Picking a preset no longer blinds the mode lamps
The six PRESET switches down the map's right flank stored their lamps in modeLamp[], which holds four. Indices 4 and 5 ran off the end into presetLamp[0..1], so the whole thing stayed self-consistent by memory layout and nobody noticed - but it overwrote the four control-mode lamps made moments earlier, and BASIC/STANDARD/VETERAN/MASTER on the upper-right MFD were never lit again. presetLamp[], meanwhile, went unused. The preset pass now fills the array it was always meant to, and the lamp work moves out of the switch handler into a virtual NotifyOfPresetChange that PresetEnable announces itself. That closes the second gap in passing: keyboard 1-6 changed the mappings without touching the lamps, leaving the flank showing a preset that was no longer in force. Both routes now go through one place. The lamp arrays are also cleared in the constructor - only the mapping loops ever filled them, and NOMODES skips those. Verified by dumping the commanded RIO lamp states out of the running game (PadRIO, TEST.EGG, at rest in Basic mode). Before and after are identical except lamp 0x33, BASIC, which goes from 14 dim to 3c lit. The preset lamps are unchanged: they worked by accident, and now work by construction. docs/CONTROL-PRESETS.md is the research behind it. The presets are not a map feature at all - each is a complete factory layout for the four mappable stick buttons, one mode-mask bit apiece, with all 26 vehicles carrying their own six-preset table in RPL4.RES for both the pod RIO and the Thrustmaster. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
+84
-43
@@ -725,6 +725,13 @@ void
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mode_manager->AddModeMask(previousPresetModeMask);
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}
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//-----------------------------------
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// Move the lamps with the mappings.
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// Doing it here rather than in the
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// switch handler keeps the keyboard
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// presets (1-6) in step as well.
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//-----------------------------------
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NotifyOfPresetChange(previousPresetNumber, preset_number);
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//-----------------------------------
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// Save the new preset number
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//-----------------------------------
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previousPresetNumber = preset_number;
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@@ -733,6 +740,19 @@ void
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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L4VTVControlsMapper::NotifyOfPresetChange(
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int /*old_preset*/,
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int /*new_preset*/
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)
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{
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Check(this);
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// The base mapper has no preset lamps to move.
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Check_Fpu();
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}
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//#############################################################################
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//########################### ThrustmasterMapper ##############################
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//#############################################################################
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@@ -1400,45 +1420,13 @@ void
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if (message->dataContents > 0)
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{
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//-----------------------------------
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// Choose a new preset
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// Choose a new preset. PresetEnable
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// ignores a repeat of the lit switch
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// and moves the lamps itself.
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//-----------------------------------
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int
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current_preset_number = (message->dataContents - 1)
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- LBE4ControlsManager::ButtonSecondary7;
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if (previousPresetNumber != current_preset_number)
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{
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//-----------------------------------
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// Set the old preset lamp to 'dim'
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//-----------------------------------
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if (previousPresetNumber >= 0)
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{
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Verify(previousPresetNumber < presetCount);
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if (modeLamp[previousPresetNumber] != NULL)
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{
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Check(modeLamp[previousPresetNumber]);
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modeLamp[previousPresetNumber]->SetState(L4Lamp::LampStateDim);
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}
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}
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//-----------------------------------
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// Set the new preset lamp to 'on'
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//-----------------------------------
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if (current_preset_number >= 0)
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{
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Verify(current_preset_number < presetCount);
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if (modeLamp[current_preset_number] != NULL)
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{
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Check(modeLamp[current_preset_number]);
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modeLamp[current_preset_number]->SetState(L4Lamp::LampStateOn);
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}
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}
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//-----------------------------------
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// Change presets
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//-----------------------------------
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PresetEnable(current_preset_number);
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}
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PresetEnable(
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(message->dataContents - 1) - LBE4ControlsManager::ButtonSecondary7
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);
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}
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Check_Fpu();
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}
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@@ -1655,6 +1643,44 @@ void
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Check_Fpu();
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// The six amber switches down the map's right flank. Called by PresetEnable,
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// so the lamps follow the mappings no matter what asked for the change.
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//
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void
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VTVRIOMapper::NotifyOfPresetChange(int old_preset, int new_preset)
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{
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Check(this);
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//----------------------------------
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// Set the old preset lamp to 'dim'
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//----------------------------------
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if (old_preset >= 0)
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{
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Verify(old_preset < presetCount);
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if (presetLamp[old_preset] != NULL)
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{
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Check(presetLamp[old_preset]);
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presetLamp[old_preset]->SetState(L4Lamp::LampStateDim);
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}
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}
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//----------------------------------
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// Set the new preset lamp to 'on'
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//----------------------------------
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if (new_preset >= 0)
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{
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Verify(new_preset < presetCount);
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if (presetLamp[new_preset] != NULL)
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{
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Check(presetLamp[new_preset]);
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presetLamp[new_preset]->SetState(L4Lamp::LampStateOn);
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}
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}
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Check_Fpu();
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}
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//#############################################################################
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// Construction and Destruction Support
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//
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@@ -1680,6 +1706,20 @@ VTVRIOMapper::VTVRIOMapper(
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leftPedal = 0.0f;
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rightPedal = 0.0f;
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//------------------------------------------------
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// There are no lamps until the mapping blocks
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// below make them - and under NOMODES they never
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// do, so the notify methods must see NULLs.
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//------------------------------------------------
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{
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int
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i;
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for(i=0; i<configLampCount; ++i) configLamp[i] = NULL;
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for(i=0; i<modeLampCount; ++i) modeLamp[i] = NULL;
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for(i=0; i<presetCount; ++i) presetLamp[i] = NULL;
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}
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Check(application);
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LBE4ControlsManager
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*controls = Cast_Object(
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@@ -1915,13 +1955,14 @@ VTVRIOMapper::VTVRIOMapper(
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this
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);
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// These lamps are explicitly controlled by SelectPresetMessageHandler
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modeLamp[i] = CreateControlledLamp(button_number[i]);
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// These lamps are explicitly controlled by NotifyOfPresetChange.
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// They are six, and they are NOT the four mode lamps above.
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presetLamp[i] = CreateControlledLamp(button_number[i]);
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if (modeLamp[i] != NULL)
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if (presetLamp[i] != NULL)
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{
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Check(modeLamp[i]);
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modeLamp[i]->SetState(
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Check(presetLamp[i]);
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presetLamp[i]->SetState(
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(i==0)? L4Lamp::LampStateOn : L4Lamp::LampStateDim
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);
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}
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