Initial import of Red Planet v4.10 Win32 source
Imports the current Win32 source for the pod-racing game 'Red Planet', built on the MUNGA engine and its L4 (Win32/DirectX) platform layer: - MUNGA / MUNGA_L4: cross-platform engine core and Win32 backend - RP / RP_L4: Red Planet game logic and Win32 application - DivLoader, Setup1: asset loader and installer project - lib, MUNGA_L4/openal, MUNGA_L4/sos: third-party audio dependencies Removed stale Subversion metadata and added .gitignore/.gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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#pragma once
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#include "socket.h"
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class Node : public Plug
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{
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public:
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~Node();
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virtual int ReceiveNodeCommand(NodeCommandID, void *) { return 0; }
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virtual void ReleaseLinkHandler(Socket *, Plug *);
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protected:
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Node(ClassID class_id = TrivialNodeClassID);
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Node(PlugStream *stream);
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};
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