Track the airlock archive whole
A community build of 4.11 from another site. Three things have already
been taken out of it - RPL4.RES and GAUGE/L4GAUGE.CFG promoted into
assets/RP411 in f7c7000, and the console configs copied to
tools/console-config - and with the archive untracked none of that was
checkable. Keep it whole so it is.
Nothing here is read at build time or ships in a release; a README says
so, says what was promoted and why, and warns that rpl4opt.exe in this
folder is the community's 4.11 binary and not what BUILD.md produces.
It costs much less than the 111 MB on disk suggests: 767 of the 998 files
are byte-identical to assets/RP411 and git stores a blob once. The real
additions are the 223 WAVs, every one of which differs from ours, and
four audio files with no counterpart at all. Whether those WAVs are
better masters or just different renderings is unestablished, so they
stay unpromoted. Thumbs.db was already covered by .gitignore.
This commit is contained in:
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Gurn 2018-03-10:
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These files go in "C:\Program Files\Tesla Console\RedPlanet" on the console PC. RPConfig.xml and RPStrings.xml are presumably the only required files. There were several .bak files found on the console PC that seemed to be nunbered by the date that they were backed up (which usually matched the last modified date of the next most recent backup), but which I renamed to match their last modified dates.
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<?xml version="1.0" encoding="utf-8" ?>
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<RedPlanet>
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<race name="Martian Death Race">
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<!--
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<invalid type="map" key="headmf" />
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-->
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<color key="Red" name="Red" />
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<color key="Blue" name="Blue" />
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<color key="Green" name="Green" />
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<color key="White" name="White" />
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<color key="Pink" name="Pink" />
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<color key="Aqua" name="Aqua" />
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<color key="Yellow" name="Yellow" />
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<color key="Purple" name="Purple" />
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<color key="Black" name="Black" />
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<badge key="None" name="None" />
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<badge key="Celtic" name="Celtic" />
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<badge key="Desert" name="Desert" />
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<badge key="Flames" name="Flames" />
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<badge key="Giraffe" name="Giraffe" />
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<badge key="Hawaii" name="Hawaii" />
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<badge key="Korean" name="Korean Camo" />
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<badge key="Lightning" name="Lightning" />
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<badge key="Razzle Dazzle" name="Razzle Dazzle" />
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<badge key="Rising Sun" name="Rising Sun" />
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<badge key="Tiger Stripe" name="Tiger Stripes" />
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</race>
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<football name="Martian Football">
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<!--
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<invalid type="map" key="pain" />
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<invalid type="map" key="headoff" />
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-->
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<team key="Red/Pink" name="Red/Pink" runnerColor="Pink" teamColor="Red" />
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<team key="Blue/Aqua" name="Blue/Aqua" runnerColor="Aqua" teamColor="Blue" />
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<team key="Green/Yellow" name="Green/Yellow" runnerColor="Yellow" teamColor="Green" />
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<team key="Black/Purple" name="Black/Purple" runnerColor="Purple" teamColor="Black" />
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<position key="crusher" name="Crusher" />
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<position key="blocker" name="Blocker" />
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<position key="runner" name="Runner" />
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</football>
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<map key="wise" name="Wiseguy's Wake" image="images/red planet maps/Wiseguy's Wake.bmp" />
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<map key="lyzlane" name="Lyz's Lane" image="images/red planet maps/Lyz's Lane.bmp" />
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<map key="yip" name="Yip's Yahoorama" image="images/red planet maps/Yip's Yahoorama.bmp" />
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<map key="blade" name="Blade's Edge" image="images/red planet maps/Blade's Edge.bmp" />
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<map key="otto" name="Berserker's Bahnzai" image="images/red planet maps/Berserker's Bahnzai.bmp" />
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<map key="frstrm" name="Firestorm's Fury" image="images/red planet maps/Firestorm's Fury.bmp" />
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<map key="burnt" name="Burnt Cookies" image="images/red planet maps/Burnt Cookies.bmp" />
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<map key="brewers" name="Brewer's Bane" image="images/red planet maps/Brewer's Bane.bmp" />
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<map key="pain" name="Paingod's Passage" image="images/red planet maps/Pain God's Passage.bmp" />
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<map key="headoff" name="Freezemoon's Freeway" />
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<map key="headmf" name="Freezemoon's Freeway (Football)" />
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<map key="donut" name="-- Donut --" />
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<map key="tourdemars" name="-- Tour De Mars --" />
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<map key="wiserguys" name="-- Wiserguy's --" />
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<map key="trough" name="-- Ares' Armpits --" />
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<map key="demoderb" name="-- Arena (Large) --" />
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<map key="arena" name="-- Arena (Small) --" />
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<map key="rpweekend2014" name="-- Zaxxis --" />
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<vehicle key="quark" name="Quark" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="lepton" name="Lepton" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="proton" name="Proton" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="neut" name="Neutrino" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="bug" name="Bug" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="speck" name="Speck" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="blkspk" name="Black Speck" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="chigger" name="Chigger" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="flea" name="Flea" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="roach" name="Roach" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="skeeter" name="Skeeter" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="wasp" name="Wasp" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="barge" name="Barge" image="images/red planet vehicles/Mule.bmp" />
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<vehicle key="broccoli" name="Screaming Broccoli" image="images/red planet vehicles/Mule.bmp" />
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<vehicle key="burro" name="Burro" image="images/red planet vehicles/Mule.bmp" />
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<vehicle key="mule" name="Mule" image="images/red planet vehicles/Mule.bmp" />
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<vehicle key="bttlbrg" name="Battle Barge" image="images/red planet vehicles/Vole.bmp" />
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<vehicle key="gator" name="Gator" image="images/red planet vehicles/Vole.bmp" />
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<vehicle key="grunt" name="Grunt" image="images/red planet vehicles/Vole.bmp" />
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<vehicle key="vole" name="Vole" image="images/red planet vehicles/Vole.bmp" />
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<vehicle key="bull" name="Bull" image="images/red planet vehicles/Bull.bmp" />
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<vehicle key="tarntula" name="Tarantula" image="images/red planet vehicles/Bull.bmp" />
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<vehicle key="blktrn" name="Black Tarantula" image="images/red planet vehicles/Bull.bmp" />
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<vehicle key="mantis" name="Mantis" image="images/red planet vehicles/Roadblock.bmp" />
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<vehicle key="ripper" name="Ripper" image="images/red planet vehicles/Roadblock.bmp" />
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<vehicle key="roadblk" name="Road Block" image="images/red planet vehicles/Roadblock.bmp" />
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<vehicle key="spitter" name="Spitter" image="images/red planet vehicles/Roadblock.bmp" />
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<vehicle key="puck" name="Armadillo" image="images/red planet vehicles/Armadillo.bmp" />
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<vehicle key="dragon" name="Dragon" image="images/red planet vehicles/Police.bmp" />
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<vehicle key="blkrpuck" name="Blacker Armadillo" image="images/red planet vehicles/Armadillo.bmp" />
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<vehicle key="blkrbroc" name="Blacker Broccoli" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="blkrdragon" name="Blacker Dragon" image="images/red planet vehicles/Police.bmp" />
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<vehicle key="blkrlepton" name="Blacker Lepton" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="blkrquark" name="Blacker Quark" image="images/red planet vehicles/Quark.bmp" />
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<vehicle key="blkrspk" name="Blacker Speck" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="blkrtran" name="Blacker Tarantula" image="images/red planet vehicles/Bug.bmp" />
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<vehicle key="blkrwasp" name="Blacker Wasp" image="images/red planet vehicles/Skeeter.bmp" />
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<vehicle key="dark" name="Blacker Puck" image="images/red planet vehicles/Armadillo.bmp" />
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<time key="day" name="Day" />
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<time key="night" name="Night" />
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<weather key="clear" name="Clear" />
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<weather key="fog" name="Light Fog" />
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<weather key="soup" name="Heavy Fog" />
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</RedPlanet>
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@@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<RPStrings>
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<FirstScore>{time} - First into the score zone is {player}!</FirstScore>
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<FirstBoost>{player} gets off to a roaring start as the first booster of the mission is ignited.</FirstBoost>
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<FirstDeath>It is a sorry state of affairs when {player} is the first to trash their {vehicle}.</FirstDeath>
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<FirstKill>High glory goes to {player} as the first kill of the mission is delivered unto {damager}!</FirstKill>
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<ShortestLap>The crowd is on their feet as {player} brings in the shortest lap of {lap_time} of the mission!</ShortestLap>
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<LightDamage>{time} - Sparks fly as {damager} lightly damages {player}'s vehicle.</LightDamage>
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<LightDamage>{time} - {damager} implements a light impact against {player}.</LightDamage>
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<LightDamage>{damager} provides a light spanking to {player}'s vehicle.</LightDamage>
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<LightDamage>{player} laughs defiantly as {damager} can only deliver light damage to {player}'s vehicle.</LightDamage>
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<ModerateDamage>{time} - Sparks fly as {damager} moderately damages {player}'s vehicle.</ModerateDamage>
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<ModerateDamage>{player} still has a chance as {damager} delivers a moderate blow to {player}'s vehicle.</ModerateDamage>
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<ModerateDamage>{damager} provides a moderate spanking to {player}'s vehicle.</ModerateDamage>
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<ModerateDamage>{time} - {damager} implements a moderate impact against {player}.</ModerateDamage>
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<HeavyDamage>{time} - Sparks fly as {damager} heavily damages {player}'s vehicle.</HeavyDamage>
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<HeavyDamage>{player} lets out a sob of disgust as {damager} nearly dismembers {player}'s vehicle.</HeavyDamage>
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<HeavyDamage>{damager} provides a heavy handed spanking to {player}'s vehicle.</HeavyDamage>
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<HeavyDamage>{time} - {damager} implements a heavy impact against {player}.</HeavyDamage>
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<Kill>{time} - {damager} delivers righteous kill to {player}.</Kill>
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<Kill>{damager} rules as sheer death panic is brought down upon {player}.</Kill>
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<Kill>{time} - {damager} delivers peace, love, rest to {player}.</Kill>
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<Kill>The burning wreckage of {player}'s vehicle twists in the Martian wind as {damager} smiles joyously.</Kill>
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<SelfKill>Tragedy strikes {player}'s {vehicle} as the clumsy pilot ejects to safety.</SelfKill>
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<SelfKill>{time} - Smoke roils from the {vehicle} as {player} learns a hard piloting lesson.</SelfKill>
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<SelfKill>{player} destroys the {vehicle} and bails out.</SelfKill>
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<SelfKill>{time} - {player} takes a risk which ends with the {vehicle} in flames.</SelfKill>
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<Score>{time} - {player}'s ears are still ringing from the score zone buzzer.</Score>
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<Score>{time} - {player} maneuvers into the score zone.</Score>
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<Score>{time} - {player} scores!</Score>
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<Score>{time} - {player} adds another notch, entering the score zone.</Score>
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<Boost>{time} - A righteous booster is deployed by {player}.</Boost>
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<Boost>{player}'s {vehicle} shows awesome booster power.</Boost>
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<Boost>{time} - {player} is not babysitting on a booster.</Boost>
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<Boost>{time} - {player}'s {vehicle} is cruising on a full booster thrust.</Boost>
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<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
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</RPStrings>
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Reference in New Issue
Block a user