Track the airlock archive whole

A community build of 4.11 from another site. Three things have already
been taken out of it - RPL4.RES and GAUGE/L4GAUGE.CFG promoted into
assets/RP411 in f7c7000, and the console configs copied to
tools/console-config - and with the archive untracked none of that was
checkable. Keep it whole so it is.

Nothing here is read at build time or ships in a release; a README says
so, says what was promoted and why, and warns that rpl4opt.exe in this
folder is the community's 4.11 binary and not what BUILD.md produces.

It costs much less than the 111 MB on disk suggests: 767 of the 998 files
are byte-identical to assets/RP411 and git stores a blob once. The real
additions are the 223 WAVs, every one of which differs from ours, and
four audio files with no counterpart at all. Whether those WAVs are
better masters or just different renderings is unestablished, so they
stay unpromoted. Thumbs.db was already covered by .gitignore.
This commit is contained in:
Cyd
2026-08-07 12:13:08 -05:00
parent 5ad55aa1eb
commit 1b603045d2
998 changed files with 350577 additions and 0 deletions
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8" ?>
<RPStrings>
<FirstScore>{time} - First into the score zone is {player}!</FirstScore>
<FirstBoost>{player} gets off to a roaring start as the first booster of the mission is ignited.</FirstBoost>
<FirstDeath>It is a sorry state of affairs when {player} is the first to trash their {vehicle}.</FirstDeath>
<FirstKill>High glory goes to {player} as the first kill of the mission is delivered unto {damager}!</FirstKill>
<ShortestLap>The crowd is on their feet as {player} brings in the shortest lap of {lap_time} of the mission!</ShortestLap>
<LightDamage>{time} - Sparks fly as {damager} lightly damages {player}'s vehicle.</LightDamage>
<LightDamage>{time} - {damager} implements a light impact against {player}.</LightDamage>
<LightDamage>{damager} provides a light spanking to {player}'s vehicle.</LightDamage>
<LightDamage>{player} laughs defiantly as {damager} can only deliver light damage to {player}'s vehicle.</LightDamage>
<ModerateDamage>{time} - Sparks fly as {damager} moderately damages {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{player} still has a chance as {damager} delivers a moderate blow to {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{damager} provides a moderate spanking to {player}'s vehicle.</ModerateDamage>
<ModerateDamage>{time} - {damager} implements a moderate impact against {player}.</ModerateDamage>
<HeavyDamage>{time} - Sparks fly as {damager} heavily damages {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{player} lets out a sob of disgust as {damager} nearly dismembers {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{damager} provides a heavy handed spanking to {player}'s vehicle.</HeavyDamage>
<HeavyDamage>{time} - {damager} implements a heavy impact against {player}.</HeavyDamage>
<Kill>{time} - {damager} delivers righteous kill to {player}.</Kill>
<Kill>{damager} rules as sheer death panic is brought down upon {player}.</Kill>
<Kill>{time} - {damager} delivers peace, love, rest to {player}.</Kill>
<Kill>The burning wreckage of {player}'s vehicle twists in the Martian wind as {damager} smiles joyously.</Kill>
<SelfKill>Tragedy strikes {player}'s {vehicle} as the clumsy pilot ejects to safety.</SelfKill>
<SelfKill>{time} - Smoke roils from the {vehicle} as {player} learns a hard piloting lesson.</SelfKill>
<SelfKill>{player} destroys the {vehicle} and bails out.</SelfKill>
<SelfKill>{time} - {player} takes a risk which ends with the {vehicle} in flames.</SelfKill>
<Score>{time} - {player}'s ears are still ringing from the score zone buzzer.</Score>
<Score>{time} - {player} maneuvers into the score zone.</Score>
<Score>{time} - {player} scores!</Score>
<Score>{time} - {player} adds another notch, entering the score zone.</Score>
<Boost>{time} - A righteous booster is deployed by {player}.</Boost>
<Boost>{player}'s {vehicle} shows awesome booster power.</Boost>
<Boost>{time} - {player} is not babysitting on a booster.</Boost>
<Boost>{time} - {player}'s {vehicle} is cruising on a full booster thrust.</Boost>
<Recap>...and at the end of the mission it's: {winners} followed by {looser}.</Recap>
</RPStrings>