NetTransport seam: the wire moves behind an interface
The Steam-multiplayer prerequisite from the design doc: L4NET keeps hosts, message queues, and the deterministic mesh ordering, while connect/listen/accept/close, send/receive, startup/cleanup, the local interface list, and ip[:port] parsing move behind NetTransport (L4NETTRANSPORT.h). WinsockNetTransport carries the existing TCP behavior over verbatim - including the connect retry-while-refused loop the egg-ACK ordering relies on - and is the process default; NetTransport_Set installs a replacement before the network manager comes up. L4STEAMTRANSPORT.h documents the ISteamNetworkingSockets mapping per method (FakeIP keeps [pilots] entries as IPv4 strings) behind RP412_STEAM until the Steamworks SDK lands. Also fixed in passing: the ExclusiveBroadcast path sent sizeof(network_packet) - four bytes of pointer - instead of the message size, which would have sheared the stream framing had it ever fired. Verified: single-player race cycle (menu, race, results, menu, race) green; -net 8000 boots, listens for a console through the transport, and idles stable. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+46
-250
@@ -19,6 +19,7 @@
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#include "l4app.h"
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#include "l4host.h"
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#include "l4net.h"
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#include "l4nettransport.h"
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#include "..\munga\mission.h"
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#include "..\munga\notation.h"
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//#include <netnub.hpp>
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@@ -226,11 +227,10 @@ L4NetworkManager::L4NetworkManager():
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//Function_Ptr = &Net_Common_Ptr->Function;
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//Buffer_Length_Ptr = &Net_Common_Ptr->Buffer_Length;
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int iResult = WSAStartup(MAKEWORD(2,2), wsaData);
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if(iResult != NO_ERROR)
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if (!NetTransport_Get()->Startup())
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{
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DEBUG_STREAM << "ERROR: WSAStartup() failed with " << iResult << "!\n" << std::flush;
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WSACleanup();
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DEBUG_STREAM << "ERROR: network transport startup failed!\n" << std::flush;
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NetTransport_Get()->Cleanup();
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PostQuitMessage(AbortExitCodeID);
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}
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consoleListenerSocket = NULL;
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@@ -271,7 +271,7 @@ L4NetworkManager::L4NetworkManager():
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if(addresses == NULL)
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{
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DEBUG_STREAM<<"ERROR: GetMyAddress() failed!\n";
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WSACleanup();
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NetTransport_Get()->Cleanup();
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Fail("Unable to initialize the network");
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}
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@@ -319,39 +319,11 @@ void L4NetworkManager::CreateConsoleHost()
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// CONSOLE_NET_PORT, // Local port
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// 0, // Remote port (don't care in this case)
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// 0); // Network address (don't care in this case)
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consoleListenerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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consoleListenerSocket = (SOCKET) NetTransport_Get()->Listen(networkPort, 1);
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if(consoleListenerSocket == INVALID_SOCKET)
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{
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DEBUG_STREAM << "ERROR: Could not create console listener socket; socket() failed with " << WSAGetLastError() << "!\n" << std::flush;
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WSACleanup();
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PostQuitMessage(AbortExitCodeID);
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return;
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}
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sockaddr_in localEndpoint;
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memset(&localEndpoint, 0, sizeof(localEndpoint));
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localEndpoint.sin_family = AF_INET;
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localEndpoint.sin_port = htons(networkPort);
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localEndpoint.sin_addr.S_un.S_addr = INADDR_ANY;
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if(bind(consoleListenerSocket, (sockaddr*)&localEndpoint, sizeof(localEndpoint)))
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{
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DEBUG_STREAM << "ERROR: Could not bind console listener socket; bind() failed with " << WSAGetLastError() << "!\n" << std::flush;
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WSACleanup();
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PostQuitMessage(AbortExitCodeID);
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return;
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}
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if(listen(consoleListenerSocket, 1))
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{
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DEBUG_STREAM << "ERROR: Could not listen on console listener socket; listen() failed with " << WSAGetLastError() << "!\n" << std::flush;
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WSACleanup();
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PostQuitMessage(AbortExitCodeID);
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return;
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}
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//set to non blocking
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unsigned long enable = 1;
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if(ioctlsocket(consoleListenerSocket, FIONBIO, &enable))
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{
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DEBUG_STREAM << "ERROR: Could not set console listener socket to nonblocking; ioctlsocket() failed with " << WSAGetLastError() << "!\n" << std::flush;
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WSACleanup();
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DEBUG_STREAM << "ERROR: Could not open the console listener!\n" << std::flush;
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NetTransport_Get()->Cleanup();
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PostQuitMessage(AbortExitCodeID);
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return;
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}
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@@ -490,7 +462,6 @@ void
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//
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listen = False;
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remoteHostCount = 0;
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int bufferSize = sizeof(SOCKADDR_IN);
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while ((mission_host_data = mission_host_iterator.ReadAndNext()) != NULL)
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{
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Check(mission_host_data);
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@@ -503,7 +474,7 @@ void
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//VERIFY: are these IP addresses?
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//net_address = ResolveAddress(host_name);
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//net_address = inet_addr((char *)host_name);
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WSAStringToAddressA((LPSTR)host_name, AF_INET, NULL, (LPSOCKADDR)&net_address, &bufferSize);
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NetTransport_Get()->Resolve((LPSTR)host_name, &net_address);
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if (net_address.sin_port == 0)
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net_address.sin_port = htons(localGamePort);
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@@ -760,7 +731,7 @@ L4NetworkManager::~L4NetworkManager()
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delete my_l4host;
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}
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WSACleanup();
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NetTransport_Get()->Cleanup();
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delete wsaData;
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wsaData = NULL;
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//Unregister_Pointer(Net_Common_Ptr);
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@@ -992,8 +963,7 @@ void L4NetworkManager::HostDisconnectedMessageHandler(HostDisconnectedMessage* H
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//
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// Post a listen for a console so it can reconnect if it wants to.
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//
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shutdown(gameListenerSocket, SD_BOTH);
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closesocket(gameListenerSocket);
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NetTransport_Get()->Close(gameListenerSocket);
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gameListenerSocket = NULL;
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//unsigned long console_socket = OpenConnection(
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// NETNUB_TCP_LISTEN,
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@@ -1166,7 +1136,7 @@ void L4NetworkManager::Send(
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//Net_Common_Ptr->Buffer_Length = (short)SEND_BUFFER_SIZE(packet_size);
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//send_packet_request->Socket_Ptr = l4host->GetNetworkSocket();
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//NetNub::SendCommand();
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send(l4host->GetNetworkSocket(), (char *)my_temp_packet, packet_size, 0);
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NetTransport_Get()->Send(l4host->GetNetworkSocket(), my_temp_packet, packet_size);
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free(my_temp_packet);
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// Check for errors and abort if there were any
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//#if defined(TRACE_SEND_BUFFER)
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@@ -1325,12 +1295,12 @@ Logical L4NetworkManager::SendMessageToNetnub(
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// SendPacketReturnPtr send_packet_return =
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// (SendPacketReturnPtr)Net_Common_Ptr->Shared_Memory_Buffer;
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//#endif
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//Net_Common_Ptr->Buffer_Length =
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//Net_Common_Ptr->Buffer_Length =
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// (unsigned short)SEND_BUFFER_SIZE(munga_network_message_size);
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//Net_Common_Ptr->Function =
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//Net_Common_Ptr->Function =
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// NETNUB_SEND_PACKET;
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//NetNub::SendCommand();
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send(receiving_host->GetNetworkSocket(), (char *)network_packet, munga_network_message_size, 0);
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NetTransport_Get()->Send(receiving_host->GetNetworkSocket(), network_packet, munga_network_message_size);
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free(network_packet);
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#if defined(TRACE_SEND_BUFFER)
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@@ -1876,7 +1846,10 @@ void
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//NetNub::SendCommand();
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for(int i=0; i<host_count; i++)
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{
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send(l4host_array[i]->GetNetworkSocket(), (char *)network_packet, sizeof(network_packet), 0);
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// was send(..., sizeof(network_packet), 0): sizeof a POINTER -
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// four bytes of packet, which would shear the stream framing
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// if this path ever fired
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NetTransport_Get()->Send(l4host_array[i]->GetNetworkSocket(), network_packet, munga_network_message_size);
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}
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free(network_packet);
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@@ -2117,15 +2090,15 @@ Logical L4NetworkManager::CheckBuffers(NetworkPacket *network_packet)
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if(remote_host->GetHostType() == ConsoleHostType)
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{
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if((tempSocket = accept(consoleListenerSocket, NULL, 0)) != INVALID_SOCKET)
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if((tempSocket = (SOCKET) NetTransport_Get()->Accept(consoleListenerSocket)) != INVALID_SOCKET)
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{
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closesocket(consoleListenerSocket);
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NetTransport_Get()->Close(consoleListenerSocket);
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consoleListenerSocket = INVALID_SOCKET;
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}
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}
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else
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{
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if((tempSocket = accept(gameListenerSocket, NULL, 0)) == INVALID_SOCKET)
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if((tempSocket = (SOCKET) NetTransport_Get()->Accept(gameListenerSocket)) == INVALID_SOCKET)
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{
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continue;
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}
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@@ -2255,45 +2228,21 @@ Logical L4NetworkManager::CheckBuffers(NetworkPacket *network_packet)
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// call the network server
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//NetShare();
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void* buffer = malloc(space_left);
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int received = recv(remote_host->GetNetworkSocket(), (char*)buffer, space_left, 0);
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// transport normalizes the would-block/reset cases:
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// >0 = data, ReceiveDisconnected = drop, ReceiveNoData = nothing yet
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int received = NetTransport_Get()->Receive(remote_host->GetNetworkSocket(), buffer, space_left);
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// if we received data, copy it over into the buffer for this host
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//switch(Net_Common_Ptr->Status)
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if(received > 0)
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{
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//case NETNUB_RECEIVED_PACKET:
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// copy the received data over to the host's data buffer
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Mem_Copy(
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&remote_host->pad_buffer[remote_host->pad_tail],
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//Net_Common_Ptr->Shared_Memory_Buffer,
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buffer,
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//Net_Common_Ptr->Buffer_Length,
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received,
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space_left);
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//remote_host->pad_tail += Net_Common_Ptr->Buffer_Length;
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remote_host->pad_tail += received;
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//break;
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}
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//case NETNUB_OK:
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else if(received == SOCKET_ERROR)
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{
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//this indicates that no data is available and the socket is non blocking
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//break;
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DWORD error = WSAGetLastError();
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switch (error)
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{
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case WSAECONNRESET:
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// this will cause us to execute our disconnect code
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received = 0;
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break;
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case WSAEWOULDBLOCK:
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// this is expected when there is no data
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break;
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default:
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DEBUG_STREAM << "L4NetworkManager::CheckBuffers: Socket recv returned an unexpected error: WSAGetLastError = " << error << std::endl << std::flush;
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}
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}
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// case NETNUB_STREAM_DISCONNECTED:
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if(received == 0)
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if(received == NetTransport::ReceiveDisconnected)
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{
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{
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HostDisconnectedMessage myHostDisconnected(
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@@ -2585,31 +2534,21 @@ void
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//WinSock support :ADB 01/06/07
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NetworkAddress* L4NetworkManager::GetMyAddress()
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{
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char name[255];
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PHOSTENT hostinfo;
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// the transport owns interface enumeration (it appends loopback)
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enum { maxLocalAddresses = 16 };
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unsigned long local_addresses[maxLocalAddresses];
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if (gethostname(name, sizeof(name)) != 0)
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int count = NetTransport_Get()->GetLocalAddresses(local_addresses, maxLocalAddresses);
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if (count <= 0)
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{
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DEBUG_STREAM << "ERROR: gethostname() failed!" << std::endl << std::flush;
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return NULL;
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}
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if ((hostinfo = gethostbyname(name)) == NULL)
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{
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DEBUG_STREAM << "ERROR: gethostbyname() failed!" << std::endl << std::flush;
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return NULL;
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}
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NetworkAddress* myAddresses = new NetworkAddress[count];
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for (int i=0; i<count; i++)
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myAddresses[i] = (NetworkAddress) local_addresses[i];
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num_addresses = count;
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// count how many addresses we have
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for (num_addresses = 0; hostinfo->h_addr_list[num_addresses]; num_addresses++);
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NetworkAddress* myAddresses = new NetworkAddress[num_addresses + 1];
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for (int i=0; i<num_addresses; i++)
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myAddresses[i] = *((NetworkAddress*)hostinfo->h_addr_list[i]);
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// add 127.0.0.1 to list
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myAddresses[num_addresses++] = (NetworkAddress)0x0100007F;
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return myAddresses;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -2620,54 +2559,11 @@ NetworkAddress* L4NetworkManager::GetMyAddress()
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//WinSock support :ADB 01/06/07
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bool L4NetworkManager::ResolveAddress(CString host_name, SOCKADDR_IN *address)
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{
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//if (strstr(host_name, ":"))
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{
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// this address contains a colon so we'll do things a little differently
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int bufferSize = sizeof(SOCKADDR_IN);
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WSAStringToAddressA((LPSTR)host_name, AF_INET, NULL, (LPSOCKADDR)address, &bufferSize);
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if (address->sin_port == 0)
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address->sin_port = htons(GAME_NET_PORT);
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return true;
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}
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addrinfo* hostAddrinfo = NULL;
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addrinfo aiHints;
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memset(&aiHints, 0, sizeof(aiHints));
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aiHints.ai_family = AF_INET;
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aiHints.ai_socktype = SOCK_STREAM;
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aiHints.ai_protocol = IPPROTO_TCP;
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int iResult = getaddrinfo((char*)host_name, NULL, &aiHints , &hostAddrinfo);
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if(iResult != 0)
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{
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DEBUG_STREAM<<"ERROR: getaddrinfo() failed with " << WSAGetLastError() << "!\n";
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return NULL;
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}
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addrinfo* addr = hostAddrinfo;
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while(addr != NULL)
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{
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if(addr->ai_addr->sa_family == AF_INET)
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break;
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addr = addr->ai_next;
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}
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memset(address, 0, sizeof(SOCKADDR_IN));
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*address = *((sockaddr_in*)&addr->ai_addr->sa_data);
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if (address->sin_port == 32778)
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address->sin_port = htons(CONSOLE_NET_PORT);
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freeaddrinfo(hostAddrinfo);
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//
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// Check the status returns and return the address if we got one ok
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//
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if(!address || address->sin_addr.S_un.S_addr == 0 || address->sin_port == 0)
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{
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DEBUG_STREAM << "Couldn't resolve " << host_name << " to a net address\n";
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Fail("unresolvable network address\n");
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}
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// numeric ip[:port]; the game port fills in when none was given
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// (the old DNS/getaddrinfo path below the early return was dead)
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NetTransport_Get()->Resolve((LPSTR)host_name, address);
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if (address->sin_port == 0)
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address->sin_port = htons(GAME_NET_PORT);
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return true;
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}
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@@ -2680,9 +2576,7 @@ bool L4NetworkManager::CheckSocket(SOCKET socket, SOCKADDR_IN *remoteEndpoint)
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{
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if (remoteEndpoint)
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{
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int size = sizeof(SOCKADDR_IN);
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memset(remoteEndpoint, 0, size);
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if(!getpeername(socket, (sockaddr*)remoteEndpoint, &size))
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if (NetTransport_Get()->GetRemoteAddress(socket, remoteEndpoint))
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return true;
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}
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return false;
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@@ -2738,126 +2632,29 @@ SOCKET L4NetworkManager::OpenConnection(
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if(connection_type == NETNUB_TCP_OPEN)
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{
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DEBUG_STREAM << "Opening connection to " << inet_ntoa(*(in_addr*)&internet_address) << ":" << remote_port << "...\n" << std::flush;
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SOCKET sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if(sock == INVALID_SOCKET)
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{
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DEBUG_STREAM << "ERROR: socket() failed with " << WSAGetLastError() << "!\n";
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return INVALID_SOCKET;
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}
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bool reuseAddr = true;
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if (setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (char*)&reuseAddr, sizeof(bool)))
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{
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DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on socket; setsockopt() failed with " << WSAGetLastError() << "!\n" << std::flush;
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WSACleanup();
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PostQuitMessage(AbortExitCodeID);
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return INVALID_SOCKET;
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}
|
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sockaddr_in localEndpoint;
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memset(&localEndpoint, 0, sizeof(localEndpoint));
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localEndpoint.sin_family = AF_INET;
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localEndpoint.sin_port = htons(local_port);
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localEndpoint.sin_addr.S_un.S_addr = INADDR_ANY;
|
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if(bind(sock, (sockaddr*)&localEndpoint, sizeof(localEndpoint)))
|
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{
|
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DEBUG_STREAM << "ERROR: Could not bind local socket; bind() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
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WSACleanup();
|
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PostQuitMessage(AbortExitCodeID);
|
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return INVALID_SOCKET;
|
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}
|
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|
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sockaddr_in remoteEndpoint;
|
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memset(&remoteEndpoint, 0, sizeof(remoteEndpoint));
|
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remoteEndpoint.sin_family = AF_INET;
|
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//VERIFY: Network vs Host byte order?
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remoteEndpoint.sin_addr.S_un.S_addr = internet_address;
|
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remoteEndpoint.sin_port = htons(remote_port);
|
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int wsaError, iResult;
|
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|
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do
|
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{
|
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iResult = connect(sock, (sockaddr*)&remoteEndpoint, sizeof(remoteEndpoint));
|
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|
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if (iResult != 0)
|
||||
{
|
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wsaError = WSAGetLastError();
|
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}
|
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} while (iResult != 0 && wsaError == 10061);
|
||||
|
||||
if(iResult != 0)
|
||||
{
|
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DEBUG_STREAM << "ERROR: connect() failed with " << wsaError << "!\n" << std::flush;
|
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return INVALID_SOCKET;
|
||||
}
|
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|
||||
//set to non blocking
|
||||
unsigned long enable = 1;
|
||||
if(ioctlsocket(sock, FIONBIO, &enable))
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not set actively opened socket to nonblocking; ioctlsocket() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
}
|
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return sock;
|
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return (SOCKET) NetTransport_Get()->Connect(&remoteEndpoint, local_port);
|
||||
}
|
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else if(connection_type == NETNUB_TCP_LISTEN)
|
||||
{
|
||||
if(gameListenerSocket == NULL)
|
||||
{
|
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DEBUG_STREAM << "Starting to listen on port " << local_port << "...\n" << std::flush;
|
||||
|
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gameListenerSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
gameListenerSocket = (SOCKET) NetTransport_Get()->Listen(local_port, 25);
|
||||
if(gameListenerSocket == INVALID_SOCKET)
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not create game listener socket; socket() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
DEBUG_STREAM << "ERROR: Could not open the game listener on port " << local_port << "!\n" << std::flush;
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
}
|
||||
|
||||
bool reuseAddr = true;
|
||||
if (setsockopt(gameListenerSocket, SOL_SOCKET, SO_REUSEADDR, (char*)&reuseAddr, sizeof(bool)))
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not set SO_REUSEADDR on game listener socket; setsockopt() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
|
||||
sockaddr_in localEndpoint;
|
||||
memset(&localEndpoint, 0, sizeof(localEndpoint));
|
||||
localEndpoint.sin_family = AF_INET;
|
||||
localEndpoint.sin_port = htons(local_port);
|
||||
localEndpoint.sin_addr.S_un.S_addr = INADDR_ANY;
|
||||
if(bind(gameListenerSocket, (sockaddr*)&localEndpoint, sizeof(localEndpoint)))
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not bind game listener socket; bind() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
if(listen(gameListenerSocket, 25))
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not listen on game listener socket; listen() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
//set to non blocking
|
||||
unsigned long enable = 1;
|
||||
if(ioctlsocket(gameListenerSocket, FIONBIO, &enable))
|
||||
{
|
||||
DEBUG_STREAM << "ERROR: Could not set game listener socket to nonblocking; ioctlsocket() failed with " << WSAGetLastError() << "!\n" << std::flush;
|
||||
WSACleanup();
|
||||
PostQuitMessage(AbortExitCodeID);
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
}
|
||||
else
|
||||
DEBUG_STREAM << "Listen requested on port " << local_port << " but gameListenerSocket already existed!\n" << std::flush;
|
||||
|
||||
|
||||
return INVALID_SOCKET;
|
||||
}
|
||||
else
|
||||
@@ -2885,8 +2682,7 @@ void L4NetworkManager::CloseConnection(SOCKET socket_ptr) // socket address fro
|
||||
//close_request = (TCPCloseRequestPtr)Net_Common_Ptr->Shared_Memory_Buffer;
|
||||
//close_request->Socket_Ptr = socket_ptr;
|
||||
//NetNub::SendCommand();
|
||||
shutdown(socket_ptr, SD_BOTH);
|
||||
closesocket(socket_ptr);
|
||||
NetTransport_Get()->Close(socket_ptr);
|
||||
// Check for errors
|
||||
//if(Net_Common_Ptr->Status != NETNUB_OK)
|
||||
//{
|
||||
|
||||
Reference in New Issue
Block a user