Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#include "munga.h"
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#pragma hdrstop
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#include "mtrxstk.h"
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AffineMatrixStack& AffineMatrixStack::Concatenate(const AffineMatrix& matrix)
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{
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AffineMatrix *old_top = Cast_Object(AffineMatrix*,Peek());
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AffineMatrix *new_top = (AffineMatrix*)MemoryStack::Push();
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new_top->Multiply(*old_top,matrix);
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return *this;
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}
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LinearMatrixStack& LinearMatrixStack::Concatenate(const LinearMatrix& matrix)
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{
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LinearMatrix *old_top = Cast_Object(LinearMatrix*,Peek());
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LinearMatrix *new_top = (LinearMatrix*)MemoryStack::Push();
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new_top->Multiply(*old_top,matrix);
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return *this;
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}
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Matrix4x4Stack& Matrix4x4Stack::Concatenate(const Matrix4x4& matrix)
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{
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Matrix4x4 *old_top = Cast_Object(Matrix4x4*,Peek());
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Matrix4x4 *new_top = (Matrix4x4*)MemoryStack::Push();
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new_top->Multiply(*old_top,matrix);
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return *this;
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}
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Matrix4x4Stack& Matrix4x4Stack::Concatenate(const AffineMatrix& matrix)
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{
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Matrix4x4 *old_top = Cast_Object(Matrix4x4*,Peek());
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Matrix4x4 *new_top = (Matrix4x4*)MemoryStack::Push();
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new_top->Multiply(*old_top,matrix);
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return *this;
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}
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Matrix4x4& Matrix4x4Stack::Push(const AffineMatrix& matrix)
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{
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Matrix4x4 *new_top = (Matrix4x4*)MemoryStack::Push();
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return *new_top = matrix;
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}
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