Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "console.h"
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsoleApplicationReadyToRunMessage::
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ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID):
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NetworkClient::Message(
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ConsoleApplicationReadyToRunMessageID,
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sizeof(ConsoleApplicationReadyToRunMessage)
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)
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{
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readyToRunHostID = ready_to_run_host_ID;
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}
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//~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~~~~
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ConsoleApplicationStateResponseMessage::ConsoleApplicationStateResponseMessage(
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HostID responding_host_ID,
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Enumeration application_state,
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Enumeration application_type
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):
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NetworkClient::Message(
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ConsoleApplicationStateResponseMessageID,
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sizeof(ConsoleApplicationStateResponseMessage)
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)
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{
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respondingHostID = responding_host_ID;
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applicationState = application_state;
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application = application_type;
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}
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsoleApplicationEndMissionMessage::
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ConsoleApplicationEndMissionMessage(
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HostID player_host_ID,
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int final_score
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):
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NetworkClient::Message(
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ConsoleApplicationEndMissionMessageID,
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sizeof(ConsoleApplicationEndMissionMessage)
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)
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{
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playerHostID = player_host_ID;
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finalScore = final_score;
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}
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~~~~~~
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ConsoleApplicationAbortMissionMessage::
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ConsoleApplicationAbortMissionMessage(
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HostID player_host_ID
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):
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NetworkClient::Message(
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ConsoleApplicationAbortMissionMessageID,
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sizeof(ConsoleApplicationAbortMissionMessage)
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)
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{
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playerHostID = player_host_ID;
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}
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//~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~~~~
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ConsoleApplicationTeamEndMissionMessage::
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ConsoleApplicationTeamEndMissionMessage(
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HostID player_host_ID,
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int player_score,
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int team_ID,
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int team_score
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):
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NetworkClient::Message(
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ConsoleApplicationTeamEndMissionMessageID,
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sizeof(ConsoleApplicationTeamEndMissionMessage)
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)
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{
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playerHostID = player_host_ID;
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playerScore = player_score;
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teamID = team_ID;
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teamScore = team_score;
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}
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//==============================================================================
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