Clear the cockpit glass for the Winners Circle
The six secondary displays sit over the viewscreen like the pod's bezels and have nothing to say once the race is over. Worse, the radar sits dead centre along the bottom edge - directly on top of the winner's spot, so the one position that matters was the one you could not see. They are hidden when the podium comes up, which uncovers the canvas the 3D is already being drawn on. No matching show: the mission is over by then, and the next race builds a fresh cockpit. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -490,6 +490,20 @@ void
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// one message per frame, and queued WM_PAINTs (lowest priority) starve
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// behind it - panes would freeze on their first frame.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Off screen, and stay off: the pane keeps its pixels and geometry, it
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// simply stops being shown. Repaint() on a hidden window is harmless.
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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void
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MFDSplitView::Hide()
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{
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Check_Pointer(this);
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if (window != NULL)
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{
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ShowWindow((HWND) window, SW_HIDE);
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}
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}
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void
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MFDSplitView::SetPosition(int x, int y)
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{
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