Hosted races stage properly: the owner no longer launches itself
Round five reached the race - full mesh on all three machines, eggs, ACKs, mission running - but the owner raced ALONE. Cause: the engine self-runs a pod at WaitingForLaunch when its console host is not online (the arcade no-console fallback), and the owner''s in-process console never connects to its own pod. On fast-loading owners the self-run beat the console''s staging gate, so RunMission was never sent and the members sat staged at black screens until someone hit the & emergency-abort key. gConsoleMarshalsLaunch (APPMGR) now tells the engine an in-process console owns the launch: the network-race install sets it and the owner holds at WaitingForLaunch with everyone else; plain single player leaves it False and auto-runs as always. Verified on loopback: all pods staged - RUN is back in the hosted-race log and both the hosted race and the single-player cycle pass. Also: unhandled-exception minidumps (rpl4crash.dmp beside the exe, dbghelp loaded lazily) so test-machine crashes hand back stacks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -9,6 +9,9 @@ HWND ghWnd = 0;
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// the single-player local-console marshal here
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void (*gPerFrameHook)() = NULL;
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// an in-process console owns the launch (hosted network races)
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Logical gConsoleMarshalsLaunch = False;
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ApplicationManager* ApplicationManager::CurrentAppManager = NULL;
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ApplicationManager::ApplicationManager(HINSTANCE hInstance, HWND hWnd, Scalar frame_rate) : Node(ApplicationManagerClassID), runningApplications(this)
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