Hosted races stage properly: the owner no longer launches itself
Round five reached the race - full mesh on all three machines, eggs, ACKs, mission running - but the owner raced ALONE. Cause: the engine self-runs a pod at WaitingForLaunch when its console host is not online (the arcade no-console fallback), and the owner''s in-process console never connects to its own pod. On fast-loading owners the self-run beat the console''s staging gate, so RunMission was never sent and the members sat staged at black screens until someone hit the & emergency-abort key. gConsoleMarshalsLaunch (APPMGR) now tells the engine an in-process console owns the launch: the network-race install sets it and the owner holds at WaitingForLaunch with everyone else; plain single player leaves it False and auto-runs as always. Verified on loopback: all pods staged - RUN is back in the hosted-race log and both the hosted race and the single-player cycle pass. Also: unhandled-exception minidumps (rpl4crash.dmp beside the exe, dbghelp loaded lazily) so test-machine crashes hand back stacks. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -531,6 +531,8 @@ void
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gNetworkRace = False;
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gRemotePodCount = 0;
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gPilotNameCount = 0;
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// single player launches itself (the engine's no-console self-run)
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gConsoleMarshalsLaunch = False;
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InstallCommon(mission_seconds);
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}
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@@ -546,6 +548,10 @@ Logical
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gRemotePodCount = 0;
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gPilotNameCount = 0;
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// the owner pod must stage at WaitingForLaunch with everyone else -
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// this console launches the whole mesh at once
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gConsoleMarshalsLaunch = True;
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strncpy(gEggPath, egg_path, sizeof(gEggPath) - 1);
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gEggPath[sizeof(gEggPath) - 1] = '\0';
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