Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#pragma once
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#if defined(MAC)
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#include <NetworkEndpoint.h>
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#include <Participant.h>
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#else
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#include "network.h"
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~ Console Message IDs ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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enum ConsoleMessageID
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{
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ConsoleApplicationReadyToRunMessageID = 0,
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ConsoleApplicationStateResponseMessageID = 1,
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ConsoleApplicationEndMissionMessageID = 7,
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ConsoleApplicationAbortMissionMessageID = 11,
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ConsoleApplicationTeamEndMissionMessageID = 14
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};
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationReadyToRunMessage ~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class ConsoleApplicationReadyToRunMessage:
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public NetworkEndpoint::Message
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{
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public:
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ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID);
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long
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GetReadyToRunHostID()
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{return readyToRunHostID.value();}
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private:
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HostID
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readyToRunHostID;
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};
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#pragma options align=reset
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#else
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class ConsoleApplicationReadyToRunMessage:
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public NetworkClient::Message
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{
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public:
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ConsoleApplicationReadyToRunMessage(HostID ready_to_run_host_ID);
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HostID
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GetReadyToRunHostID()
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{return readyToRunHostID;}
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private:
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HostID
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readyToRunHostID;
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};
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#endif
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//~~~~~~~~~~~~~~~~ ConsoleApplicationStateResponseMessage ~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class ConsoleApplicationStateResponseMessage:
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public NetworkEndpoint::Message
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{
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public:
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ConsoleApplicationStateResponseMessage(
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HostID responding_host_ID,
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LEDWORD application_state,
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LEDWORD application_type
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);
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long
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GetRespondingHostID()
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{return respondingHostID.value();}
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long
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GetApplicationState()
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{return applicationState.value();}
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ApplicationID
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GetApplication()
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{return((ApplicationID) application.value());}
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private:
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HostID
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respondingHostID;
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LEDWORD
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applicationState;
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LEDWORD
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application;
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};
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#pragma options align=reset
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#else
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class ConsoleApplicationStateResponseMessage:
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public NetworkClient::Message
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{
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public:
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ConsoleApplicationStateResponseMessage(
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HostID responding_host_ID,
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Enumeration application_state,
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Enumeration application
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);
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HostID
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GetRespondingHostID()
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{return respondingHostID;}
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Enumeration
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GetApplicationState()
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{return applicationState;}
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Enumeration
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GetApplication()
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{return application;}
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private:
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HostID
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respondingHostID;
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Enumeration
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applicationState;
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Enumeration
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application;
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};
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#endif
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationEndMissionMessage ~~~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class ConsoleApplicationEndMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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ConsoleApplicationEndMissionMessage(
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HostID player_ID,
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LEDWORD final_score
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);
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long
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GetPlayerHostID()
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{return playerHostID.value();}
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long
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GetFinalScore()
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{return finalScore.value();}
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private:
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HostID
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playerHostID;
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LEDWORD
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finalScore;
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};
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#pragma options align=reset
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#else
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class ConsoleApplicationEndMissionMessage:
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public NetworkClient::Message
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{
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public:
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ConsoleApplicationEndMissionMessage(
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HostID player_host_ID,
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int final_score
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);
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HostID
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GetPlayerHostID()
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{return playerHostID;}
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int
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GetFinalScore()
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{return finalScore;}
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private:
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HostID
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playerHostID;
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int
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finalScore;
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};
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#endif
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//~~~~~~~~~~~~~~~~~~ ConsoleApplicationAbortMissionMessage ~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class ConsoleApplicationAbortMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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ConsoleApplicationAbortMissionMessage(
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HostID player_ID
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);
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long
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GetPlayerHostID()
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{return playerHostID.value();}
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private:
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HostID
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playerHostID;
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};
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#pragma options align=reset
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#else
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class ConsoleApplicationAbortMissionMessage:
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public NetworkClient::Message
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{
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public:
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ConsoleApplicationAbortMissionMessage(
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HostID player_host_ID
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);
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HostID
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GetPlayerHostID()
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{return playerHostID;}
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private:
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HostID
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playerHostID;
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};
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#endif
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//~~~~~~~~~~~~~~~~ ConsoleApplicationTeamEndMissionMessage ~~~~~~~~~~~~~~~~~
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#ifdef MAC
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#pragma options align=mac68k4byte
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class ConsoleApplicationTeamEndMissionMessage:
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public NetworkEndpoint::Message
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{
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public:
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ConsoleApplicationTeamEndMissionMessage(
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HostID player_ID,
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LEDWORD player_score,
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LEDWORD team_id,
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LEDWORD team_score
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);
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long
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GetPlayerHostID()
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{return playerHostID.value();}
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long
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GetPlayerScore()
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{return playerScore.value();}
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long
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GetTeamID()
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{return teamID.value();}
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long
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GetTeamScore()
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{return teamScore.value();}
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private:
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HostID
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playerHostID;
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LEDWORD
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playerScore;
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LEDWORD
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teamID;
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LEDWORD
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teamScore;
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};
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#pragma options align=reset
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#else
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class ConsoleApplicationTeamEndMissionMessage:
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public NetworkClient::Message
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{
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public:
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ConsoleApplicationTeamEndMissionMessage(
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HostID player_host_ID,
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int player_score,
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int team_id,
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int team_score
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);
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HostID
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GetPlayerHostID()
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{return playerHostID;}
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int
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GetFinalScore()
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{return playerScore;}
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int
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GetTeamID()
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{return teamID;}
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int
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GetTeamScore()
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{return teamScore;}
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private:
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HostID
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playerHostID;
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int
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playerScore;
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int
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teamID;
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int
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teamScore;
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};
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#endif
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