include="..\RP\RPMSSN.cpp" />
    <ClCompile Include="..\RP\RPPLAYER.cpp" />
    <ClCompile Include="..\RP\RPREG.cpp" />
    <ClCompile Include="..\RP\RPTOOL.cpp" />
    <ClCompile Include="..\RP\RUNNER.cpp" />
    <ClCompile Include="..\RP\SCORZONE.cpp" />
    <ClCompile Include="..\RP\THRUSTER.cpp" />
    <ClCompile Include="..\RP\VTV.cpp" />
    <ClCompile Include="..\RP\VTVMPPR.cpp" />
    <ClCompile Include="..\RP\VTVPWR.cpp" />
    <ClCompile Include="..\RP\VTVSUB.cpp" />
    <ClCompile Include="..\RP\WEAPSYS.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include=".\RPL4.h" />
    <ClInclude Include=".\RPL4.HPP" />
    <ClInclude Include=".\RPL4APP.h" />
    <ClInclude Include=".\RPL4CONSOLE.h" />
    <ClInclude Include=".\RPL4FE.h" />
    <ClInclude Include=".\rpl4environ.h" />
    <ClInclude Include=".\RPL4LOBBY.h" />
    <ClInclude Include=".\RPL4ARND.h" />
    <ClInclude Include=".\RPL4GAUG.h" />
    <ClInclude Include=".\RPL4GRND.h" />
    <ClInclude Include=".\RPL4MODE.h" />
    <ClInclude Include=".\RPL4MPPR.h" />
    <ClInclude Include=".\RPL4MSSN.h" />
    <ClInclude Include=".\RPL4PB.h" />
    <ClInclude Include=".\RPL4VER.h" />
    <ClInclude Include=".\RPL4VID.h" />
    <ClInclude Include=".\WTPresets.h" />
    <ClInclude Include="..\RP\BLOCKER.h" />
    <ClInclude Include="..\RP\BOOSTER.h" />
    <ClInclude Include="..\RP\CHUTE.h" />
    <ClInclude Include="..\RP\CRUSHER.h" />
    <ClInclude Include="..\RP\DEMOPACK.h" />
    <ClInclude Include="..\RP\RIVET.h" />
    <ClInclude Include="..\RP\RP.h" />
    <ClInclude Include="..\RP\RPCNSL.h" />
    <ClInclude Include="..\RP\RPDIRECT.h" />
    <ClInclude Include="..\RP\RPMSSN.h" />
    <ClInclude Include="..\RP\RPPLAYER.h" />
    <ClInclude Include="..\RP\RPREG.h" />
    <ClInclude Include="..\RP\RPTOOL.h" />
    <ClInclude Include="..\RP\RUNNER.h" />
    <ClInclude Include="..\RP\SCORZONE.h" />
    <ClInclude Include="..\RP\THRUSTER.h" />
    <ClInclude Include="..\RP\VTV.h" />
    <ClInclude Include="..\RP\VTVMPPR.h" />
    <ClInclude Include="..\RP\VTVPWR.h" />
    <ClInclude Include="..\RP\VTVSUB.h" />
    <ClInclude Include="..\RP\WEAPSYS.h" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

