Initial import of Red Planet v4.10 Win32 source

Imports the current Win32 source for the pod-racing game 'Red Planet',
built on the MUNGA engine and its L4 (Win32/DirectX) platform layer:

- MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend
- RP / RP_L4: Red Planet game logic and Win32 application
- DivLoader, Setup1: asset loader and installer project
- lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies

Removed stale Subversion metadata and added .gitignore/.gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Cyd
2026-06-30 07:59:51 -05:00
co-authored by Claude Opus 4.8
commit 4abbf8879f
551 changed files with 254956 additions and 0 deletions
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#pragma once
#include "network.h"
//##########################################################################
//########################## EntityID ################################
//##########################################################################
class EntityID
{
public:
#if defined(USE_SIGNATURE)
friend int Is_Signature_Bad(const volatile EntityID *);
#endif
typedef Enumeration LocalID;
EntityID();
EntityID(const EntityID&);
EntityID(HostID);
EntityID(HostID, LocalID);
Logical TestInstance() const;
HostID GetHostID() { return hostID; }
Logical operator!() const
{
Check(this);
return operator==(Null);
}
EntityID& operator=(const EntityID&);
EntityID operator-(const EntityID&) const;
EntityID& operator+=(const EntityID&);
EntityID& operator-=(const EntityID&);
EntityID& operator+=(LocalID);
EntityID& operator-=(LocalID);
Logical operator<(const EntityID&) const;
Logical operator<=(const EntityID&) const;
Logical operator>(const EntityID&) const;
Logical operator>=(const EntityID&) const;
Logical operator==(const EntityID&) const;
Logical operator!=(const EntityID&) const;
operator int() const;
static EntityID Null;
static LocalID LocalNull;
friend std::ostream& operator<<(std::ostream& stream, const EntityID& v)
{
return stream << v.hostID << ':' << v.localID;
}
private:
HostID hostID;
LocalID localID;
};