Move the build to VS2022 (v143) with runtime parity against VC9
Hand-converted the four .vcproj projects to .vcxproj (Win32, v143, Windows 11 SDK + DXSDK June 2010 for d3dx9/dxerr only). WinTesla.sln now builds the v143 projects; the legacy solution is kept as WinTesla_vc9.sln. Kept: /Zp1 in Munga_L4+RP_L4, Unicode, x86, /DYNAMICBASE:NO, /FORCE:MULTIPLE (header-defined globals still duplicated across TUs). Changed: CRT unified to /MD(d); import libs linked by the exes instead of merged into Munga_L4.lib; WINDOWS_IGNORE_PACKING_MISMATCH and _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS defined; legacy_stdio_definitions.lib for the June-2010 dxerr.lib. Source fixes, all behavior-preserving: Time gains standard (non-volatile) copy-ctor/assignment overloads (rvalues cannot bind to volatile& in standard C++); operator==(SOCKADDR_IN&,...) made inline; L4DINPUT's Enum*Callback pair renamed DIEnum* (collided with L4CTRL's under LTCG); std::ios.in -> std::ios::in in CAMMGR.cpp. Verified: VC9 baseline rebuilt from this tree first, then the v143 build compared against it in a sandboxed game working copy - identical logs and behavior through RIO init (against vRIO) and mission load, including the same pre-existing AV in d3d_OBJECT::LoadTexture (L4D3D.cpp:262) that both toolchains hit; documented in BUILD.md 4 as the next debugging target. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -435,7 +435,7 @@ void
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std::fstream cam_file;
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//cam_file.open(cameraFilename, std::ios::nocreate | std::ios::in | std::ios::out);
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// following alternate line created by Ryan Bunker on 1/6/07
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cam_file.open(cameraFilename, std::ios.in);
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cam_file.open(cameraFilename, std::ios::in);
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if(cam_file) //NOTE: this appears broken (RB 1/6/07)
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{
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cam_file.close();
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@@ -273,7 +273,7 @@ public:
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bool operator==(SOCKADDR_IN &address1, SOCKADDR_IN &address2)
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inline bool operator==(SOCKADDR_IN &address1, SOCKADDR_IN &address2)
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{
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return (address1.sin_family == address2.sin_family &&
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address1.sin_addr.S_un.S_addr == address2.sin_addr.S_un.S_addr &&
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@@ -52,9 +52,19 @@ public:
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#endif
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Time() {}
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// Non-volatile overloads: rvalues (function returns) cannot bind to a
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// volatile reference in standard C++; VC9 allowed it as an extension.
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Time(const Time &t) : ticks(t.ticks) {}
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Time(const volatile Time &t) : ticks(t.ticks) {}
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Time(SystemClock&) : ticks(0) {}
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Time& operator=(const Time &t)
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{
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Check_Pointer(this);
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Check(&t);
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ticks = t.ticks;
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return *this;
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}
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Time& operator=(const volatile Time &t)
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{
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Check_Pointer(this);
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