Track the airlock archive whole

A community build of 4.11 from another site. Three things have already
been taken out of it - RPL4.RES and GAUGE/L4GAUGE.CFG promoted into
assets/RP411 in f7c7000, and the console configs copied to
tools/console-config - and with the archive untracked none of that was
checkable. Keep it whole so it is.

Nothing here is read at build time or ships in a release; a README says
so, says what was promoted and why, and warns that rpl4opt.exe in this
folder is the community's 4.11 binary and not what BUILD.md produces.

It costs much less than the 111 MB on disk suggests: 767 of the 998 files
are byte-identical to assets/RP411 and git stores a blob once. The real
additions are the 223 WAVs, every one of which differs from ours, and
four audio files with no counterpart at all. Whether those WAVs are
better masters or just different renderings is unestablished, so they
stay unpromoted. Thumbs.db was already covered by .gitignore.
This commit is contained in:
Cyd
2026-08-07 12:13:08 -05:00
parent 5ad55aa1eb
commit 1b603045d2
998 changed files with 350577 additions and 0 deletions
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=baa.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vla.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vra.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vla.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vra.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vra.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vla.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
+676
View File
@@ -0,0 +1,676 @@
xof 0303txt 0032
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<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
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array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
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template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
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Frame SCENE_ROOT {
FrameTransformMatrix {
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Frame MESH_ROOT {
FrameTransformMatrix {
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Binary file not shown.
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bab.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
+687
View File
@@ -0,0 +1,687 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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}
Frame MESH_ROOT {
FrameTransformMatrix {
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Binary file not shown.
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bac.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
+687
View File
@@ -0,0 +1,687 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
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Binary file not shown.
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=ban.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
File diff suppressed because it is too large Load Diff
Binary file not shown.
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bas.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
File diff suppressed because it is too large Load Diff
Binary file not shown.
+292
View File
@@ -0,0 +1,292 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bat.bgf
dzone=dz_vtv
Former Segment=segba
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=sitebeacon
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebackcenterport
site=sitefrontcenterport
site=sitemineport
site=sitefrontleftport
site=sitefrontrightport
site=sitebackleftport
site=sitebackrightport
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=0.65764
tranz=1.90274
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.75983
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.51083
trany=-0.248779
tranz=0
pitch=2.47085e-08
yaw=1.20333e-08
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.75957
trany=-0.230047
tranz=2.2473
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50915
trany=-0.249167
tranz=0
pitch=0
yaw=-0
roll=0
[sitebeacon]
parent=ROOT
tranx=0
trany=1.60682
tranz=2.69541
pitch=0
yaw=-0
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=1.15031
tranz=2.63294
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.75983
trany=-0.229818
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.51082
trany=-0.249149
tranz=-0.00194001
pitch=0
yaw=0
roll=-3.99722e-10
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.75957
trany=-0.229919
tranz=-2.3005
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50915
trany=-0.249052
tranz=-0.00194001
pitch=2.3283e-10
yaw=2.3283e-10
roll=-2.35136e-08
[sitechute]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.70899
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.267506
tranz=4.74421
pitch=0
yaw=-0
roll=0
[sitebackcenterport]
parent=ROOT
tranx=0
trany=-1.3304
tranz=4.34786
pitch=0
yaw=3.14159
roll=0
[sitefrontcenterport]
parent=ROOT
tranx=0
trany=-0.422533
tranz=-3.63517
pitch=0
yaw=-0
roll=0
[sitemineport]
parent=ROOT
tranx=0
trany=-1.42492
tranz=4.0964
pitch=0
yaw=-0
roll=0
[sitefrontleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitefrontrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=-3.27521
pitch=0
yaw=-0
roll=0
[sitebackleftport]
parent=ROOT
tranx=-1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitebackrightport]
parent=ROOT
tranx=1.8
trany=-0.8
tranz=2.92954
pitch=0
yaw=3.14159
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=0.65764
tranz=3.78569
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.75922
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.5095
trany=-0.249237
tranz=0
pitch=0
yaw=0
roll=-3.37704e-08
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.75978
trany=-0.230038
tranz=0
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.51099
trany=-0.248623
tranz=0
pitch=4.47263e-14
yaw=-9.19251e-14
roll=1.78814e-06
File diff suppressed because it is too large Load Diff
Binary file not shown.
+633
View File
@@ -0,0 +1,633 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
92;
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-4.175100;5.269400;3.147100;,
-3.330700;5.569400;2.547100;,
-3.330700;5.569400;2.547100;,
-4.175100;5.269400;3.147100;,
-4.175100;6.986000;3.147100;,
-3.330700;5.569400;-3.119300;,
-4.175100;6.986000;-3.719300;,
-4.175100;5.269400;-3.719300;,
-4.175100;6.986000;-3.719300;,
2.691400;6.986000;-3.719300;,
2.691400;0.119600;-3.719300;,
-4.175100;0.119600;-3.719300;,
2.691400;6.986000;-3.719300;,
2.691400;6.986000;3.147100;,
2.691400;0.119600;3.147100;,
2.691400;0.119600;-3.719300;,
2.691400;0.119600;3.147100;,
2.691400;6.986000;3.147100;,
-4.175100;6.986000;3.147100;,
-4.175100;0.119600;3.147100;,
-4.175100;6.986000;3.147100;,
2.691400;6.986000;3.147100;,
2.691400;6.986000;-3.719300;,
-4.175100;6.986000;-3.719300;,
-4.175100;0.119600;3.147100;,
-4.175100;5.269400;3.147100;,
-4.175100;5.269400;-3.719300;,
-4.175100;0.119600;-3.719300;,
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-4.315100;1.264000;-3.147100;,
-3.330700;5.569400;2.547100;,
-4.175100;6.986000;3.147100;,
-4.175100;6.986000;-3.719300;,
-3.330700;5.569400;-3.119300;,
2.691400;6.986000;-0.858300;,
4.175100;6.986000;-0.858300;,
4.175100;0.119600;-0.858300;,
2.691400;0.119600;-0.858300;,
4.175100;0.119600;2.002700;,
4.175100;6.986000;2.002700;,
2.691400;6.986000;2.002700;,
2.691400;0.119600;2.002700;,
4.175100;8.130400;-0.858300;,
4.175100;8.130400;2.002700;,
4.175100;0.119600;2.002700;,
4.175100;0.119600;-0.858300;,
4.175100;6.986000;2.002700;,
4.175100;8.130400;2.002700;,
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-0.741900;8.130400;-0.858300;,
4.175100;8.130400;-0.858300;,
4.175100;6.986000;-0.858300;,
-1.886300;6.986000;-0.858300;,
-1.886300;6.986000;2.002700;,
-0.741900;8.130400;2.002700;,
-0.741900;8.130400;-0.858300;,
-1.886300;6.986000;-0.858300;,
4.175100;8.130400;2.002700;,
4.175100;8.130400;-0.858300;,
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0.402600;5.269400;3.147100;,
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0.402600;5.269400;3.147100;,
0.402600;4.697200;3.719300;,
0.402600;0.119600;3.719300;,
0.402600;0.119600;3.147100;,
-1.314100;0.119600;3.719300;,
-1.314100;4.697200;3.719300;,
-1.314100;5.269400;3.147100;,
-1.314100;0.119600;3.147100;,
-0.741900;0.119600;3.719300;,
-0.741900;4.697200;3.719300;,
-0.741900;4.697200;3.719300;,
-0.741900;5.269400;3.147100;,
-1.314100;5.269400;3.147100;,
-1.314100;4.697200;3.719300;,
-0.741900;5.269400;3.147100;,
-0.741900;0.119600;3.147100;,
-4.315100;0.119600;2.002700;,
-4.315100;1.836200;2.002700;,
-4.315100;1.836200;0.858300;,
-4.315100;0.119600;0.858300;;
50;
3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;7,8,9;,
3;10,11,12;,
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3;14,15,16;,
3;14,16,17;,
3;18,19,20;,
3;18,20,21;,
3;22,23,24;,
3;22,24,25;,
3;26,27,28;,
3;26,28,29;,
3;30,31,32;,
3;30,32,33;,
3;34,35,36;,
3;34,36,37;,
3;38,39,40;,
3;38,40,41;,
3;42,43,44;,
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3;46,48,49;,
3;50,51,52;,
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3;58,60,61;,
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3;82,83,84;,
3;82,84,85;,
3;86,81,80;,
3;86,80,87;,
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3;88,90,91;;
MeshTextureCoords {
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Material {
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Material {
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Material {
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+410
View File
@@ -0,0 +1,410 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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Frame MESH_ROOT {
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MeshMaterialList {
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Material {
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TextureFilename {
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}
Material {
0.849000;0.489414;0.263400;1.000000;;
1.000000;
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}
+709
View File
@@ -0,0 +1,709 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
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STRING filename;
}
Frame SCENE_ROOT {
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Frame MESH_ROOT {
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xof 0303txt 0032
template Frame {
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[...]
}
template Matrix4x4 {
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array FLOAT matrix[16];
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template FrameTransformMatrix {
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template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
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FLOAT y;
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template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
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template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
16;
-5.000000;20.100000;-25.000000;,
-5.000000;17.100000;-25.000000;,
-5.000000;17.100000;25.000000;,
-5.000000;20.100000;25.000000;,
-5.000000;20.100000;-25.000000;,
-5.000000;20.100000;25.000000;,
5.000000;20.100000;25.000000;,
5.000000;20.100000;-25.000000;,
5.000000;20.100000;25.000000;,
5.000000;17.100000;25.000000;,
5.000000;17.100000;-25.000000;,
5.000000;20.100000;-25.000000;,
-5.000000;17.100000;25.000000;,
-5.000000;17.100000;-25.000000;,
5.000000;17.100000;-25.000000;,
5.000000;17.100000;25.000000;;
8;
3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
MeshTextureCoords {
16;
1.072247;2.010000;,
1.072247;1.710000;,
0.072247;1.710000;,
0.072247;2.010000;,
0.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
1.000000;1.000000;,
0.072252;2.010000;,
0.072252;1.710000;,
1.072252;1.710000;,
1.072252;2.010000;,
0.000000;1.000000;,
0.000000;0.000000;,
1.000000;0.000000;,
1.000000;1.000000;;
}
MeshNormals {
16;
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
-1.000000;0.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
1.000000;0.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;,
0.000000;-1.000000;0.000000;;
8;
3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
}
MeshMaterialList {
2;
8;
0,
0,
0,
0,
0,
0,
1,
1;
Material {
0.918400;0.731145;0.678500;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intC_tex.png";
}
}
Material {
0.657100;0.187357;0.150200;1.000000;;
39.100000;
0.300000;0.282473;0.300000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genA5_tex.png";
}
}
}
}
}
}
File diff suppressed because it is too large Load Diff
+402
View File
@@ -0,0 +1,402 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
29;
0.130236;0.738606;1.500000;,
0.574534;0.482091;1.500000;,
0.236364;0.274827;-0.250000;,
0.046402;0.421059;-0.250000;,
-0.704770;0.256515;1.500000;,
-0.310608;0.146232;-0.250000;,
-0.375000;-0.649518;1.500000;,
-0.169614;-0.370272;-0.250000;,
0.574533;-0.482090;1.500000;,
-0.375000;-0.649518;1.500000;,
-0.169614;-0.370272;-0.250000;,
0.236364;-0.274826;-0.250000;,
0.092023;0.553954;6.500000;,
0.425247;0.361568;6.500000;,
-0.534231;0.192386;6.500000;,
-0.286904;-0.487139;6.500000;,
0.425246;-0.361568;6.500000;,
-0.286904;-0.487139;6.500000;,
0.000000;0.000000;13.500000;,
0.291704;0.291704;-0.406972;,
0.000000;0.000000;6.564490;,
0.412531;0.000000;-0.406972;,
0.000000;0.412531;-0.406972;,
-0.291704;0.291704;-0.406972;,
-0.412531;0.000000;-0.406972;,
-0.291704;-0.291704;-0.406972;,
-0.412531;0.000000;-0.406972;,
0.000000;-0.412531;-0.406972;,
0.291704;-0.291704;-0.406972;;
58;
3;0,1,2;,
3;0,2,3;,
3;4,0,3;,
3;4,3,5;,
3;6,4,5;,
3;6,5,7;,
3;8,9,10;,
3;8,10,11;,
3;8,11,2;,
3;8,2,1;,
3;12,13,1;,
3;12,1,0;,
3;14,12,0;,
3;14,0,4;,
3;15,14,4;,
3;15,4,6;,
3;16,17,9;,
3;16,9,8;,
3;16,8,1;,
3;16,1,13;,
3;12,18,13;,
3;14,18,12;,
3;15,18,14;,
3;16,18,17;,
3;16,13,18;,
3;2,1,0;,
3;3,2,0;,
3;3,0,4;,
3;5,3,4;,
3;5,4,6;,
3;7,5,6;,
3;10,9,8;,
3;11,10,8;,
3;2,11,8;,
3;1,2,8;,
3;1,13,12;,
3;0,1,12;,
3;0,12,14;,
3;4,0,14;,
3;4,14,15;,
3;6,4,15;,
3;9,17,16;,
3;8,9,16;,
3;1,8,16;,
3;13,1,16;,
3;13,18,12;,
3;12,18,14;,
3;14,18,15;,
3;17,18,16;,
3;18,13,16;,
3;19,20,21;,
3;22,20,19;,
3;23,20,22;,
3;24,20,23;,
3;25,20,26;,
3;27,20,25;,
3;28,20,27;,
3;21,20,28;;
MeshTextureCoords {
29;
0.722225;0.233457;,
0.611099;0.233457;,
0.636942;0.121094;,
0.732536;0.121095;,
0.944477;0.233457;,
0.930004;0.121094;,
1.166670;0.233455;,
1.181630;0.121093;,
0.388870;0.233455;,
0.166667;0.233455;,
0.181633;0.121093;,
0.363029;0.121094;,
0.723796;0.554492;,
0.612101;0.554492;,
0.945060;0.554492;,
1.165310;0.554490;,
0.387800;0.554491;,
0.165311;0.554490;,
0.249993;1.003940;,
0.624991;0.244118;,
0.249993;0.663651;,
0.499982;0.244117;,
0.750007;0.244118;,
0.875023;0.244118;,
1.000000;0.244117;,
0.125001;0.244116;,
0.000003;0.244117;,
0.249993;0.244115;,
0.374984;0.244116;;
}
MeshNormals {
29;
0.000000;0.000000;-0.000000;,
0.000000;0.000000;-0.000000;,
-0.000000;-0.000000;0.000000;,
0.000000;0.000000;0.000000;,
0.000000;0.000000;0.000000;,
-0.000000;-0.000000;0.000000;,
0.000000;0.000000;-0.000000;,
0.000000;0.000000;0.000000;,
-0.000000;0.000000;-0.000000;,
0.000000;-0.000000;0.000000;,
0.000000;-0.000000;0.000000;,
0.000000;0.000000;0.000000;,
0.000000;-0.000000;-0.000000;,
0.000000;-0.000000;-0.000000;,
0.000000;-0.000000;-0.000000;,
0.000000;0.000000;0.000000;,
0.000000;-0.000000;0.000000;,
0.000000;-0.000000;0.000000;,
-0.000000;-0.000000;0.000000;,
0.652307;0.652307;0.054588;,
0.000000;-0.000000;0.054588;,
0.922503;0.000000;0.054588;,
0.000000;0.922503;0.054588;,
-0.652307;0.652307;0.054588;,
-0.922503;0.382111;0.054588;,
-0.652307;-0.652307;0.054588;,
-0.922503;-0.382111;0.054588;,
0.000000;-0.922503;0.054588;,
0.652307;-0.652307;0.054588;;
58;
3;0,1,2;,
3;0,2,3;,
3;4,0,3;,
3;4,3,5;,
3;6,4,5;,
3;6,5,7;,
3;8,9,10;,
3;8,10,11;,
3;8,11,2;,
3;8,2,1;,
3;12,13,1;,
3;12,1,0;,
3;14,12,0;,
3;14,0,4;,
3;15,14,4;,
3;15,4,6;,
3;16,17,9;,
3;16,9,8;,
3;16,8,1;,
3;16,1,13;,
3;12,18,13;,
3;14,18,12;,
3;15,18,14;,
3;16,18,17;,
3;16,13,18;,
3;2,1,0;,
3;3,2,0;,
3;3,0,4;,
3;5,3,4;,
3;5,4,6;,
3;7,5,6;,
3;10,9,8;,
3;11,10,8;,
3;2,11,8;,
3;1,2,8;,
3;1,13,12;,
3;0,1,12;,
3;0,12,14;,
3;4,0,14;,
3;4,14,15;,
3;6,4,15;,
3;9,17,16;,
3;8,9,16;,
3;1,8,16;,
3;13,1,16;,
3;13,18,12;,
3;12,18,14;,
3;14,18,15;,
3;17,18,16;,
3;18,13,16;,
3;19,20,21;,
3;22,20,19;,
3;23,20,22;,
3;24,20,23;,
3;25,20,26;,
3;27,20,25;,
3;28,20,27;,
3;21,20,28;;
}
MeshMaterialList {
1;
58;
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0,
0;
Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"boostflame_scr_tex.png";
}
}
}
}
}
}
+228
View File
@@ -0,0 +1,228 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bua.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vla.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vra.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.16807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
+449
View File
@@ -0,0 +1,449 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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Frame MESH_ROOT {
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Mesh {
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Material {
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Binary file not shown.
+228
View File
@@ -0,0 +1,228 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bub.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.36807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
+449
View File
@@ -0,0 +1,449 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
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3;10,11,12;,
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3;14,15,16;,
3;14,16,17;,
3;18,19,20;,
3;18,20,21;,
3;22,23,24;,
3;22,24,25;,
3;22,25,26;,
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3;28,29,30;,
3;28,30,31;,
3;28,31,32;,
3;28,32,33;,
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Binary file not shown.
+228
View File
@@ -0,0 +1,228 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=buc.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlc.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrc.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.16807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
+449
View File
@@ -0,0 +1,449 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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}
Frame MESH_ROOT {
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3;39,41,42;,
3;39,42,43;,
3;44,45,46;,
3;44,46,47;,
3;44,47,48;,
3;44,48,49;,
3;50,45,44;,
3;50,44,51;,
3;50,51,52;,
3;50,52,53;;
}
MeshMaterialList {
5;
34;
0,
0,
0,
0,
0,
0,
1,
1,
1,
1,
2,
2,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
4,
4,
4,
4,
4,
4,
4,
4;
Material {
0.849000;0.485841;0.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"vtv5_tex.png";
}
}
Material {
1.000000;0.193997;0.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"vtgrs8_tex.png";
}
}
Material {
0.849000;0.485841;0.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genC4_tex.png";
}
}
Material {
0.171400;0.110284;0.171400;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"vtv2_tex.png";
}
}
Material {
0.338800;0.258481;0.338800;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"vtv1_tex.png";
}
}
}
}
}
}
Binary file not shown.
+232
View File
@@ -0,0 +1,232 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bun.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.16807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrn.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
Object=vln.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
File diff suppressed because it is too large Load Diff
Binary file not shown.
+232
View File
@@ -0,0 +1,232 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=bus.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.16807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
File diff suppressed because it is too large Load Diff
Binary file not shown.
+232
View File
@@ -0,0 +1,232 @@
[LAB_ONLY] // this file has not been approved for release
[DamageZones] // call MakeEntryList with 'dz_'
dz_vtv=0
[ROOT]
JointCount=6
DZoneCount=1
Object=but.bgf
dzone=dz_vtv
Former Segment=segbu
tranx=0
trany=0
tranz=0
pitch=0
yaw=-0
roll=0
site=siteheadlight
joint=jointlbeng
joint=jointrbeng
site=siteeyepoint
joint=jointlfeng
joint=jointrfeng
site=sitechute
site=sitebooster
site=sitebooster2
site=sitebooster3
site=sitetaillight
joint=jointrmeng
joint=jointlmeng
[siteheadlight]
parent=ROOT
tranx=0
trany=-0.588754
tranz=1.3287
pitch=0
yaw=-0
roll=0
[jointlbeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglbeng
tranx=-2.73961
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siteleftbackengine
[siteleftbackengine]
parent=jointlbeng
tranx=-0.50951
trany=-0.244948
tranz=0
pitch=0
yaw=-0
roll=0
[jointrbeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrbeng
tranx=2.76057
trany=0.354056
tranz=1.898
pitch=0
yaw=-0
roll=0
site=siterightbackengine
[siterightbackengine]
parent=jointrbeng
tranx=0.50963
trany=-0.244941
tranz=0
pitch=1.04562e-09
yaw=-5.02548e-10
roll=0
[siteeyepoint]
parent=ROOT
tranx=0
trany=-0.546364
tranz=2.16807
pitch=0
yaw=-0
roll=0
[jointlfeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglfeng
tranx=-2.73961
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siteleftfrontengine
[siteleftfrontengine]
parent=jointlfeng
tranx=-0.50951
trany=-0.244947
tranz=0
pitch=0
yaw=-0
roll=0
[jointrfeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrfeng
tranx=2.76057
trany=0.354056
tranz=-2.61652
pitch=0
yaw=-0
roll=0
site=siterightfrontengine
[siterightfrontengine]
parent=jointrfeng
tranx=0.50961
trany=-0.244943
tranz=0
pitch=2.37489e-08
yaw=-6.28641e-08
roll=0
[sitechute]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.33373
pitch=0
yaw=-0
roll=0
[sitebooster]
parent=ROOT
tranx=0
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster2]
parent=ROOT
tranx=2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitebooster3]
parent=ROOT
tranx=-2.50
trany=0.4783
tranz=4.3746
pitch=0
yaw=-0
roll=0
[sitetaillight]
parent=ROOT
tranx=0
trany=1.16782
tranz=0.856637
pitch=0
yaw=-0
roll=0
[jointrmeng]
parent=ROOT
Type=hingex
Object=vrt.bgf
dzone=dz_vtv
Former Segment=segrmeng
tranx=2.76028
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=3.01991e-07
site=siterightmiddleengine
[siterightmiddleengine]
parent=jointrmeng
tranx=0.50993
trany=-0.244944
tranz=0
pitch=7.21772e-09
yaw=1.62981e-08
roll=-3.96716e-09
[jointlmeng]
parent=ROOT
Type=hingex
Object=vlt.bgf
dzone=dz_vtv
Former Segment=seglmeng
tranx=-2.73961
trany=0.354056
tranz=-0.353305
pitch=0
yaw=-0
roll=0
site=siteleftmiddleengine
[siteleftmiddleengine]
parent=jointlmeng
tranx=-0.50951
trany=-0.245073
tranz=0
pitch=0
yaw=-0
roll=0
File diff suppressed because it is too large Load Diff
Binary file not shown.
File diff suppressed because it is too large Load Diff
Binary file not shown.
+459
View File
@@ -0,0 +1,459 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
40;
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-0.400000;-4.700000;1.700000;,
-0.400000;-4.700000;0.400000;,
-0.400000;-5.000000;0.000000;,
-0.400000;-5.600000;0.000000;,
0.400000;-5.600000;0.000000;,
0.400000;-5.000000;0.000000;,
0.400000;-4.700000;0.400000;,
0.400000;-4.700000;1.700000;,
0.400000;-5.600000;1.700000;,
-0.125000;-5.400000;0.000000;,
-0.125000;-5.200000;0.000000;,
-0.400000;-4.900000;-0.700000;,
-0.400000;-5.700000;-0.700000;,
0.125000;-5.400000;0.000000;,
0.125000;-5.200000;0.000000;,
0.400000;-5.700000;-0.700000;,
0.400000;-4.900000;-0.700000;,
-0.101600;-4.700000;0.500000;,
-0.101000;-4.499900;0.200000;,
0.099000;-4.499900;0.200000;,
0.098400;-4.700000;0.500000;,
-0.101000;-4.500100;1.800000;,
-0.101600;-4.700000;1.500000;,
0.098400;-4.700000;1.500000;,
0.099000;-4.500100;1.800000;,
-0.100100;-4.000100;1.800000;,
0.099900;-4.000100;1.800000;,
-0.099500;-3.800000;1.500000;,
0.100500;-3.800000;1.500000;,
-0.099500;-3.800000;1.200000;,
0.100500;-3.800000;1.200000;,
-0.100100;-4.000000;1.000000;,
0.099900;-4.000000;1.000000;,
-0.099500;-3.800000;0.800000;,
0.100500;-3.800000;0.800000;,
-0.099500;-3.800000;0.500000;,
0.100500;-3.800000;0.500000;,
-0.100100;-3.999900;0.200000;,
0.099900;-3.999900;0.200000;;
66;
3;0,1,2;,
3;0,2,3;,
3;0,3,4;,
3;5,6,7;,
3;5,7,8;,
3;5,8,9;,
3;10,11,12;,
3;10,12,13;,
3;14,15,11;,
3;14,11,10;,
3;16,17,15;,
3;16,15,14;,
3;13,12,17;,
3;13,17,16;,
3;12,11,15;,
3;12,15,17;,
3;13,16,14;,
3;13,14,10;,
3;2,7,6;,
3;2,6,3;,
3;9,8,1;,
3;9,1,0;,
3;4,3,6;,
3;4,6,5;,
3;2,1,8;,
3;2,8,7;,
3;4,5,9;,
3;4,9,0;,
3;18,19,20;,
3;18,20,21;,
3;22,23,24;,
3;22,24,25;,
3;26,22,25;,
3;26,25,27;,
3;28,26,27;,
3;28,27,29;,
3;30,28,29;,
3;30,29,31;,
3;32,30,31;,
3;32,31,33;,
3;34,32,33;,
3;34,33,35;,
3;36,34,35;,
3;36,35,37;,
3;38,36,37;,
3;38,37,39;,
3;19,38,39;,
3;19,39,20;,
3;19,18,38;,
3;38,18,36;,
3;36,18,34;,
3;34,18,32;,
3;18,23,32;,
3;23,22,32;,
3;22,26,32;,
3;26,28,32;,
3;28,30,32;,
3;20,39,21;,
3;39,37,21;,
3;37,35,21;,
3;35,33,21;,
3;21,33,24;,
3;24,33,25;,
3;25,33,27;,
3;27,33,29;,
3;33,31,29;;
MeshTextureCoords {
40;
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
-431602080.000000;-431602080.000000;,
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+564
View File
@@ -0,0 +1,564 @@
xof 0303txt 0032
template Frame {
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[...]
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template Matrix4x4 {
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array FLOAT matrix[16];
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Matrix4x4 frameMatrix;
}
template Vector {
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FLOAT x;
FLOAT y;
FLOAT z;
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template MeshFace {
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DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
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template Mesh {
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DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
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template Coords2d {
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FLOAT u;
FLOAT v;
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template MeshTextureCoords {
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DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
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template MeshNormals {
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DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
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template ColorRGBA {
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FLOAT green;
FLOAT blue;
FLOAT alpha;
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template ColorRGB {
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FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
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ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
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template MeshMaterialList {
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DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
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template TextureFilename {
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STRING filename;
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MeshMaterialList {
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1.000000;
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TextureFilename {
"softer_intB_tex.png";
}
}
}
}
}
}
+357
View File
@@ -0,0 +1,357 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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3;12,13,14;,
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3;16,17,18;,
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3;32,33,34;,
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3;34,35,32;;
MeshTextureCoords {
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MeshNormals {
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3;6,7,4;,
3;8,9,10;,
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3;12,13,14;,
3;15,12,14;,
3;13,15,14;,
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3;17,19,18;,
3;17,16,19;,
3;20,21,22;,
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3;21,23,22;,
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3;24,25,26;,
3;27,25,24;,
3;26,25,27;,
3;26,27,24;,
3;28,29,30;,
3;31,29,28;,
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3;30,31,28;,
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3;34,35,32;;
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MeshMaterialList {
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Material {
0.026200;0.573328;0.000000;1.000000;;
1.000000;
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0.000000;0.900000;0.000000;;
TextureFilename {
"NULL.png";
}
}
}
}
}
}
+213
View File
@@ -0,0 +1,213 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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0.050000;-1.000000;0.000000;,
0.050000;1.000000;0.000000;,
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-0.050000;0.100000;0.000000;,
0.050000;0.100000;0.000000;;
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3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
MeshTextureCoords {
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MeshNormals {
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0.000000;0.000000;1.000000;;
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3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
}
MeshMaterialList {
1;
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Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"NULL.png";
}
}
}
}
}
}
+189
View File
@@ -0,0 +1,189 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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0.000000;-0.100000;0.000000;,
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0.150000;-1.000000;0.000000;,
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0.100000;0.000000;0.000000;,
1.000000;-0.150000;0.000000;,
1.000000;0.150000;0.000000;;
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3;0,1,2;,
3;3,4,5;,
3;6,7,8;,
3;9,10,11;;
MeshTextureCoords {
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MeshNormals {
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3;0,1,2;,
3;3,4,5;,
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}
MeshMaterialList {
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Material {
1.000000;0.000000;0.000000;1.000000;;
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TextureFilename {
"NULL.png";
}
}
}
}
}
}
+295
View File
@@ -0,0 +1,295 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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0.611300;0.000000;-0.500000;,
0.611300;0.000000;-0.500000;,
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0.133000;0.300000;0.075000;,
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0.000000;0.300000;-0.150000;,
0.127400;0.000000;0.779400;,
0.133000;0.300000;0.075000;,
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0.000000;0.300000;-0.150000;;
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3;15,16,17;,
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3;22,23,24;,
3;22,24,25;,
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3;26,28,29;;
MeshTextureCoords {
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MeshNormals {
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3;0,2,3;,
3;0,3,4;,
3;0,4,5;,
3;6,7,8;,
3;9,10,11;,
3;12,13,14;,
3;15,16,17;,
3;18,19,20;,
3;18,20,21;,
3;22,23,24;,
3;22,24,25;,
3;26,27,28;,
3;26,28,29;;
}
MeshMaterialList {
3;
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2,
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Material {
0.247800;0.266229;0.248600;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genA1_tex.png";
}
}
Material {
1.000000;0.000000;0.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.900000;0.000000;0.000000;;
TextureFilename {
"NULL.png";
}
}
Material {
0.714300;0.413313;0.177900;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genC2_tex.png";
}
}
}
}
}
}
+330
View File
@@ -0,0 +1,330 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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2.419000;1.146100;3.500000;,
1.146200;2.418900;3.500000;,
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0.014800;1.258000;5.100000;,
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3;4,5,6;,
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3;4,8,5;,
3;5,8,9;,
3;10,11,12;,
3;11,13,12;,
3;14,15,16;,
3;15,17,16;,
3;15,14,18;,
3;19,20,21;,
3;22,23,7;,
3;7,23,6;,
3;12,13,24;,
3;13,2,24;,
3;25,1,26;,
3;26,1,0;,
3;2,1,0;,
3;1,2,3;,
3;6,5,4;,
3;5,6,7;,
3;5,8,4;,
3;9,8,5;,
3;12,11,10;,
3;12,13,11;,
3;16,15,14;,
3;16,17,15;,
3;18,14,15;,
3;21,20,19;,
3;7,23,22;,
3;6,23,7;,
3;24,13,12;,
3;24,2,13;,
3;26,1,25;,
3;0,1,26;;
MeshTextureCoords {
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}
MeshNormals {
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0.000000;0.000000;0.000000;;
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3;4,8,5;,
3;5,8,9;,
3;10,11,12;,
3;11,13,12;,
3;14,15,16;,
3;15,17,16;,
3;15,14,18;,
3;19,20,21;,
3;22,23,7;,
3;7,23,6;,
3;12,13,24;,
3;13,2,24;,
3;25,1,26;,
3;26,1,0;,
3;2,1,0;,
3;1,2,3;,
3;6,5,4;,
3;5,6,7;,
3;5,8,4;,
3;9,8,5;,
3;12,11,10;,
3;12,13,11;,
3;16,15,14;,
3;16,17,15;,
3;18,14,15;,
3;21,20,19;,
3;7,23,22;,
3;6,23,7;,
3;24,13,12;,
3;24,2,13;,
3;26,1,25;,
3;0,1,26;;
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MeshMaterialList {
1;
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Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genC1_tex.png";
}
}
}
}
}
}
+592
View File
@@ -0,0 +1,592 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
71;
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-0.114100;10.000000;1.737500;,
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+248
View File
@@ -0,0 +1,248 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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}
Frame MESH_ROOT {
FrameTransformMatrix {
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MeshMaterialList {
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0.000000;0.000000;0.000000;;
TextureFilename {
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Material {
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+254
View File
@@ -0,0 +1,254 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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3;16,17,18;,
3;16,18,19;,
3;18,20,21;,
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MeshTextureCoords {
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MeshNormals {
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1.000000;0.000000;0.000000;;
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3;0,1,2;,
3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;,
3;16,17,18;,
3;16,18,19;,
3;18,20,21;,
3;18,21,19;;
}
MeshMaterialList {
2;
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0,
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1,
1,
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1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intD_tex.png";
}
}
Material {
0.649000;0.488222;0.513900;1.000000;;
39.100000;
0.300000;0.282473;0.300000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"genC2_tex.png";
}
}
}
}
}
}
+429
View File
@@ -0,0 +1,429 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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3;12,14,15;,
3;16,17,18;,
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3;20,21,22;,
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3;24,25,26;,
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3;28,29,30;,
3;28,30,31;,
3;32,33,34;,
3;32,34,35;,
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3;60,62,63;;
MeshTextureCoords {
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MeshNormals {
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3;8,10,11;,
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3;12,14,15;,
3;16,17,18;,
3;16,18,19;,
3;20,21,22;,
3;20,22,23;,
3;24,25,26;,
3;24,26,27;,
3;28,29,30;,
3;28,30,31;,
3;32,33,34;,
3;32,34,35;,
3;36,37,38;,
3;36,38,39;,
3;40,41,42;,
3;40,42,43;,
3;44,45,46;,
3;44,46,47;,
3;48,49,50;,
3;48,50,51;,
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MeshMaterialList {
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TextureFilename {
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}
}
}
}
}
}
+1
View File
@@ -0,0 +1 @@
1
+950
View File
@@ -0,0 +1,950 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
Mesh {
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Material {
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+279
View File
@@ -0,0 +1,279 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
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Frame MESH_ROOT {
FrameTransformMatrix {
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}
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+279
View File
@@ -0,0 +1,279 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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Mesh {
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3;14,15,16;,
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MeshNormals {
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3;10,12,13;,
3;14,15,16;,
3;14,16,17;,
3;18,19,20;,
3;18,20,21;,
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}
}
}
}
}
+768
View File
@@ -0,0 +1,768 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
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}
}
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Material {
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Material {
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+582
View File
@@ -0,0 +1,582 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
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}
+582
View File
@@ -0,0 +1,582 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
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DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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Frame MESH_ROOT {
FrameTransformMatrix {
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File diff suppressed because it is too large Load Diff
+683
View File
@@ -0,0 +1,683 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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}
Frame MESH_ROOT {
FrameTransformMatrix {
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xof 0303txt 0032
template Frame {
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[...]
}
template Matrix4x4 {
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array FLOAT matrix[16];
}
template FrameTransformMatrix {
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Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
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DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
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}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
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DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
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DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
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FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
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DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
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}
template TextureFilename {
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STRING filename;
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xof 0303txt 0032
template Frame {
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[...]
}
template Matrix4x4 {
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array FLOAT matrix[16];
}
template FrameTransformMatrix {
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Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
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DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
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}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
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DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
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template TextureFilename {
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STRING filename;
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xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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+343
View File
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xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
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Material {
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Material {
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+343
View File
@@ -0,0 +1,343 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
+379
View File
@@ -0,0 +1,379 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
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}
Mesh {
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MeshMaterialList {
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Material {
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0.000000;0.000000;0.000000;;
TextureFilename {
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}
Material {
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1.000000;
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0.000000;0.000000;0.000000;;
TextureFilename {
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}
Material {
1.000000;1.000000;1.000000;1.000000;;
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TextureFilename {
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}
}
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}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+343
View File
@@ -0,0 +1,343 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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22.500000;5.000000;-50.000000;,
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22.500000;45.000000;50.000000;,
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22.500000;45.000000;-50.000000;,
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22.500000;5.000000;50.000000;,
22.500000;5.000000;-50.000000;,
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1.262300;44.714000;3.757300;,
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3;28,30,31;,
3;32,33,34;,
3;32,34,35;,
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3;36,38,39;;
MeshTextureCoords {
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MeshNormals {
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3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;,
3;16,17,18;,
3;16,18,19;,
3;20,21,22;,
3;20,22,23;,
3;24,25,26;,
3;24,26,27;,
3;28,29,30;,
3;28,30,31;,
3;32,33,34;,
3;32,34,35;,
3;36,37,38;,
3;36,38,39;;
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MeshMaterialList {
3;
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1,
2,
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0.330600;0.209058;0.285900;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intG_tex.png";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
TextureFilename {
"intE_tex.png";
}
}
Material {
1.000000;1.000000;1.000000;1.000000;;
1.000000;
0.000000;0.000000;0.000000;;
0.900000;0.800000;0.700000;;
TextureFilename {
"NULL.png";
}
}
}
}
}
}
+213
View File
@@ -0,0 +1,213 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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15.000000;27.000000;-31.000000;,
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15.000000;27.000000;-31.000000;,
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15.000000;22.000000;-35.000000;,
15.000000;22.000000;-31.000000;,
-15.000000;22.000000;-31.000000;;
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3;0,2,3;,
3;4,5,6;,
3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
MeshTextureCoords {
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}
MeshNormals {
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3;0,1,2;,
3;0,2,3;,
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3;4,6,7;,
3;8,9,10;,
3;8,10,11;,
3;12,13,14;,
3;12,14,15;;
}
MeshMaterialList {
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Material {
0.657100;0.187357;0.150200;1.000000;;
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0.000000;0.000000;0.000000;;
TextureFilename {
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}
}
}
}
}
}
File diff suppressed because it is too large Load Diff
Binary file not shown.
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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+381
View File
@@ -0,0 +1,381 @@
xof 0303txt 0032
template Frame {
<3d82ab46-62da-11cf-ab39-0020af71e433>
[...]
}
template Matrix4x4 {
<f6f23f45-7686-11cf-8f52-0040333594a3>
array FLOAT matrix[16];
}
template FrameTransformMatrix {
<f6f23f41-7686-11cf-8f52-0040333594a3>
Matrix4x4 frameMatrix;
}
template Vector {
<3d82ab5e-62da-11cf-ab39-0020af71e433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template MeshFace {
<3d82ab5f-62da-11cf-ab39-0020af71e433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template Mesh {
<3d82ab44-62da-11cf-ab39-0020af71e433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template Coords2d {
<f6f23f44-7686-11cf-8f52-0040333594a3>
FLOAT u;
FLOAT v;
}
template MeshTextureCoords {
<f6f23f40-7686-11cf-8f52-0040333594a3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshNormals {
<f6f23f43-7686-11cf-8f52-0040333594a3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template ColorRGBA {
<35ff44e0-6c7c-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<d3e16e81-7835-11cf-8f52-0040333594a3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template Material {
<3d82ab4d-62da-11cf-ab39-0020af71e433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshMaterialList {
<f6f23f42-7686-11cf-8f52-0040333594a3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material <3d82ab4d-62da-11cf-ab39-0020af71e433>]
}
template TextureFilename {
<a42790e1-7810-11cf-8f52-0040333594a3>
STRING filename;
}
Frame SCENE_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Frame MESH_ROOT {
FrameTransformMatrix {
1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;;
}
Mesh {
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+906
View File
@@ -0,0 +1,906 @@
xof 0303txt 0032
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[...]
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array FLOAT matrix[16];
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Matrix4x4 frameMatrix;
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template MeshFace {
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DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
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template Mesh {
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DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
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template Coords2d {
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FLOAT v;
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array Coords2d textureCoords[nTextureCoords];
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template MeshNormals {
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DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
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template ColorRGBA {
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FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
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template ColorRGB {
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FLOAT red;
FLOAT green;
FLOAT blue;
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template Material {
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ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
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template MeshMaterialList {
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DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
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