Full-canvas 1080p viewscreen, compact MFDs in the corners

Playtest direction on the canvas layout: all five MFDs at the compact
320x240 glass size - upper pair pushed to the top corners, score glass
top-center, lower pair in the bottom corners, map bottom-center - and
the viewscreen now fills the entire 1920x1080 canvas. Launched with
-res 1920 1080 the 3D renders native 1:1 (the 2007 D3D9 path takes the
1080p backbuffer and 16:9 aspect without complaint). start-windowed.bat
updated accordingly.

Verified live: full-screen native 3D with the cockpit floating over its
edges, mission running, preset lamp lit on the map column.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-07-12 15:32:44 -05:00
co-authored by Claude Fable 5
parent 1e15519e90
commit 04b968da70
3 changed files with 17 additions and 15 deletions
+8 -6
View File
@@ -3908,17 +3908,18 @@ SVGA16::SVGA16(
// the z-order, and clipped by those siblings so the 3D present
// never draws over them. STATIC hit-tests transparent, so mouse
// input over the 3D view reaches the game window as before.
// 800x600 (the -res native size), centered on the canvas.
// Fills the whole canvas - launch with -res 1920 1080 for
// native 1:1 pixels.
//---------------------------------------------------------------
int view_w = COCKPIT_CANVAS(800);
int view_h = COCKPIT_CANVAS(600);
int view_w = client_w;
int view_h = client_h;
if (cockpit != NULL)
{
cockpitViewscreen = CreateWindowExA(
0, "STATIC", "",
WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS | SS_BLACKRECT,
(client_w - view_w) / 2, (client_h - view_h) / 2,
0, 0,
view_w, view_h,
cockpit, NULL, GetModuleHandleA(NULL), NULL);
if (cockpitViewscreen != NULL)
@@ -3934,8 +3935,9 @@ SVGA16::SVGA16(
// 0x37.. / lower left 0x0F.. / lower right 0x07.. and the map
// flanked by Secondary 0x10-0x15 / Screen 0x18-0x1D.
//---------------------------------------------------------------
int top_glass_w = COCKPIT_CANVAS(640);
int top_glass_h = COCKPIT_CANVAS(480);
// all five MFDs at the compact size, corners + top center
int top_glass_w = COCKPIT_CANVAS(320);
int top_glass_h = COCKPIT_CANVAS(240);
int bot_glass_w = COCKPIT_CANVAS(320);
int bot_glass_h = COCKPIT_CANVAS(240);
int map_glass_w = COCKPIT_CANVAS(240);