From 44f5a2c6fd898f8981429f02305e9aa71ac52047 Mon Sep 17 00:00:00 2001 From: Cyd Date: Fri, 7 Aug 2026 09:51:47 -0500 Subject: [PATCH] The pilot name heads the loadout column It was tucked under the vehicle and colour boxes, which put the one field you type into below three you only click. It now sits at the top of the second column: who you are, then what you are driving. Co-Authored-By: Claude Opus 5 (1M context) --- RP_L4/RPL4FE.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/RP_L4/RPL4FE.cpp b/RP_L4/RPL4FE.cpp index 370ecc8..c3254d1 100644 --- a/RP_L4/RPL4FE.cpp +++ b/RP_L4/RPL4FE.cpp @@ -716,9 +716,13 @@ namespace int group_count = ComboGroups(fe->selection, groups); // left column takes the mission settings, right the loadout; the - // split is where the vehicle list starts. + // split is where the vehicle list starts. The pilot name heads + // the loadout column - it is who you are, so it reads before + // what you are driving. int left_y = y; int right_y = top; + int name_y = right_y; + right_y += block_h; for (int g = 0; g < group_count; ++g) { int group = groups[g]; @@ -734,8 +738,6 @@ namespace *slot += block_h; } - // pilot name goes under the loadout column - int name_y = right_y; // launch button FEItem *launch = &fe->items[fe->itemCount++];