Move the build to VS2022 (v143) with runtime parity against VC9
Hand-converted the four .vcproj projects to .vcxproj (Win32, v143, Windows 11 SDK + DXSDK June 2010 for d3dx9/dxerr only). WinTesla.sln now builds the v143 projects; the legacy solution is kept as WinTesla_vc9.sln. Kept: /Zp1 in Munga_L4+RP_L4, Unicode, x86, /DYNAMICBASE:NO, /FORCE:MULTIPLE (header-defined globals still duplicated across TUs). Changed: CRT unified to /MD(d); import libs linked by the exes instead of merged into Munga_L4.lib; WINDOWS_IGNORE_PACKING_MISMATCH and _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS defined; legacy_stdio_definitions.lib for the June-2010 dxerr.lib. Source fixes, all behavior-preserving: Time gains standard (non-volatile) copy-ctor/assignment overloads (rvalues cannot bind to volatile& in standard C++); operator==(SOCKADDR_IN&,...) made inline; L4DINPUT's Enum*Callback pair renamed DIEnum* (collided with L4CTRL's under LTCG); std::ios.in -> std::ios::in in CAMMGR.cpp. Verified: VC9 baseline rebuilt from this tree first, then the v143 build compared against it in a sandboxed game working copy - identical logs and behavior through RIO init (against vRIO) and mission load, including the same pre-existing AV in d3d_OBJECT::LoadTexture (L4D3D.cpp:262) that both toolchains hit; documented in BUILD.md 4 as the next debugging target. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -15,11 +15,11 @@ DIJoystick::DIJoystick(HINSTANCE hInstance, HWND hWnd)
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if (SUCCEEDED(DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&mDI, NULL)))
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{
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mDI->EnumDevices(DI8DEVCLASS_GAMECTRL, EnumJoysticksCallback, this, DIEDFL_ATTACHEDONLY);
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mDI->EnumDevices(DI8DEVCLASS_GAMECTRL, DIEnumJoysticksCallback, this, DIEDFL_ATTACHEDONLY);
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if (mJoystick)
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if (SUCCEEDED(mJoystick->SetDataFormat(&c_dfDIJoystick2)))
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if (SUCCEEDED(mJoystick->SetCooperativeLevel(hWnd, DISCL_EXCLUSIVE | DISCL_BACKGROUND)))
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if (SUCCEEDED(mJoystick->EnumObjects(EnumAxesCallback, this, DIDFT_AXIS)))
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if (SUCCEEDED(mJoystick->EnumObjects(DIEnumAxesCallback, this, DIDFT_AXIS)))
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return;
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}
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@@ -51,7 +51,7 @@ DIJoystick::~DIJoystick()
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}
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}
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BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, VOID* pContext)
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BOOL CALLBACK DIEnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, VOID* pContext)
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{
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DIJoystick *joystick = (DIJoystick*)pContext;
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if (FAILED(joystick->mDI->CreateDevice(pdidInstance->guidInstance, &joystick->mJoystick, NULL)))
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@@ -60,7 +60,7 @@ BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, VOID*
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return DIENUM_STOP;
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}
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BOOL CALLBACK EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
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BOOL CALLBACK DIEnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
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{
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DIJoystick *joystick = (DIJoystick*)pvRef;
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DIPROPRANGE diprg;
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+2
-2
@@ -4,8 +4,8 @@
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class DIJoystick : public Joystick
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{
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friend BOOL CALLBACK EnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, VOID* pContext);
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friend BOOL CALLBACK EnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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friend BOOL CALLBACK DIEnumJoysticksCallback(const DIDEVICEINSTANCE* pdidInstance, VOID* pContext);
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friend BOOL CALLBACK DIEnumAxesCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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public:
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DIJoystick(HINSTANCE hInstance, HWND hWnd);
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@@ -0,0 +1,457 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{F988B198-A386-40DD-A50E-9A5CE17A92A5}</ProjectGuid>
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<RootNamespace>Munga_L4</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup>
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<OutDir>..\lib\</OutDir>
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<IntDir>$(Configuration)\</IntDir>
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<TargetName>Munga_l4</TargetName>
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<!-- Legacy DirectX SDK (June 2010) after the Windows SDK so modern headers/libs win;
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only d3dx9 and dxerr actually come from it. -->
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<IncludePath>$(IncludePath);$(DXSDK_DIR)Include</IncludePath>
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<LibraryPath>$(LibraryPath);$(DXSDK_DIR)Lib\x86</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<ConformanceMode>false</ConformanceMode>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<!-- The engine's on-disk and on-wire binary formats assume 1-byte packing. -->
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<StructMemberAlignment>1Byte</StructMemberAlignment>
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<!-- WINDOWS_IGNORE_PACKING_MISMATCH: the modern SDK asserts on /Zp1; the VC9
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build always compiled Windows headers at /Zp1, so this keeps those semantics.
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_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS: stdext::hash_map, pending
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an unordered_map port. -->
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<PreprocessorDefinitions>WIN32;_WINDOWS;_CRT_SECURE_NO_DEPRECATE;WINDOWS_IGNORE_PACKING_MISMATCH;_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<DisableSpecificWarnings>4996;4244;4267;4305;4018;4138;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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</ClCompile>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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||||
<ClCompile>
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||||
<Optimization>MaxSpeed</Optimization>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
</ClCompile>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="..\MUNGA\AFFNMTRX.cpp" />
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||||
<ClCompile Include="..\MUNGA\ANGLE.cpp" />
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||||
<ClCompile Include="..\MUNGA\ANIMTOOL.cpp" />
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||||
<ClCompile Include="..\MUNGA\APP.cpp" />
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||||
<ClCompile Include="..\MUNGA\APPMGR.cpp" />
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||||
<ClCompile Include="..\MUNGA\APPMSG.cpp" />
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||||
<ClCompile Include="..\MUNGA\APPTASK.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDCMP.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDENT.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDIO.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDLOC.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDLVL.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDMIDI.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDREND.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDSEQ.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDSRC.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDTIME.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDTOOLS.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDWGT.cpp" />
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||||
<ClCompile Include="..\MUNGA\AUDWTHR.cpp" />
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||||
<ClCompile Include="..\MUNGA\AVERAGE.cpp" />
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||||
<ClCompile Include="..\MUNGA\BNDGBOX.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXCONE.cpp" />
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<ClCompile Include="..\MUNGA\BOXDISKS.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXIRAMP.cpp" />
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<ClCompile Include="..\MUNGA\BOXLIST.cpp" />
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<ClCompile Include="..\MUNGA\BOXRAMP.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXSOLID.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXSORT.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXSPHR.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXTILE.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXTREE.cpp" />
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||||
<ClCompile Include="..\MUNGA\BOXWEDGE.cpp" />
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||||
<ClCompile Include="..\MUNGA\CAMINST.cpp" />
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<ClCompile Include="..\MUNGA\CAMMGR.cpp" />
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||||
<ClCompile Include="..\MUNGA\CAMMPPR.cpp" />
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<ClCompile Include="..\MUNGA\CAMSHIP.cpp" />
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||||
<ClCompile Include="..\MUNGA\CHAIN.cpp" />
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||||
<ClCompile Include="..\MUNGA\CMPNNT.cpp" />
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||||
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<ClCompile Include="..\MUNGA\ENTITY2.cpp" />
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<ClCompile Include="..\MUNGA\EXTNTBOX.cpp" />
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||||
<ClCompile Include="..\MUNGA\EYECANDY.cpp" />
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<ClCompile Include="..\MUNGA\FILESTRM.cpp" />
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<ClCompile Include="..\MUNGA\FILESTUB.cpp" />
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<ClCompile Include="..\MUNGA\FILEUTIL.cpp" />
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||||
<ClCompile Include="..\MUNGA\GAUGALRM.cpp" />
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||||
<ClCompile Include="..\MUNGA\GAUGE.cpp" />
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<ClCompile Include="..\MUNGA\GAUGMAP.cpp" />
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<ClCompile Include="..\MUNGA\HASH.cpp" />
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<ClCompile Include="..\MUNGA\HOSTMGR.cpp" />
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<ClCompile Include="..\MUNGA\ICOM.cpp" />
|
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<ClCompile Include="..\MUNGA\INTEREST.cpp" />
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<ClCompile Include="..\MUNGA\LAMP.cpp" />
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||||
<ClCompile Include="..\MUNGA\LATTICE.cpp" />
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||||
<ClCompile Include="..\MUNGA\LINE.cpp" />
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<ClCompile Include="..\MUNGA\LINK.cpp" />
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|
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|
||||
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|
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|
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<ClCompile Include="..\MUNGA\MISSION.cpp" />
|
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|
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|
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|
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|
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<ClCompile Include="..\MUNGA\MTRXSTK.cpp" />
|
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|
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|
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<ClCompile Include="..\MUNGA\NOTATION.cpp" />
|
||||
<ClCompile Include="..\MUNGA\NTTMGR.cpp" />
|
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<ClCompile Include="..\MUNGA\OBJSTRM.cpp" />
|
||||
<ClCompile Include="..\MUNGA\ORIGIN.cpp" />
|
||||
<ClCompile Include="..\MUNGA\PLANE.cpp" />
|
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<ClCompile Include="..\MUNGA\PLAYER.cpp" />
|
||||
<ClCompile Include="..\MUNGA\PLUG.cpp" />
|
||||
<ClCompile Include="..\MUNGA\POINT3D.cpp" />
|
||||
<ClCompile Include="..\MUNGA\RANDOM.cpp" />
|
||||
<ClCompile Include="..\MUNGA\RAY.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
<ClCompile Include="..\MUNGA\SOCKET.cpp" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
</Project>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user