Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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#include "munga.h"
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#pragma hdrstop
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#include "joint.h"
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#include "jmover.h"
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//##########################################################################
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//######################## BallTranslation ############################
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//##########################################################################
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#if defined(USE_SIGNATURE)
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int
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Is_Signature_Bad(const volatile BallTranslation *)
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{
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return False;
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}
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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BallTranslation::BallTranslation()
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{
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ballJoint = EulerAngles::Identity;
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jointTranslation = Point3D::Identity;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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BallTranslation::BallTranslation(const BallTranslation &new_ball)
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{
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Check(&new_ball);
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ballJoint = new_ball.ballJoint;
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jointTranslation = new_ball.jointTranslation;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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BallTranslation::TestInstance() const
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{
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return True;
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}
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//##########################################################################
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//########################## Joint ###############################
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//##########################################################################
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#if defined(USE_SIGNATURE)
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int
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Is_Signature_Bad(const volatile Joint *)
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{
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return False;
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}
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#endif
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Joint::Joint(JointSubsystem *subsystem)
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{
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Check(subsystem);
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jointType = StaticJointType;
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jointModified = True;
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ballJoint = NULL;
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jointSubsystem = subsystem;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Joint::Joint(
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JointSubsystem *subsystem,
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JointType joint_type
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)
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{
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Check(subsystem);
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jointType = joint_type;
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jointModified = True;
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jointSubsystem = subsystem;
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ballJoint = NULL;
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switch(joint_type)
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{
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case Joint::BallJointType:
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ballJoint = new EulerAngles(EulerAngles::Identity);
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Register_Object(ballJoint);
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break;
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case Joint::BallTranslationJointType:
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ballTranslationJoint = new BallTranslation;
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Register_Object(ballTranslationJoint);
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break;
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case Joint::HingeXJointType:
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hingeJoint = new Hinge(X_Axis, 0.0f);
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Register_Object(hingeJoint);
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break;
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case Joint::HingeYJointType:
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hingeJoint = new Hinge(Y_Axis, 0.0f);
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Register_Object(hingeJoint);
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break;
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case Joint::HingeZJointType:
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hingeJoint = new Hinge(Z_Axis, 0.0f);
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Register_Object(hingeJoint);
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break;
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case Joint::StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Joint::Joint(const Joint &new_joint)
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{
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jointModified = True;
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jointSubsystem = new_joint.jointSubsystem;
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jointType = new_joint.jointType;
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ballJoint = NULL;
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Create a new joint of correct size
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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switch(new_joint.jointType)
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{
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case HingeXJointType:
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case HingeYJointType:
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case HingeZJointType:
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hingeJoint = new Hinge(*new_joint.hingeJoint);
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Register_Object(hingeJoint);
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break;
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case BallJointType:
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ballJoint = new EulerAngles(*new_joint.ballJoint);
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Register_Object(ballJoint);
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break;
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case BallTranslationJointType:
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ballTranslationJoint =
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new BallTranslation(*new_joint.ballTranslationJoint);
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Register_Object(ballTranslationJoint);
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break;
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case StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Joint&
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Joint::operator=(const Joint &new_joint)
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{
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Check(this);
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jointModified = True;
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//
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//---------------------------------------------------
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// If not same kind of joint free up old joint memory
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//---------------------------------------------------
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//
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if(new_joint.jointType != jointType)
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{
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switch(jointType)
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{
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case HingeXJointType:
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case HingeYJointType:
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case HingeZJointType:
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Unregister_Object(hingeJoint);
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delete hingeJoint;
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break;
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case BallJointType:
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Unregister_Object(ballJoint);
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delete ballJoint;
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break;
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case BallTranslationJointType:
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Unregister_Object(ballTranslationJoint);
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delete ballTranslationJoint;
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break;
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case StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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jointType = new_joint.jointType;
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//
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//-----------------------------------
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// Create a new joint of correct size
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//-----------------------------------
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//
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switch(new_joint.jointType)
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{
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case HingeXJointType:
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case HingeYJointType:
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case HingeZJointType:
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hingeJoint = new Hinge(*new_joint.hingeJoint);
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Register_Object(hingeJoint);
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break;
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case BallJointType:
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ballJoint = new EulerAngles(*new_joint.ballJoint);
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Register_Object(ballJoint);
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break;
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case BallTranslationJointType:
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ballTranslationJoint =
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new BallTranslation(*new_joint.ballTranslationJoint);
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Register_Object(ballTranslationJoint);
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break;
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case StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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}
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//
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//-----------------------------------
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// Otherwise simply copy all the data
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//-----------------------------------
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//
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else
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{
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switch(new_joint.jointType)
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{
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case HingeXJointType:
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case HingeYJointType:
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case HingeZJointType:
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hingeJoint = new_joint.hingeJoint;
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break;
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case BallJointType:
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ballJoint = new_joint.ballJoint;
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break;
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case BallTranslationJointType:
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ballTranslationJoint = new_joint.ballTranslationJoint;
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break;
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case StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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}
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return (*this);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Joint::~Joint()
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{
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switch(jointType)
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{
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case HingeXJointType:
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case HingeYJointType:
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case HingeZJointType:
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Unregister_Object(hingeJoint);
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delete hingeJoint;
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break;
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case BallJointType:
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Unregister_Object(ballJoint);
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delete ballJoint;
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break;
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case BallTranslationJointType:
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Unregister_Object(ballTranslationJoint);
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delete ballTranslationJoint;
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break;
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case StaticJointType:
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Unsupported jointType!\n");
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break;
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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const EulerAngles&
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Joint::GetEulerAngles()
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{
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Check(this);
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switch(jointType)
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{
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case BallJointType:
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return *ballJoint;
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case BallTranslationJointType:
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return ballTranslationJoint->GetEulerAngles();
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#if DEBUG_LEVEL>0
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default:
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Fail("Joint must be a BallJoint of BallTranslationJoint \n");
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break;
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#endif
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}
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return *ballJoint;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Joint::SetHinge(const Hinge &new_hinge)
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{
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Check(this);
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if(*hingeJoint != new_hinge)
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{
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jointModified = True;
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(*hingeJoint) = new_hinge;
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Verify(jointSubsystem);
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jointSubsystem->ModifyJoints();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Joint::SetRotation(const EulerAngles &new_angles)
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{
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Check(this);
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switch(jointType)
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{
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case BallJointType:
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if ((*ballJoint) != new_angles)
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{
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(*ballJoint) = new_angles;
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Joint_Modified:
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jointModified = True;
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Verify(jointSubsystem);
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jointSubsystem->ModifyJoints();
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}
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break;
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case BallTranslationJointType:
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if (ballTranslationJoint->GetEulerAngles() != new_angles)
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{
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ballTranslationJoint->SetEulerAngles(new_angles);
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goto Joint_Modified;
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}
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break;
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#if DEBUG_LEVEL>0
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default:
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Fail("Joint must be a Ball or Ball Translation Joint! \n");
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break;
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#endif
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Joint::SetRotation(const Radian &new_radian)
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{
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Check(this);
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Verify (
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(jointType == HingeXJointType ) ||
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(jointType == HingeYJointType ) ||
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(jointType == HingeZJointType )
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);
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if(hingeJoint->rotationAmount != new_radian)
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{
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hingeJoint->rotationAmount = new_radian;
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jointModified = True;
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Verify(jointSubsystem);
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jointSubsystem->ModifyJoints();
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}
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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Joint::SetTranslation(const Point3D &new_trans)
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{
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Check(this);
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jointModified = True;
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Verify(jointType == BallTranslationJointType);
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if (ballTranslationJoint->GetTranslation() != new_trans)
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{
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ballTranslationJoint->SetTranslation(new_trans);
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jointModified = True;
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Verify(jointSubsystem);
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jointSubsystem->ModifyJoints();
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}
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}
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//#############################################################################
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// Shared Data Support
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//
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JointSubsystem::SharedData
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JointSubsystem::DefaultData(
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JointSubsystem::GetClassDerivations(),
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JointSubsystem::GetMessageHandlers(),
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JointSubsystem::GetAttributeIndex(),
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JointSubsystem::StateCount
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);
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Derivation* JointSubsystem::GetClassDerivations()
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{
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static Derivation classDerivations(Subsystem::GetClassDerivations(), "JointSubsystem");
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return &classDerivations;
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}
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#if 0
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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void
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JointSubsystem::JointSubsystemSimulation(Scalar )
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{
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Check(this);
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Joint *current_joint;
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JointTableIterator iterator(jointTable);
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while ((current_joint = iterator.ReadAndNext() )!= NULL)
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{
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if (current_joint->IsJointModified())
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{
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JointedMover *jointed_mover = Cast_Object(
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JointedMover*,
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GetEntity()
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);
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jointed_mover->ForceSegmentTransformUpdate();
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break;
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}
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}
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}
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#endif
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//#############################################################################
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// Constructer/Destructor Support
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//
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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JointSubsystem::JointSubsystem(
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Entity *owner,
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int subsystem_ID,
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SharedData &shared_data
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):
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Subsystem(
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owner,
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subsystem_ID,
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"Joint Subsystem",
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JointSubsystemClassID,
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shared_data
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),
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jointTable(NULL, False)
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{
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damageZone = new DamageZone(this, 0);
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Register_Object(damageZone);
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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JointSubsystem::~JointSubsystem()
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{
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JointTableIterator iterator(jointTable);
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iterator.DeletePlugs();
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Unregister_Object(damageZone);
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delete damageZone;
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}
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//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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//
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Logical
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JointSubsystem::TestInstance() const
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{
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return IsDerivedFrom(*GetClassDerivations());
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}
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